Dota is a series of strategy video games. The series began in 2003 with the release of Defense of the Ancients (DotA), a fan-developed multiplayer online battle arena (MOBA) custom map for the video game Warcraft III: Reign of Chaos and its expansion, The Frozen Throne. The original map features gameplay centered around two teams of up to five players who assume control of individual characters called "heroes", which must coordinate to destroy the enemy's central base structure called an "Ancient", to win the game. Ownership and development of DotA were passed on multiple times since its initial release until Valve hired the map's lead designer IceFrog and after a legal dispute with Blizzard Entertainment, the developer of Warcraft III, brokered a deal that allowed for Valve to inherit the trademark to the Dota name.

Dota
Genre(s)
Developer(s)Valve
Publisher(s)Valve
Creator(s)Eul
Platform(s)
First releaseDefense of the Ancients
2003
Latest releaseDota Underlords
February 25, 2020

The first standalone installment in the series, Dota 2, was released by Valve in July 2013. A sequel to DotA, the game retains the same gameplay elements as its predecessor, while introducing new support and mechanics, as well as a setting separate from the Warcraft universe. Artifact, a digital collectible card game with mechanics inspired by Dota 2, was released in 2018. Dota Underlords, an auto battler based on the community-created Dota 2 mod Dota Auto Chess, was released in 2020.

The original DotA map is considered one of the most popular of all time, with tens of millions of players and a consistent presence at esports tournaments throughout the 2000s. DotA is considered a catalyst for the MOBA genre, inspiring developers to create other games similar to it. Likewise, Dota 2 is cited as one of the greatest video games of all time, with an esports presence hallmarked by record-breaking prize pools that culminate in the annual championship known as The International. The spinoff games by Valve have been positively received, although Artifact was considered a failure as a large majority of its initial player base was lost within weeks with Valve stopping development on it shortly after its release.

Games

edit

The Dota series includes four games that are centered around competitive, online multiplayer gameplay. The original version, Defense of the Ancients, is a community-created Warcraft III custom map developed with the Warcraft III World Editor that was first released in 2003.[1] The franchise name, "Dota", is derived from the original map's acronym, DotA.[2] Dota 2, its standalone installment, was released as a free-to-play sequel in July 2013.[3] The first spin-off, a digital collectible card game called Artifact, was released in November 2018.[4] The second spin-off, an auto battler called Dota Underlords, was released in February 2020.[5]

The main installments in the series are multiplayer online battle arena games, where the player assumes control over a single character - a "hero" - from a large roster of characters and coordinates with their teammates to destroy their opponents' large structure called an Ancient, while defending their own.[6] Unlike the original version, which is largely derived from the setting of the Warcraft series, the standalone games share their own continuity.[2] Likewise, the standalone games utilize the Source game engine and Steam distribution platform - both developed by Valve.[7]

Defense of the Ancients (DotA)

edit

The installment which established the Dota intellectual property was the Warcraft III: Reign of Chaos custom map Defense of the Ancients (DotA). Independently developed and released by the pseudonymous designer Eul in 2003, it was inspired by Aeon of Strife, a multiplayer StarCraft map.[8] Before every DotA match, up to ten players are organized into two teams called the Scourge and the Sentinel—inspired by the factions from Warcraft lore—with the former in the northeast corner and the latter in the southwest corner of a nearly-symmetrical map. Using one of several game modes, the players each choose a single powerful unit called a "hero", who they are granted control of throughout the match. Heroes maintain special tactical advantages, in the way of their statistics, attack, and damage types, as well as abilities that can be learned and enhanced through leveling up from combat. Team coordination and roster composition are considered crucial for a successful match.[9] The currency of the game is gold, which may be used for purchasing items that may enhance a hero's statistics and provide special abilities. Gold is awarded to players for destroying enemies and in increments on a rolling basis, while also being deducted for the death of one's hero.[10] Heroes battle alongside weaker computer-controlled infantry units periodically dispatched in waves, who traverse three paths called "lanes", which connect the Scourge and Sentinel bases.[11][12] Each lane is lined with defensive towers, which are not only more powerful the closer they are to their respective bases, but invulnerable until their predecessors are destroyed. At the center of each base is a central structure called an "Ancient", which is either the World Tree for the Sentinel or the Frozen Throne for the Scourge. To win a match, the enemy's Ancient must be destroyed.[12]

Dota 2

edit

Valve's interest in the Dota intellectual property began when several veteran employees, including Team Fortress 2 designer Robin Walker and executive Erik Johnson, became fans of the map and wanted to build a modern sequel.[13] The company corresponded with IceFrog by email about his long-term plans for the project,[14] and he was subsequently hired to direct a sequel.[15] IceFrog first announced his new position through his blog in October 2009,[16] with Dota 2 being officially announced a year later.[17] Shortly after, Valve filed a trademark claim for the Dota name.[18] At Gamescom 2011, company president Gabe Newell explained that the trademark was needed to develop a sequel with the already-identifiable brand.[19] Holding the Dota name to be a community asset, Feak and Mescon filed an opposing trademark for Dota on behalf of DotA-Allstars, LLC (then a subsidiary of Riot Games) in August 2010.[20] Rob Pardo, the executive vice president of Blizzard Entertainment at the time, similarly stated that the Dota name belonged to the mod's community. Blizzard acquired DotA-Allstars, LLC from Riot Games and filed an opposition against Valve in November 2011, citing Blizzard's ownership of both the Warcraft III World Editor and DotA-Allstars, LLC as proper claims to the franchise name.[21] The dispute was settled in May 2012, with Valve retaining commercial rights to the Dota trademark, while allowing non-commercial use of the name by third-parties.[22]

An early goal of the Dota 2 team was the adaptation of Defense of the Ancients's aesthetic style for the Source engine.[17] The Radiant and Dire factions replaced the Sentinel and Scourge from the map, respectively. Character names, abilities, items, and map design from the map were largely retained, with some changes due to trademarks owned by Blizzard. In the first Q&A session regarding Dota 2, IceFrog explained that the game would build upon the map without making significant changes to its core.[15] Valve contracted major contributors from the Defense of the Ancients community, including Eul and artist Kendrick Lim, to assist with the sequel.[23] Following nearly two years of beta testing, Dota 2 was officially released on Steam for Windows on July 9, 2013, and for OS X and Linux on July 18, 2013.[24][25][26] The game did not launch with every hero from Defense of the Ancients. Instead, the missing ones were added in various post-release updates, with the final one, as well as the first Dota 2 original hero, being added in 2016.[27][28] Since its release, Dota 2 has been cited as one of the greatest video games of all time.[29][30][31][32] It is also the most lucrative esports game of all time, earning teams and players a total of over US$100 million by June 2017.[33]

Artifact

edit

Artifact is a digital collectible card game based on Dota 2, developed and published by Valve. The game focuses on online player versus player battles across three boards called lanes. Development began in late 2014, with lead designer Richard Garfield being brought in to help make a digital card game due to his experience with creating the Magic: The Gathering franchise.[34][35] The game was then announced via a teaser trailer played at The International 2017, a large Dota 2-specific esports tournament organized by Valve.[36] Artifact was released for Windows, macOS, and Linux in November 2018, with versions planned for Android and iOS.[37] While its gameplay and drafting mechanics received praise, it was criticized for its high learning curve and monetization model, which some likened to being pay-to-win.[38][39] The game saw a 95% decline in players within two months of its release, and had fewer than 100 concurrent players by mid-2019.[40]

Dota Underlords

edit

Dota Underlords is a free-to-play auto battler, a type of chess-like competitive multiplayer strategy video game, developed and published by Valve. The game is based on a Dota 2 community-created game mode called Dota Auto Chess, with journalists noting the parallel modding origins that DotA had from Warcraft III.[41] It was released in early access in June 2019 for Android, iOS, macOS, Windows, and Linux, with it planned to be officially released in February 2020.[42][5] One of the many auto battler games that released following the popularity of Dota Auto Chess, critics considered it one of the easiest to get into for newer players of the genre.[43] In Dota Underlords, where players place characters, known as heroes, on an 8x8 grid-shaped battlefield. After a preparation phase, a team's heroes then automatically fight the opposing team without any further direct input from the player.[43] A match features up to eight players online who take turns playing against each other in a one-on-one format, with the winner being the final player standing after eliminating all of the opposing players.[44]

Other media

edit

An anime television series based on the franchise, Dota: Dragon's Blood, premiered on Netflix in March 2021.[45][46] It is produced by Studio Mir and Kaiju Boulevard.[47] Swedish electronic music artist Basshunter released "Vi sitter i Ventrilo och spelar DotA" in 2006. The lyrics, in Swedish, are about using the voice chat program Ventrilo while playing Defense of the Ancients.

IceFrog

edit

IceFrog (born 1983 or 1984)[48] is the pseudonymous lead designer of Defense of the Ancients and Dota 2.[49] His involvement with the series began in 2005, when he inherited the reins of DotA Allstars from "Neichus", who himself inherited it from Steve "Guinsoo" Feak.[50] IceFrog is also noted for his anonymity, having never publicly disclosed his identity.[51][52] In February 2009, IceFrog revealed on his blog that he was 25 years old at the time.[48]

In 2010, an anonymous person who claimed to be a Valve employee wrote a blog post titled "The Truth About IceFrog", in which he claims that IceFrog had previously worked secretly on Heroes of Newerth for S2 Games before joining Valve in 2009, as well as stating his identity as Abdul Ismail.[53] A court document regarding the ownership of the Dota intellectual property from April 2017 confirmed Ismail as the identity of IceFrog, as well as his pre-Valve contributions in Heroes of Newerth.[54]

References

edit
  1. ^ Orland, Kyle (May 17, 2017). "Does Valve really own Dota? A jury will decide". Ars Technica. Archived from the original on May 21, 2017. Retrieved July 31, 2019.
  2. ^ a b Onyett, Charles (January 8, 2011). "Valve's Next Game". IGN. Archived from the original on November 9, 2012. Retrieved July 31, 2019.
  3. ^ Sliwinski, Alexander (July 10, 2013). "Dota 2 launching now, officially". Joystiq. Archived from the original on February 9, 2015. Retrieved July 31, 2019.
  4. ^ Chalk, Andy (August 2018). "Artifact, Valve's fantasy card game, will be out in November". PC Gamer. Archived from the original on August 1, 2018. Retrieved July 31, 2019.
  5. ^ a b Brown, Fraser (January 30, 2020). "Dota Underlords is leaving Early Access on February 25". PC Gamer. Retrieved January 30, 2020.
  6. ^ McDonald, Tim (July 25, 2013). "A Beginner's Guide to Dota 2: Part One – The Basics". PC Invasion. Archived from the original on August 11, 2016. Retrieved July 31, 2019.
  7. ^ "Valve List - Dota Series". Steam. Retrieved July 31, 2019.
  8. ^ Minotti, Mike (September 1, 2014). "The history of MOBAs: From mod to sensation". VentureBeat. Retrieved October 13, 2019.
  9. ^ Nair, Neha (October 30, 2007). "Why Defense of the Ancients? (Pg. 1)". GotFrag. Archived from the original on June 24, 2009. Retrieved October 13, 2019.
  10. ^ Tok, Kevin (January 25, 2006). "Defense of the Ancients 101, Page 2". GotFrag. Archived from the original on January 24, 2009. Retrieved October 13, 2019.
  11. ^ Schreier, Jason (October 13, 2010). "Valve Revives Defense of the Ancients RTS in 2011". Wired. Retrieved October 13, 2019.
  12. ^ a b Lodaya, Punit (February 9, 2006). "DotA: AllStars Part 1". TechTree.com. Archived from the original on June 25, 2009. Retrieved October 13, 2019.
  13. ^ Nutt, Christian (August 29, 2011). "The Valve Way: Gabe Newell And Erik Johnson Speak". Gamasutra. Archived from the original on October 26, 2016. Retrieved October 27, 2016.
  14. ^ DOTA 2 – Gamescom 2011 Interview (PC) (Video). YouTube. August 19, 2011. Archived from the original on September 21, 2013. Retrieved September 16, 2013.
  15. ^ a b Onyett, Charles (January 8, 2011). "Valve's Next Game". IGN. Archived from the original on November 9, 2012.
  16. ^ IceFrog (October 5, 2009). "Great News For DotA Fans". PlayDotA.com. Archived from the original on July 23, 2012.
  17. ^ a b Biessener, Adam (October 13, 2010). "Valve's New Game Announced, Detailed: Dota 2". Game Informer. Archived from the original on August 19, 2012.
  18. ^ Funk, John (October 13, 2010). "Valve Files Trademark for ... DotA?". The Escapist. Archived from the original on October 10, 2012.
  19. ^ Yin-Poole, Wesley (August 22, 2011). "Dota trademark: Blizzard, Valve respond". Eurogamer. Archived from the original on October 24, 2012.
  20. ^ Augustine, Josh (August 17, 2010). "Riot Games' dev counter-files "DotA" trademark". PC Gamer. Archived from the original on February 3, 2013.
  21. ^ Plunkett, Luke (February 10, 2012). "Blizzard and Valve go to War Over DOTA Name". Kotaku. Archived from the original on June 4, 2012.
  22. ^ Reilly, Jim (May 11, 2012). "Valve, Blizzard Reach DOTA Trademark Agreement". Game Informer. Archived from the original on July 24, 2012.
  23. ^ Dagostino, Francesco (August 31, 2011). "DOTA 2: How Valve Turned From Fanboys Into Developers For This Game". 1UP.com. Archived from the original on March 3, 2013. Retrieved March 3, 2013.
  24. ^ Hernandez, Patricia (July 9, 2013). "Valve Finally "Releases" DOTA 2". Kotaku. Archived from the original on July 15, 2013. Retrieved July 9, 2013.
  25. ^ McDonald, Tim (July 19, 2013). "Dota 2 patch adds Linux and Mac support, plus customisable chat wheel". incgamers.com. IncGamers. Archived from the original on July 21, 2013. Retrieved July 19, 2013.
  26. ^ Sliwinski, Alexander (July 10, 2013). "Dota 2 launching now, officially". Joystiq. Archived from the original on February 9, 2015.
  27. ^ Thursten, Chris (August 12, 2016). "New Dota 2 hero Underlord revealed at The International". PC Gamer. Archived from the original on August 12, 2016. Retrieved August 12, 2016.
  28. ^ Thursten, Chris (August 13, 2016). "Valve announce Monkey King, the first Dota 2 hero that isn't a port from DotA". PC Gamer. Archived from the original on August 15, 2016. Retrieved August 16, 2016.
  29. ^ Peckham, Matt; Eadicicco, Lisa; Fitzpatrick, Alex; Vella, Matt; Patrick Pullen, John; Raab, Josh; Grossman, Lev (August 23, 2016). "The 50 Best Video Games of All Time". Time. Archived from the original on August 26, 2016. Retrieved August 23, 2016.
  30. ^ Edge staff (August 2017). "Edge Presents: The 100 Greatest Video Games of All Time". Edge. No. 308.
  31. ^ Polygon staff (December 1, 2017). "The 500 best games of all time: 100-1". Polygon. Archived from the original on December 1, 2017. Retrieved December 1, 2017.
  32. ^ "The Top 300 Games of All Time". Game Informer. No. 300. April 2018.
  33. ^ Stubbs, Mike (June 23, 2017). "Dota 2's $100 million milestone, visualised". redbull.com. Archived from the original on December 2, 2017. Retrieved June 27, 2017.
  34. ^ Clark, Tim. "Everything you need to know about Valve's Artifact: "The whole point is to steer away from pay-to-win"". PC Gamer. Archived from the original on March 14, 2018. Retrieved March 13, 2018.
  35. ^ "We interview Artifact's lead designer, Richard Garfield (AKA the creator of Magic: The Gathering)". YouTube (Video). Eurogamer. Archived from the original on May 2, 2018. Retrieved May 2, 2018.
  36. ^ Gies, Arthur (August 8, 2017). "Valve announces Artifact, a Dota 2 card game". Polygon. Archived from the original on August 9, 2017. Retrieved August 9, 2017.
  37. ^ Chalk, Andy (August 2018). "Artifact, Valve's fantasy card game, will be out in November". PC Gamer. Archived from the original on August 1, 2018. Retrieved August 1, 2018.
  38. ^ Horti, Samuel (November 18, 2018). "Valve responds after Artifact community slams 'pay for everything' model". PC Gamer. Archived from the original on November 18, 2018. Retrieved November 19, 2018.
  39. ^ Jones, Ali (November 29, 2018). "Artifact launches to "mixed" Steam reviews complaining about pay-to-win". PCGamesN. Archived from the original on November 29, 2018. Retrieved November 29, 2018.
  40. ^ Gilbert, Ben. "The latest game from one of the most respected developers in the business is showing early signs of being a flop". Business Insider. Retrieved February 13, 2019.
  41. ^ Grayson, Nathan (May 20, 2019). "Valve Is Making Its Own Version Of Dota Auto Chess". Kotaku. Archived from the original on May 22, 2019. Retrieved May 21, 2019.
  42. ^ McWhertor, Michael (June 13, 2019). "Valve's Auto Chess competitor is Dota Underlords". Polygon. Archived from the original on June 13, 2019. Retrieved June 13, 2019.
  43. ^ a b Gilroy, Joab (July 4, 2019). "An Introduction to Auto Chess, Teamfight Tactics and Dota Underlords". IGN. Archived from the original on July 4, 2019. Retrieved July 10, 2019.
  44. ^ Makar, Connor (July 8, 2019). "Dota Underlords guide: Strategies for how to play Dota Underlords, from getting gold to when to buy XP and unit upgrades". Eurogamer.net. Archived from the original on July 9, 2019. Retrieved July 10, 2019.
  45. ^ "Netflix Announces DOTA: Dragon's Blood Anime Series Based On The Popular Video-Game Franchise By Valve". Netflix Media Center. February 16, 2021.
  46. ^ Plunkett, Luke (February 16, 2021). "Valve & Netflix Are Making A DOTA Anime". Kotaku. Retrieved February 16, 2021.
  47. ^ Del Rosario, Alexandria (February 16, 2021). "'DOTA: Dragon's Blood': Netflix Announces Anime Series Based On Valve Video Game Franchise". Deadline. Retrieved February 16, 2021.
  48. ^ a b "IceFrog.com: Q&A Session #2". DotA Forums. February 3, 2009. Archived from the original on December 29, 2011.
  49. ^ Biessener, Adam (October 13, 2010). "Valve's New Game Announced, Detailed: Dota 2". Game Informer. Archived from the original on August 19, 2012. Retrieved October 14, 2019.
  50. ^ Dean, Paul (August 16, 2011). "The Story of DOTA". Eurogamer. Archived from the original on October 10, 2012. Retrieved October 14, 2019.
  51. ^ Waldbridge, Michael (May 30, 2008). "The Game Anthropologist: Defense of the Ancients: An Underground Revolution". GameSetWatch. Archived from the original on April 17, 2009.
  52. ^ Taormina, Anthony (November 2, 2010). "'Defense of the Ancients: Allstars' Developer IceFrog Speaks on Dota 2". Retrieved October 4, 2016.
  53. ^ Gilbert, Ben (October 13, 2010). "Alleged Valve employee speaks out on DotA co-developer". Engadget. Retrieved July 2, 2019.
  54. ^ Orland, Kyle (May 18, 2017). "Does Valve really own Dota? A jury will decide". Ars Technica. Retrieved April 25, 2023.