Hands of Time is a 2001 action game for the Game Boy Color developed by Mirage Media S.C. and published by Titus Interactive SA. The game's story features time travel, in which the player travels to the past to destroy a time machine that has led to events creating a world war.[2]
Hands of Time | |
---|---|
Developer(s) | Mirage Media S.C. |
Publisher(s) | Titus Interactive SA |
Composer(s) | Krzysztof Wierzynkiewicz[1] |
Platform(s) | Game Boy Color |
Release | October 2001 |
Genre(s) | Action |
Mode(s) | Single-player |
Gameplay
editHands of Time is a top-down action game set across a small overworld. The game features a puzzle element, item-swapping sequences that must be solved in order to progress, and combat with enemy soldiers in between.[3] The player starts with a small pistol with infinite ammo, and can collect upgradable weapons. Progress across the game is saved via passwords.[2]
Reception
editReception of Hands of Time was mixed. Total Game Boy expressed confusion about its unorthodox plot and setting, stating "We don't quite get this game...the more you play it, the stranger it gets. It's basically a shoot 'em up RPG, but there are so many strange elements to the story you have to wonder whether the designers...just decided to do whatever came into their heads."[3] Game Boy Xtreme noted that whilst the story was "interesting" and the maps were "intelligently designed", the game featured "weak graphics".[4]
References
edit- ^ Wierzynkiewicz, Krzystof (2022). "Credits". Wierza.
- ^ a b c Deci, TJ. "Hands of Time". Allgame. Archived from the original on 2014-11-15.
- ^ a b c "Hands of Time". Total Game Boy (19): 67. July 2001.
- ^ a b "On the Shelves". Game Boy Xtreme (3): 61. July 2001.