SteamHead[inconsistent] is a non-profit organization dedicated to promoting the role of design in education.[1] Inspired by the Maker movement and S.T.E.A.M. education, Steam Head has a mandate to "empower communities through creativity." The organization is supported by sponsors such as the British Council,[2] and local charities and schools in Shenzhen, China.

SteamHead
Formation2014
Location
  • China
Origin
Shenzhen, China
WebsiteSteamHead makerspace
SteamHead's public work tables in Shenzhen, China.

Founded in 2014 as "The MakerClub"[3] in an apartment, Steam Head has since grown and now operates from offices in the United States and a makerspace in Shenzhen, China. Currently situated in a public space, Steam Head hosts meetings for the Shenzhen Maker Ed community.

Description

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Steam Head provides free space for the education community[4] to exchange information, collaborate, and share ideas. It brings together cross-sections of teachers, students, parents, educational industry professionals, hackers, artists, DIY enthusiasts, and educational innovators.[5]

 
Students from Make Fashion showcasing their designs on the STEAM Runway.

History

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Steam Head makerspaces was established by founding members Benjamin James Simpson, Carrie Leung, Luke Henderson, and Emma Cheung as a hub for educational research and development. As one of the first maker education spaces in Shenzhen, China, Steam Head traces its origins back to 2011, when it organized free language lessons for manufacturing workers in the Fujian and Guangdong provinces of China.[citation needed]

In 2014, the organization began offering science and technology lessons to migrant children in Shenzhen. By 2015, they had partnered with Litchee Lab to create educational programs and workshops. In 2017, Steam Head relocated and established a makerspace in Shenzhen, China.[citation needed]

References

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  1. ^ Shangqing, Ye (September 2017). "Eye Shenzhen Magazine". Eye Shenzhen.
  2. ^ "Hello Shenzhen: Legacy and follow up grants". British Council | Creative Economy. Archived from the original on 2018-09-18. Retrieved 2018-08-30.
  3. ^ "Shenzhen Special 6 – Maker Ed". Looking Sideways. 2018-02-05. Retrieved 2018-08-30.
  4. ^ "6 Coolest Makerspaces of Shenzhen, China - Get in the Ring". Get in the Ring. Retrieved 2018-08-30.
  5. ^ Nylander, John (Feb 2018). "Silicon Valley of the East". AmChamHK. American Chamber of Commerce. pg 43
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