Jeff Lander is an American video game programmer. He creates real-time 3D graphics at Darwin 3D, a game technology specialist company. He has written several articles on 3D graphics for Gamasutra[1] and Game Developers Conference. In 2002, he received the IGDA Award for Community Contribution at the Game Developers Choice Awards.[2]
Jeff Lander | |
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Occupation | Video game developer |
Years active | 1996–present |
Employers |
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Awards | IGDA Award for Community Contribution (2002) |
Lander co-founded the Game Tech conference event with Chris Hecker, and, in 2004, co-designed it with Jonathan Blow.[3][better source needed]
In 2009, Jeff Lander and Bob Rafei founded Big Red Button Entertainment, a video game development studio. Lander is the studio's technical director, and served in this role for their debut game, Sonic Boom: Rise of Lyric.
Games
editYear of release | Game | Role | Developer | Publisher |
---|---|---|---|---|
1997 | Dark Reign: The Future of War | Additional programming | Auran Development | Activision |
2001 | Supercar Street Challenge | Lead Programmer | Exakt Entertainment | Activision |
Anachronox | Programmer | Ion Storm | Eidos Interactive | |
2003 | True Crime: Streets of LA | Programming/Technology | Luxoflux | Activision |
2004 | Shrek 2 | Engine/Technology | Luxoflux | Activision |
2005 | True Crime: New York City | Player Programming Lead | Luxoflux | Activision |
2014 | Sonic Boom: Rise of Lyric | Programmer | Big Red Button Entertainment | Sega |
References
edit- ^ "Author Bio: Jeff Lander". Gamasutra. Retrieved 17 March 2016.
- ^ "Community Contribution Archive". Game Developers Choice Online Awards. Retrieved 17 March 2016.
- ^ "Game Tech Summit and Seminars". Retrieved 17 March 2016.
External links
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