List of best-selling GameCube video games

(Redirected from Best-selling GameCube games)

This is a list of video games for the GameCube video game console that have sold or shipped at least one million copies. The best-selling game on the GameCube is Super Smash Bros. Melee. First released in Japan on November 21, 2001, it went on to sell just over 7.4 million units worldwide.[1][2] The second best-selling game was Mario Kart: Double Dash, selling 6.88 million units. Super Mario Sunshine is the console's third best-selling game, with 5.91 million units.[3]

GameCube with controller

There are a total of 36 GameCube games on this list which are confirmed to have sold or shipped at least one million units. Of these, eight were developed by internal Nintendo development divisions. Other developers with the most million-selling titles include Hudson Soft and Namco with four games each, and Capcom with three games. Of the 36 games on this list, 26 were published in one or more regions by Nintendo. Other publishers with multiple million-selling games include Sega both with four games, Capcom with three games, and The Pokémon Company with two games.[4][5][6][7][8][9] The most popular franchises on GameCube include Resident Evil (4.2 million combined sales),[10][11][12] The Legend of Zelda (5.75 million combined sales),[13][14][15][16] Sonic the Hedgehog (7.1 million combined sales),[17][18][19][20][21][22][23] and most notably Mario (26.68 million combined sales).[24]

By June 30, 2024, 208.58 million total copies of games had been sold for the GameCube.[25] Despite coming in at 3rd place during the 6th generation of video game consoles, it has the highest attach rate of any Nintendo console at 9.59.[26][27]

List

edit
Game Copies sold Release date[a] Genre(s) Developer(s) Publisher(s)
Super Smash Bros. Melee 7.41 million[1][28] November 21, 2001 Fighting HAL Laboratory Nintendo
Mario Kart: Double Dash 6.88 million[1][29] November 7, 2003 Racing Nintendo EAD Nintendo
Super Mario Sunshine 5.91 million[1][3] July 19, 2002 Platformer Nintendo EAD Nintendo
The Legend of Zelda: The Wind Waker 4.43 million[1][2] December 13, 2002 Action-adventure Nintendo EAD Nintendo
Luigi's Mansion 3.33 million[1][2][b] September 14, 2001 Action-adventure Nintendo EAD Nintendo
Metroid Prime 2.84 million[2] November 17, 2002 Action-adventure Retro Studios Nintendo
Animal Crossing 2.71 million[c][2] December 14, 2001 Social simulation Nintendo EAD Nintendo
Mario Party 4 2.46 million[2] October 21, 2002 Party Hudson Soft Nintendo
Pokémon Colosseum 2.41 million[2] November 21, 2003 Role-playing Genius Sonority
Mario Party 5 2.17 million[2] November 10, 2003 Party Hudson Soft Nintendo
Mario Party 7 2.08 million[2] November 7, 2005 Party Hudson Soft Nintendo
Paper Mario: The Thousand-Year Door 1.91 million[2] July 22, 2004 Role-playing Intelligent Systems Nintendo
Star Fox Adventures 1.82 million[2] September 23, 2002 Action-adventure Rare Nintendo
Sonic Adventure 2: Battle 1.73 million[d] December 20, 2001 Platformer Sonic Team USA Sega
Mario Party 6 1.63 million[2] November 18, 2004 Party Hudson Soft Nintendo
Pikmin 1.60 million[2] October 26, 2001 Nintendo EAD Nintendo
Resident Evil 4 1.60 million[34] January 11, 2005 Survival horror Capcom Production Studio 4 Capcom
Sonic Adventure DX: Director's Cut 1.60 million[35] June 18, 2003 Action-adventure Platformer Sonic Team Sega
Super Mario Strikers 1.60 million[2] November 18, 2005 Sports Next Level Games Nintendo
The Legend of Zelda: Twilight Princess 1.43 million[2] December 2, 2006 Action-adventure Nintendo EAD Nintendo
Pokémon XD: Gale of Darkness 1.42 million[2] August 4, 2005 Role-playing Genius Sonority
Sonic Heroes 1.42 million[35] December 30, 2003 Action-adventure Platformer Sonic Team Sega
Sonic Mega Collection 1.37 million[e] November 10, 2002 Compilation Sonic Team Sega
Resident Evil 1.35 million[34] March 22, 2002 Survival horror Capcom Production Studio 4 Capcom
Kirby Air Ride 1.35 million[2] July 11, 2003 Racing HAL Laboratory Nintendo
Final Fantasy Crystal Chronicles 1.30 million[36] August 8, 2003 Action role-playing The Game Designers Studio Nintendo
Mario Golf: Toadstool Tour 1.27 million[2][f] July 28, 2003 Sports Camelot Software Planning Nintendo
Resident Evil Zero 1.25 million[34] November 12, 2002 Survival horror Capcom Capcom
Donkey Konga 1.18 million[2] December 12, 2003 Music Namco Nintendo
Mario Power Tennis 1.16 million[2] October 28, 2004 Sports Camelot Software Planning Nintendo
Star Wars Rogue Squadron II: Rogue Leader 1.13 million[h] November 18, 2001 Action Factor 5 LucasArts
Pikmin 2 1.12 million[2] April 29, 2004 Nintendo EAD Nintendo
Metroid Prime 2: Echoes 1.10 million[2] November 15, 2004 Action-adventure Retro Studios Nintendo
Soulcalibur II 1.09 million[i] March 27, 2003 Fighting Namco Namco
Mario Superstar Baseball 1.05 million[2] July 21, 2005 Sports Namco Nintendo
Sonic Gems Collection 1 million[21][22] August 11, 2005 Compilation Sonic Team Sega

Notes

edit
  1. ^ Only the initial release date on this platform is listed.
  2. ^ Luigi's Mansion sales breakdown:
    • Japan – 348,918[30]
    • United Kingdom – 100,000[31]
    • United States – 2.19 million[32]
  3. ^ Animal Crossing sales breakdown:
    • Japan – 641,300 (original)[30] and 386,258 (e+)[33]
    • United States – 1.68 million[32]
  4. ^ Sonic Adventure 2: Battle sales breakdown:
    • Japan – 192,186[30]
    • United Kingdom – 100,000[31]
    • United States – 1.44 million[32]
  5. ^ Sonic Mega Collection sales breakdown:
    • Japan – 72,967[30]
    • United States – 1.30 million[32]
  6. ^ Mario Golf: Toadstool Tour sales breakdown:
    • Japan – 192,802[30]
    • United States – 1.03 million[37]
  7. ^ Erroneously listed as Star Wars: Battlefront II
  8. ^ Star Wars Rogue Squadron II: Rogue Leader sales breakdown:
    • United Kingdom – 100,000[31]
    • United States – 1.03 million[37][g]
  9. ^ Soulcalibur II sales breakdown:
    • Japan – 99,256[30]
    • United States – 1 million[37]

References

edit
  1. ^ a b c d e f "Classement des meilleures ventes de jeux GameCube dans le monde". 2014-01-29. Archived from the original on 2014-01-29. Retrieved 2024-08-18.
  2. ^ a b c d e f g h i j k l m n o p q r s t u v w 2020CESAゲーム白書 (2020 CESA Games White Papers). Computer Entertainment Supplier's Association. 2020. p. 241. ISBN 978-4-902346-42-8.
  3. ^ a b "Six Months Financial Results Briefing/ Corporate Management Policy Briefing for the Fiscal Year Ending March 2024 (Online) - Presentation Material" (PDF). Nintendo. November 8, 2023. Retrieved January 13, 2024.
  4. ^ Taub, Eric A. (2004-09-20). "In Video Games, Sequels Are Winners". The New York Times. ISSN 0362-4331. Archived from the original on 2015-05-28. Retrieved 2022-07-06.
  5. ^ "Pokémon Colosseum Raises GC Sales". DarkZero. 2004-05-27. Archived from the original on 2023-02-07. Retrieved 2022-07-06.
  6. ^ "GameCube market share doubles in Europe". GamesIndustry.biz. 14 June 2004. Archived from the original on 2022-06-30. Retrieved 2022-07-06.
  7. ^ "Pokémon Colosseum". The Times. ISSN 0140-0460. Archived from the original on 2022-07-06. Retrieved 2022-07-06.
  8. ^ "Pokemon Colosseum Already Racking Up Sales - News". Nintendo World Report. Archived from the original on 2019-05-17. Retrieved 2022-07-06.
  9. ^ "Pokemon XD: Gale of Darkness (Gamecube)". www.pokemondungeon.com. Archived from the original on 2022-07-06. Retrieved 2022-07-06.
  10. ^ I. G. N. Staff (2004-01-17). "Graphs: Resident Evil GCN Sales". IGN. Archived from the original on 2022-07-01. Retrieved 2022-07-01.
  11. ^ "No Fears For Resident Evil 4 As It Sells Over 200,000 Copies On Nintendo GameCube Across Europe!". GamesIndustry.biz. 25 April 2005. Archived from the original on 2022-07-01. Retrieved 2022-07-01.
  12. ^ "No Fears For Resident Evil 4 As It Sells Over 200,000 Copies On Nintendo GameCube Across Europe!". GamesIndustry.biz. 25 April 2005. Archived from the original on 2022-07-01. Retrieved 2022-07-06.
  13. ^ "Japan Sales Report: Weekly Sales for Nintendo GameCube". www.gamecubicle.com. Archived from the original on 2022-05-27. Retrieved 2022-07-01.
  14. ^ "The Legend of Zelda - Global Sales - Game Design Gazette". www.gamedesigngazette.com. Archived from the original on 2022-06-24. Retrieved 2022-07-01.
  15. ^ "The Legend of Zelda: A Sales History". Zelda Dungeon. 2012-06-21. Archived from the original on 2022-09-26. Retrieved 2022-07-01.
  16. ^ "Nintendo declares Zelda for GameCube a success". www.bizjournals.com. Archived from the original on 2006-02-19. Retrieved 2022-07-01.
  17. ^ I. G. N. Staff (2002-02-25). "Sonic Nabs Strong Sales". IGN. Archived from the original on 2022-07-01. Retrieved 2022-07-01.
  18. ^ "Sonic Adventure 2 Battle Tops Gamecube Sales Chart in US". The Sonic Stadium. 2002-02-28. Archived from the original on 2022-08-18. Retrieved 2022-07-01.
  19. ^ "New Sonic games bound for GameCube, GBA". GameSpot. Archived from the original on 2022-07-27. Retrieved 2022-07-01.
  20. ^ "2008 CESA Games White Paper". Install Base. 2021-11-26. Retrieved 2023-10-21.
  21. ^ a b "gamespace11box - GameRankings". 2018-02-25. Archived from the original on 2018-02-25. Retrieved 2024-02-25.
  22. ^ a b "Nintendo Beefs up its Player's Choice Line". GameSpot. Retrieved 2024-02-25.
  23. ^ "2008 CESA Games White Paper". Install Base. 2021-11-26. Retrieved 2024-03-10.
  24. ^ Adler, Matthew (2019-11-15). "How Mario Outsells Every Other Game Franchise". IGN. Archived from the original on 2022-04-10. Retrieved 2022-07-01.
  25. ^ "IR Information : Sales Data - Dedicated Video Game Sales Units". Nintendo Co., Ltd. Retrieved 2024-08-18.
  26. ^ Sirani, Jordan (2021-11-08). "Where Switch, PS5 Rank Among the Best-Selling Video Game Consoles of All Time". IGN. Archived from the original on 2022-07-16. Retrieved 2022-07-01.
  27. ^ Moriarty, Colin (2014-01-29). "These Are Nintendo's Lifetime Hardware and Software Numbers". IGN. Archived from the original on 2022-07-01. Retrieved 2022-07-01.
  28. ^ "At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!" (Press release). Nintendo. 2008-03-10. Archived from the original on May 13, 2008. Retrieved 2008-04-18.
  29. ^ "Mario Kart 8 sells more than 1.2 million units worldwide over first weekend". Nintendo of Europe AG. Retrieved 2024-08-18.
  30. ^ a b c d e f "Nintendo Gamecube Japanese Ranking". Garaph (Media Create. 2007-05-06. Archived from the original on 2013-02-18. Retrieved 2008-05-29.
  31. ^ a b c "ELSPA Sales Awards: Silver". Entertainment and Leisure Software Publishers Association. Archived from the original on 2010-04-17. Retrieved 2009-02-03.
  32. ^ a b c d "US Platinum Videogame Chart". The Magic Box. 2007-12-27. Archived from the original on 2007-04-21. Retrieved 2008-08-03.
  33. ^ "Game Search". Game Data Library. Famitsu. Archived from the original on 24 April 2019. Retrieved 6 November 2020.
  34. ^ a b c "Platinum Titles". Capcom. 2008-09-30. Archived from the original on 2008-07-14. Retrieved 2008-11-10.
  35. ^ a b 2023CESAゲーム白書 (2023 CESA Games White Papers). Computer Entertainment Supplier's Association. 2023. p. 203. ISBN 978-4-902346-47-3.
  36. ^ 『小さな王様と約束の国 ファイナルファンタジー・クリスタルクロニクル』がWiiウェアのダウンロード専用コンテンツとして登場 (in Japanese). Famitsu. 2007-10-10. Archived from the original on 2007-10-12. Retrieved 2018-04-28.
  37. ^ a b c "The Magic Box - US Platinum (archived as of October 3, 2020)". The Magic Box. Archived from the original on 2020-10-03. Retrieved 7 November 2020.
edit