Assassin's Creed IV: Black Flag

Assassin's Creed IV: Black Flag is a 2013 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the sixth major installment in the Assassin's Creed series. Its historical timeframe precedes that of Assassin's Creed III (2012), but its modern-day sequences succeed III's own. Black Flag was originally released for PlayStation 3, Xbox 360, and Wii U in October 2013 and a month later for PlayStation 4, Windows, and Xbox One. It was later ported to the Nintendo Switch as part of The Rebel Collection alongside Assassin's Creed Rogue in December 2019. The game was released for Google Stadia in September 2021.

Assassin's Creed IV: Black Flag
Developer(s)Ubisoft Montreal[a]
Publisher(s)Ubisoft
Director(s)
  • Jean Guesdon
  • Ashraf Ismail
  • Damien Kieken
Producer(s)Martin Schelling
Designer(s)
  • Eric Baptizat
  • Jean-Sebastien Decant
Artist(s)Raphael Lacoste
Writer(s)Darby McDevitt
Composer(s)Brian Tyler
SeriesAssassin's Creed
EngineAnvilNext[7]
Platform(s)
Release
October 29, 2013
  • PlayStation 3, Xbox 360
    Wii U
    PlayStation 4
    Windows
    Xbox One
    Nintendo Switch
    • WW: December 6, 2019
    Google Stadia
    • WW: September 14, 2021
Genre(s)Action-adventure, stealth
Mode(s)Single-player, multiplayer

The plot is set in a fictional history of real-world events and follows the millennia-old struggle between the Assassins, who fight to preserve peace and free will, and the Templars, who desire peace through control. The framing story is set in the 21st century and depicts the player as an employee of Abstergo Industries (a company used as a front by the modern-day Templars), who is manipulated into uncovering secrets related to the Assassin-Templar conflict and the precursor race known as the First Civilization. The main story is set in the West Indies during the Golden Age of Piracy from 1715 to 1722, and follows notorious Welsh pirate Edward Kenway, grandfather of Assassin's Creed III protagonist Ratonhnhaké:ton / Connor and father of antagonist Haytham Kenway, as he searches for fortune and a mythical location called the Observatory, which is sought by both the Assassins and the Templars. A major plot element concerns the attempted establishment of an independent Pirate republic in the Caribbean.

Unlike previous games, gameplay elements focus more on the ship-based exploration of the seamless open world map, while also retaining the series' third-person land-based exploration, melee combat, and stealth system. Multiplayer also returns, albeit with only land-based modes and settings. The game's setting spans the West Indies with the three main cities of Havana, Nassau, and Kingston, along with numerous islands, sunken ships, and forts. Players have the option to harpoon large sea animals and hunt land animals. For the first time in the series, naval exploration is a major part of an Assassin's Creed game, where Edward captains the Jackdaw, a brig he captures from a Spanish fleet in an early game mission. A number of downloadable content (DLC) packs were released to support Black Flag, including Assassin's Creed Freedom Cry, a story expansion that was later made available as a standalone game in 2014. Set over a decade after Black Flag's main campaign, Freedom Cry follows Adéwalé, Edward's former quartermaster who became an Assassin.

Assassin's Creed IV: Black Flag received critical acclaim and became one of the best-selling games of 2013, with over 11 million copies sold as of 2014. Critics praised the open world gameplay, improved naval combat, side-quests, graphics, narrative, characters, and pirate theme. However, the modern-day story and combat received a slightly more mixed response, while criticism fell on aspects of the historical story missions which were considered repetitive. The game received several awards and nominations, including winning the Spike VGX 2013 award for Best Action Adventure Game. It was followed by Assassin's Creed Rogue and Assassin's Creed Unity in November 2014.

Gameplay

edit

Assassin's Creed IV: Black Flag is an action-adventure, stealth game set in an open world environment and played from a third-person perspective. The game features three main cities: Havana, Kingston, and Nassau, which reside under Spanish, British, and pirate influence, respectively.[9] In addition, locations like Port-au-Prince and Greater Inagua are used as main story points. It also features 50 other individual locations to explore, including atolls, sea forts, Mayan ruins, sugar plantations, and underwater shipwrecks, with a 60/40 balance between land and naval exploration.[7] The game was designed to be more open than previous Assassin's Creed titles, with a map of a large section of the Caribbean from where the smaller, individual locations may be accessed. It also features fewer restrictions for the player compared to Assassin's Creed III, which had very scripted missions and did not give players the freedom to explore until the game was well into its first act.[9][10][11][12] The player will encounter jungles, forts, ruins, and small villages, and can engage, board, and capture passing ships or swim to nearby beaches in a seamless fashion.[7][13] In addition, the hunting system has been retained from Assassin's Creed III, allowing the player to hunt on land, and fish in the water, with resources gathered used to upgrade equipment via a crafting system.[7]

A new aspect in the game is the Jackdaw, the ship that protagonist Edward Kenway captains. The Jackdaw is upgradeable throughout the game, and is easily accessible to the player when needed.[10] In addition, a new underwater component has been added, allowing players to explore shipwrecks at several marked locations.[9] The player has access to a spyglass, allowing the examination of distant ships, along with their cargo and strength. It can also help determine if an island still has animals to hunt, treasures to find, high points to reach for synchronization or additional side-quests to complete, such as assassinations and naval contracts.[9] An updated form of the recruit system introduced in Assassin's Creed: Brotherhood is present in the game,[9] allowing Edward to recruit crew members. While Kenway's crew will remain loyal to him, they can be promoted to captain acquired ships, and are needed to assist in boarding enemy vessels. They cannot assist in combat or perform long-range assassinations, as in previous games; Ubisoft removed this aspect of the Brotherhood system, believing it allowed players to bypass tense and challenging scenarios too easily.[14]

In the present, at the offices of Abstergo Entertainment—a subsidiary of Abstergo Industries—in Montreal, Quebec, players control an unnamed protagonist from a first-person perspective and engage in modern-day pirating through the exploration of Abstergo's offices, eavesdropping, and hacking, all without combat. "Hacking" minigames, similar to the cluster and glyph puzzles from the previous games, are also present, and completing them uncovers various secrets about Abstergo.[15]

Multiplayer also returns, with new settings and game modes, though it is entirely land-based.[9]

Synopsis

edit

Characters

edit

The main character of the game is Edward Kenway (voiced by Matt Ryan),[16] a Welsh[17] privateer-turned-pirate and eventual member of the Brotherhood of Assassins. Edward is the father of the future Colonial Templars Grand Master Haytham Kenway, and grandfather of the Assassin Ratonhnhaké:ton, the two playable characters of Assassin's Creed III. During the game, Edward meets and interacts with several real-life historical figures, including notorious pirates Edward "Blackbeard" Thatch[note 1][18] (Mark Bonnar),[16] Benjamin Hornigold (Ed Stoppard), Mary Read (Olivia Morgan), Stede Bonnet (James Bachman), Anne Bonny (Sarah Greene), Calico Jack (O-T Fagbenle), and Charles Vane (Ralph Ineson).[16]

Setting

edit

As is the case in previous Assassin's Creed games, the story is divided into two intertwined halves, with one set in the present day and the other in a historical setting. Although the present-day story had previously established that an Animus was required to view one's ancestors memories, the ending of Assassin's Creed III reveals that Abstergo can now view a host's genetic memories simply by sequencing the host's DNA. As such, the unseen player character is hired by Abstergo Entertainment to investigate a pivotal character in Desmond Miles's ancestry, Edward Kenway.[19] A notorious pirate and privateer operating during the Golden Age of Piracy, Kenway's story is set in the Caribbean, and mixes open-ended ship-based exploration with combat and land-based adventures in Cuba and Jamaica, and on a number of Caribbean islands, parts of southern Florida and eastern Mexico.[20][21][22]

Plot

edit

In 2013, months after Desmond Miles's sacrifice in Assassin's Creed III, samples taken from Desmond's body allow Abstergo Industries to continue exploring his genetic memories with the Animus's newfound cloud computing abilities. The unnamed player character is hired by Abstergo Entertainment, a subsidiary of Abstergo, to examine the memories of Desmond's ancestor Edward Kenway, a famous eighteenth-century pirate. Ostensibly, this is to gather material for an Animus-powered interactive feature film. In reality, Abstergo—the Templars of the present time—are searching for a First Civilization structure known as the Observatory in Edward's memories.

As Edward, the player unravels a conspiracy between high-ranking Templars within the British and Spanish Empires. Under the guise of cleaning up piracy in the Caribbean, they have used their positions to locate the Sage—later identified as Bartholomew Roberts (Oliver Milburn)—the only man who can lead them to the Observatory. It can monitor anyone anywhere in the world when provided a blood sample, which they intend to use to spy on and blackmail world leaders. Edward inadvertently becomes involved when he kills a rogue Assassin, Duncan Walpole. Seeing an opportunity for profit, Edward takes Walpole's place at a meeting of Templars in Havana, and meets Woodes Rogers (Shaun Dingwall) and Cuban Governor and Templar Grand Master Laureano Torres (Conrad Pla). His recklessness endangers the Assassin Brotherhood, prompting him to pursue the Sage and the conspirators from the Yucatán Peninsula to Jamaica, eventually catching Roberts on the island of Príncipe off of the West African coast.

Meanwhile, a band of notorious pirates—including Blackbeard, Benjamin Hornigold, Mary Read (under the alias "James Kidd"), and Charles Vane—dream of a pirate utopia where man is free to live beyond the reach of rulers. With Edward's help, they seize control of Nassau and establish a pirate republic. However, poor governance, the lack of an economy, and an outbreak of disease bring the republic close to collapse, with the founders divided. Edward attempts to resolve the dispute but is too late to stop the Templars from exploiting the situation, resulting in Blackbeard being killed by the British following his retirement, Hornigold joining the Templars, and Vane going insane after Jack Rackham's mutiny.

Eventually, Edward and Roberts uncover the location of the Observatory and retrieve the artifact powering it. Roberts betrays Edward, and the British arrest him. He is imprisoned, but escapes when Ah Tabai (Octavio Solorio), the Assassin Mentor, infiltrates the prison to rescue Mary Read and Anne Bonny. Mary soon dies in the aftermath of childbirth, and a disheartened Edward decides to join the Brotherhood. Chasing down and eliminating Roberts and the Templar conspirators, Edward retrieves the artifact and returns it to the Observatory, sealing it away. He receives a letter informing him of the passing of his wife and the imminent arrival of his hitherto unknown daughter, Jennifer Scott. Edward returns to England, promising Ah Tabai that he will continue fighting the Templars. Years later, Edward attends The Beggar's Opera at the Royal Opera House with Jennifer and his son Haytham.

In the present, John Standish, Abstergo Entertainment's information technology manager, persuades the player to investigate what their employers are trying to hide from them. Under John's guidance, they hack several Animus terminals and deliver the information to Shaun Hastings (Danny Wallace) and Rebecca Crane (Eliza Schneider), undercover Assassins who have infiltrated Abstergo. When the facility is locked down after the hacks are discovered, John instructs the player to access the Animus's core, at which point Juno (Nadia Verrucci) materializes into an incorporeal form. She reveals that the world is not ready for her yet, and that she is unable to possess the player as her agents intended.

John is revealed as the reincarnated Sage and attempts to murder the player to cover up Juno's failed resurrection, but is killed by Abstergo's security, implicating him as responsible for the hacks. During his time as Roberts, the Sage admits to Edward that he owes no allegiance to the Assassins or the Templars and instead uses whoever represents his best chance of achieving his ends. With the Sage dead, the player is contacted by the Assassins, but neither side is able to explain the Sage's presence or identify his followers, the Instruments of the First Will.[note 2]

Development

edit

In early February 2013, during its quarterly financial call to investors, Ubisoft CEO Yves Guillemot confirmed that the next Assassin's Creed game, due for release some time before April 2014, would feature a new hero, time period, and development team.[23] On February 28, 2013, Ubisoft posted their first promotional picture and cover for their next Assassin's Creed game, following leaked marketing material days before.[24] It announced the title of the game as Assassin's Creed IV: Black Flag and featured an unnamed character holding a flintlock and a sword with a black flag in the background containing the Assassin's symbol with a skull.[24] A reported glitch on the official Assassin's Creed IV website suggested the game will release on next-gen consoles and October 29 as the release date,[25] which was confirmed by the first trailer for the game, released on March 4, 2013 (originally leaked on March 2, 2013, but was quickly pulled by Ubisoft).[7][26][27]

Assassin's Creed IV: Black Flag was announced with a cinematic trailer on March 4, 2013.[26] Development began in mid-2011 at Ubisoft Montreal by a separate team from the one on Assassin's Creed III, with additional work done by Ubisoft studios in Annecy, Bucharest, Kyiv, Milan, Montpellier, Singapore and Sofia.[9]

Lead content manager Carsten Myhill stressed away from the sentiment that the sequel should have been a spin-off in the same vein as Assassin's Creed: Brotherhood or Assassin's Creed: Revelations, given the ostensible similarities with Assassin's Creed III. He stated "The whole feeling of the game is completely fresh and new. It will feel very different from Assassin's Creed III. I think it completely warrants the Assassin's Creed IV moniker, not only with the new name and setting but the attitude and the tone of the experience."[28] Assassin's Creed IV is the first main series numbered title to carry a subtitle, a decision which Myhill says was made to clearly distinguish the pirate theme from the rest of the franchise.[28]

By utilizing the AnvilNext engine, the development team is able to work with one engine for both the next-gen and current-gen versions of the game, as the AnvilNext engine was designed with next-gen capabilities in mind, while still working on current-gen systems.[7] In addition, each system will have their own intricacies and feature sets, with support for the different controllers and utilizing features specific to each console.[7] The PC version supports Nvidia's TXAA.[29]

In November 2013, Ubisoft financed the exhumation of the remains of the Spanish corsair Amaro Pargo with the aim of reconstructing his face for a possible appearance in Assassin's Creed IV: Black Flag.[30] This exhumation led to important discoveries on the physiognomy of this mythical corsair.[31]

Music

edit
Assassin's Creed IV: Black Flag (Original Game Soundtrack)
Soundtrack album by
ReleasedOctober 16, 2013 (2013-10-16)
GenreVideo game soundtrack
Length2:01:33
LabelUbisoft Music

Assassin's Creed IV: Black Flag (Original Game Soundtrack) was composed by American composer Brian Tyler, who also composed the soundtrack of the previous Ubisoft title Far Cry 3. Additional compositions and arrangements were provided by Sarah Schachner, Omar Fadel,[32] Steve Davis, Mike Kramer, Jeremy Lamb, Matthew Llewellyn, and Robert Lydecker. The soundtrack was released on Amazon MP3[33] and iTunes on October 14, 2013.[34] Two other soundtracks have also been released:

  • Assassin's Creed IV: Black Flag (Game Soundtrack — Sea Shanty Edition), a second soundtrack containing a set of 16 sea shanties composed by various artists, was released on Amazon MP3[35] and iTunes on October 29, 2013.[36]
  • Assassin's Creed IV: Black Flag (Game Soundtrack — The Complete Edition), a complete soundtrack including the two previous soundtracks as well as the multiplayer soundtrack composed by Joe Henson and Alexis Smith, was released on Amazon MP3[37] and iTunes on December 2, 2013.[38]
  • Assassin's Creed IV: Black Flag (Game Soundtrack — Sea Shanty Edition, Vol. 2), a third soundtrack containing a set of 25 sea shanties composed by various artists, was released on Amazon MP3 and iTunes on June 16, 2014.

The score to the Freedom Cry DLC was composed by French composer Olivier Deriviere. It was recorded at Avatar Studios in New York with La Troupe Makandal, a dedicated group for Haitian music, and at Galaxy Studios in Belgium with the Brussels Philharmonic.[39]

Marketing and release

edit

Assassin's Creed IV: Black Flag was released worldwide for PlayStation 3 and Xbox 360 on October 29, 2013,[1][2][3] while the Wii U version was released on October 29, 2013, in North America,[4][2][3] November 21, 2013 in Australia, November 22, 2013, in Europe[5] and November 28, 2013, in Japan.[40] The Wii U version in Europe was delayed from its original November 1, 2013 release date.[5] It was announced on March 1, 2013, that the game will also come to the PlayStation 4, and on May 21 that it will release on the Xbox One.[8] Both versions were launch titles, with the PlayStation 4 version releasing on November 15 and 29, 2013 in North America and Europe, respectively,[2][3] and November 22, 2013, worldwide for Xbox One.[2][3]

Ubisoft partnered with Sony to bring exclusive content to the PlayStation 3 and PlayStation 4 versions of the game,[41] including three missions featuring the protagonist of Assassin's Creed III: Liberation, Aveline de Grandpré (Amber Goldfarb) . The Aveline expansion, which was written by Liberation writer Jill Murray, picks up after the conclusion of her story in Liberation.[42] The content is also available on the PC platform, through the Uplay Gold Edition.[43]

On June 21, 2013, it was announced that the Windows version had been delayed "a few weeks" from its intended release of October 29, 2013.[44] Its new release dates were later revealed to be November 19, 2013, in North America and November 22, 2013, in Europe.[5] Lead designer Jean-Sebastien Decant explained that the delay was caused by the team working on the "master version" first, making sure it works and then proceeding to the other versions. For Black Flag, the PlayStation 3 and Xbox 360 version was the master, before the team adapted it to the other consoles.[45]

On October 31, 2013, Ubisoft announced that the Uplay Passport requirement would be removed from Assassin's Creed IV and all future games. Uplay Passport came with all new copies of the game and was required for accessing multiplayer and Edward's Fleet minigame. Owners of used copies could download Uplay Passport for a fee before the removal.[46][47]

A Japanese manga adaptation of the game, written by Takashi Yano and illustrated by Kenji Oiwa, began serialization in Shueisha's Jump X magazine on August 10, 2013.[48] The manga however contradicts many parts of the game's actual storyline, despite the manga being an adaptation of the game.

Downloadable content

edit

On October 8, 2013, Ubisoft announced that a Season Pass would be available for purchase at the launch of the game on PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC, and would include a single-player story expansion, titled Freedom Cry, and the Kraken Ship pack featuring elements to personalize the Jackdaw, as well as additional single-player and multiplayer elements.[49]

Freedom Cry sees the player take on the role of Adéwalé, a freed slave from Trinidad who became Edward Kenway's quartermaster and later a member of the Assassin Brotherhood during the events of Black Flag. It takes place thirteen years after the ending of Black Flag, by which point Adéwalé has been well-trained in the Assassins' ways. While disrupting Templar operations in the Caribbean, Adéwalé finds himself shipwrecked in Saint-Domingue, where he comes face-to-face with some of the most brutal slavery practices in the West Indies. The story is written by Jill Murray, who also wrote Assassin's Creed III: Liberation.[50] In February 2014, it was announced that Freedom Cry would be released as a standalone title on the PlayStation 3 and PlayStation 4 on February 18, 2014, for North America and February 19, 2014, for Europe. It was later released for the PC on February 25, 2014.[51]

Blackbeard's Wrath and Guild of Rogues both introduce three new characters to Black Flag's multiplayer mode; the former adds Blackbeard, The Jaguar and The Orchid, while the latter features The Shaman, The Siren, and The Stowaway.[52] Blackbeard's Wrath is included in the Season Pass.[53]

Upon the game's original release, the PlayStation 3 and PlayStation 4 versions contained an exclusive DLC, Aveline, also written by Jill Murray. It follows the titular protagonist of Assassin's Creed III: Liberation in a new adventure set years after that game's events. It was later made available on PC, in the Uplay Digital Deluxe Edition and Jackdaw Edition, and on the Nintendo Switch as part of the Rebel Collection. The game was ported to Google Stadia on September 14, 2021.[54]

A Game of The Year version, called the Jackdaw Edition, was released in the UK for sale exclusively on Amazon.co.uk. It was later made available for Xbox One, PlayStation 4 and PC. The edition includes all previously released downloadable content. No comparable editions were created for territories outside of the UK.

Reception

edit

Assassin's Creed IV: Black Flag received "generally favorable" reviews, according to review aggregator Metacritic, with critics praising the open world gameplay, side-quests, graphics and naval combat. In November 2013, Hardcore Gamer ranked Black Flag as the 70th greatest game of the seventh generation era.[77]

Black Flag was generally praised as superior to Assassin's Creed III,[71][75] with Game Informer's Joe Juba noting that Ubisoft responded to criticisms the previous game faced and rectified them.[67] CVG's Matt Gilman called the game "a return to form for the franchise,"[60] while Mikel Reparaz of Official Xbox Magazine stated that "After weathering the somewhat diminishing returns of Revelations and ACIII, Black Flag is exactly the shot in the arm Assassin's Creed needed."[73] Destructoid's Conrad Zimmerman called the game "Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash".[63] Two days after its release, IGN ranked Black Flag as the 2nd best game in the Assassin's Creed series, only behind Assassin's Creed II.[78]

Several reviewers directed heavy acclaim to the game's open world structure, with the Edge staff declaring that Black Flag "sets new benchmarks not only for Ubisoft's series but for open-world gaming."[62] Eurogamer's Tom Bramwell called the open world gameplay "a surprising breath of fresh sea air,"[65] with Gilman stating it "revitalizes the series."[60] The large scale of the open world was praised,[70] with Greg Tito of The Escapist saying that the game "opens up the whole Caribbean."[76] Reviewers also praised the game's side-quests and collectibles,[60] as it actively encouraged the player to explore the open world,[65][70] with GameSpot's Shaun McInnis saying that "Black Flag presents a world full of adventure and opportunity and full of reasons to go exploring."[68] The side-quests were generally agreed to be superior to the main missions,[64][67] with IGN's Marty Sliva stating that "Black Flag is at its best [when you] set out in search of your own fun."[70] The assassination side-missions were particularly praised.[67][74] The seamless exploration between ship, land, and sea without loading was also praised.[68][74]

The graphics were also widely acclaimed. The Edge staff stated that "From a graphical standpoint, Black Flag's world is built to amaze regardless of which console generation you're playing it on."[62] Reviewers praised the game's open world as "beautiful" and "gorgeous;"[60][68] Sliva called Black Flag "one of the best looking games of 2013."[70] The game's level of detail was also acclaimed,[64] with the open world's water, rain and sea, being cited as "amazing" to look at.[60][67]

The game's naval combat system drew much praise. Reviewers noted that the naval combat was Assassin's Creed III's best feature, and consequently praised Black Flag for improving on it.[62] Tito explained that, while Assassin's Creed III's naval missions were linear and limited, Black Flag offered the player much greater freedom by allowing them to explore, fight or sail whenever they wanted.[76] McInnis said that the game "places a huge emphasis on naval combat," and stated that it "builds on ACIII's naval side missions to create an experience every bit as important as running around on dry land."[68] The naval combat received praise for its additions of boarding ships and attacking forts,[76] as well as the seamless transitions between ship and sword gameplay,[68][74] with Tito calling it "a great dual system that rewards both skill in naval combat, and [in] pirate action."[76]

The stealth in the game was praised for being more flexible than previous games by allowing the player more options to accomplish their goals.[60][68] The Edge staff said that "Stealth games are only as good as the flexibility of their encounters, and in that regard Black Flag is the most generous Assassin's Creed game to date."[62] However, some also criticized the stealth for being frustrating,[67] due to its clunky and poorly defined controls.[65][75] Reviewers noted that fighting as Edward was similar to previous games,[72] with some criticizing it for being monotonous,[65] too easy,[60] and lacking nuance.[76] However, it was also praised for being "an effective and violent power trip,"[74] and for being "fluid and lively."[68] Some also complained about the enemy A.I. for lacking intelligence.[72][74][75] The simplified crafting system was praised for improving over Assassin's Creed III's,[68][73] with reviewers noting it took inspiration from Far Cry 3.[62][74]

The story received a positive response overall. Reparaz praised it as "engrossing" and one of the Assassin's Creed series' best. Reparaz and McInnis also complimented the characters, and praised the way the story explores the human side of pirates, painting them in a sympathetic and relatable light.[68][73] Bramwell felt that the story "flourishes," particularly praising the supporting characters and Edward's character arc.[65] PlayStation Official Magazine's Joel Gregory felt that Black Flag's storyline was nothing unique for the series, though he praised the characters as "far more interesting, more likable, and more varied" than previous games.[72] While he praised the story's first half, Gilman was more critical of the latter half, adding that its flawed pacing and structure resulted in player apathy towards the characters.[60] Both Sliva and Juba also criticized the main story,[70] with Juba complaining about its lack of purpose, or a compelling antagonist, and felt that most of the supporting characters were underdeveloped.[67]

The story missions had a mixed reception. Reparaz, who gave the game high praise, felt that they were the weakest aspect of Black Flag.[73] Juba and VideoGamer.com's Steven Burns both felt that most of the story missions were repetitive and tiring.[67][75] Tito, however, felt that they were varied, and that the frustrating portions compensated by being challenging.[76] One particular aspect that received heavy criticism from most reviewers were the eavesdropping and tailing missions,[62][65][67][68][73][75][76] with several noting that these problems should have been fixed or removed entirely from the series.[60][72] The tailing objectives were also extended to ship/sea missions, with reviewers also criticizing this form of naval stealth.[62][71] The game's pacing and opening were praised, as it introduced the pirate gameplay without the need of an overly long tutorial,[64][70][74] with Juba noting it an improvement over Assassin's Creed III.[67]

Several reviewers labelled Black Flag a more pirate game than it is an Assassin's Creed one, due to its heavy focusing on pirating in gameplay, story, and characters.[62][71][72][74] Reviewers felt that it was better for the game; they praised Black Flag's more light-hearted fare and tone compared to previous games,[62][70][75] while also believing the game wisely avoided the usual convoluted Assassin's plot in favor of a simplistic pirate story.[70][74] Gilman stated that "Black Flag is a better pirate game than it is an assassin game,"[60] with PC Gamer's Tom Senior remarking that "Black Flag doesn't really want to be an Assassin's Creed game, and [...] that is a welcome move."[74] Reparaz called it the greatest pirate game he had ever played,[73] while Electronic Gaming Monthly's Ray Carsillo declared Black Flag to be "probably the best pirate simulation in gaming history."[64] Tito stated that Black Flag's gameplay reminded him more of a 3D version of Sid Meier's Pirates! than any Assassin's Creed game.[76] Edward Kenway's character as a self-motivated pirate rather than an Assassin was also praised by most.[65][68][70][75] Sliva believed that Edward's character was a "refreshing change of pace from a series that had started to take itself a bit too seriously,"[70] while he and Gilman stated that Edward was a "livelier" and more "palatable" protagonist than Assassin's Creed III's Connor.[60][70]

Sales

edit

During the first week of sales in the United Kingdom, Assassin's Creed IV: Black Flag became the best-selling game on all available formats, ahead of Battlefield 4.[79] However, the game's opening week sales were 60% down compared to 2012's Assassin's Creed III. Ubisoft blamed the fall in demand on uncertainty caused by the upcoming transition to eighth generation consoles.[80] According to NPD Group figures, Assassin's Creed IV: Black Flag was the third best-selling game of November 2013 in the United States, only behind Call of Duty: Ghosts and Battlefield 4.[81] In May 2014, Ubisoft announced that the game had shipped over 11 million copies.[82]

Awards

edit

Assassin's Creed IV: Black Flag has received Game of the Year nominations from media outlets GameSpot[83] and the Inside Gaming Awards,[84] It won the Spike VGX 2013 award for Best Action Adventure Game,[85] and the GameSpot awards for PS4 Game of the Year and Xbox One Game of the Year.[86][87]

Writers Jill Murray, Melissa MacCoubrey, Hugo Giard and Wesley Pincombe received a Writers Guild of America Awards nomination in the 67th edition for the screenplay and story of Freedom Cry.[88]

Year Award Category Result Ref.
2013 5th Annual Inside Gaming Awards Game of the Year Nominated [84]
Best Story Nominated
Gamers' Choice Nominated
Cheat Code Central's 7th Annual Cody Awards Game of the Year Nominated [89]
Studio of the Year (Ubisoft Montreal) Nominated [90]
Best Graphics Nominated [91]
Best Action/Adventure Game Nominated [92]
Spike VGX 2013 Best Action Adventure Game Won [85]
Game Revolution's Best of 2013 Awards Best Action-Adventure Game Won [93]
Best Publisher (Ubisoft) Nominated [94]
GameSpot's Game of the Year 2013 Awards PS4 Game of the Year Won [86]
Xbox One Game of the Year Won [87]
Game of the Year Nominated [83]
PS3 Game of the Year Nominated [95]
Xbox 360 Game of the Year Nominated [96]
Hardcore Gamer's Game of the Year Awards 2013 Best Adventure Game Won [97]
The Sequel of Sequels Won [98]
Game of the Year Nominated [99]
Best Multiplatform Game Nominated [100]
Best Multiplayer Nominated [101]
Best New Character (Edward Kenway) Nominated [102]
Best Technical Graphics Nominated [103]
Destructoid's Best of 2013 Best Multiplatform Game Nominated [104]
Best Action Game Nominated [105]
Best Competitive Game Nominated [106]
Giant Bomb's 2013 Game of the Year Awards Best Surprise Won [107]
Best Game Nominated [108]
13th Annual National Academy of Video Game Trade Reviewers Awards Art Direction, Period Influence Nominated [109]
Character Design Won
Costume Design Won
Game Design, Franchise Nominated
Graphics, Technical Nominated
Game, Franchise Adventure Nominated
2014 GameTrailers Game of the Year Awards 2013 Game of the Year Nominated [110]
Best Multiplatform Game Nominated
Best Action/Adventure Game Nominated
IGN's Best of 2013 Best PS4 Multiplayer Game Won [111]
Xbox One Game of the Year Won [112]
Best Xbox One Action-Adventure Game Won [113]
Best Xbox One Story Won [114]
Best Wii U Action-Adventure Game Won [115]
Best Wii U Sound Won [116]
Best Overall Action-Adventure Game Nominated [117]
Best Overall Music Nominated [118]
Best PC Action-Adventure Game Nominated [119]
Best PS3 Action-Adventure Game Nominated [120]
Best PS3 Sound Nominated [121]
Best PS3 Story Nominated [122]
PS4 Game of the Year Nominated [123]
Best Xbox 360 Action-Adventure Game Nominated [124]
Best Xbox 360 Sound Nominated [125]
Best Xbox 360 Story Nominated [126]
Best Xbox One Sound Nominated [127]
Wii U Game of the Year Nominated [128]
Best Wii U Multiplayer Game Nominated [129]
Best Wii U Music Nominated [130]
The Escapist Awards 2013 Game of the Year Nominated [131]
Best Action-Adventure Game Nominated [132]
Official Xbox Magazine's Game of the Year Awards 2013 Best Action Game Won [133]
Game of the Year Nominated [134]
66th Writers Guild of America Awards Outstanding Achievement in Videogame Writing
(Story by Darby McDevitt, Mustapha Mahrach, Jean Guesdon; Lead Scriptwriter Darby McDevitt;
Scriptwriter Jill Murray; AI Scriptwriter Nicholas Grimwood; Scriptwriter Singapore Mark Llabres Hill)
Nominated [135]
17th Annual D.I.C.E. Awards Game of the Year Nominated [136]
Adventure Game of the Year Nominated
Outstanding Achievement in Animation Nominated
Outstanding Achievement in Gameplay Engineering Nominated
Outstanding Achievement in Visual Engineering Nominated
10th BAFTA Video Games Awards Best Game Nominated
Action/Adventure Nominated
Game Design Nominated
Music Nominated
14th Annual Game Developers Choice Awards Best Technology Nominated [137]
32nd Golden Joystick Awards Best Visual Design Won [138]
[139]
Studio of the Year (Ubisoft Montreal) Won
Best Audio Won
Best Gaming Moment (Sea shanties) Nominated
Game of the Year Nominated

PETA criticism

edit

The People for the Ethical Treatment of Animals (PETA), an animal rights organization, criticized Assassin's Creed IV: Black Flag for the usage of harpoons and the depiction of whaling. The organization said it was "disgraceful for any game to glorify [whaling]".[140] Ubisoft responded to the claims by saying that Assassin's Creed is based on history and is a "work of fiction which depicts real events during the Golden Era of Pirates". Ubisoft stated that they do not condone whaling, nor the pirate lifestyle in general.[141]

PETA has had a history of criticising video games, some of the notable cases being Mario and Pokémon.[142]

Series continuation

edit

The year following Black Flag's release saw two sequel titles released. Assassin's Creed Unity, set in Paris during the French Revolution and featuring a new storyline and characters,[143] was released worldwide on PlayStation 4, Windows, and Xbox One, on November 11, 2014.[144] Assassin's Creed Rogue, set during the French and Indian War in North America in the decade leading up to the events of Assassin's Creed III, features several returning characters from both titles, including Haytham Kenway and Adéwalé. It was released worldwide on PlayStation 3 and Xbox 360 on November 11, 2014, and on Windows on March 10, 2015.[145]

A planned multiplayer expansion for Black Flag, designed to build upon the game's expansive naval system, entered development at Ubisoft Singapore in late 2013. As work progressed, Ubisoft decided to turn the expansion into a standalone spin-off game, initially titled Black Flag Infinite before it was renamed to Skull and Bones; this was in part due to its initial technology becoming outdated.[146] Development of the game was troubled, with the project undergoing multiple changes in direction. This caused it to exceed its initial budgets and suffer numerous delays.[146][147] Skull and Bones would eventually release on February 16, 2024, for PlayStation 5, Xbox Series X/S and Windows.[148]

Notes

edit
  1. ^ The character is referred to as "Thatch" in this game, rather than the more common "Teach". "Thatch" is the form of Blackbeard's name used in all primary sources written by people who had actually met the pirate, while "Teach" was the version used in the only newspaper in North America at the time, the Boston News-Letter. See Blackbeard: Early life for more information.
  2. ^ The player is able to find collectible items scattered throughout both past and present-day game worlds. These items establish the Sage's backstory and are used as a means of communicating with other unidentified agents of the First Civilization.

References

edit
  1. ^ a b Gera, Emily (October 15, 2013). "Assassin's Creed 4: Black Flag European release date moved forward for Xbox 360 and PS3". Polygon. Archived from the original on October 15, 2013. Retrieved October 15, 2013.
  2. ^ a b c d e f g h i Hamilton, Kirk (October 1, 2013). "Assassin's Creed IV Gets A PC Release Date". Kotaku. Archived from the original on October 5, 2013. Retrieved October 1, 2013.
  3. ^ a b c d e f g h i Holzworth, Chris (October 29, 2013). "RUMOR: Assassin's Creed IV Aveline DLC to Remain a PlayStation Exclusive". Electronic Gaming Monthly. Archived from the original on November 4, 2013. Retrieved October 29, 2013.
  4. ^ a b c "REPORT: Assassin's Creed IV Coming in October, Next-Gen Confirmed". GameTrailers. March 1, 2013. Archived from the original on April 4, 2013. Retrieved March 1, 2013.
  5. ^ a b c d e f g Dyer, Mitch (September 30, 2013). "Assassin's Creed 4 PC Release Date Revealed, Wii U Version Delayed". IGN. Archived from the original on September 30, 2013. Retrieved September 30, 2013.
  6. ^ Ivan, Tom (September 30, 2013). "Assassin's Creed 4 receives firm PS4, PC, Xbox One release dates". Computer and Video Games. Archived from the original on December 6, 2013. Retrieved November 20, 2013.
  7. ^ a b c d e f g "Assassin's Creed IV: Black Flag — Game Reveal Interview". IGN.com. March 4, 2013. Archived from the original on March 5, 2013. Retrieved March 4, 2013.
  8. ^ a b Drake, Audrey (May 21, 2013). "Assassin's Creed 4 Confirmed for Xbox One". IGN. Archived from the original on March 24, 2016. Retrieved May 21, 2013.
  9. ^ a b c d e f g Totilo, Stephen (March 4, 2013). "Be Excited About Assassin's Creed IV. And Be Skeptical". Kotaku.com. Archived from the original on March 6, 2013. Retrieved March 4, 2013.
  10. ^ a b Hanson, Ben (March 4, 2013). "Exploring The Open World Of Assassin's Creed IV: Black Flag". Gameinformer.com. Archived from the original on March 7, 2013. Retrieved March 4, 2013.
  11. ^ "Assassin's Creed III Review". PC Gamer. Archived from the original on December 3, 2012. Retrieved December 4, 2012.
  12. ^ "Assassin's Creed 3 Review". Official Xbox Magazine. Archived from the original on November 3, 2012. Retrieved October 30, 2012.
  13. ^ Vore, Bryan (March 4, 2013). "Assassin's Creed IV: Black Flag". Gameinformer.com. Archived from the original on March 6, 2013. Retrieved March 4, 2013.
  14. ^ Juba, Joe (2013). "Assassin's Creed IV: Black Flag How to be a pirate". GameInformer. XXIII (244). GameStop: 62.
  15. ^ Lakha, Parvez (August 2, 2013). "Assassin's Creed IV Black Flag — Present Day Q&A". Ubiblog. Ubisoft. Archived from the original on August 7, 2013. Retrieved August 3, 2013.
  16. ^ a b c Kato, Matthew (August 30, 2013). "Assassin's Creed IV: Black Flag Voice Actors discuss Their Craft". Game Informer. GameStop. Archived from the original on September 1, 2013. Retrieved August 30, 2013.
  17. ^ Williams, Kathryn (September 22, 2013). "PIRATE HERO IN NEW ASSASSIN'S CREED GAME IS A WELSHMAN". WalesOnline. Archived from the original on February 28, 2014. Retrieved May 20, 2014.
  18. ^ McDevitt, Darby (March 25, 2013). "PS: We are using "Ed Thatch" for Blackbeard, not the more common but probably incorrect "Teach." Ask Colin Woodard why..." Twitter. Archived from the original on November 4, 2013. Retrieved July 8, 2013.
  19. ^ George, Richard (March 4, 2013). "The Dawn of Assassin's Creed IV: Black Flag". IGN. Archived from the original on September 30, 2013. Retrieved August 30, 2013.
  20. ^ "Assassin's Creed IV: Black Flag Is The Next Assassin's Creed, Ubisoft Confirms. Now, About That..." Kotaku. February 28, 2013. Archived from the original on March 2, 2013. Retrieved February 28, 2013.
  21. ^ Plunkett, Luke (February 26, 2013). "The Other Side of that Supposed Assassin's Creed IV Poster is a Map". Kotaku. Archived from the original on July 28, 2013. Retrieved July 24, 2013.
  22. ^ VanOrd, Kevin (June 10, 2013). "Assassin's Creed IV: A Pirate's Life for Thee". GameSpot. Archived from the original on July 27, 2013. Retrieved July 24, 2013.
  23. ^ Dyer, Mitch (February 7, 2013). "Next Assassin's Creed Has New Hero, Time Period, Developer". IGN. Archived from the original on April 13, 2013. Retrieved February 7, 2013.
  24. ^ a b Schreier, Jason (February 26, 2013). "Assassin's Creed IV Is All About Pirates, According To This Poster". Kotaku.com. Archived from the original on March 1, 2013. Retrieved February 26, 2013.
  25. ^ Philips, Tom. "Assassin's Creed 4: Black Flag release date, next-gen launch leaked". Eurogamer. Archived from the original on March 2, 2013. Retrieved March 3, 2013.
  26. ^ a b "Assassin's Creed IV: Black Flag — Debut Trailer". IGN.com. March 4, 2013. Archived from the original on March 5, 2013. Retrieved March 4, 2013.
  27. ^ Mallory, Jordan (March 2, 2013). "Assassin's Creed 4: Black Flag debut trailer leaks [Update: It's gone!]". Joystiq. Archived from the original on March 5, 2013. Retrieved March 13, 2013.
  28. ^ a b Hussain, Tamoor (March 4, 2013). "Assassin's Creed 4 moniker 'completely warranted,' insists Ubisoft dev". Archived from the original on March 6, 2013. Retrieved March 5, 2013.
  29. ^ Lavaris, Romeo (June 17, 2013). "E3 2013- Prepare For Adventure With Assassin's Creed IV: Black Flag". Geforce. Archived from the original on August 25, 2013. Retrieved August 30, 2013.
  30. ^ "Piratería, videojuegos y Amaro Pargo". Archived from the original on November 7, 2017. Retrieved October 30, 2017.
  31. ^ "El pirata canario Amaro Pargo revive con Assassin´s Creed". December 4, 2013. Archived from the original on December 20, 2013. Retrieved October 30, 2017.
  32. ^ "omar fadel - ACBF". SoundCloud. Archived from the original on June 4, 2015. Retrieved November 5, 2014.
  33. ^ "Assassin's Creed 4: Black Flag (Original Game Soundtrack)". Amazon. Archived from the original on April 17, 2017. Retrieved September 20, 2016.
  34. ^ "Assassin's Creed 4: Black Flag (Original Game Soundtrack)". iTunes/Apple Inc. Archived from the original on April 26, 2014. Retrieved December 20, 2013.
  35. ^ "Assassin's Creed 4: Black Flag (Sea Shanty Edition)". Amazon. Archived from the original on March 20, 2016. Retrieved September 20, 2016.
  36. ^ "Assassin's Creed 4: Black Flag (Sea Shanty Edition) [Original Game Soundtrack]". iTunes/Apple Inc. Retrieved December 20, 2013.
  37. ^ "Assassin's Creed 4: Black Flag (The Complete Edition)". Amazon. Archived from the original on April 19, 2019. Retrieved September 20, 2016.
  38. ^ "Assassin's Creed 4: Black Flag (The Complete Edition) [Original Game Soundtrack]". iTunes/Apple Inc. Retrieved December 20, 2013.
  39. ^ Usher, William (December 17, 2013). "Assassin's Creed 4 Interview: Olivier Deriviere Talks Freedom Cry". Gaming Blend. Cinema Blend. Archived from the original on December 18, 2013. Retrieved December 18, 2013.
  40. ^ "『アサシン クリード4 ブラック フラッグ』発売日が11月28日に決定 4本のトレーラーも公開". Famitsu. July 4, 2013. Archived from the original on July 7, 2013. Retrieved July 18, 2013.
  41. ^ Graziani, Gabriel (March 4, 2013). "Assassin's Creed IV: Black Flag Coming to PS4 + PS3, PlayStation-Exclusive Content". Archived from the original on March 6, 2013. Retrieved March 5, 2013.
  42. ^ Lewis, Anne (July 29, 2013). "Assassin's Creed IV Black Flag – Aveline Returns". Ubiblog. Ubisoft. Archived from the original on August 2, 2013. Retrieved August 3, 2013.
  43. ^ "Uplay Store - Assassin's Creed IV: Black Flag Gold Edition". Archived from the original on June 16, 2014. Retrieved September 22, 2014.
  44. ^ Plunkett, Luke (June 21, 2013). "Assassin's Creed Delayed On PC. Again. But This Time It's OK". Archived from the original on June 25, 2013. Retrieved June 21, 2013.
  45. ^ Corriea, Alexa Ray (October 2, 2013). "Why Assassin's Creed always launches last on PC". Polygon. Archived from the original on October 5, 2013. Retrieved October 4, 2013.
  46. ^ Steinman, Gary (October 31, 2013). "Assassin´s Creed IV Black Flag and Uplay Passport". Ubiblog. Ubisoft. Archived from the original on November 3, 2013. Retrieved November 1, 2013.
  47. ^ Yin-Poole, Wesley (November 1, 2013). "Ubisoft ditches Uplay Passport after Assassin's Creed 4 furore". Eurogamer. Gamer Network. Archived from the original on November 2, 2013. Retrieved November 1, 2013.
  48. ^ "Welcome to the N.H.K.'s Oiwa Draws Assassin's Creed 4 Manga". Anime News Network. July 9, 2013. Archived from the original on October 30, 2017. Retrieved December 20, 2013.
  49. ^ "Assassin's Creed® IV Black Flag Season Pass". Archived from the original on November 28, 2013. Retrieved October 11, 2013.
  50. ^ Steinman, Gary (December 12, 2013). "ASSASSIN'S CREED IV BLACK FLAG – FREEDOM CRY DLC RELEASE DATE & STORY". Ubiblog. Ubisoft. Archived from the original on December 18, 2013. Retrieved December 18, 2013.
  51. ^ Karmali, Luke (February 5, 2014). "Assassin's Creed 4: Freedom Cry Releasing as Standalone Title". IGN. Ziff Davis. Archived from the original on March 21, 2023. Retrieved February 5, 2014.
  52. ^ Farokhmanesh, Megan (February 11, 2014). "Ubisoft releases Assassin's Creed 4: Black Flag Guild of Rogues DLC". Polygon. Vox Media. Archived from the original on March 2, 2014. Retrieved February 11, 2014.
  53. ^ Lewis, Anne. "ASSASSIN'S CREED IV BLACK FLAG – BLACKBEARD'S WRATH DLC". UbiBlog. Archived from the original on January 22, 2014. Retrieved January 25, 2014.
  54. ^ Thomas J. Meyer (September 14, 2021). "Assassin's Creed 4 and Darksiders 3 launch on Stadia today". Android Central. Archived from the original on August 9, 2022. Retrieved July 14, 2022.
  55. ^ "Assassin's Creed IV: Black Flag for PlayStation 3 Reviews". Metacritic. Archived from the original on November 2, 2013. Retrieved September 28, 2017.
  56. ^ "Assassin's Creed IV: Black Flag for Wii U Reviews". Metacritic. Archived from the original on October 24, 2013. Retrieved September 28, 2017.
  57. ^ "Assassin's Creed IV: Black Flag for Xbox 360 Reviews". Metacritic. Archived from the original on October 29, 2013. Retrieved September 28, 2017.
  58. ^ "Assassin's Creed IV: Black Flag for PlayStation 4 Reviews". Metacritic. Archived from the original on June 25, 2013. Retrieved September 28, 2017.
  59. ^ "Assassin's Creed IV: Black Flag for PC Reviews". Metacritic. Archived from the original on December 4, 2013. Retrieved September 28, 2017.
  60. ^ a b c d e f g h i j k l Gilman, Matt (October 29, 2013). "Review: Assassin's Creed IV: Black Flag marks a return to form for the franchise". ComputerAndVideoGames.com. Archived from the original on January 1, 2014. Retrieved December 9, 2013.
  61. ^ Zimmerman, Conrad (November 1, 2013). "Review: Assassin's Creed IV: Black Flag". Destructoid. Archived from the original on January 14, 2014. Retrieved November 1, 2013.
  62. ^ a b c d e f g h i j Edge Staff (October 29, 2013). "Assassin's Creed IV: Black Flag review". Edge. Archived from the original on December 12, 2013. Retrieved December 9, 2013.
  63. ^ a b Zimmerman, Conrad (November 1, 2013). "Review: Assassin's Creed IV: Black Flag". Destructoid. Archived from the original on September 25, 2021. Retrieved November 1, 2013.
  64. ^ a b c d e Carsillo, Ray (October 29, 2013). "EGM Review: Assassin's Creed IV: Black Flag (Next-Gen)". Electronic Gaming Monthly. Archived from the original on December 13, 2013. Retrieved December 21, 2013.
  65. ^ a b c d e f g h Bramwell, Tom (October 29, 2013). "Assassin's Creed 4: Black Flag review". Eurogamer. Archived from the original on December 4, 2013. Retrieved December 9, 2013.
  66. ^ Romano, Sal (November 19, 2013). "Famitsu Review Scores: Issue 1303". Gematsu. Archived from the original on December 11, 2013. Retrieved December 9, 2013.
  67. ^ a b c d e f g h i j Juba, Joe (October 29, 2013). "Assassin's Creed IV: Black Flag". Game Informer. Archived from the original on November 29, 2013. Retrieved November 29, 2013.
  68. ^ a b c d e f g h i j k l McInnis, Shaun (October 29, 2013). "Assassin's Creed IV: Black Flag Review". GameSpot. Archived from the original on October 31, 2013. Retrieved October 29, 2013.
  69. ^ Navarro, Alex (December 3, 2013). "Assassin's Creed IV: Black Flag Review". Giant Bomb. Archived from the original on December 9, 2013. Retrieved December 9, 2013.
  70. ^ a b c d e f g h i j k l Sliva, Marty (October 29, 2013). "Assassin's Creed 4: Black Flag". IGN. Archived from the original on October 30, 2013. Retrieved October 29, 2013.
  71. ^ a b c d Kietzmann, Ludwig (October 29, 2013). "Assassin's Creed 4 review: Avast, conspiracy ahead". Joystiq. Archived from the original on March 16, 2015. Retrieved November 14, 2013.
  72. ^ a b c d e f Gregory, Joel (October 29, 2013). "Assassin's Creed 4: Black Flag PS4 review". Official PlayStation Magazine. Archived from the original on November 29, 2013. Retrieved November 29, 2013.
  73. ^ a b c d e f g Reparaz, Mikel (October 29, 2013). "Assassin's Creed IV Black Flag review". Official Xbox Magazine. Archived from the original on October 31, 2013. Retrieved November 29, 2013.
  74. ^ a b c d e f g h i j k Senior, Tom (November 27, 2013). "Assassin's Creed 4: Black Flag review". PC Gamer. Archived from the original on November 29, 2013. Retrieved November 29, 2013.
  75. ^ a b c d e f g h Burns, Steven (October 29, 2013). "Assassin's Creed 4: Black Flag Review". VideoGamer.com. Archived from the original on November 2, 2013. Retrieved December 9, 2013.
  76. ^ a b c d e f g h i Tito, Greg (October 29, 2013). "Assassin's Creed IV: Black Flag Review — Pirate this Game!". The Escapist. Archived from the original on November 2, 2013. Retrieved December 9, 2013.
  77. ^ HG Staff (November 5, 2013). "Top 100 Games of the Generation: 70-61". Hardcore Gamer. Archived from the original on December 11, 2013. Retrieved December 10, 2013.
  78. ^ Davis, Justin (October 31, 2013). "The Best Assassin's Creed Games". IGN. Archived from the original on December 9, 2013. Retrieved December 10, 2013.
  79. ^ Scammell, David (November 7, 2013). "Assassin's Creed sales down 60% year-on-year, Battlefield 4 down 69% on Battlefield 3". VideoGamer.com. Archived from the original on November 9, 2013. Retrieved December 20, 2013.
  80. ^ Scammell, David (November 13, 2013). "Assassin's Creed 4 sales slump attributed to next-gen launch". VideoGamer.com. Archived from the original on September 11, 2015. Retrieved December 20, 2013.
  81. ^ Conditt, Jessica (December 12, 2013). "November NPD: PS4 is 'top-selling' console, Xbox One is 'fastest-selling' [Update: Nintendo boasts big numbers, too]". Joystiq. Archived from the original on December 16, 2013. Retrieved December 20, 2013.
  82. ^ Campbell, Eric (May 15, 2014). "Assassin's Creed 4 Ships 11 Million Copies". IGN. Archived from the original on June 23, 2018. Retrieved December 25, 2018.
  83. ^ a b "Overall Game of the Year 2013 Winner". GameSpot. December 19, 2013. Archived from the original on April 18, 2015. Retrieved December 19, 2013.
  84. ^ a b Smith, Rob (November 21, 2013). "Inside Gaming Awards 2013 Nominees Announced". Machinima.com. Archived from the original on April 15, 2015. Retrieved December 5, 2013.
  85. ^ a b Dane, Patrick (December 7, 2013). "'Grand Theft Auto V' Tops Spike VGX 2013 Award Winners List". Game Rant. Archived from the original on April 1, 2015. Retrieved December 7, 2013.
  86. ^ a b "PS4 Game of the Year 2013 Winner". GameSpot. December 14, 2013. Archived from the original on December 16, 2013. Retrieved December 14, 2013.
  87. ^ a b "Xbox One Game of the Year 2013 Winner". GameSpot. December 16, 2013. Archived from the original on December 18, 2013. Retrieved December 16, 2013.
  88. ^ "2015 Nominees & Winners". Writers Guild of America Awards. 2015. Archived from the original on February 26, 2015. Retrieved May 6, 2019.
  89. ^ "Game of the Year Nominees 2013". Cheat Code Central. December 6, 2013. Archived from the original on June 30, 2015. Retrieved December 15, 2013.
  90. ^ "Studio of the Year Nominees 2013". Cheat Code Central. December 6, 2013. Archived from the original on December 14, 2013. Retrieved December 15, 2013.
  91. ^ "Best Graphics Nominees 2013". Cheat Code Central. December 6, 2013. Archived from the original on May 12, 2015. Retrieved December 15, 2013.
  92. ^ "Best Action/Adventure Game Nominees 2013". Cheat Code Central. December 6, 2013. Archived from the original on May 12, 2015. Retrieved December 15, 2013.
  93. ^ Tan, Nicholas (December 16, 2013). "Best Action-Adventure Game 2013". Game Revolution. Archived from the original on August 19, 2014. Retrieved January 17, 2014.
  94. ^ Bischoff, Daniel (December 17, 2013). "Best Publisher 2013". Game Revolution. Archived from the original on December 21, 2013. Retrieved January 17, 2014.
  95. ^ "PS3 Game of the Year 2013 Winner". GameSpot. December 13, 2013. Archived from the original on February 28, 2015. Retrieved December 13, 2013.
  96. ^ "Xbox 360 Game of the Year 2013 Winner". GameSpot. December 15, 2013. Archived from the original on December 18, 2013. Retrieved December 15, 2013.
  97. ^ "2013 Best Adventure Game". Hardcore Gamer. December 21, 2013. Archived from the original on January 6, 2014. Retrieved December 26, 2013.
  98. ^ "2013 The Sequel of Sequels". Hardcore Gamer. December 21, 2013. Archived from the original on March 3, 2016. Retrieved December 26, 2013.
  99. ^ "Top 10 Games of the Year". Hardcore Gamer. December 23, 2013. Archived from the original on December 24, 2013. Retrieved December 26, 2013.
  100. ^ "2013 Best Multiplatform Game". Hardcore Gamer. December 21, 2013. Archived from the original on December 22, 2015. Retrieved December 26, 2013.
  101. ^ "2013 Best Multiplayer Game". Hardcore Gamer. December 21, 2013. Archived from the original on December 25, 2013. Retrieved December 26, 2013.
  102. ^ "2013 Best New Character". Hardcore Gamer. December 21, 2013. Archived from the original on June 27, 2015. Retrieved December 26, 2013.
  103. ^ "2013 Best Technical Graphics". Hardcore Gamer. December 21, 2013. Archived from the original on March 3, 2016. Retrieved December 26, 2013.
  104. ^ "The winner of Destructoid's best 2013 multiplatform game". Destructoid. December 24, 2013. Archived from the original on January 22, 2014. Retrieved December 26, 2013.
  105. ^ "The winner of Destructoid's best of 2013 action game". Destructoid. December 24, 2013. Archived from the original on June 27, 2015. Retrieved December 26, 2013.
  106. ^ "The winner of Destructoid's best of 2013 competitive game". Destructoid. December 24, 2013. Archived from the original on December 27, 2013. Retrieved December 26, 2013.
  107. ^ Giant Bomb Staff (December 23, 2013). "Giant Bomb's 2013 Game of the Year Awards: Day One". Giant Bomb. Archived from the original on April 25, 2015. Retrieved January 17, 2014.
  108. ^ Giant Bomb Staff (December 27, 2013). "Giant Bomb's 2013 Game of the Year Awards: Day Five". Giant Bomb. Archived from the original on March 14, 2015. Retrieved January 17, 2014.
  109. ^ admin (January 8, 2014). "2013 NAVGTR Nominations". National Academy of Video Game Trade Reviewers. Archived from the original on July 3, 2017. Retrieved January 17, 2014.
  110. ^ "2013 GameTrailers Game of the Year Awards Video — Winners Montage". GameTrailers. January 7, 2014. Archived from the original on March 12, 2015. Retrieved January 17, 2014.
  111. ^ "Best PS4 Multiplayer Game — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on December 20, 2013. Retrieved December 20, 2013.
  112. ^ "Best Xbox One Game — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on December 20, 2013. Retrieved December 20, 2013.
  113. ^ "Best Xbox One Action Game — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on December 20, 2013. Retrieved December 20, 2013.
  114. ^ "Best Xbox One Story — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on December 20, 2013. Retrieved December 20, 2013.
  115. ^ "Best Wii U Action-Adventure Game — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on December 24, 2013. Retrieved December 20, 2013.
  116. ^ "Best Wii U Sound — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on December 24, 2013. Retrieved December 20, 2013.
  117. ^ "Best Overall Action-Adventure Game — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on April 24, 2015. Retrieved December 20, 2013.
  118. ^ "Best Overall Music — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on April 17, 2015. Retrieved December 20, 2013.
  119. ^ "Best PC Action-Adventure Game — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on December 24, 2013. Retrieved December 20, 2013.
  120. ^ "Best PS3 Action-Adventure Game — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on March 15, 2015. Retrieved December 20, 2013.
  121. ^ "Best PS3 Sound — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on March 6, 2015. Retrieved December 20, 2013.
  122. ^ "Best PS3 Story — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on February 15, 2015. Retrieved December 20, 2013.
  123. ^ "Best PS4 Game — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on December 20, 2013. Retrieved December 20, 2013.
  124. ^ "Best Xbox 360 Action-Adventure Game — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on December 21, 2013. Retrieved December 20, 2013.
  125. ^ "Best Xbox 360 Sound — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on December 24, 2013. Retrieved December 20, 2013.
  126. ^ "Best Xbox 360 Story — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on December 22, 2015. Retrieved December 20, 2013.
  127. ^ "Best Xbox One Sound — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on December 20, 2013. Retrieved December 20, 2013.
  128. ^ "Best Wii U Game — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on December 24, 2013. Retrieved December 20, 2013.
  129. ^ "Best Wii U Multiplayer Game — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on December 24, 2013. Retrieved December 20, 2013.
  130. ^ "Best Wii U Music — IGN's Best of 2013". IGN. December 18, 2013. Archived from the original on December 24, 2013. Retrieved December 20, 2013.
  131. ^ The Escapist Staff (January 11, 2014). "The Escapist Awards — Game of the Year 2013". The Escapist. p. 1. Archived from the original on November 12, 2014. Retrieved January 17, 2014.
  132. ^ The Escapist Staff (January 1, 2014). "The Winners of The Escapist Awards and Game of the Year Nominees". The Escapist. p. 6. Archived from the original on January 16, 2015. Retrieved January 17, 2014.
  133. ^ OXM Staff (January 13, 2014). "Official Xbox Magazine's 2013 Awards: Categories, Genres, and Platforms — Best Action Game". Official Xbox Magazine. Archived from the original on April 15, 2014. Retrieved January 17, 2014.
  134. ^ OXM Staff (January 13, 2014). "The OXM 2013 Game of the Year". Official Xbox Magazine. Archived from the original on January 16, 2014. Retrieved January 17, 2014.
  135. ^ "2014 Writers Guild Awards Videogame Nominees Announced". Writers Guild of America, West. January 9, 2014. Archived from the original on January 15, 2014. Retrieved January 19, 2014.
  136. ^ "17th Annual D.I.C.E. Finalists" (PDF). Academy of Interactive Arts & Sciences. January 17, 2014. Archived (PDF) from the original on January 24, 2014. Retrieved January 17, 2014.
  137. ^ "14th Annual Game Developers Choice Awards". Game Developers Choice Awards. January 9, 2014. Archived from the original on June 27, 2015. Retrieved January 17, 2014.
  138. ^ "Golden Joystick 2014 Awards Nominee's Revealed". Lazy Gamers. Archived from the original on October 25, 2014. Retrieved October 26, 2014.
  139. ^ Ivan, Tom (October 25, 2014). "Golden Joysticks 2014: Full list of winners". Computer and Video Games. Archived from the original on October 24, 2014. Retrieved October 26, 2014.
  140. ^ Grubb, Jeffrey (March 4, 2013). "PETA: It's 'disgraceful' for Assassin's Creed IV: Black Flag to 'glorify' whaling". Archived from the original on October 17, 2017. Retrieved March 6, 2013.
  141. ^ Reilly, Luke. "PETA Condemns Assassin's Creed 4's Whaling as "Disgraceful"". Archived from the original on March 7, 2013. Retrieved March 5, 2013.
  142. ^ Thier, Dave (March 6, 2013). "PETA Attacks Assassin's Creed 4 For Including Whaling UPDATE: Ubisoft Responds". Forbes. Archived from the original on November 6, 2016. Retrieved June 7, 2016.
  143. ^ Lien, Tracey (June 9, 2014). "Assassin's Creed Unity hits Oct. 28, pre-orders live". Polygon. Archived from the original on June 13, 2014. Retrieved June 9, 2014.
  144. ^ Karmali, Luke (June 9, 2014). "E3 2014: Assassin's Creed Unity Release Date, Collector's Edition Announced". IGN. Archived from the original on June 10, 2014. Retrieved June 9, 2014.
  145. ^ McWhertor, Michael (August 5, 2014). "Assassin's Creed Rogue confirmed by Ubisoft — here's the first trailer". Polygon. Archived from the original on August 6, 2014. Retrieved August 5, 2014.
  146. ^ a b Gach, Ethan (July 20, 2021). "First It Was An Assassin's Creed Expansion, Now It's Ubisoft's 8 Year Nightmare". Retrieved July 21, 2021.
  147. ^ Wales, Matt (January 11, 2023). "Ubisoft cancels three unannounced games, delays Skull and Bones again". Eurogamer. Gamer Network. Archived from the original on January 11, 2023. Retrieved January 11, 2023.
  148. ^ Valentine, Rebekah (December 8, 2023). "Skull and Bones Release Date Finally Revealed, Again | Game Awards 2023". IGN. Retrieved December 10, 2023.
edit