This article needs additional citations for verification. (November 2020) |
Calorie Kun vs Moguranian is a platform game developed by Vic Tokai and published by Sega as an arcade video game in 1986.
Calorie Kun Vs. Moguranian | |
---|---|
Developer(s) | Vic Tokai |
Publisher(s) | Sega |
Platform(s) | Arcade |
Release | 1986 |
Genre(s) | Platform |
Mode(s) | 1-2 players alternating turns |
Gameplay
editThe player controls "Calorie-Kun" an abstract, mole-like creature that must make its way around a number of tunnels with ladders, avoiding enemies and collecting the items placed around the screen; before quickly making its way to the exit. The player is armed with a limited number of bombs that can be used to destroy or disable enemies.
Calorie-kun faces a timer in the form of a calorie counter which is slowly counting down and may be replenished by fruit and other food items scattered throughout the level. If allowed to drop too low, Calorie-kun will grow anemic and slow down considerably. If raised too high too quickly, Calorie-kun instead becomes too fat to move around in most tunnels until the counter drops again, or may even explode if the counter reaches an extreme.
Reception
editIn Japan, Game Machine listed Calorie Kun vs. Moguranian on their October 1, 1986 issue as being the tenth most-successful table arcade unit of the month.[1]
References
edit- ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 293. Amusement Press, Inc. 1 October 1986. p. 21.
External links
edit- Calorie Kun vs. Moguranian at Arcade History