Antony Crowther (born 10 May 1965) is a former designer, programmer, and musician of Commodore 64 games. During the 1980s he worked for Alligata, Gremlin Graphics and later his own company, Wizard Development.[1]
Antony Crowther | |
---|---|
Born | Sheffield, United Kingdom | 10 May 1965
Occupation | Software developer |
Known for | Commodore 64 games |
Career
editThe first computer game he created was a version of the board game Mastermind, which was written for the PET 4032.[2] Following the acquisition of a VIC-20 Crowther began to learn machine code and wrote several games which he showed to software house Superior Systems.[2] The company gave him a Commodore 64 on loan which he utilised to produce his first commercial title, Lunar Lander. He gained high status among C64 users in the mid 1980s with his highly prolific output, developing complete professional games in only two weeks.[3] Crowther teamed up with fellow C64 musician, Ben Daglish, forming W.E.M.U.S.I.C., which stood for "We Make Use of Sound In Computers".[4]
More recently, Crowther has worked on games for consoles such as the PlayStation and Xbox ranges.
List of games
editYear | Name | Platform | Publisher |
---|---|---|---|
1983 | Aztec Tomb | C64 | Alligata |
Bat Attack | |||
Bug Blaster | |||
Blagger | |||
Damsel in Distress | |||
1984 | Gryphon | C64 | Quicksilva |
Killerwatt | Alligata | ||
Loco | |||
Potty Pigeon | Gremlin | ||
Wanted: Monty Mole | |||
Son of Blagger | Alligata | ||
1985 | Kettle | C64 | |
Suicide Express | Gremlin | ||
Trap | Alligata | ||
1986 | Black Thunder | C64 | Quicksilva |
Killer Ring | Ariolasoft | ||
William Wobbler | Wizard Development | ||
1987 | Challenge of the Gobots | C64 | Ariolasoft |
Centurions | |||
Zig Zag | Mirrorsoft | ||
1988 | Bombuzal | C64; Amiga; Atari ST; PC; Super Famicom/SNES | |
Fernandez Must Die | C64; Amiga; Atari ST | ||
1989 | Phobia | C64; Amiga; Atari ST | Image Works |
1990 | Captive | Amiga; Atari ST; PC | Mindscape |
1991 | Captain Planet and the Planeteers | Amiga; Atari ST | |
1992 | Knightmare | ||
1994 | Liberation: Captive 2 | Amiga; CD32 | |
1996 | Normality | PC | Gremlin |
1997 | Realms of the Haunting | PC | Gremlin |
1998 | N2O: Nitrous Oxide | PS | |
2000 | Wacky Races | Dreamcast; PS2 | Infogrames |
2004 | Harry Potter and the Prisoner of Azkaban | PC; PS2; Xbox; GameCube; GBA | Electronic Arts |
2005 | Battlefield 2: Modern Combat | PS2; Xbox; Xbox 360; PSP | |
2008 | Burnout Paradise | PS3; Xbox 360; PC | |
2008 | Zubo | DS | |
2009 | Trivial Pursuit | PS2; PS3; Xbox 360; Wii; PC | |
2010 | Harry Potter and the Deathly Hallows – Part 1 | PS3; Xbox 360; Wii; PC | |
2011 | Harry Potter and the Deathly Hallows – Part 2 | PS3; Xbox 360; Wii; PC |
References
edit- MobyGames - Antony Crowther
- Legends of the C64 article on Antony 'Tony' Crowther (aka Ratt)
- Notes
- ^ "Commodore Auteur". Gameological Society. 5 February 2013. Archived from the original on 16 May 2019. Retrieved 4 May 2019.
- ^ a b "The Big Crowther Interview - Zzap Issue 1".
- ^ "Cheating's more fun! (Interview with Tony Crowther)". Personal Computer Games (8): 63. July 1984.
- ^ Antony Crowther interview at Amiga Lore