Gold Rush! (later retitled California: Gold Rush!)[1] is a graphic adventure video game designed by Doug and Ken MacNeill and originally released by Sierra On-Line in 1988.
Gold Rush! | |
---|---|
Developer(s) | Sierra On-Line |
Publisher(s) | Sierra On-Line The Software Farm Sunlight Games |
Designer(s) | Ken MacNeill Doug MacNeill |
Programmer(s) | Ken MacNeill |
Artist(s) | Robert Eric Heitman Doug MacNeill |
Composer(s) | Anita Scott |
Engine | AGI |
Platform(s) | Amiga, Apple IIGS, Atari ST, MS-DOS, Apple II, Mac |
Release | 1988 |
Genre(s) | Adventure game |
Mode(s) | Single-player |
Gold Rush! is one of the last games that Sierra made with the AGI interface and is one of the most complicated. The rights to the game are currently owned and published by The Software Farm by its original developers the MacNeills.[1]
Gameplay
editThe game is set in 1848, just before the California Gold Rush. The player is Brooklyn newspaperman Jerrod Wilson, who soon receives word that he must go to Sacramento to meet his long-lost brother. After a few minutes of gameplay, word arrives that gold has been found in California, and it becomes much more difficult for Jerrod to settle his affairs in Brooklyn and find a way to Sacramento.
There are multiple paths which Jerrod can take to get to his brother. He can travel on a stagecoach, which is the cheapest path, and the only path that is always available to Jerrod, no matter how long he spends in Brooklyn. This path brings Jerrod into contact with Native Americans, unruly oxen, parching deserts, and the likelihood of a winter storm in the Sierra Nevada. He can also travel by ship to Panama, cross through treacherous swamps and jungles on foot, and then catch another ship to Sacramento. This route is more expensive than the others and also requires Jerrod to prepare carefully for many hazards of the tropical climate of Panama, from malaria to jungle ants to crocodiles. The third and most time-consuming path is to journey all the way around Cape Horn on a ship. This choice has its own perils, from storms to scurvy. On each route, Jerrod can perish at random by a disease for which there is not yet any cure, such as cholera, making it prudent for players to save their game whenever possible and in multiple slots. Once Jerrod arrives in Sacramento, the three routes converge and all of the puzzles are the same. In California, Jerrod must try to prospect for gold, avoid bandits, and locate his mysterious brother.
Copy protection
editGold Rush! uses words from the book California Gold: Story of the Rush to Riches by Lou and Phyllis Zauner, which came with the game as a form of copy protection. If the player fails to enter the correct word at a certain point during the game, their character is immediately arrested for claim jumping and hanged on the gallows, which is the same as the regular in-game punishment for claim jumping, being caught in someone's hotel room, or stealing.
Reception
editIn 1989, Dragon gave the game 4½ out of 5 stars.[2] Computer Gaming World gave the game a positive review, noting it mixes historical simulation with Sierra's traditional adventure gameplay.[3] Compute! called Gold Rush "entertaining, somewhat educational, and a terrific escapade for first-time adventure game players", but warned that its simplicity might disappoint veteran gamers and that the graphics were inferior to that of some other Sierra adventures.[4]
In 2011, Adventure Gamers named Gold Rush! the 96th-best adventure game ever released.[5]
Reviews
edit- The Games Machine (July 1989)[6]
- ASM (Aktueller Software Markt) (March 1989)[7]
- ASM (Aktueller Software Markt) (May 1989)[8]
- Power Play (March 1989)[9]
- Zzap! (July 1989)[10]
- Commodore User (July 1989)[11]
- Amiga Computing (September 1989)[12]
- Amiga Format (October 1989)[13]
- Australian Commodore and Amiga Review (October 1989)[14]
Legacy
editCollector's edition
editThe Software Farm released a collector's edition of California: Gold Rush! in a wooden box in 2000. They also released an economy pack with just the game in an envelope.[1]
Remake
editGerman game developer Sunlight Games secured the rights and re-released the original version in July 2014.[15] A remake with the name Gold Rush! Anniversary was released in November of the same year for Microsoft Windows,[16] OS X and Linux. The ports for iOS and Android were released in March 2015. All graphics are pre-rendered, but all animations and characters are displayed in real-time 3D. The game's graphics are in high definition and the music was remade. All text from the original game was optimized with newly recorded voiceovers. The game can be controlled by a point-and-click control or with a parser (only Windows, Linux and Mac), which is similar to the old Sierra games which use the AGI interface.[17] Gold Rush! 2 was released in April 2017 as a sequel to Gold Rush! Anniversary.[18]
Sunlight Games has also released a Special Edition which is limited to 350 copies. The Special Edition comes in a box with a banderole, and the content of the box is similar to the old Sierra boxes is: a copy of the game on a DRM-free DVD, a poster, a card with the serial number, a printed making-of booklet, a printed booklet with concept drawings, and a golden-colored coin. Gold Rush! The Special Edition can only be ordered at Sunlight Games' online shop.
Adventure Gamers gave the remake 1½ stars out of 5.[19] Just Adventure gave the game a rating of B−.[17] 3rd-strike gave the game a 7.0.[20]
References
edit- ^ a b c "The Software Farm – California Gold Rush". Archived from the original on December 12, 2011.
- ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (May 1989). "The Role of Computers". Dragon (145): 44–53.
- ^ Chaut, Michael (April 1989), "'Californy' or Bust", Computer Gaming World, no. 58, pp. 59–60
- ^ Guerra, Bob (August 1989). "Gold Rush". Compute!. p. 73. Archived from the original on March 16, 2014. Retrieved November 11, 2013.
- ^ AG Staff (December 30, 2011). "Top 100 All-Time Adventure Games". Adventure Gamers. Archived from the original on June 4, 2012. Retrieved December 31, 2019.
- ^ "Gold Rush review from the Games Machine 20 (Jul 1989) - Amiga Magazine Rack".
- ^ "Kultboy.com - DIE Kult-Seite über die alten Spiele-Magazine und Retro-Games!". www.kultboy.com. Retrieved September 21, 2023.
- ^ "Aktueller Software Markt (ASM) Magazine (67 1989)".
- ^ "Kultpower Archiv: Komplettscan Powerplay 4/1989".
- ^ "Gold Rush review from Zzap 51 (Jul 1989) - Amiga Magazine Rack".
- ^ "Commodore User Magazine Issue 70". July 1989.
- ^ "Amiga Computing Magazine Issue 016". September 1989.
- ^ "Amiga Format". archive.org. [dead link ]
- ^ "Australian Commodore and Amiga Review, the - Volume 6 Issue 10 (1989-10) (Saturday Magazine) (AU)". October 1989.
- ^ "Gold Rush! Classic". Archived from the original on August 8, 2014. Retrieved July 30, 2014.
- ^ "Gold Rush: Der Sierra-Klassiker bekommt ein Remake" (in German). December 12, 2013. Retrieved December 12, 2013.
- ^ a b Houser, Jeffry (November 18, 2014). "Gold Rush! Anniversary Review". Just Adventure. Archived from the original on January 22, 2015. Retrieved January 21, 2015.
- ^ "Gold Rush!". Retrieved April 30, 2017.
- ^ Ehrenhofler, Courtney (January 16, 2015). "Gold Rush! Anniversary review". Adventure Gamers. Archived from the original on February 5, 2015. Retrieved January 31, 2015.
- ^ Bart (December 13, 2014). "Gold Rush Anniversary – Review". 3D strike. Retrieved February 5, 2015.