China has been on the Internet intermittently since May 1989 and on a permanent basis since 20 April 1994,[1] although with heavily censored access. In 2008, China became the country with the largest population on the Internet and, as of 2024[update], has remained so.[2]: 18 As of December 2024,[update] 1.09 billion (77.5% of the country's total population) use internet in China.
China's first foray into the global cyberspace was an email (not TCP/IP based and thus technically not internet) sent on 20 September 1987 to the Karlsruhe Institute of Technology, reading, "Across the Great Wall, towards the rest of the world" (simplified Chinese: 越过长城,走向世界; traditional Chinese: 越過長城,走向世界; pinyin: Yuèguò chángchéng, zǒuxiàng shìjiè).[3][4] This later became a well-known phrase in China and as of 2018[update], was displayed on the desktop login screen for QQ mail.[5]
History
editFrom 1995 to 2004, internet use in China was almost entirely in urban areas.[6]: 3 By 2003, less than 0.2% of rural people had used the internet.[6]: 3 In 2004, the Ministry of Industry and Information Technology began the Connecting Every Village Project which promoted the use of telecommunications and internet in rural China. Beginning in late 2009, the program began building rural telecenters each of which had at least one telephone, computer, and internet connectivity.[6]: 37–38 Approximately 90,000 rural telecenters were built by 2011.[6]: 38 By 2011, 89% of administrative villages had internet access.[6]: 3, 24
China replaced the U.S. in its global leadership in terms of installed telecommunication bandwidth in 2011. By 2014, China hosts more than twice as much national bandwidth potential than the U.S., the historical leader in terms of installed telecommunication bandwidth (China: 29% versus US: 13% of the global total).[7]
China began implementing a National Broadband Strategy in 2013.[6]: 90 The program aimed to increase the speed, quality, and adoption of broadband and 4G networks.[6]: 90 As of 2018, 96% of administrative villages had fiber optic networks and 95% had 4G networks.[6]: 90
Wireless, especially internet access through a mobile phone, has developed rapidly. The affordability of mobile phones and internet data in China has resulted in the number of mobile internet users in China surpassing the number of computer internet users.[8]: 178 500 million were accessing the internet via cell phones in 2013.[9] The number of dial-up users peaked in 2004 and since then has decreased sharply.[citation needed] Generally statistics on the number of mobile internet users in China show a significant slump in the growth rate between 2008 and 2010, with a small peak in the next two years.[10]
In 2015, the State Council promoted the Internet Plus initiative, a five-year plan to integrate traditional manufacturing and service industries with big data, cloud computing, and Internet of things technology.[11]: 44 The State Council provided support for Internet Plus through policy support in area including cross-border e-commerce and rural e-commerce.[11]: 44 Various regulatory bodies promoted Internet Plus within their sectors.[11]: 44
In April 2020, the National Development and Reform Commission (NDRC) proposed that "satellite internet" should be a part of new national infrastructure. By the next month, Shanghai, Beijing, Fuzhou, Chongqing, Chengdu, and Shenzhen had each proposed regional action plans to support the new satellite internet constellation project[12] with a goal to provide domestic China satellite internet to rural areas.[13] Beginning in 2019, US (SpaceX Starlink)[14] and UK (OneWeb, 2020)[15][16] private companies had begun fielding large internet satellite constellations with global coverage; however China does not intend to license non-Chinese technical solutions for satellite broadband within the jurisdiction of Chinese law.[17]
Structure
editAn important characteristic of the Chinese internet is that online access routes are owned by the Chinese government, and private enterprises and individuals can only rent bandwidth from the state.[18] The first four major national networks, namely CSTNET, ChinaNet, CERNET and CHINAGBN, are the "backbone" of the mainland Chinese internet. Later dominant telecom providers also started to provide internet services. China Telecom, China Unicom, and China Mobile control operate the internet exchange points through which incoming traffic must pass.[19]: 74
In January 2015, China added seven new access points to the world's internet backbone, adding to the three points that connect through Beijing, Shanghai, and Guangzhou.[20][21]
As of at least 2023, the internet in China is characterized by uneven development, with the adoption rate and availability of the internet varying by region and population groups.[6]: 5–7
Userbase
editAccording to a survey by the China Internet Network Information Center (CNNIC), China had 1.09 billion Internet users by the end of December 2023, a 1.9% increase over the year before and a penetration rate of 77.5%. The proportions of users accessing the Internet via mobile phones, desktop computers, laptop computers. TVs and tablet computers were 99.9%, 33.9%, 30.3%, 22.5% and 26.6%, respectively. 51.2% of internet users were male, while the remaining 48.8% were female.[22]
English-language media in China often use the word netizen to refer to Chinese internet users in particular.[23][24]
As of at least 2024, China has the largest number of internet users of any country.[2]: 18 Consistent with the trends of other large and relatively linguistically isolated countries, Chinese internet users tend to focus their internet use on content that that is domestically relevant.[19]: 74–75
As of 2024, 20% of internet users around the world are Chinese.[25]: 69
Regulation
editThe Cyberspace Administration of China (CAC) is the primary agency for data regulation[11]: 30 and content regulation.[26] It coordinates data regulation enforcement among relevant ministries, including the Ministry of Industry and Information Technology (MIIT) and the State Administration for Market Regulation.[11]: 30 The Ministry of Public Security (MPS) has the primary responsibility for preventing cyberattacks.[11]: 143
Regulatory priorities
editIn 2009, China amended its Criminal Law to create a low threshold for the prosecution of malicious cybercrimes and illegal data sales.[11]: 131
Generally, China advocates for internet sovereignty and tends to prioritize cybersecurity more than personal data protection.[11]: 121 Chinese policymakers became increasingly concerned about the risk of cyberattacks following the 2010s global surveillance disclosures by Edward Snowden, which demonstrated extensive United States intelligence activities in China.[11]: 129 As part of its response, the Communist Party in 2014 formed the Cybersecurity and Information Leading Group.[11]: 129, 250
The 2017 Cyber Security Law was also part of China's response to increased risks of foreign surveillance and foreign data collection following the United States surveillance disclosures.[11]: 250 Among other provisions, the law has significant data localization requirements.[11]: 250 It is a major pillar of the Chinese data regulatory environment.[11]: 131
Before the 2020-2021 Xi Jinping administration reform spree, the regulatory environment for internet companies was relatively lax because the government sought to encourage the development of the big data economy.[11]: 121 The regulatory environment for tech companies subsequently became stricter and in 2021, two national data laws and a host of regulatory guidelines were promulgated, broadening the scope of government enforcement and increasing the penalties for personal data violations.[11]: 122
The 2021 Data Security Law classifies data into different categories and establishes corresponding levels of protection.[11]: 131 It imposes significant data localization requirements, in a response to the extraterritorial reach of the United States CLOUD Act or similar foreign laws.[11]: 250–251
The 2021 Personal Information Protection Law is China's first comprehensive law on personal data rights and is modeled after the European Union's General Data Protection Regulation.[11]: 131
In summer 2021, MIIT began a six-month long regulatory campaign to address a variety of consumer protection and unfair competition issues, including interoperability concerns, in the consumer internet sector.[11]: 114 It held meetings with executives from major Chinese tech companies and instructed them that their companies could no longer block external links to competitors.[11]: 114
In 2022, the CAC issued measures and guidelines on security assessments for cross-border data transfers as part of an effort to institutionalize data transfer review mechanisms.[11]: 251
In July 2024, the CAC and the MPS released draft regulations that propose a voluntary digital ID number for all internet users nationwide instead of the current requirement for a phone number or personal ID number.[27]
Regulations regarding minors
editAs a result of public outcry over parent-child online gaming conflicts, the government issued legislation in the early 2000s.[28]: 175 In 2002, the government passed legislation which forbid Internet cafes from allowing minors.[28]: 175 The Law on Protection of Minors was amended in 2006 to state that the family and the state should guide minors' online behavior.[28]: 175 These amendments place "indulgence in the Internet" on par with misbehaviors like smoking and vagrancy.[28]: 175
In 2009, the government requested that to aid parents in monitoring what children were doing on the Internet, "Green Dam Youth Escort" software be pre-installed on personal computers sold in most parts of China (excluding Special Administrative Regions).[28]: 175–176 This resulted in public criticism on the basis of privacy concerns, and the government abandoned the effort after several months.[28]: 176
The state requires online games to set limits for minors' playing time.[28]: 175
Content
editAccording to Kaiser Kuo, the internet in China is largely used for entertainment purposes, being referred to as the "entertainment superhighway". However, it also serves as the first public forum for Chinese citizens to freely exchange their ideas.[29] Most users go online to read news, to search for information, and to check their email. They also go to BBS or web forums, find music or videos, or download files.
Messaging
editAs of at least 2023, the most used internet services in China are instant messaging and mobile messaging apps.[6]: 8 In 2020, 99% of internet users in China used instant messaging, while 99.8% used mobile messaging apps.[6]: 8
As of 2019, 93.5% of Chinese internet users have used WeChat.[6]: 76
Websites
editAll websites that operate in China with their own domain name must have an ICP license from the Ministry of Industry and Information Technology. Because the PRC government blocks many foreign websites, many homegrown copycats of foreign websites have appeared.[30]
Search engines
editChina | Share of searches (%) |
---|---|
Baidu | 63.16 |
360 | 18.23 |
Sogou | 10.35 |
Soso | 3.62 |
2.88 | |
Bing | 0.57 |
Yahoo | 0.48 |
Youdao | 0.16 |
other | 0.09 |
Baidu is the leading search engine in China, while most web portals also provide search opportunities like Bing, Sogou.[citation needed]
Online communities
editAlthough the Chinese write fewer emails,[clarification needed] they enjoy other online communication tools. Users form their communities based on different interests. Bulletin boards on portals or elsewhere, chat rooms, instant messaging groups, blogs are very active, while photo-sharing and social networking sites are growing rapidly. Some Wikis such as the Sogou Baike and Baidu Baike are "flourishing".
Microblogs (weibo) have since 2009 become one of the most widely used internet services in China.[6]: 146
Social media
editChina is one of the most restricted countries in the world in terms of internet, but these constraints have directly contributed to the success of local Chinese social media sites.[33]
Online shopping
editThe rapidly increasing number of Internet users in China has also generated a large online shopping base in the country. According to Sina.com, Chinese consumers with Internet access spend an average of RMB10,000 online annually.[34][needs update]
Online Mapping Services
editChina has endeavored to offer a number of online mapping services and allows the dissemination of geographic information within the country. Tencent Maps (腾讯地图), Baidu Maps (百度地圖) and Tianditu (天地圖) are typical examples. Online mapping services can be understood as online cartography backed up by a geographic information system (GIS). GIS was originally a tool for cartographers, geographers and other types of specialists to store, manage, present and analyze spatial data. In bringing GIS online, the Web has made these tools available to a much wider audience.[35] Furthermore, with the advent of broadband, utilizing GIS has become much faster and easier. Increasingly, non-specialist members of the public can access, look up and make use of geographic information for their own purposes.[36] Tianditu is China's first online mapping service. Literally World Map, Tianditu was launched in late October 2010. The Chinese government has repeatedly claimed[citation needed] that this service is to offer comprehensive geographical data for Chinese users to learn more about the world.
Online payment
editThe method of directly paying by online banking is required to be able to make online banking payment after opening online banking and can realize online payment of UnionPay, WeChat Pay, online payment by credit card, and so on.
This payment method is directly paid from the bank card. The third-party payment itself integrates multiple payment methods, and the process is as follows:[citation needed]
1. Recharge the money in online banking to a third-party.
2. Pay by third-party deposit when the user pays.
3. The fee is charged for withdrawal. Third-party payment methods are diverse, including mobile payments and fixed-line payments.
In 2013, Alipay overtook PayPal to become the world's largest mobile payment provider.[6]: 150 As of January 2015, Alipay, owned by Alibaba Group has 600 million counts of users and has the largest user group among all online-payment providers.[37] It continues to be China's largest online payment service as of at least 2023.[6]: 150 WeChat Pay remains a strong competitor to Alipay, with 37% of the Chinese mobile payment market as of 2016.[6]: 151
By June 2020, there were 805 million users of mobile payment in China.[38]: 202
Online gaming
editAs of 2022, China is the second largest market for online games after the United States.[39] In 2023, the country has 668 million internet users playing online games and the industry was worth US$42 billion.[40] 53.8% of gamers are male, 46.2% are female.[41]
In 2007, the Ministry of Culture (MoC) and General Administration of Press and Publication (GAPP) along with several other agencies implemented the Online Game Anti-Addiction System which aimed to stop video game addiction in youth. This system restricted minors from playing more than 3 hours a day and required Identification (ID) checking in order to verify you are of age.[42]
Later in 2019, the Chinese government announced in November that gamers under the age of 18 would be banned from playing video games between the hours of 10 p.m. and 8 a.m. In addition, gamers under 18 would be restricted to 90 minutes of playing during the weekdays and 3 hours of playing during weekends and holidays as per new guidelines.[43]
As of 2021, the National Press and Publication Administration (NPPA) further restricted rules limiting playtime for under-18s to one hour per day from 8p.m. to 9 p.m. and only on Fridays, Saturdays, and Sundays.[44]
Censorship
editThe Golden Shield Project was proposed to the State Council by Premier Zhu Rongji in 1993. It is overseen by the Ministry of Public Security.[11]: 143 As a massive surveillance and content control system, it was launched in November 2000, and became known as the Great Firewall of China. The governmental authorities not only block website content but also monitor the Internet access of individuals; such measures have attracted the nickname The Great Firewall of China.[45]
However, there are some methods of circumventing the censorship by using proxy servers outside the firewall.[46] Users may circumvent all of the censorship and monitoring of the Great Firewall if they have a secure VPN or SSH connection method to a computer outside mainland China.[47]
In 2017, the Chinese government declared unauthorized VPN services illegal, requiring VPN providers to obtain state approval.[48] Although China restricts VPNs, they remain widely used by private individuals.[49]: 109 State-owned enterprises or state institutions also use VPNs for official work.[49]: 109 The Chinese government has authorized several official VPN providers.[49]: 109 Those who develop or sell their own VPNs potentially face years in prison.[49]: 109
Different methods are used to block certain websites or pages including DNS poisoning, blocking access to IPs, analyzing and filtering URLs, inspecting filter packets and resetting connections.[50]
In 2009, motivated in part by its desire to prevent color revolutions, China banned Facebook, YouTube, and Twitter.[51] It banned Google the next year.[51] By blocking major international internet platforms such as Google, Facebook, YouTube, and Twitter, the Great Firewall has contributed to the development of domestic alternatives including Baidu, Renren, Youku, and Weibo.[6]: 8
Memes
editThe Baidu 10 Mythical Creatures, initially a humorous hoax, became a popular and widespread internet meme in China.[52][53] These ten hoaxes reportedly originated in response to increasing online censorship and have become an icon of Chinese internet users' resistance to it.[54][55]
The State Administration of Press, Publication, Radio, Film and Television issued a directive on 30 March 2009 to highlight 31 categories of content prohibited online, including violence, pornography and content which may "incite ethnic discrimination or undermine social stability". Many Chinese internet users believe the instruction follows the official embarrassment over the "Grass Mud Horse" and the "River Crab". Industry observers believe that the move was designed to stop the spread of parodies or other comments on politically sensitive issues in the runup to the anniversary of the 4 June Tiananmen Square protests.[56]
Internet advertising market
editThe size of China's online advertising market was RMB 3.3 billion in the third quarter 2008, up 19.1% compared with the previous quarter. Tencent, Baidu.com Inc, Sina Corp remain the Top 3 in terms of market share. Keyword advertising market size reached RMB 1.46 billion, accounting for 43.8% of the total Internet advertising market with a quarter-on-quarter growth rate of 19.3%, while that of the online advertising site amounted to RMB 1.70 billion, accounting for 50.7% of the total, up 18.9% compared with the second quarter.[57]
Currently, Baidu has launched the CPA platform, and Sina Corp has launched an advertising scheme for intelligent investment. The moves indicate a market trend of effective advertising with low cost. Online advertisements of automobiles, real estate and finance will keep growing rapidly in the future.[57]
See also
editReferences
edit- ^ "中国教育和科研计算机网CERNET". Edu.cn. Archived from the original on 27 May 2012. Retrieved 15 August 2018.
- ^ a b Li, David Daokui (2024). China's World View: Demystifying China to Prevent Global Conflict. New York, NY: W. W. Norton & Company. ISBN 978-0393292398.
- ^ "中新網-共和國60週年大型專題策劃-中國接入網際網路". Archived from the original on 1 January 2013. Retrieved 30 July 2009.
- ^ 中国E-mail:值而立之年却未老先衰. 科技日报. 19 September 2017.
- ^ Economy, Elizabeth C (28 June 2018). "The great firewall of China: Xi Jinping's internet shutdown". The Guardian. Archived from the original on 10 October 2019. Retrieved 29 June 2018.
- ^ a b c d e f g h i j k l m n o p q Shi, Song (2023). China and the Internet: Using New Media for Development and Social Change. New Brunswick, NJ: Rutgers University Press. ISBN 9781978834736.
- ^ Hilbert, Martin (1 June 2016). "The bad news is that the digital access divide is here to stay: Domestically installed bandwidths among 172 countries for 1986–2014". Telecommunications Policy. 40 (6): 567–581. doi:10.1016/j.telpol.2016.01.006. Archived from the original on 4 June 2016. Retrieved 15 August 2018.
- ^ Parzyan, Anahit (2023). "China's Digital Silk Road: Empowering Capabilities for Digital Leadership in Eurasia". China and Eurasian Powers in a Multipolar World Order 2.0: Security, Diplomacy, Economy and Cyberspace. Mher Sahakyan. New York: Routledge. ISBN 978-1-003-35258-7. OCLC 1353290533.
- ^ "第33次中国互联网络发展状况统计报告" [33rd statistical report on Internet development in China]. CNNIC. Archived from the original on 19 January 2014. Retrieved 21 January 2014.
- ^ China Mobile Internet Market Archived 4 March 2013 at the Wayback Machine, China Internet Network Information Center, iResearch. February 2012.
- ^ a b c d e f g h i j k l m n o p q r s t u v Zhang, Angela Huyue (2024). High Wire: How China Regulates Big Tech and Governs Its Economy. Oxford University Press. ISBN 9780197682258.
- ^ "Chinese Commercial Rocket Startup Space Pioneer Secures Series A". China Money Network. 17 September 2020. Archived from the original on 20 February 2021. Retrieved 31 July 2021.
- ^ Jones, Andrew (27 July 2021). "Chinese rocket company Space Pioneer secures major funding ahead of first launch". SpaceNews. Archived from the original on 27 July 2021. Retrieved 27 July 2021.
- ^ "Successful launch continues deployment of SpaceX's Starlink network". Spaceflight Now. 11 November 2019. Archived from the original on 17 November 2020. Retrieved 27 July 2021.
- ^ Wattles, Jackie (6 February 2020). "The race for space-based broadband: OneWeb launches 34 more internet satellites". CNN. Archived from the original on 28 August 2020. Retrieved 7 February 2020.
- ^ Henry, Caleb (21 March 2020). "Soyuz launches 34 OneWeb satellites". spacenews.com. SpaceNews. Archived from the original on 22 March 2020. Retrieved 15 April 2020.
- ^ "Elon Musk's company SpaceX applies to offer high-speed Internet service to Canadians". CBC News. 19 June 2020. Archived from the original on 17 November 2020. Retrieved 27 July 2021.
- ^ Herold, David Kurt (September 2012). "Escaping the World: A Chinese Perspective on Virtual Worlds". Journal of Virtual Worlds Research. 5 (2). doi:10.4101/jvwr.v5i2.6206 (inactive 1 November 2024). hdl:10397/5785. Archived from the original on 1 August 2021. Retrieved 27 November 2017.
{{cite journal}}
: CS1 maint: DOI inactive as of November 2024 (link) - ^ a b Curtis, Simon; Klaus, Ian (2024). The Belt and Road City: Geopolitics, Urbanization, and China's Search for a New International Order. New Haven and London: Yale University Press. ISBN 9780300266900.
- ^ "7个新增国家级互联网骨干直联点建设全面竣工". www.miit.gov.cn. Archived from the original on 21 January 2015. Retrieved 28 November 2015.
- ^ "China expands Internet backbone to improve speeds, reliability". ITworld. 13 January 2015. Archived from the original on 8 December 2015. Retrieved 28 November 2015.
- ^ "The 53rd Statistical Report on China's Internet Development" (PDF). CNNIC. March 2024. Archived (PDF) from the original on 11 July 2024. Retrieved 11 July 2024.
- ^ Fung, Brian (11 October 2012). "'Netizen': Why Is This Goofy-Sounding Word So Important in China?". The Atlantic. Archived from the original on 16 November 2017.
- ^ Schiavenza, Matt (25 September 2013). "Enough with the word 'Netizen'". The Atlantic. Archived from the original on 29 July 2018.
- ^ Wang, Frances Yaping (2024). The Art of State Persuasion: China's Strategic Use of Media in Interstate Disputes. Oxford University Press. ISBN 9780197757512.
- ^ P. Horsley, Jamie (8 August 2022). "Behind the Facade of China's Cyber Super-Regulator". DigiChina. Stanford University. Archived from the original on 9 September 2023. Retrieved 1 August 2024.
- ^ Olcott, Eleanor; Ding, Wenjie (31 July 2024). "China data watchdog plans tighter control of internet users". Financial Times. Archived from the original on 7 August 2024. Retrieved 31 July 2024.
- ^ a b c d e f g Rao, Yichen (2024). "How China's Young "Internet Addicts" Gamify the Disciplinary Treatment Camp". In Guo, Li; Eyman, Douglas; Sun, Hongmei (eds.). Games & Play in Chinese & Sinophone Cultures. Seattle, WA: University of Washington Press. ISBN 9780295752402.
- ^ Kaiser Kuo, TEDxHonolulu Archived 2 July 2016 at the Wayback Machine Technology, Entertainment and Design Conference, 5 November 2009
- ^ Goldkorn, Jeremy. "YouTube = Youku? Websites and Their Chinese Equivalents Archived 12 April 2011 at the Wayback Machine." Fast Company. 20 January 2011. Retrieved on 5 May 2011.
- ^ "Baidu Search Share Down While Qihoo 360 Up in August 2013". Chinainternetwatch.com. 17 September 2013. Archived from the original on 28 August 2018. Retrieved 15 August 2018.
- ^ "谷歌中国搜索市场份额仅2%:排名滑落至第五". Tech.sina.com.cn. Archived from the original on 17 May 2018. Retrieved 15 August 2018.
- ^ "How web-connected is China?". ChinaPowerCSIS. Archived from the original on 26 September 2017. Retrieved 12 July 2016.
- ^ Xing Zhao, 2 April 2010, The high cost of China's Internet growth Archived 7 April 2010 at the Wayback Machine, CNN Go
- ^ Tulloch, D. L. (2007) ‘Many, Many Maps: Empowerment and Online Participatory Mapping’ Archived 23 November 2012 at the Wayback Machine, First Monday 12 (2)
- ^ Chen, Yu-Wen (2010) Drawing Borders Alters Our World. Taipei Times, 19 December, [1] Archived 4 October 2013 at the Wayback Machine
- ^ "支付宝钱包活跃用户超6亿_新闻中心_中国网". News.china.com.cn. Archived from the original on 8 August 2018. Retrieved 15 August 2018.
- ^ Lin, Shuanglin (2022). China's Public Finance: Reforms, Challenges, and Options. New York, NY: Cambridge University Press. ISBN 978-1-009-09902-8.
- ^ "Top countries and markets by video game revenues". Newzoo. Archived from the original on 26 March 2023. Retrieved 6 October 2023.
- ^ Feng, Coco; Deng, Iris (13 January 2024). "China's video gaming market ended 2023 battered and bruised, but can world-beating titles and innovation save the day?". South China Morning Post. Archived from the original on 11 July 2024. Retrieved 11 July 2024.
- ^ Steven Millward (30 April 2024). "The Future of Female Gaming in China [Top Market Trends]". Sekkei Digital Group. Retrieved 11 July 2024.
- ^ Zhan, Jing Da; Chan, Hock Chuan (April 2012). "Government Regulation of Online Game Addiction". Archived 28 April 2019 at the Wayback MachineCommunications of the Association for Information Systems. 30 (13): 187–198. doi:10.17705/1CAIS.03013. Retrieved October 20, 2021.
- ^ BBC. (2019, November 6). Video game addiction: China imposes gaming curfew for minors. Archived 3 August 2023 at the Wayback Machine BBC News. Retrieved October 20, 2021.
- ^ Goh, B. (2021, August 31). Three hours a week: Play time's over for China's Young Video gamers. Reuters. Retrieved October 19, 2021.
- ^ "The China Yahoo! welcome: You've got Jail!". Archived from the original on 10 November 2016. Retrieved 1 August 2017.
- ^ ""Race to the Bottom": Corporate Complicity in Chinese Internet Censorship: II. How Censorship Works in China: A Brief Overview". Hrw.org. Archived from the original on 22 April 2015. Retrieved 1 August 2017.
- ^ Arthur, Charles (14 December 2012). "China tightens 'Great Firewall' internet control with new technology". The Guardian. ISSN 0261-3077. Archived from the original on 22 April 2018. Retrieved 1 August 2017.
- ^ Ye, Josh (January 2017). "China tightens Great Firewall by declaring unauthorized VPN services illegal". South China Morning Post. Archived from the original on 24 April 2021. Retrieved 21 April 2021.
- ^ a b c d Šebok, Filip (2023). "Social Control and Propaganda". In Kironska, Kristina; Turscanyi, Richard Q. (eds.). Contemporary China: a New Superpower?. Routledge. pp. 99–113. doi:10.4324/9781003350064-11. ISBN 978-1-03-239508-1.
- ^ Hoffman, Chris (22 September 2016). "How the "Great Firewall of China" Works to Censor China's Internet". Howtogeek.com. Archived from the original on 15 August 2018. Retrieved 15 August 2018.
- ^ a b Li, Hongshan (2024). Fighting on the Cultural Front: U.S.-China Relations in the Cold War. New York, NY: Columbia University Press. p. 332. doi:10.7312/li--20704. ISBN 9780231207058. JSTOR 10.7312/li--20704.
- ^ 【贴图】百度十大神兽_水能载舟亦能煮粥 Archived 23 February 2009 at the Wayback Machine. Hi.baidu.com. Retrieved on 16 April 2012.
- ^ Hoax dictionary entries about legendary obscene beasts Archived 12 February 2009 at the Wayback Machine. Danwei.org. Retrieved on 16 April 2012.
- ^ Wines, Michael (11 March 2009). "A Dirty Pun Tweaks China's Online Censors". New York Times. Archived from the original on 5 October 2013. Retrieved 12 March 2009.
- ^ Bobbie Johnson, ETech: The truth about China and its filthy puns Archived 10 May 2017 at the Wayback Machine, The Guardian, 13 March 2009
- ^ Vivian Wu (3 April 2009). "Censors strike at internet content after parody hit". South China Morning Post.
- ^ a b China's Internet advertising market hits RMB 3.34 bln in Q3 Archived 7 July 2011 at the Wayback Machine. News.alibaba.com. Retrieved on 16 April 2012.