Copenhagen Game Collective

Copenhagen Game Collective (CGC) is a multi-gender, multi-national, non-profit game design collective based in Copenhagen, Denmark. The collective comprises a tight network of different companies, non-commercial projects, and creative individuals.

CGC creates games of all types: browser-based games, pervasive games, card games, board games, wiimote games, social network games, mods, interactive stories, and other hybrids.

Copenhagen Game Collective has organized several game related events, including the first games and play festival in Copenhagen called w00t.

Research

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Some research papers and studies are done or published in relation to CGC,[1] including:

  • P. Jarnfelt, S. Selvig, D. Dimovska. Towards Tailoring Player Experience in Physical Wii Games: A Case Study on Relaxation. In Proceedings of the International Conference on Advances in Computer Entertainment Technology Conference (ACE ‘09). Athens, Greece. October, 2009.
  • D. Wilson, D. Dimovska, S. Selvig, P. Jarnfelt. Face-off in the Magic Circle: Getting Players to Look at Each Other, not the Screen. In Proceedings of the International Conference on Advances in Computer Entertainment Technology Conference (ACE ‘09). Athens, Greece. October, 2009.
  • D. Wilson, M. Sicart. Abusing the Player, and Making Them Like it Too! In Proceedings of the Digital Games Research Association (DiGRA ‘09). London, UK. September, 2009.
  • D. Dimovska, S. Selvig, P. Jarnfelt. Towards Tailoring the Emotional Experience in a Physical Wii Game through Artificial Neural Networks based on Physiology and Gesture Data. Masters Thesis, IT University of Copenhagen. Copenhagen, Denmark. August, 2009.

Games

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A number of games were developed by the CGC, including:

  • Face-off in the Magic Circle
  • Where is my Heart?
  • B.U.T.T.O.N
  • Mutatione
  • Collectible Business Card Game
  • Train Mafia
  • Game Studies Card Game
  • 5 Minute MMORPG
  • Dark Room
  • Magnetize Me
  • Idiots Attack the Top Noodle

References

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  1. ^ "Copenhagen Game Collective - Research". Archived from the original on 2010-03-30. Retrieved 2010-03-26.
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