List of Dungeons & Dragons monsters (1974–76)

This is the list of Dungeons & Dragons monsters from products published in 1974–1976, an important element of that role-playing game.[1] This list only includes monsters from official Dungeons & Dragons supplements published by TSR, Inc., not those licensed or unlicensed third party products such as video games or unlicensed Dungeons & Dragons manuals. This list only includes the content from the original 1974 Dungeons & Dragons boxed set, the Greyhawk supplement (1974), the Blackmoor supplement (1975), and Eldritch Wizardry (1976).

TSR 2002 – Dungeons & Dragons Box Set (1974)

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The 1974 Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson contained three booklets, including a list of monsters in the booklet "Monsters & Treasure". This booklet contained an index on pages 3–4 featuring statistics about how many creatures of each type of creature appeared per encounter, armor class, how many inches the creature could move on its turn, hit dice, % in lair, and treasure. Pages 5–20 followed with descriptions of each of the monsters, typically consisting of one or more paragraphs. Most of the monsters on this book did not feature an illustration. Also featured are descriptions of humans (bandits, brigands, berserkers, dervishes, nomads, buccaneers, cavemen, and mermen), horses, insects, and other small and large animals.

Creature Page Other Appearances Versions Included Description Image
Basilisks 10 Original: Eldritch Wizardry; Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Companion Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #81; 2nd Edition: Monstrous Compendium Volume Two, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Basilisk Has the power of turning to stone by touch and glance. Based on the creature from medieval bestiaries.[2] In the original Monster Manual it is described as a reptilian monster whose gaze can turn creatures to stone.[3]  
Black Pudding 19 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, Dragon #219; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual Black pudding Black (or Gray) puddings dissolve wood, and corrode metal. "D&D's large variety of monstrous oozes and slimes took their original inspiration from Irvin S. Yeathworth Jr's The Blob" movie.[2]  
Centaurs 15 Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, The Complete Book of Humanoids, Player's Option: Skills & Powers; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual Centaur Can attack twice, once as a man and once as a horse. Based on the creature from Greek mythology.[2][4][5]  
Chimera 11 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set, Companion Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #94; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Chimera Can gore with goat's head, tear with lion fangs, and dragon's head can bite or breathe fire. The chimera is based on the chimera of Greek mythology as found in the Iliad by Homer,[6][7] "stronger than a centaur but weaker than a sphinx".[5] Present in the game since the earliest edition.[8]: 45   
Cockatrices 10 Basic 1977: Basic Set; 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #95; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual Cockatrice A less powerful but more mobile basilisk, turns opponents to stone by touch. Based on the creature from medieval bestiaries.[2]  
Djinn 19 Basic 1977: Basic Set; 1981: Expert Set; Basic 1983: Expert Set, Companion Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual Djinn Aerial creatures with magical powers  
Dragons 11–14 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set, Companion Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, Draconomicon; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual, Draconomicon; 4th Edition: Monster Manual, Draconomicon: Chromatic Dragons White dragon, black dragon, green dragon, blue dragon, red dragon, golden dragon Powerful and intelligent, usually winged reptiles with magical abilities and breath weapon.[9] The different subraces, distinguished by their colouring, vary in power.[10] The dragon has been referred to as the "iconic creature for D&D adventurers to conquer".[11]: 34 [12]  
Dryads 16 Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #87; 2nd Edition: Monstrous Compendium Volume Two, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Dryad Beautiful tree sprites, each a part of their own respective tree. Based on the dryad from classical sources.[2]  
Dwarves 16 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Player's Handbook; 2nd Edition: Player's Handbook, Monstrous Compendium Volume Two, The Complete Book of Dwarves, Monstrous Manual; 3rd Edition: Player's Handbook, Monster Manual; 3.5 Edition: Player's Handbook, Monster Manual, Races of Stone; 4th Edition: Player's Handbook, Monster Manual Dwarf Described in the "Chainmail" set; clumsy monsters like ogres and giants have a hard time hitting them. Based on Tolkien's version of the dwarf.[13][14]: 78  Often depicted as "short, stout, and fond of ale", "bearded masters of metalworking" and "predisposed towards a "good" moral alignment", "tend to embody an extreme vision of masculinity".[14]: 58, 67, 78, 165   
Efreeti 19 Similar to djinn, but creatures of fire that tend to be Chaotic. A depiction of an "evil [...] efreet" already appeared in the original Dungeons & Dragons (1974) edition, another "enormous, devilish red" one was the main feature of the cover of the 1st edition Dungeon Master's Guide. Within the game's cosmology they were based on the Plane of Fire, centered around the "fabled City of Brass".[8]: 20–21, 85, 87, 244–245   
Elves 16 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Player's Handbook; 2nd Edition: Player's Handbook, Monstrous Compendium Volume One, The Complete Book of Elves, Monstrous Manual; 3rd Edition: Player's Handbook, Monster Manual; 3.5 Edition: Player's Handbook, Monster Manual, Races of the Wild; 4th Edition: Player's Handbook, Monster Manual Elf Elves make their homes in woodlands and remote meadowlands. Based on Tolkien's version of the elf,[13] "quick but fragile", with senses surpassing a human's, often depicted as "effeminate" and "predisposed towards a "good" moral alignment".[14]: 14, 26, 68   
Elementals 18–19 Four types described: Air, earth, fire, and water. Powerful creatures in the game;[15] a characteristic of the air elemental is the ability of rapid movement.[16]: 141   
Gargoyles 14 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume Two, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Gargoyle Reptilian bipedal beast, Chaotic in alignment  
Ghoul 9 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, Dragon #252; 3rd Edition: Monster Manual, Savage Species; 3.5 Edition: Monster Manual, Libris Mortis: The Book of Undead; 4th Edition: Monster Manual Ghoul Paralyze anyone they touch. Undead with "terrible claws".[16]: 175   
Giants 8–9 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, Giantcraft; 3rd Edition: Monster Manual, Savage Species; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Hill giant, stone giant, frost giant, fire giant, cloud giant Overlarge powerful humanoids with a self-involved social focus,[17]: 8  usually presented as the "bad guys".[18] Based on mythological figures and Tolkien, their stone-throwing ability indicates their creative roots in wargaming.[6][2]  
Gnolls 8 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set, Gazetteer: The Orcs of Thar; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #63; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, The Complete Book of Humanoids, Player's Option: Skills & Powers; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual, Dragon #367 Gnoll A cross between gnomes and trolls, otherwise similar to hobgoblins. Richard W. Forest assumed them to be inspired from but not resembling the gnoles conceived by Lord Dunsany,[2] while Gary Gygax himself stated that although Dunsany's "gnole" is close", he came up with the name as "a cross between a gnome and a troll", and the description was his original creation. He wanted to create a humanoid opponent in the game to fit in between the hobgoblin and bugbear in power.[19] Gnolls were considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[20]: 92   
Gnomes 16 Slightly smaller than dwarves, with longer beards, inhabits hills and lowland burrows. Player character race "often stereotyped as buffoons, illusionists, mad inventors, and many characters play them as intentionally "wacky" or anachronistic"; often conforms to the trickster archetype. "predisposed towards a "good" moral alignment".[14]: 23, 31, 67   
Goblins 7 Small monsters first described in the original "Chainmail" set. Based primarily on the goblins portrayed in J.R.R. Tolkien's Middle-Earth.[21] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[20]: 92  Presented as "evil" and "predisposed towards a society of brutal regimes where the strongest rule" in the game.[14]: 48, 66, 134  Suitable oponent for characters of lowest level.[22]  
Gorgons 10 Original: Eldritch Wizardry; Basic 1981: Expert Set; Basic 1983: Expert Set, Companion Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #97; 2nd Edition: Monstrous Compendium Volume Two, Monstrous Manual; 3rd Edition: Monster Manual,; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Gorgon Bull-like monsters with a breath capable of turning creatures to stone. "iron plated bull", based on early modern bestiaries, with only the name being derived from the Classical counterpart.[5][6]  
Gray Ooze 20 Seeping horror that resembles wet stone and corrodes metal like a black pudding  
Green slime 20 Non-mobile hazard that turns flesh into more green slime  
Griffons 18 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume Two, Dragon #161, Monstrous Manual; 3rd Edition: Monster Manual, Savage Species; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Griffon The most prized of steeds, fond of horse flesh. Originally based on the creature from Persian mythology.[23]  
Hippogriffs 17 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume Two, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Hippogriff Fierce fighters that attack with both hooves and sharp beaks. Originally based on the creature from Persian mythology[23] the adapted hippogriff "was among the earliest fantasy beasts introduced into the Dungeons & Dragons universe":[24] An artistic representation drawing inspiration from real eagles and horses was used for the cover of the third booklet of the original Dungeons & Dragons (1974) edition and became one of "the game's earlies ambassadors" through use of that cover in advertisements.[8]: 20–21, 27, 39  Gary Gygax used a story in which he received a letter asking how many eggs a Hippogriff could lay as an example of the encyclopedic knowledge which fans expected him to have over every detail of gameplay.[25]  
Hobgoblins 8 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set, Gazetteer: The Orcs of Thar; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #63; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, The Complete Book of Humanoids, Player's Option: Skills & Powers; 3rd Edition: Monster Manual, Races of Faerûn; 3.5 Edition: Monster Manual, Dragon #309, Monster Manual V; 4th Edition: Monster Manual Hobgoblin Large and fearless goblins. Muscular humanoids somewhat taller than humans with reddish skin and canine teeth.[16]: 215   
Hydras 10 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual, Dragon #272; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Hydra Large dinosaurs with multiple heads. Based on the creature from classical sources,[2][7] with Heracles' famed method of slaying it adapted into a vulnerability against fire, but not with the less well-known poisonous bite, showing how the game mostly focusses on the well-known traits of mythological creatures.[5] Present in the game since its inception.[8]: 26   
Invisible Stalkers 18 Basic 1981: Expert Set; Basic 1983: Companion Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual Invisible stalker Monsters created by spells, faultless trackers  
Kobolds 7 Original: Blackmoor; Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set, Gazetteer: The Orcs of Thar; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #63, Dragon #141; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, The Complete Book of Humanoids, Player's Option: Skills & Powers; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual, Dragon #332, Races of the Dragon; 4th Edition: Monster Manual, Dragon #364 Kobold Similar to goblins but weaker. "[S]hort subterranean lizard-men",[16]: 66  considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick,[20]: 92  and ranked among the weakest monsters in the game by Scott Baird from Screen Rant.[26]  
Lycanthropes 14–15 Werewolf, wereboar, weretiger, werebear Afflicted shapechangers, whose condition could be transmitted like a disease.[27] Depiction of the werewolf is related to those in 1930s and 1940s Hollywood movies like The Wolf Man.[2] Ranked sixth among the ten best low-level monsters by the authors of Dungeons & Dragons For Dummies: "a classic monster", interesting due to shapechanging because "players can never be entirely sure whether that surly villager might indeed be the great black wolf who attacked their characters out in the forest."[28] Screen Rant has described the operation of lycanthropy in the game as an aspect that "makes no sense" because it is often a positive development for a character. "It is possible for a character to be infected with lycanthropy in Dungeons & Dragons and it comes highly recommended, as the benefits outweigh the negatives".[29] Present in the game since its inception, an image of a werewolf's face by Gygax' childhood friend Tom Keogh was "[a]lmost certainly the oldest piece of art" in the original D&D.[8]: 26–27   
Manticoras 10 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Dragon #153, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Manticore Based on its mythological counterpart, including the barbed tail, the manticore appeared in the game from its earliest edition.[24]: 44 [30]: 268  Huge, lion-bodied monstrosities with a tail full of spikes that can be fired  
Medusae 10 Original: Eldritch Wizardry; Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set, Companion Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual, Savage Species; 3.5 Edition: Monster Manual; Dragon #355 (May 2007); 4th Edition: Monster Manual; 5th Edition: Monster Manual (2014) Medusa Human-type monster with the lower body of a snake, turns those who look at it to stone. Based on the creature from classical sources[2][4] but translated into species of monsters[31][7] originated from "humans seeking eternal youth".[5] Part of the game from its very beginning, a medusa was already depicted in the playtest material from 1973 for the original edition.[8]: 21   
Minotaurs 15 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #116, Dragon #141; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, The Complete Book of Humanoids, Player's Option: Skills & Powers; 3rd Edition: Monster Manual, Savage Species; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual, Dragon #369 Minotaur Bull-headed men, who are man-eaters. Based on the creature from Greek mythology,[2][4][5][32] but translated from a singular creature into a species.[7] The minotaur was among the monsters featured as trading cards on the back of Amurol Products candy figure boxes.[8]: 161, 163   
Mummies 9 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual, Dragon #300, Savage Species; 3.5 Edition: Monster Manual, Libris Mortis: The Book of Undead; 4th Edition: Monster Manual Mummy Touch causes a rotting disease. Based on the creature from Gothic fiction and appearances in more contemporary entertainment.[23][33]  
Nixies 15–16 Water sprites are Neutral in nature but will enslave humans for one year  
Ochre Jelly 19 Giant amoeba which can be killed by fire or cold, but divides when hit by weapons  
Ogres 8 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set, Gazetteer: The Orcs of Thar; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, The Complete Book of Humanoids, Player's Option: Skills & Powers; 3rd Edition: Monster Manual, Dragon #304, Savage Species; 3.5 Edition: Monster Manual, Monster Manual IV; 4th Edition: Monster Manual Ogre Large and fearsome monsters. Large, powerful humanoid creatures, with slightly below average intelligence.[17]: 249, 257 [34] Typical bad guys in the game,[18] who can be used to teach "players about fighting big, powerful, stupid monsters, which is an iconic D&D experience".[28]: 356   
Orcs 7–8 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set, Gazetteer: The Orcs of Thar; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #62, Dragon #141; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, The Complete Book of Humanoids, Player's Option: Skills & Powers; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual, Monster Manual IV; 4th Edition: Monster Manual Orc Tribal creatures that live in caves or villages. Directly adapted from the orc in J.R.R. Tolkien's works.[2] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[20]: 92  Presented as "evil" and "savage raiders" in the game.[14]: 48, 95   
Pegasi 17 Winged horses that will serve only Lawful characters. Taken from greek mythology, an example of the diverse cultures amalgamated into D&D.[5][35]


Pixies 16 Air sprites originally described in the "Chainmail" set, naturally invisible to human eyes


Purple Worms 15 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume Two, Monstrous Manual; 3rd Edition: Monster Manual, Dragon #282; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Purple worm Huge and hungry monsters lurk beneath the surface. The "dread purple worm" attacks with both ends,[30]: 268  maw and stinger. This "iconic monster" and original creation of Dungeons & Dragons is present all editions of the game.[8]: 26, 28–29 


Rocs 17 Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume Two, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Roc Large and fierce birds that nest in mountains; hostile to creatures of Chaos and Neutrality. An enormous bird, based on a mythological creature probably of Persian origin, known from Sindbad the Sailor.[6]


Skeletons 9 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual, Libris Mortis: The Book of Undead; 4th Edition: Monster Manual Skeleton Acts under the instructions of their motivator, be it Magic-User or Cleric (Chaos). Skeleton of a deceased creature animated as an undead. The skeleton was ranked second among the ten best low-level monsters by the authors of Dungeons & Dragons For Dummies: "introduces players to the special advantages and weaknesses of undead monsters". They also thank Ray Harryhausen for people knowing what fighting skeletons ought to look like.[28]


Spectres 9 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Spectre Have no corporeal body and drain life energy levels. Inspired by Gothic fiction.[23]


Treants 16 Tree-like creatures able to command trees, Lawful in nature. Based on the Ent by J. R. R. Tolkien,[2][36]: 27  and renamed due to copyright reasons.[8]: 71 


Trolls 8 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set, Gazetteer: The Orcs of Thar; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual, Dragon #301, Savage Species; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Troll Thin and rubbery, loathsome creatures able to regenerate. A characteristic denizen of AD&D worlds.[37] Their appearance and powerful regenerative ability is taken from Three Hearts and Three Lions by Poul Anderson rather than from their mythological or Tolkienesque counterparts.[2][6] Considered one of the "five main "humanoid" races" in AD&D by Paul Karczag and Lawrence Schick.[20]: 92 


Unicorns 15 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia, Thunder Rift; 1st Edition: Monster Manual, Dragon #77; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual, Dragon #190; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Unicorn Can be ridden by maiden-warriors and will obey them. Based on the creature from medieval bestiaries.[2][23] The Dungeons & Dragons animated series featured Uni the unicorn as a well-received "mascot" and "cute animal sidekick".[38]


Vampires 9–10 Original: Greyhawk; Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual, Libris Mortis: The Book of Undead; 4th Edition: Monster Manual Vampire Powerful undead. Depiction is related to those in 1930s and 1940s Hollywood Dracula movies,[2] as well as folklore[33] and Gothic fiction,[23][37] and "classic" monster of the game.[39]


Wights 9 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual, Libris Mortis: The Book of Undead, Dragon #348; 4th Edition: Monster Manual Wight Drain away energy levels on a hit. Thin humanoid undead.[40] Directly adapted from the barrow-wight in Tolkien's The Lord of the Rings,[2][36]: 27  while the concept is inspired Icelandic sagas.[41] Rob Bricken of io9 identified the wight as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[42]


Wraiths 9 Basic 1977: Basic Set; Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Wraith High-class wights with more mobility. Inspired by and renamed from the Nazgul from J.R.R. Tolkien's legendarium,[43] as well as by Gothic fiction.[23]


Wyverns 11 Basic 1981: Expert Set; Basic 1983: Expert Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume Two, Monstrous Manual, Dragon Annual #1; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual; 4th Edition: Monster Manual Wyvern Smaller relatives of dragons with poisonous sting in tail.[9]


Yellow Mold 20 Deadly underground fungus that attacks wood and flesh. In the artificial dungeon environment of the game, molds function as a "clean up crew".[2]


Zombies 9 Basic 1977: Basic Set; Basic 1981: Basic Set; Basic 1983: Basic Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual, Libris Mortis: The Book of Undead; 4th Edition: Monster Manual Zombie Acts under the instructions of their motivator, be it Magic-User or Cleric (Chaos). Based on the zombie from folklore as well as more contemporary entertainment.[33]

TSR 2003 – Dungeons & Dragons Supplement I: Greyhawk (1974)

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This first supplement to the Gygax/Arneson boxed set is by Gary Gygax and Rob Kuntz and was printed in 1974. Information is presented in a similar manner as that in the boxed set booklet. Page 33 contains an index of the monsters presented in the book, and pages 34–40 contain descriptions of each monster. Additions and corrections to Vampires and Elementals from the boxed set are included in this book on page 34.

Creature Page Other Appearances Versions Included Description Image
Beholders 37–38 Basic 1983: Companion Set; Basic 1991: Rules Cyclopedia; 1st Edition: Monster Manual, Dragon #76; 2nd Edition: Monstrous Compendium Volume One, Monstrous Manual; 3rd Edition: Monster Manual; 3.5 Edition: Monster Manual, Lords of Madness: The Book of Aberrations; 4th Edition: Monster Manual Beholder "Spheres of Many Eyes" or "Eye Tyrants", a levitating globe with ten magical eye stalks. A "creature that looks at you and is destroying you by the power of its magical eyes".[44] A terrible beast, but depicted as "a cuddly rosy ball with too many eyes".[45] Designed to counter magic-using characters while being a formidable opponent for a whole party due to its versatility.[2] Considered one of "the game's signature monsters" by Philip J. Clements.[14]: 133  A "classic",[39] "iconic", as well as "one of the most feared and fearsome monsters of the game", present through all editions.[8]: 5, 40–41, 65 


Blink Dogs 38 Resemble African wild dogs, with high intelligence and an ability of limited teleportation
Bugbears 34 Great hairy goblin-giants.[31]
Carrion Crawlers 39 Worm-shaped scavengers whose touch causes paralyzation
Displacer Beasts 38 Puma-like creature with six legs and two tentacles growing from its shoulders. A magical creature resembling a puma with a tentacle growing from each shoulder, it hates all forms of life, and always appears 3 feet from its actual position. Based on the alien Coeurl from the short story Black Destroyer by A. E. van Vogt.[2][8]: 71  Rob Bricken from io9 named the displacer beast as the 2nd most memorable D&D monster.[46]
Doppelgangers 37 Creatures with mutable form, able to shape themselves into doubles of any person they observe
Dragons 35–37 Brass, copper, bronze, and silver dragons, the Platinum Dragon (The King of Lawful (and Neutral) Dragons) and the Chromatic Dragon (The Queen of the Chaotic Dragons) Powerful and intelligent winged reptiles with magical abilities and breath weapon.
Druids 34 Priests of a neutral-type religion
Gelatinous Cubes 39–40 Cubic creatures that sweep clean the floor and walls of dungeon passages. In the artificial dungeon environment of the game, they function as a "clean up crew". The gelatinous cube, "a living mound of gelatinous jelly",[16]: 138  was considered especially suited for that role, as it fi exactly in the standard grid for tactical combat. Considered an "iconic monster".[2]
Giants, Storm 34 Intelligent giants found only in out-of-the-way places
Giant Tick 39 Overgrown arachnids which live on the blood of other living things and carry disease
Giant Slugs 40 Giant beasts that spit a highly acid saliva with considerable accuracy at great distances
Golems 39 Flesh, stone, and iron golems are described. The flesh golem is related to Frankenstein's monster as Universal's 1931 film, seen in e.g. being empowered by electricity,[2] and all golems are inspired by Gothic fiction more generally,[23] and "classic" monster of the game.[39] The influence of Dungeons & Dragons has led to the inclusion of golems in other tabletop role-playing as well as in video games.[47]
Harpies 35 Have the lower bodies of eagles and the upper bodies of human females. Based on the creature from Greek mythology.[4]
Hell Hounds 38 Reddish-brown evil hounds that can breathe fire
Lammasu 37 Human-headed, winged lions which are very lawful and very magical. The lammasu was introduced to the game in its first supplement, Greyhawk (1975).[48] They are also lawful, although they have little interest in the conflict between law and chaos. Their innate magical powers let them cast spells as a 7th-level cleric.
Liches 35 Skeletal monsters that were formerly Magic-Users or Magic-User/Clerics in life. Emaciated[39] undead spellcaster,[49] a "classic" monster of the game.[39]
Lizard Men 37 Aquatic monsters with a rude intelligence, fond of human flesh. Reviewer Chris Gigoux described them by saying "Lizard Men aren't bad, [...] they're just a simple folks, struggling to survive."[50] An image of a lizard man by Greg Bell functioned as the logo in the early phase of TSR Hobbies,[8]: 42–43, 47, 81  while "the bloodied bodies of lizard men" overcome by a group of adventurers featured on the cover of the 1st edition Player's Handbook, considered "arguably the most iconic piece of art in all of RPGdom" by Reactor magazine commentator Saladin Ahmed.[51]
Lycanthropes (Wererat or Rat Man) 37 Extremely intelligent lycanthropes that will capture humans and hold them for ransom
Ogre magi 34 Japanese Ogres, far more powerful than their Western cousins
Owl Bears 39 Horrid creatures which "hug" like a bear and deal damage with a beak. Newly created for the game early on inspired by a Hong Kong–made plastic toy,[52][8]: 66  the owlbear was well-received as a useful and memorable monster.[46][53][54]
Phase Spiders 39 Giant spiders that can shift out of phase with its surroundings. Arachnid as big as a medium-large dog that can shift between dimensions and bite with fangs of deadly poison.[11]: 148–149 
Rust Monsters 39 Creatures are the bane of metal with a ferrous content, which they rust instantaneously. An original invention for the game and its artificial underground world, the appearance of the rust monster was inspired by a plastic toy from Hong Kong.[55] It was ranked among the most memorable as well as obnoxious creatures in the game, terrifying to certain characters and their players not due to their ability to fight but to destroy their items.[2][46][42][8][16] Chris Sims of the on-line magazine Comics Alliance referred to the rust monster as "the most feared D&D monster".[56]
Salamanders 37 Free-willed, highly intelligent Fire Elementals
Shadows 34–35 Non-corporeal intelligent creatures that hunger after the life energy of living things. Rob Bricken of io9 identified the shadow as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[42]
Stirges 39 Large, bird-like monsters with long probuscuses which suck blood from living creatures.[31] "[P]esky" because while small they are dangerous to characters as a swarm. Present in the game since its earliest edition.[8]: 44 
Titans 35 Similar to giants, but far more handsome and intelligent, even more so than humans. Based on the powerful beings from Greek mythology.[4] Ranked among the strongest creatures in the game by Scott Baird from Screen Rant, as they "stand above giants and possess even more power in terms of their physical and magical capabilities".[26] Backstab reviewer Michaël Croitoriu thought them truly interesting for powergamers when made available as player characters.[18]
Tritons 34 Similar to Mermen in appearance, and can use spells. An aquatic race[57] based on the merman in Greek mythology.[6]
Umber Hulks 38 Human-shaped creatures with gaping maws flanked by pairs of exceedingly sharp mandibles. Present in the game since the earliest edition.[8]: 45 
Will O'Wisp 35 Highly clever creatures that lure foes to feed upon their life force

TSR 2004 – Dungeons & Dragons Supplement II: Blackmoor (1975)

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This second supplement to the Gygax/Arneson boxed set is by Dave Arneson and was printed in 1975. Information is presented in a similar manner as that in the boxed set booklet. Page 14 contains an index of the monsters presented in the book, and pages 15–24 contain descriptions of each monster.

Creature Page Other Appearances Versions Included Description Image
Dolphins 20
Aquatic Elves 20 Also called sea elves, they are akin to mermen as land elves are to humans
Elasmosaurus 19
Fire Lizard 19
Floating Eyes 23 Small fish with a huge central eye that can hypnotize a victim
Giant Beaver 16
Giant Crabs 15
Giant Crocodile 16
Giant Eels 19
Giant frog 16 Blackmoor (1975); Monster Manual (1977); Monstrous Compendium Volume Two (1989); Dungeon #82 (September 2000); Return to the Temple of Elemental Evil (2001) Dark green, covered in warts and boils and a foul-smelling ooze; 3 feet long and 2 feet tall. Attack by whipping poison at their prey with their tongues.
Giant Leech 16
Giant Octopi 16
Giant Otter 17
Giant Sea Spider 21
Giant Shark 19
Giant Squid 16
Giant Toads 16
Giant Wasps 18
Giant Beetle 18 Five types are described: giant stag beetle, rhinoceros beetle, bombardier beetle, fire beetle, and boring beetle
Ixitxachitl 23 A race of Chaotic Clerical Philosophers that resemble manta rays. An "old personal favorite" of reviewer Mark Theurer.[58]
Lamprey 19
Locathah 23 Nomadic people that ride eels and roam the ocean depths
Manta Ray 21
Masher 23 Coral eaters, similar to large Purple Worms
Mermen 15 More intelligent than lizardmen, these aquatic creatures use weapons as humans do
Minotaur Lizard 19
Morkoth or Morlock 23 This shrouded wraith of the deep makes its home in spiraling tunnels. Paste magazine reviewer Cameron Kunzelmann found the morkoth an inventive and "super weird" monster beyond the game's staples.[59]
Mososaurus 19
Plesiosaurus 19
Portuguese Man-Of-War 19
Pungi Ray 20
Sahuagin 21–23 "Devil-Men of the Deep", these voracious creatures are a constant threat to humans
Sea Horse 19
Strangle Weed 23 Looks like ordinary seaweed but crushes its victims like a tentacle (Note: stats are not given on page 14)
Weed Eels 21
Whale 19

TSR 2005 – Dungeons & Dragons Supplement III: Eldritch Wizardry (1976)

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This third supplement to the Gygax/Arneson boxed set is by Gary Gygax and Brian Blume and was printed in 1976. Information is presented in a similar manner as that in the boxed set booklet. Page 27 contains an index of the monsters presented in the book, and pages 27–40 contain descriptions of each monster. Additions and corrections to several monsters from previous books in the series are included in this book from pages 27–29.

Creature Page Other Appearances Versions Included Description Image
Brain moles 39 Small rodent-like creatures that are attracted by psionic activity
Cerebral Parasites 39 Tiny creatures that attack psionically endowed creatures
Couatl 38 Winged, feathered serpents found in jungles, with exceptional intelligence and powers. Based on the creature from Mesoamerican religion.[23]
Demons 29–38 Demons are chaotic and evil. Many were based on figures from Christian demonology.[60] Considered among the "standard repertoire of "Monsters"" by Fabian Perlini-Pfister.[4]
-- Demogorgon 37 This gigantic reptilian demon prince is powerful, has body and legs of a giant lizard, twin snake-like necks and two heads which bear the visages of evil baboons.[8]: 53  Inspired by its real-world mythological counterpart.[8]: 52 
-- Orcus 35 Grossly fat demon lord with goat-like head and legs,[8]: 53  holds the wand of death (Orcus' Wand). Inspired by its real-world mythological counterpart.[8]: 52 
-- Type I 30 Among the weakest of their kind, they resemble a cross between human and vulture[8]: 53 
-- Type II 30 Looks like a gross toad with human arms in place of forelegs[8]: 53 
-- Type III 32 Has a ghastly appearance, broad and strong-looking, with a head like a goat-horned dog, pincers instead of hands, and human arms protruding from its chest[8]: 53 
-- Type IV 32 Combines the worst features of ape and boar,[8]: 53  with small wings for their ponderous bodies
-- Succubus 33 Appears like a tall and very beautiful human woman, and drains energy by a kiss. Typical example of a demon, belonging to the "standard repertoire of "Monsters"",[4] and one of those contributing to the moral panic;[16]: 106 [36] also an instance of the sexist tropes the game draws on which presented female sexuality as inherently dangerous.[14]: 17, 94  Rob Bricken of io9 identified the succubus as one of "The 12 Most Obnoxious Dungeons & Dragons Monsters".[42]
-- Type V 33 Female demon with a multiarmed torso atop the body of a great snake
-- Type VI 33 Featuring a highly-muscled man-like body and bat wings,[8]: 53  they are highly intelligent demons with great magical power. Based on and renamed from the Balrog from J.R.R. Tolkien's legendarium,[2] also called type VI demon due to copyright reasons.[30]: 271 [2]
Intellect Devourers 38–39 Chaotic and evil monsters, highly malign with regard to sentient life. SyFy Wire in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "The idea of having your brain consumed and just becoming an evil puppet is truly terrible."[61]
Ki-rin 38 Aerial creatures that dwell amongst the clouds, of the highest intelligence and completely lawful (and good). Golden-scaled flying equine exemplar of good with one horn. Based on the kirin from Japanese mythology,[4] an example of the diverse cultures amalgamated into D&D.[35]
Mind Flayers 39 Super-intelligent, man-shaped creatures of great (and lawful) evil, tentacles penetrate to the brain and draw it forth for food. "Squid-headed humanoids", considered one of "the game's signature monsters" by Philip J. Clements.[14]: 133  Reviewer Julien Blondel described them as vile brain-eating creatures full of psionic energy. He found them delightful creatures for a sadistic Dungeon Master to use, and a useful bridge between classic game worlds and the planes, as illithids abound in both.[62]
Shedu 38 Similar in appearance to lammasu, human-headed winged creatures with bull-like bodies. Based on a creature from Mesopotamian mythology.[4]
Su-Monsters 39 Evil and chaotic beings resembling wasp-waisted, great chested hounds
Thought Eaters 39–40 Unintelligent ether dwellers attracted by psionic-related energy use

TSR 2006 – Dungeons & Dragons Supplement IV: Gods, Demi-Gods & Heroes (1976)

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This fourth supplement to the Gygax/Arneson boxed set is written by Robert Kuntz and James Ward and was printed in 1976.

Creature Page Other Appearances Versions Included Description Image
Sphinx Monster Manual (1977), Dragon #81, Dungeons & Dragons Master Rules (1985), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993), Monstrous Compendium Annual Volume Two (1995), Monstrous Compendium Spelljammer Appendix II (1991), Dragon #244 (February 1998), Monster Manual (2000), Monster Manual (2003), Sandstorm: Mastering the Perils of Fire and Sand (2005), Tome of Magic: Pact, Shadow, and Truename Magic (2006), Monster Manual (2008) Androsphinx, Criosphinx, Gynosphinx, Hieracophinx Magical beasts, that appear as lions with the heads of various other human and animal creatures. Based on Egyptian and Classical mythology, an example of the diverse cultures amalgamated into D&D.[5][35]

References

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