A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. Players choose building placement and city management features such as salaries and work priorities, and the city develops accordingly.
City-building games such as SimCity, Cities XXL or Cities: Skylines are considered a type of construction and management simulation.[1]
History
editThe earliest city-building game was The Sumerian Game (1964), a text-based mainframe game written by Mabel Addis, based on the ancient Sumerian city of Lagash. It was subsequently adapted into The Sumer Game (1968), later known as Hamurabi.[2]
The city-building game genre was established in 1989 with SimCity, which emphasized continuous building rather than a set victory condition.[3] Players followed personal preferences in design and growth. Indicators of success were maintaining positive budget balance and citizen satisfaction. Subsequent SimCity titles such as SimCity 4 soon followed when high sales of the game demonstrated its popularity.
The first sim game, Utopia (1982) developed for the Mattel Intellivision console system, covered many of these same elements, but was limited by the primitive screen resolutions of its era. Unlike the thousands of individual spaces possible a few years later in SimCity, each island in Utopia held only 29 "buildable" spaces for schools, factories and other constructions. The player's score was based on the well-being of his people.
A second boost in the popularity of the genre came in 1993 with the release of various games. Including The Settlers, which is set in medieval times and simulates a complex settlement and economic system, which was revolutionary at the time. It started a series that has continued ever since. In the same year, a blockbuster game which modeled cities in ancient Rome was published: Caesar. Subsequent titles in the City Building Series followed, all simulating cities in past civilizations. Those games followed the style of Sim City over historical accuracy, such as including schools and hospitals, but not slavery.[4]
The PC game Stronghold also appeared in 1993, and was advertised as "SimCity meets Dungeons & Dragons in 3D". Elves, humans and dwarves each built neighborhoods with unique architecture within the player's town. The title also had elements of real-time strategy games when enemies attacked the city, and the line between city-building and RTS games has often been blurred with this kind of hybrid title. True 3D graphics were not yet possible at that time, so the advertised 3D was actually a clever use of 2D graphics (an isometric projection) with mathematically generated terrain and overlaid bitmaps and sprites.
The Anno series started in 1998 and established a high level of detail in graphics as well as an intense economy simulation and a distinct gameplay.
SimCity 4, released in 2003, was praised as a standard-setter among city-builders and is still regarded by Matt Smith of Makeuseof.com as one of the best games in the genre,[5] despite its complexity and steep learning curve.[3] Subsequent games in the series attempted to remedy this, such as SimCity Societies (2007), which did not further deepen the gameplay along the line of city simulation but incorporates different gameplay elements such as social management.[3] The changes to the formula polarized critics and its fan base alike. The reboot, SimCity, released in 2013, attempted to bring the franchise back to its roots but was panned by critics and traditional fans for its forced online requirements, consistent server issues at launch, bugs in the simulation, failure to add promised features and restrictions on city sizes, all of which ultimately led to the discontinuation of SimCity as a franchise. The waning dominance of the SimCity franchise in the genre caused several other companies to release similarly themed games, like Cities XL (2009). The game Cities: Skylines published in 2015 and was very successful with the audience of the genre[3] and was followed up by a sequel, Cities: Skylines II, which released in October 2023.[6]
Starting with Anno 2070 in 2011, continued by Anno 2205 in 2015, and emphasized by Surviving Mars and Frostpunk in 2018, futurist settings became again widely popular with the audience of the genre.[7]
With the rise of social gaming, mobile gaming, freemium and micropayment model in the 2010s, there has been a surge of casual city-building games with different mechanisms like time-based "produce and upgrade" feature, including CityVille, SimCity Buildit, and City Island. Although most traditional followers of the genre dislike these games due to factors like simple, dumbed-down mechanics and microtransactions, [8] they have gained greater commercial success around the world than most prior city building games.[9]
Another development trend is the increased popularity for city building games by independent developers, like the 2019 Islanders or the 2020 release Townscaper with their simple, intuition-based gameplay.[10] Also sandbox games like the ever-popular Minecraft (published in 2011) offer features that are alike to various city-builders.
See also
edit- Business simulation game – Video game genre
- Construction and management simulation – Video game genre
- Comprehensive planning – Long-term large-area public policy developmental plan
- Development plan – UK local land use planning
- Government simulation game
- Outline of transport planning
- Simulation game
- Traffic simulation
References
editNotes
edit- ^ Rollings, Andrew; Ernest Adams (2003). Andrew Rollings and Ernest Adams on Game Design. New Riders Publishing. pp. 417–441. ISBN 1-59273-001-9. Archived from the original on 2008-09-15. Retrieved 2008-05-23.
- ^ Rollinger, Christian (9 January 2020). Classical Antiquity in Video Games: Playing with the Ancient World. Bloomsbury Publishing. p. 29. ISBN 978-1-350-06664-9.
- ^ a b c d Richard Moss (October 11, 2015). "From SimCity to, well, SimCity: The history of city-building games". Ars Technica.
- ^ Rollinger, Christian (9 January 2020). Classical Antiquity in Video Games: Playing with the Ancient World. Bloomsbury Publishing. pp. 30–31. ISBN 978-1-350-06664-9.
- ^ Matt Smith (September 20, 2012). "5 Reasons To Go Back To SimCity 4 [Opinion]". makeuseof.
- ^ Smith, Graham (June 11, 2023). "Cities: Skylines 2 has bigger cities and will release this October". Rock, Paper, Shotgun. Gamer Network Limited. Retrieved August 18, 2023.
- ^ MCV staff (July 26, 2018). "Are city-builders having a renaissance?". MCV. Retrieved May 7, 2024.
- ^ Stephen Totilo (December 26, 2014). "SimCity Purists Are Understandably Upset About The Newest SimCity". Kotaku.
- ^ Tasos Lazarides (June 8, 2015). "EA Mobile Claims that 'SimCity BuildIt' is Now The Most-Played 'SimCity' Game Ever". TouchArcade.
- ^ "A game for our times: Townscaper". cnet. Retrieved 20 July 2020.
Further reading
edit- Conte P.-A.: "City builders: vis ta ville!", air le mag, n° 37, March 2013, pp. 33–35.