File:Kenbakuino, an Arduino-based Kenbak emulator.jpg

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English: Kenbakuino, an Arduino-based Kenbak-1 emulator. (The same emulator is also available in a more authentic-looking case as the µKENBAK-1 kit.)

Fully assembled and powered on. The LED indicates that the INPUT register is being displayed, pressing the 8 buttons on the left will toggle the corresponding bits and LEDs. The four contol buttons provide for setting the address, reading/writing memory etc.

Once assembled and fully functional, I got back to programming, horay! The KENBAK-1 CPU defined several NO-OP op-codes, I took one of them, 360 (octal) as an escape to system extensions like providing a random number, delaying for a specified number of milliseconds and reading the real-time clock. I also wrote 8 predefined programs

 0:  Simple counter
 1:  Pattern
 2:  Counting Clock
 3:  BCD Clock
 4:  Binary Clock
 5:  Das Blinken Lights
 6:  Sieve of Eratosthenes
 7:  Set RTC

I wanted the Kenbakuino to serve a purpose, I wanted to be able to leave it running, showing the time. As a test I implemented the famous Sieve which calculates and displays the primes less than 255. I had forgotten how hard it is to write assembly language! Even harder without a real assember.

As well as the run-time extensions, available via the special 0360 NO-OP op-code, additional features are available via special button "chords" on the front panel. For example holding STOP and pressing Bit-N loads predefined program #N above. Holding Bit-N and pressing STOP sets the CPU speed to 2^Nms, etc.
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Source https://www.flickr.com/photos/funnypolynomial/6176539343/
Author Mark Wilson

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This image was originally posted to Flickr by funnypolynomial at https://flickr.com/photos/69784270@N00/6176539343. It was reviewed on 23 November 2024 by FlickreviewR 2 and was confirmed to be licensed under the terms of the cc-by-2.0.

23 November 2024

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