Super Mario Odyssey

(Redirected from I'll Be Your 1-Up Girl)

Super Mario Odyssey[b] is a 2017 platform game developed and published by Nintendo for the Nintendo Switch. An entry in the Super Mario series, it follows Mario and his new ally Cappy—a sentient hat that allows Mario to control other characters and objects—as they journey across various kingdoms to save Princess Peach from Mario's nemesis Bowser's plans of forced marriage. In contrast to the linear gameplay of prior entries, the game returns to the primarily open-ended, 3D platform gameplay featured in Super Mario 64 and Super Mario Sunshine.

Super Mario Odyssey
The icon art shows Mario, a cartoon-like mustachioed man, jumping and throwing his anthropomorphic hat, Cappy, towards the viewer. Behind them is a collage consisting of screenshots from different areas from the game, including a large picture of an urban location.
Game icon featuring Mario and Cappy
Developer(s)Nintendo EPD[a]
Publisher(s)Nintendo
Director(s)Kenta Motokura
Producer(s)Yoshiaki Koizumi
Koichi Hayashida
Designer(s)
  • Futoshi Shirai
  • Shinya Hiratake
Programmer(s)
  • Norihiro Aoyagi
  • Wataru Tanaka
Artist(s)
  • Rikuto Yoshida
  • Naoki Mineta
  • Sho Murata
Writer(s)Hiroaki Hishinuma
Composer(s)
SeriesSuper Mario
Platform(s)Nintendo Switch
ReleaseOctober 27, 2017
Genre(s)Platform, action-adventure
Mode(s)Single-player, multiplayer

In the game, Mario explores various kingdoms and collects Power Moons hidden inside them, used as a fuel source to power an airship known as the Odyssey to travel to new locations. Cappy's main function is the "capture" ability, letting Mario possess enemies and other objects, helping him solve puzzles and progress in the game. After completing the main story mode, other post-game kingdoms are unlockable as well as an additional minigame, "Luigi's Balloon World". The game supports multiplayer and virtual reality with a Nintendo Labo virtual reality kit.

Developed by Nintendo's Entertainment Planning & Development division, the game entered development in 2013 soon after the release of Super Mario 3D World. Various ideas were suggested during development, and to incorporate them all the team decided to employ a sandbox-style of gameplay. Unlike previous installments such as Super Mario 3D Land and Super Mario Run, which were aimed at a more casual audience, the team designed Super Mario Odyssey to appeal somewhat more to the series' core fans. The game also features two voiced theme songs, "Jump Up, Super Star!" and "Break Free (Lead The Way)".

Super Mario Odyssey was released on October 27, 2017 to acclaim, with praise for its inventiveness, originality, and for improving on concepts introduced in prior Mario games. It has been cited as one of the greatest video games ever made. The game won several awards and has sold 28.21 million copies by June 30, 2024, making it one of the best-selling Switch games.

Gameplay

edit
The player navigates the Seaside Kingdom as Mario, controlling a Goomba Tower using Cappy's capture ability.
A 2D zone in the Cascade Kingdom, one of many side-scrolling sections that imitate the gameplay and visuals of the original Super Mario Bros.

Super Mario Odyssey is a platform game in which players control Mario as he travels across 14 different worlds, known as "Kingdoms" within the game, on the hat-shaped ship Odyssey, to rescue Princess Peach from Bowser, who plans to forcibly marry her.[1][2] The Kingdoms in the game return to the exploration-based level design featured in Super Mario 64.[3][4][5] Each Kingdom has Mario searching for and clearing various objectives in order to obtain items known as Power Moons, which are the power source of the Odyssey and grant access to new Kingdoms. Checkpoint flags littered throughout each Kingdom allow Mario to instantly warp to them once activated.[6][7] Certain levels feature areas called "flat" zones, where Mario is placed in a 2D side-scrolling environment similar to his appearance in the original Super Mario Bros.[8]

In addition to his pre-existing moves, like triple-jumping and wall-jumping, Mario can throw his cap, the physical form of a hat spirit named Cappy, in multiple directions to attack enemies and use as a temporary platform.[6][9] When the cap is thrown at certain objects, enemies, or non-playable characters, Mario is able to take possession of them, referred to as "capturing", allowing him to use unique abilities. For example, Mario can capture a Bullet Bill to fly across large gaps, a Tyrannosaurus to trample things, a bolt of electricity called a Spark Pylon to climb up electric wires, and a tank called a Sherm to fire at enemies and break blocks for passage.[10][11] Some actions can be accelerated by using motion controls in the Joy-Con controllers, but the game is otherwise fully playable with the Joy-Con attached to the console.[12] Throughout the game, Mario can pick up coins, which come in two types; regular gold coins and purple ones unique to each kingdom, to spend on items such as new hats and outfits, some of which are required for completing certain objectives.[6] The game uses a health system similar to the Super Mario Galaxy games; although Mario has unlimited lives, the only penalty for dying is paying up to ten coins. The player can also collect items known as 'Life-Up Hearts' which grant three extra hit points. The game also features cooperative play, in which a second player takes control of Cappy and can move more independently of Mario.[13][14]

The game requires a minimum number of Power Moons to be collected from each Kingdom to move onto the next, though these may be obtained from any source, making major objectives largely optional. Once Bowser is defeated, each kingdom is repopulated with more Power Moons to collect.[15] Collecting enough Power Moons allows for additional outfits to be purchased and unlocks two bonus levels. One of these levels is a boss rush called Dark Side, with 250 Power Moons required to enter. The other is a platforming gauntlet called Darker Side that combines many elements of the game, and requires 500 Power Moons to enter. In addition to this, there is also a level based on Peach's Castle from Super Mario 64 unlocked by beating the game. This level allows Mario to face harder versions of previously defeated bosses and earn additional Power Moons by completing in-game achievements.[16]

The game features a photo mode that allows players to use a free-moving camera to take and save screenshots, with additional options such as filters and stickers.[17][18] Use of the Odyssey-themed Mario, Peach, and Bowser Amiibo figurines allow for special in-game abilities and unlocking special costumes which are otherwise unavailable until after the player completes the game and collects enough Power Moons.[19] Other Amiibo can be scanned to provide hints to finding Power Moons.[20][16]

A hide-and-seek minigame, called "Luigi's Balloon World", was released as part of an update on February 21, 2018. In it, players have 30 seconds to hide a balloon somewhere in a kingdom, which is then able to be played by others attempting to find it. A leaderboard system ranks the players who have found the most balloons.[21][22]

The game was updated in 2019 to be compatible with the Nintendo Labo virtual reality kit. In this mode, Mario must complete challenges in a number of Kingdoms to recruit musicians and give them instruments by completing tasks related to musical notes.[23]

Plot

edit

Bowser kidnaps Princess Peach from the Mushroom Kingdom and takes her aboard his airship, intent on forcibly marrying her. Mario, also aboard, attempts to rescue her but is knocked off the ship by Bowser's hat after a brief fight and falls into the neighboring Cap Kingdom. With Mario gone, Bowser stomps on Mario's cap and lets it drift into the ship's rear propellers, shredding it to pieces. A piece of the hat is grabbed by Cappy, one of the Cap Kingdom's sentient hat-like creatures called Bonneters. The two meet, and he explains to Mario that Bowser also kidnapped his sister, Tiara, to be used as Peach's wedding tiara. Cappy joins Mario and takes the shape of Mario's cap, providing him with the ability to throw his cap and temporarily control or capture other creatures and objects and utilize their abilities. They travel to the nearby Cascade Kingdom, recover an airship called the Odyssey, and begin hunting Bowser down.

Mario and Cappy explore the various kingdoms to collect Power Moons to fuel the Odyssey and battle the Broodals—a team of anthropomorphic rabbit wedding planners hired by Bowser—who steal items including a dress, a cake, and a bouquet from different kingdoms to set up Bowser's wedding. Eventually, they catch up to Bowser in his own kingdom; however, Bowser subsequently departs for his wedding on the Moon and leaves the two to fight the Broodals in their Mecha-Broodal. They defeat the Mecha-Broodal and follow Bowser to the Moon.

Mario and Cappy fly the Odyssey to the Moon's surface and confront Bowser inside a cathedral. After Mario falls through a trapdoor set up by Bowser, the two battle in the Moon's interior, where Bowser is defeated and Mario frees Peach and Tiara, however the cavern quickly begins to collapse. Upon landing deeper in the moon, Mario takes control of an unconscious Bowser using Cappy and escapes to the surface with Peach and Tiara. Back on the surface, Mario prepares to propose to Peach, but Bowser regains consciousness and proposes as well. The two fight over her hand in marriage before an overwhelmed Peach demands they stop, and she boards the Odyssey with Cappy and Tiara. The rivals are both heartbroken until Peach tells Mario to come home with her. Mario boards the ship just in time, leaving Bowser stranded on the moon.

In the post-game, Mario and Cappy collect more Power Moons that were released from Moon rocks to traverse other parts of the Moon, known as "Dark Side" and "Darker Side", to complete other challenges. Meanwhile, Peach and Tiara travel the world on their own terms, and meet up with Mario along the way, giving him Power Moons each time they meet.

Development

edit
 
Yoshiaki Koizumi (left) and Koichi Hayashida (right) in 2013; they served as the game's producers.

Super Mario Odyssey was developed by Nintendo's Entertainment Planning & Development division, with additional assistance from 1-Up Studio. The game was produced by Yoshiaki Koizumi and Koichi Hayashida, the same producers behind Super Mario 3D World,[9][24][25] and directed by Kenta Motokura. Shigeru Miyamoto reassumed his role of what he calls the "Creative Fellow", and the developers gave him concepts and he gave feedback in return. According to Koizumi, Miyamoto "left us to our own devices quite a lot."[26]

Odyssey was designed to appeal somewhat more to Mario's core audience—a departure from the series' then-recent focus on casual players; the game focuses more on dense, open-world exploration rather than the linear gameplay recent Mario games have taken, following instead the format of games such as Super Mario 64 or Super Mario Sunshine.[9][27][28][29]

According to Miyamoto, after Super Mario Galaxy and 3D World, linear gameplay was focused on less and the game would "go back to the roots, to Mario Sunshine". The game did intend to have camera control that was much easier to use than Sunshine, however.[28] The first concept that came to be for Odyssey involved Koizumi using motion controls; he pictured motion actions that the Joy-Con controllers could be used for, and the most natural fit was throwing an object. To create a sense of connection to this gimmick, Mario's own hat was the object chosen to be thrown.[30]

Design

edit

In an interview with Koizumi, he stated that every core gameplay concept was decided on very early into the game's development cycle, with the philosophy of creating an entirely new experience for the series; these ideas consisted of traveling between kingdoms, collecting Power Moons, and other settings.[26] Cappy was also created in the first prototype, and motion controls were built off of this.[31] Another goal was keeping the game running at 60 frames per second. Certain locations, such as New Donk City, contained realistic looks and humans; this design choice was to emphasize the feeling of a new location that is different from the normal.[26]

One of the main aspects considered was the Switch's capabilities of portability and TV docking, which affected how the game could be played. Motion controls were also implemented, being able to use the two controllers in each hand. The developers were careful in making sure the game was fun to play in these distinct ways. To bridge the two, the game was balanced to allow gameplay in short bursts or long sessions to satisfy both fields.[26] Kenta Motokura mentioned at an interview at E3 that the game was made possible to play in these two ways; the player has the choice of either following a set storyline or can find power moons simply by exploring.[31] They also made sure each platforming stage had numerous ways of completion.[30]

A game the designers considered when designing Odyssey was the sandbox video game Minecraft. They initially believed a game that had camera movement would be difficult for children, but they later passed this as sufficient due to Minecraft's popularity and excessive use of camera control.[32]

Setting and characters

edit

"Mario has always been a hat-wearing character, but because of the new action involved in this hat, we decided to make it into a character" ... "Part of it was we wanted to have someone Mario would go on this adventure with" ...

Director Kenta Motokura, 2017 Time, interview[31]

The developers constructed prototypes of gameplay gimmicks or platforming stages first; from there, they would discuss what kind of setting or theme the prototype would best fit within, and the locations would be constructed second.[30] Thirdly, the locations would be taken and more ideas were designed specifically for them.[33] The game's locations were built around the themes of journey and surprise, according to Kenta Motokura. The kingdoms have purchasable souvenirs to help make them more relatable and easier to connect to. Since the kingdoms were also open-world areas, the developers filled them with diversity and small details to give them a sense of empathy by making the player feel connected to them. Each kingdom was based on personal experiences from the designers, and they built off these locations by experimenting with how Mario could interact with them. The ability to take in-game screenshots was also considered by the team to be a natural fit.[33]

 
Koji Kondo, the series' sound director, in 2015

Cappy was created into a character a little later after the hat throwing mechanic was introduced because the developers wanted a "buddy" to travel alongside Mario.[31] The developers prioritized the city environment when selecting which environments to represent in Odyssey. They wanted a familiar aspect from the series to anchor players in the novel setting, and so chose Pauline, a character who first appeared alongside Mario in Donkey Kong, to be the mayor of New Donk City.[34]

Music

edit

While doing character work for Pauline, they gave her an interest in jazz music. This led her to becoming a singer, with the inclusion of the song "Jump Up Super Star!" Super Mario Run had previously featured a track with vocals[35][36] that was added in an update released one month prior to Odyssey.[37] A swing music-inspired song, "Jump Up Super Star!" was composed by the game's lead composer, Naoto Kubo, with vocals by Kate Higgins.[38][39] The song's chorus was made simple to be memorable and easy to sing along to. Lyrics were written in Japanese by Nobuyoshi Suzuki and translated to English by Rob Heiret.[38] Another theme song, "Break Free (Lead the Way)", followed a similar process.[40] Other music was written by Shiho Fujii and series sound director Koji Kondo.

A sampler album containing 12 tracks from the game was released on iTunes in December 2017.[40] A four-disc soundtrack containing 136 tracks was released in Japan in 2018 by Being Inc. The soundtracks include English, Japanese, and instrumental versions of "Jump Up Super Star!" and "Break Free (Lead the Way)". The discs also include commentary from some of the development staff.[41][42]

Release

edit
 
The Crazy Caps store in New Donk City recreated for E3 2017

The game was teased via the Nintendo Switch console announcement trailer in 2016;[43][44] in January 2017 during a Nintendo presentation, Odyssey was formally announced to be in development, and was followed shortly after with gameplay footage.[45] A section at E3 2017 was themed around New Donk City, and was filled with kiosks that allowed people to play a demo.[46] The announcement at E3 2017 was the most popular part of the presentation on social media and was considered the best part of the show by other attending developers.[47][48] Critics also noted the game's density of secrets and noted the format of open-world exploration.[9][49]

Two weeks before the game's release, Nintendo uploaded a Broadway inspired promotional music video of "Jump Up Super Star!", which featured live-action dancers alongside a CGI animated character of Mario.[50] The song was released on the digital music storefront iTunes shortly after and became one of the top 40 best sellers in the United States.[51][52]

The game officially released October 27, 2017,[53] alongside Amiibo of Mario, Peach, and Bowser in their respective wedding attire.[54] In addition, a limited-time Odyssey themed Nintendo Switch was released, containing the console, Joy-Con reminiscent to the color of the character Cappy, a Switch console carrying case, and a Nintendo eShop digital download code for Odyssey.[55] Later that December, Nintendo partnered with food manufacturing company Kellogg's to release a limited quantity breakfast cereal⁠—"Super Mario Cereal"⁠—in the United States. The back of the box contains an NFC tag that can be scanned like an Amiibo toy, which provides exclusive in-game extras.[56]

Reception

edit

Super Mario Odyssey received "universal acclaim", according to the review aggregator Metacritic.[57] As of 2023, Metacritic ranks Odyssey as the joint third highest-rated game of all-time.[c]

Andrew Webster of The Verge thought that the structure of the game lent itself well to the portable nature of the Switch, which players could play for either long sessions in order to follow the missions, or in short bursts while collecting "Power Moons", which the author compared to the "shrines", or hidden mini-dungeons, which were scattered throughout Breath of the Wild.[6] Despite the praise, Webster noted that the motion controls "felt frustratingly imprecise", preferring the accuracy of standard controls.[6] The ability for Mario to turn into his 2D Super Mario Bros. form in certain segments was compared to the puzzles featured in The Legend of Zelda: A Link Between Worlds,[8] while VentureBeat noted the game's similarities to the Sonic the Hedgehog series.[82]

Edge praised the inventiveness of the game's new ideas and the risks Nintendo had taken to deviate from the established formula of Mario games, which they believed had paid off. They likened the game to Super Mario 64 and called it the spiritual successor that had previously not yet been achieved. The magazine also complimented the introduction of Cappy and the capturing mechanic, which they called the most versatile ability in the Mario series to date, and enjoyed how the ability allowed Nintendo to reinvent a number of their favorite gameplay activities.[61] Famitsu gave the game a score of 39/40, the same as Super Mario 64 and the highest score for a 3D Mario game since then.[64] Perfect 10/10 scores were also awarded by IGN and GameSpot, who both praised the game's originality.[72][67]

In contrast, Ian Dallas, the creator of What Remains of Edith Finch, gave Super Mario Odyssey a lukewarm review. He explained, "My problem with Super Mario Odyssey is that it's not actually satisfying to finish. This is not to say it isn't worth playing; it absolutely is. I just don't think it's worth finishing".[83] Phil Hornshaw of Digital Trends gave the game 4/5 stars, saying that "Mario's first turn on the Switch is fun, but lacks the innovation and creativity of Nintendo's best." Hornshaw also noted that the "Controls and camera can be imprecise" and "frustrating".[84]

The song "Jump Up, Super Star!" debuted at number 33 on the Billboard Japan Hot 100 for the week of November 11, 2017.[85][86] In Japan, the song reached No. 1 on the Japanese iTunes Store.[87][88][89] On the US iTunes Store, the song debuted at 25 in the "All Genres" category.[88][90] Kate Higgins performed "Jump Up, Super Star!" live at The Game Awards 2017 ceremony.[91][92][93]

Sales

edit

Three days after release, more than two million copies of the game were sold worldwide, with 500,000 in Japan.[94][95] During its launch week, the game competed with Assassin's Creed Origins, which it was narrowly outsold by in the United Kingdom.[96] In the United States and Europe, it became Nintendo's fastest-selling Super Mario game ever, with 1.1 million copies sold in the US within five days.[97][98] According to the NPD Group, the game was the bestselling video game of October 2017,[99] and was listed by Amazon as the online retailer's highest-selling game of the year.[100] By December 2017, Super Mario Odyssey had sold 9.07 million copies worldwide, making it the bestselling game for the Switch at that time.[101][102] As of June 2024, it had sold 28.21 million copies.[103]

Awards

edit

Entertainment Weekly and Giant Bomb both ranked the game second in their list of the "Best Games of 2017",[104][105] and GamesRadar+ ranked it fourth on their list of the 25 Best Games of 2017,[106] while Eurogamer and Polygon ranked it third on their lists of the "Top 50 Games of 2017".[107][108] Ars Technica ranked the game as their Game of the Year,[109] while The Verge named it as one of their 15 Best Games of 2017.[110] Readers and staff of Game Informer voted it as the best platforming game of the year,[111][112] while the former also voted it as Game of the Year, along with Best Nintendo Game.[113][114] Electronic Gaming Monthly also ranked the game at #4 in their list of the 25 Best Games of 2017.[115]

The game won the award for "Best Switch Game" in Destructoid's Game of the Year Awards 2017.[116] It also won the awards for "Best Platformer" and "Best Original Music" in IGN's Best of 2017 Awards,[117][118] whereas its other nominations were for "Game of the Year" and "Best Switch Game".[119][120] It was also nominated for "Switch Retail Game of the Year" and "Overall Game of the Year" by both reader and staff votes in Nintendo Life's Game of the Year Awards.[121][122] The game won the Game of the Year award at the National Academy of Video Game Trade Reviewers award event, where it won all but one of the categories it was nominated for.[123][124] Odyssey also won the awards in IGN's Best of E3 for "Best Platformer", "Best Nintendo Switch Game", and "Game of Show";[125] and in Destructoid's Best of E3 for "Best of Show".[126]

List of awards and nominations
Year Awards Category Result Ref.
2017 Game Critics Awards Best Action/Adventure Game Won [127]
Best Console Game Won
Best of Show Won
Golden Joystick Awards Nintendo Game of the Year Nominated [128][129]
Ultimate Game of the Year Nominated
The Game Awards 2017 Game of the Year Nominated [130]
Best Game Direction Nominated
Best Score/Music Nominated
Best Audio Design Nominated
Best Action/Adventure Game Nominated
Best Family Game Won
2018 21st Annual D.I.C.E. Awards Game of the Year Nominated [131][132]
Adventure Game of the Year Nominated
Outstanding Achievement in Game Design Nominated
Outstanding Achievement in Sound Design Won
SXSW Gaming Awards Excellence in SFX Won [133][134]
Excellence in Musical Score Nominated
Excellence in Animation Nominated
Excellence in Gameplay Nominated
Video Game of the Year Nominated
Game Developers Choice Awards Best Design Nominated [135][136]
Game of the Year Nominated
2018 Kids' Choice Awards Favorite Video Game Nominated [137][138]
14th British Academy Games Awards Best Game Nominated [139][140]
Family Won
Game Design Won
2018 Teen Choice Awards Choice Videogame Nominated [141][142]
BBC Radio 1's Teen Awards Best Game Nominated [143]

Research

edit

A preliminary study conducted in Germany found that playing Super Mario Odyssey significantly reduced depression symptoms more than a cognitive training program ("CogPack") or standard treatments. The study, involving 46 individuals with depression, compared the effects of the video game, the cognitive program, and standard treatments, including medication and psychotherapy, over six weeks. Participants playing the video game reported higher treatment motivation and showed notable improvements in depressive symptoms. The study also assessed cognitive functions, finding improvements in visuo-spatial memory in both the video game and cognitive training groups, but more selectively in the video game group. Despite these positive results, the study had limitations like participant awareness of the group assignment and a small sample size, potentially affecting the results' generalizability.[144]

Notes

edit
  1. ^ Development assistance from 1-UP Studio
  2. ^ Japanese: スーパーマリオ オデッセイ, Hepburn: Sūpā Mario Odessei
  3. ^ Super Mario Odyssey shares its status as third-highest rated game on Metacritic with Grand Theft Auto V, Super Mario Galaxy 2, Super Mario Galaxy, Metroid Prime, NFL 2K1, Perfect Dark, Halo: Combat Evolved, Grand Theft Auto III, Red Dead Redemption 2, The Legend of Zelda: Breath of the Wild, Disco Elysium: The Final Cut, and Tony Hawk's Pro Skater 3.[81]

References

edit
  1. ^ Orland, Kyle (January 12, 2017). "Super Mario Odyssey brings Mario to Nintendo Switch, the "real world"". Ars Technica. Archived from the original on January 13, 2017. Retrieved January 13, 2017.
  2. ^ Tamburro, Paul (June 13, 2017). "Super Mario Odyssey is Going to be the Weirdest Mario Game Yet – CraveOnline". CraveOnline. Archived from the original on August 7, 2017. Retrieved June 13, 2017.
  3. ^ Gilbert, Ben (January 14, 2017). "Forget about that 'Super Mario' game on your iPhone — this is the new Mario game you're looking for". Business Insider. Archived from the original on January 14, 2017. Retrieved January 15, 2017.
  4. ^ Paste Staff (January 13, 2017). "Super Mario Odyssey Announced for the Nintendo Switch". Paste Magazine. Archived from the original on January 16, 2017. Retrieved January 15, 2017.
  5. ^ Plante, Chris (January 12, 2017). "Super Mario Odyssey is an open world sandbox game for Nintendo Switch". The Verge. Archived from the original on January 14, 2017. Retrieved January 13, 2017.
  6. ^ a b c d e Webster, Andrew (June 13, 2017). "Super Mario Odyssey is big, complex, and surprisingly hard". The Verge. Archived from the original on June 24, 2017. Retrieved June 13, 2017.
  7. ^ Peckham, Matt (June 13, 2017). "10 Things Nintendo Told Us About 'Super Mario Odyssey'". Time. Archived from the original on June 14, 2017. Retrieved June 15, 2017.
  8. ^ a b Donlan, Christian (June 14, 2017). "Nintendo consolidates an already special year". Eurogamer. Archived from the original on June 15, 2017. Retrieved June 20, 2017.
  9. ^ a b c d Schreier, Jason (June 13, 2017). "I Played 30 Minutes Of Super Mario Odyssey And It Sure Is Impressive". Kotaku. Archived from the original on June 15, 2017. Retrieved June 15, 2017.
  10. ^ Frank, Allegra (June 13, 2017). "Mario possesses man, a frog, a dinosaur and more in Super Mario Odyssey". Polygon. Archived from the original on July 9, 2017. Retrieved June 13, 2017.
  11. ^ Krupa, Daniel (June 13, 2017). "Super Mario Odyssey Hands-on Preview – A Brilliantly Bizarre Adventure". IGN. Archived from the original on June 13, 2017. Retrieved June 13, 2017.
  12. ^ Frank, Allegra (October 27, 2017). "Super Mario Odyssey's motion controls are recommended, but not required". Polygon. Archived from the original on November 6, 2017. Retrieved November 5, 2017.
  13. ^ Newhouse, Alex (June 15, 2017). "Nintendo E3 207: Super Mario Odyssey Local Co-op Confirmed, Other Player Controls Cappy". GameSpot. Archived from the original on September 2, 2021. Retrieved June 15, 2017.
  14. ^ Ramos, Jeff (June 15, 2017). "Super Mario Odyssey will feature co-op". Polygon. Archived from the original on June 15, 2017. Retrieved June 15, 2017.
  15. ^ Kuchera, Ben (November 8, 2017). "Why the design of Super Mario Odyssey feels so good". Polygon. Archived from the original on November 9, 2017. Retrieved November 8, 2017.
  16. ^ a b Kohlar, Phillip (October 27, 2017). "Super Mario Odyssey unlocks a ton of bonuses after you beat the game". Polygon. Archived from the original on November 7, 2017. Retrieved November 6, 2017.
  17. ^ Crecente, Brian (September 20, 2017). "'Super Mario Odyssey': Hands-On With The Photo Mode, The Flipping Forks, The Hats". Rolling Stone. Archived from the original on September 21, 2017. Retrieved September 20, 2017.
  18. ^ Pereira, Chris (September 14, 2017). "Nintendo Switch's Super Mario Odyssey Has A Really Cool Photo Mode". GameSpot. Archived from the original on September 21, 2017. Retrieved September 20, 2017.
  19. ^ O'Connor, James (September 13, 2017). "New Super Mario Odyssey footage shows more hats, more worlds, photo mode, and amiibo support". VG247.com. Archived from the original on September 22, 2017. Retrieved September 21, 2017.
  20. ^ "Super Mario Odyssey has minigames, a tiara, and the best dinosaur". EGMNOW.com. Archived from the original on September 20, 2017. Retrieved September 21, 2017.
  21. ^ Sarkar, Samit (January 11, 2018). "Super Mario Odyssey's first DLC adding Luigi balloon hunt". Polygon. Archived from the original on January 12, 2018. Retrieved January 12, 2018.
  22. ^ Corrigan, Hope (February 21, 2018). "Super Mario Odyssey Balloon World Update Out Now". IGN. Archived from the original on October 2, 2018. Retrieved October 1, 2018.
  23. ^ Lane, Gavin (April 27, 2019). "Hands On: Super Mario Odyssey VR – A Non-Essential But Pleasant Return Trip". Nintendo Life. Archived from the original on April 29, 2019. Retrieved April 29, 2019.
  24. ^ Campbell, Evan (April 8, 2014). "Next 3D Mario Game in Development". IGN. Archived from the original on January 30, 2016. Retrieved June 11, 2017.
  25. ^ Stevens, Colin (May 16, 2018). "The State of Nintendo's Development Teams". Hardcore Gamer. Archived from the original on August 12, 2018. Retrieved August 12, 2018.
  26. ^ a b c d Byford, Sam (August 28, 2017). "Nintendo's Yoshiaki Koizumi on Super Mario Odyssey and the future of the Switch". The Verge. Archived from the original on August 26, 2021. Retrieved August 26, 2021.
  27. ^ "Watch the Nintendo Switch presentation here". Polygon. January 12, 2017. Archived from the original on January 13, 2017. Retrieved January 12, 2017.
  28. ^ a b Osborn, Alex (January 13, 2017). "Miyamoto Offers a Few New Super Mario Odyssey Details". IGN. Archived from the original on January 14, 2017. Retrieved January 15, 2017.
  29. ^ Makuch, Eddie (January 13, 2017). "Super Mario Odyssey Is on the "Core Side," Like Super Mario 64, Miyamoto Says". GameSpot. Archived from the original on January 16, 2017. Retrieved January 15, 2017.
  30. ^ a b c Rivera, Joshua (October 24, 2017). "The Director of Super Mario Odyssey Explains Why Nobody Ever Outgrows Mario". GQ.com. Archived from the original on March 5, 2021. Retrieved September 1, 2021.
  31. ^ a b c d Peckham, Matt (June 13, 2017). "10 Things Nintendo Told Us About 'Super Mario Odyssey'". Time. Archived from the original on August 27, 2021. Retrieved August 27, 2021.
  32. ^ Jenkins, David (June 19, 2017). "Super Mario Odyssey interview with Yoshiaki Koizumi and Kenta Motokura – 'Please look forward to it!'". Metro. Archived from the original on July 11, 2020. Retrieved September 7, 2021.
  33. ^ a b Webster, Andrew (October 31, 2017). "How Nintendo turned Super Mario Odyssey into the ultimate vacation". The Verge. Archived from the original on August 30, 2021. Retrieved August 27, 2021.
  34. ^ Plunkett, Luke (June 13, 2017). "Super Mario Odyssey's Outfits Are A Nice Throwback". Kotaku. Archived from the original on June 14, 2017. Retrieved June 14, 2017.
  35. ^ Introductory video to the new features in Super Mario Run on YouTube September 29, 2022.
  36. ^ Kenta Nagata. Super Mario Run assets (mp3). Nintendo. Event occurs at 00:21. Archived from the original on January 16, 2023. Retrieved November 21, 2022. Show me your love, show me your love
  37. ^ Webster, Andrew (September 29, 2017). "Super Mario Run's new rapid-fire remix mode is just what the game needed". The Verge. Archived from the original on September 29, 2017. Retrieved November 21, 2022.
  38. ^ a b Osborn, Alex (November 20, 2017). "How Nintendo Made the Lyrics for Super Mario Odyssey's Jump Up Super Star". IGN. Archived from the original on January 1, 2018. Retrieved December 20, 2017.
  39. ^ Hilliard, Kyle. "Kate Higgins On Playing Pauline And Singing "Jump Up Superstar" For Super Mario Odyssey". Game Informer. Archived from the original on December 14, 2017. Retrieved December 20, 2017.
  40. ^ a b Moyse, Chris (December 22, 2017). "Super Mario Odyssey Sound Selection available on iTunes today". Destructoid. Archived from the original on September 2, 2021. Retrieved January 8, 2018.
  41. ^ Wong, Alistair (January 2, 2018). "Super Mario Odyssey Original Soundtrack Will Begin Its Journey On February 28, 2018". Siliconera. Archived from the original on January 7, 2018. Retrieved January 7, 2018.
  42. ^ Younger, Rob (January 2, 2018). "Super Mario Odyssey Soundtrack Goes on Sale Next Month". Twinfinite. Archived from the original on February 28, 2018. Retrieved February 27, 2018.
  43. ^ Frank, Allegra (October 20, 2016). "Nintendo Switch is getting a new Mario game". Polygon. Archived from the original on January 16, 2017. Retrieved January 13, 2017.
  44. ^ Pereira, Chris (October 20, 2016). "Nintendo Switch Reveal Teased a New Mario Game". GameSpot. Archived from the original on November 14, 2016. Retrieved January 13, 2017.
  45. ^ Nunneley, Stephany (January 15, 2017). "Super Mario Odyssey video breaks down what we know about the game so far". VG247.com. Archived from the original on January 16, 2017. Retrieved January 15, 2017.
  46. ^ Hall, Charlie (June 15, 2017). "Nintendo's E3 booth put fans in Super Mario Odyssey's New Donk City". Polygon. Archived from the original on August 9, 2017. Retrieved June 17, 2017.
  47. ^ GamesIndustry Staff (June 16, 2017). "The GamesIndustry.biz E3 Award Winners". GamesIndustry.biz. Archived from the original on June 16, 2017. Retrieved June 17, 2017.
  48. ^ Sarkar, Samit (June 28, 2017). "Nintendo and Mario dominate E3 2017 Game Critics Awards". Polygon. Archived from the original on June 28, 2017. Retrieved June 28, 2017.
  49. ^ Bailey, Kat (June 15, 2017). "The Good and (Maybe) Bad of Super Mario Odyssey". USgamer. Archived from the original on June 24, 2017. Retrieved June 15, 2017.
  50. ^ Alexander, Julia (October 11, 2017). "Live-action Super Mario Odyssey trailer makes Mario a Broadway star". Polygon. Archived from the original on October 19, 2017. Retrieved January 2, 2018.
  51. ^ Kelbaugh, Tyler (October 21, 2017). "Super Mario Odyssey's Theme, "Jump Up, Super Star", Breaks into the iTunes Top 25". Twinfinite. Archived from the original on October 22, 2017. Retrieved October 22, 2017.
  52. ^ Swalley, Kirstin (October 10, 2017). "Super Mario Odyssey Official Music Video, Theme Song Coming to iTunes". Hardcore Gamer. Archived from the original on October 19, 2017. Retrieved October 19, 2017.
  53. ^ Alexander, Julia (June 13, 2017). "Super Mario Odyssey comes to the Switch this October". Polygon. Archived from the original on July 11, 2017. Retrieved June 13, 2017.
  54. ^ Goldfarb, Andrew (June 13, 2017). "E3 2017: Super Mario Odyssey Amiibo Revealed". IGN. Archived from the original on June 13, 2017. Retrieved June 15, 2017.
  55. ^ Buckley, Sean (September 13, 2017). "Play 'Super Mario Odyssey' in style with this themed Switch bundle". Engadget.com. Archived from the original on September 13, 2017. Retrieved September 14, 2017.
  56. ^ McWhertor, Michael (November 29, 2017). "Nintendo's new Super Mario breakfast cereal is also an amiibo". Polygon. Archived from the original on November 29, 2017. Retrieved November 29, 2017.
  57. ^ a b "Super Mario Odyssey for Switch Reviews". Metacritic. Archived from the original on October 26, 2017. Retrieved December 8, 2017.
  58. ^ Wöbbeking, Jan (October 26, 2017). "Test: Super Mario Odyssey (Plattformer)". 4Players.de. Archived from the original on February 22, 2020. Retrieved August 10, 2020.
  59. ^ Carter, Chris (October 27, 2017). "Review: Super Mario Odyssey". Destructoid. Archived from the original on October 27, 2017. Retrieved October 27, 2017.
  60. ^ Damiani, Michael (November 1, 2017). "Review: Super Mario Odyssey". Easy Allies. Archived from the original on September 2, 2017. Retrieved August 10, 2020.
  61. ^ a b "Play • Super Mario Odyssey". Edge. No. 312. Future plc. October 12, 2017. pp. 98–100. ISSN 1350-1593.
  62. ^ Schaefer, Emma (October 26, 2017). "Super Mario Odyssey review". EGMNow. Archived from the original on October 26, 2017. Retrieved October 26, 2017.
  63. ^ Welsh, Oli (October 27, 2017). "Super Mario Odyssey review". Eurogamer. Archived from the original on July 22, 2020. Retrieved August 10, 2020.
  64. ^ a b Martin, Liam (October 19, 2017). "Super Mario Odyssey Nintendo Switch REVIEW: New verdict in – and it's NOT a perfect score". Daily Express. Archived from the original on October 19, 2017. Retrieved October 19, 2017.
  65. ^ Reiner, Andrew (October 26, 2017). "A Clever Tip Of The Hat – Super Mario Odyssey – Switch". Game Informer. Archived from the original on October 27, 2017. Retrieved October 26, 2017.
  66. ^ Tamburro, Paul (October 26, 2017). "Super Mario Odyssey Review – A New Era". Game Revolution. Archived from the original on October 26, 2017. Retrieved October 26, 2017.
  67. ^ a b Brown, Peter (October 26, 2017). "Super Mario Odyssey Review". GameSpot. Archived from the original on October 26, 2017. Retrieved October 26, 2017.
  68. ^ Loveridge, Sam (October 26, 2017). "Super Mario Odyssey review". GamesRadar+. Archived from the original on October 26, 2017. Retrieved October 26, 2017.
  69. ^ "Super Mario Odyssey". GamesTM. No. 193. Future plc. November 2, 2017. p. 64.
  70. ^ Ryckert, Dan (October 26, 2017). "Super Mario Odyssey Review". Giant Bomb. Archived from the original on October 26, 2017. Retrieved October 26, 2017.
  71. ^ Swalley, Kirstin (October 29, 2017). "Review: Super Mario Odyssey". Hardcore Gamer. Archived from the original on January 18, 2021. Retrieved August 10, 2020.
  72. ^ a b McCaffrey, Ryan (October 26, 2017). "Super Mario Odyssey Review". IGN. Archived from the original on October 26, 2017. Retrieved October 26, 2017.
  73. ^ Whitehead, Thomas (October 26, 2017). "Review: Super Mario Odyssey (Switch)". Nintendo Life. Archived from the original on October 26, 2017. Retrieved October 26, 2017.
  74. ^ Koopman, Dan (October 26, 2017). "Super Mario Odyssey (Switch) Review". Nintendo World Report. Archived from the original on October 26, 2017. Retrieved October 26, 2017.
  75. ^ Mundy, Jon (October 26, 2017). "Super Mario Odyssey review – The wildest ride on Switch". Pocket Gamer. Archived from the original on October 13, 2019. Retrieved August 10, 2020.
  76. ^ Kollar, Philip; Frank, Allegra (October 26, 2017). "Super Mario Odyssey review". Polygon. Archived from the original on October 26, 2017. Retrieved October 26, 2017.
  77. ^ Mejia, Ozzie (November 6, 2017). "Super Mario Odyssey Review: Cap-tain Marvelous". Shacknews. Archived from the original on August 14, 2020. Retrieved August 10, 2020.
  78. ^ Webber, Jordan Erica (October 26, 2017). "Super Mario Odyssey review: controlling a sentient hat has never been so fun". The Guardian. Archived from the original on August 19, 2020. Retrieved August 10, 2020.
  79. ^ Oxford, Nardia (October 26, 2017). "Super Mario Odyssey Review: Gotta Capture 'em All". USgamer. Archived from the original on October 26, 2017. Retrieved August 10, 2020.
  80. ^ Ahern, Colm (October 26, 2017). "Super Mario Odyssey review". VideoGamer.com. Archived from the original on October 27, 2017. Retrieved October 26, 2017.
  81. ^ "What Games to Play Right Now". Metacritic. Archived from the original on October 19, 2023. Retrieved October 19, 2023.
  82. ^ Grubb, Jeff; Minotti, Mike (June 19, 2017). "Super Mario Odyssey is a Sonic the Hedgehog clone". VentureBeat. Archived from the original on June 20, 2017. Retrieved June 21, 2017.
  83. ^ Dallas, Ian (January 8, 2018). "Super Mario Odyssey is fun to learn and pointless to master". Polygon. Vox Media. Archived from the original on January 27, 2018. Retrieved January 27, 2018.
  84. ^ Hornshaw, Phil (October 31, 2017). "'Super Mario Odyssey' doesn't need to reinvent the wheel to keep you hooked". Digital Trends. Archived from the original on December 25, 2021. Retrieved December 25, 2021.
  85. ^ "Kate Davis". Billboard. Archived from the original on January 26, 2021. Retrieved May 9, 2020.
  86. ^ "Japan Hot 100 Chart". Billboard. Archived from the original on March 25, 2019. Retrieved May 9, 2020.
  87. ^ "Super Mario Odyssey : Jump Up, Super Star! casse les charts US et japonais < News < Puissance Nintendo". www.p-nintendo.com. Archived from the original on October 13, 2020. Retrieved May 9, 2020. Et le Japon n'est pas en reste car le titre est numéro 1 sur l'archipel. Une belle réussite commerciale, ce qui est relativement rare pour une bande-son issue d'un jeu vidéo à cette échelle.
  88. ^ a b ""Jump Up, Super Star" Is #1 on iTunes in Japan. Climbing Up Charts In America". Switching Worlds. October 21, 2017. Archived from the original on November 28, 2020. Retrieved May 9, 2020.
  89. ^ "『マリオオデッセイ』主題歌が iTunes Storeで1位に!Mステ出場もありえる!?". switchsoku.com (in Japanese). October 21, 2017. Archived from the original on February 1, 2021. Retrieved May 9, 2020.
  90. ^ Jecks, Chris (October 21, 2017). "Super Mario Odyssey's Theme, "Jump Up, Super Star!" Breaks into the iTunes Top 25". Twinfinite. Archived from the original on June 18, 2018. Retrieved May 9, 2020. The catchy track, which sells for $1.29, has actually managed to break into the All Genre Top 25!
  91. ^ Henderson, Jeremy (July 16, 2018). "Meet Kate Higgins, the Auburn grad who's in your house". al. Archived from the original on January 26, 2021. Retrieved May 14, 2020. What with that Auburn jazz degree, it was right up Kate's alley. She nailed it. Nintendo actually asked her to perform the song live at the 2017 Game Awards show last December in front of an army of fans in Mario hats.
  92. ^ Frank, Allegra (December 8, 2017). "The 7 most memorable moments of The Game Awards 2017". Polygon. Archived from the original on January 2, 2018. Retrieved May 14, 2020. The best musical moment, though? A full performance of "Jump Up, Super Star," the amazing theme song to Super Mario Odyssey.
  93. ^ "Super Mario Odyssey Has Sold Over 10 Million Units Worldwide, Making It Best-Selling Switch Game". TheGamer. April 26, 2018. Archived from the original on January 26, 2021. Retrieved May 14, 2020. 'Jump Up, Super Star!' was even performed by Kate Higgins, the song's English singer, at the 2017 Game Awards
  94. ^ Newhouse, Alex (October 30, 2017). "Super Mario Odyssey Sells 2 Million Copies In 3 Days". GameSpot. Archived from the original on September 2, 2021. Retrieved October 31, 2017.
  95. ^ Brightman, James (November 2017). "Super Mario Odyssey sells over 500,000 copies in Japan in a few days". GamesIndustry.biz. Archived from the original on November 3, 2017. Retrieved November 4, 2017.
  96. ^ Dayus, Oscar (October 30, 2017). "Top 10 UK Sales Chart: Super Mario Odyssey Beaten To No.1 By Assassin's Creed Origins". GameSpot. Archived from the original on November 7, 2017. Retrieved October 31, 2017.
  97. ^ Pereira, Chris. "Super Mario Odyssey Becomes Fastest-Selling Mario Game Ever In US, Europe". GameSpot. Archived from the original on November 7, 2017. Retrieved November 7, 2017.
  98. ^ Tassi, Paul (November 2, 2017). "'Super Mario Odyssey' Is Now The Fastest-Selling Mario Game Ever In The US". Forbes. Archived from the original on December 8, 2017. Retrieved December 7, 2017.
  99. ^ Kain, Erik (November 16, 2017). "Nintendo Wins Big in October With 'Super Mario Odyssey' And The Nintendo Switch". Forbes. Archived from the original on December 3, 2017. Retrieved December 2, 2017.
  100. ^ Moyse, Chris (December 30, 2017). "Amazon currently lists Super Mario Odyssey as their best-selling video game of 2017". Destructoid. Archived from the original on February 7, 2018. Retrieved December 2, 2017.
  101. ^ "Switch overtakes Wii U lifetime sales as Super Mario Odyssey hits 9 million units sold". January 31, 2018. Archived from the original on June 15, 2018. Retrieved November 17, 2018.
  102. ^ "IR Information: Sales Data – Top Selling Title Sales Units". January 31, 2018. Archived from the original on January 30, 2020. Retrieved November 17, 2018.
  103. ^ "IR Information : Sales Data - Top Selling Title Sales Units". Archived from the original on January 30, 2020. Retrieved November 17, 2018.
  104. ^ Morales, Aaron; Abrams, Natalie (December 29, 2017). "The Year's Best Games". Entertainment Weekly. No. 1496–97. pp. 92–94. Archived from the original on December 17, 2017. Retrieved December 27, 2017.
  105. ^ Giant Bomb staff (December 29, 2017). "Game of the Year 2017 Day Five: Best, Worst, Cast, and Capture". Giant Bomb. Archived from the original on December 30, 2017. Retrieved December 29, 2017.
  106. ^ GamesRadar staff (December 22, 2017). "The best games of 2017: Page 3". GamesRadar+. Archived from the original on March 26, 2018. Retrieved March 25, 2018.
  107. ^ Eurogamer staff (December 30, 2017). "Eurogamer's Top 50 Games of 2017: 10-1". Eurogamer. Archived from the original on December 31, 2017. Retrieved December 30, 2017.
  108. ^ Polygon staff (December 18, 2017). "The 50 best games of 2017". Polygon. Vox Media. Archived from the original on March 31, 2019. Retrieved February 13, 2018.
  109. ^ Orland, Kyle (December 24, 2017). "Ars Technica's best video games of 2017". Ars Technica. Archived from the original on February 3, 2018. Retrieved January 26, 2018.
  110. ^ Verge staff (December 15, 2017). "The 15 best games of 2017". The Verge. Archived from the original on December 15, 2017. Retrieved June 30, 2018.
  111. ^ Game Informer staff (January 4, 2018). "Game Informer's Best Of 2017 Awards (Page 3)". Game Informer. Archived from the original on January 7, 2018. Retrieved January 7, 2018.
  112. ^ Cork, Jeff (January 4, 2018). "Reader's Choice Best Of 2017 Awards (Page 3)". Game Informer. Archived from the original on January 7, 2018. Retrieved January 7, 2018.
  113. ^ Cork, Jeff (January 4, 2018). "Reader's Choice Best Of 2017 Awards". Game Informer. Archived from the original on January 7, 2018. Retrieved January 7, 2018.
  114. ^ Cork, Jeff (January 4, 2018). "Reader's Choice Best Of 2017 Awards (Page 5)". Game Informer. Archived from the original on January 7, 2018. Retrieved January 7, 2018.
  115. ^ EGM staff (December 31, 2017). "EGM's Best of 2017: Part Five: #5 ~ #1". EGMNow. Archived from the original on January 7, 2018. Retrieved January 14, 2018.
  116. ^ Valdez, Nick (December 19, 2017). "Destructoid's award for Best Switch Game of 2017 goes to..." Destructoid. Archived from the original on January 5, 2018. Retrieved January 4, 2018.
  117. ^ "Best of 2017 Awards: Best Platformer". IGN. December 20, 2017. Archived from the original on December 31, 2017. Retrieved December 22, 2017.
  118. ^ "Best of 2017 Awards: Original Music". IGN. December 20, 2017. Archived from the original on December 25, 2017. Retrieved December 22, 2017.
  119. ^ "Best of 2017 Awards: Game of the Year". IGN. December 20, 2017. Archived from the original on December 4, 2017. Retrieved December 22, 2017.
  120. ^ "Best of 2017 Awards: Best Switch Game". IGN. December 20, 2017. Archived from the original on December 5, 2017. Retrieved December 22, 2017.
  121. ^ Whitehead, Thomas (December 31, 2017). "The 2017 Nintendo Life Game of the Year Awards (Reader's Choice)". Nintendo Life. Gamer Network. Archived from the original on January 6, 2018. Retrieved January 5, 2018.
  122. ^ Whitehead, Thomas (December 31, 2017). "The 2017 Nintendo Life Game of the Year Awards (Staff Choice)". Nintendo Life. Gamer Network. Archived from the original on January 6, 2018. Retrieved January 5, 2018.
  123. ^ "Nominee List for 2017". National Academy of Video Game Trade Reviewers. February 9, 2018. Archived from the original on February 15, 2018. Retrieved February 15, 2018.
  124. ^ "Horizon wins 7; Mario GOTY". National Academy of Video Game Trade Reviewers. March 13, 2018. Archived from the original on March 14, 2018. Retrieved March 14, 2018.
  125. ^ "Best of E3 2017 Awards". IGN. Ziff Davis. June 13, 2017. Archived from the original on June 13, 2017. Retrieved June 17, 2017.
  126. ^ Makedonski, Brett (June 23, 2017). "And Destructoid's E3 2017 Game of the Show was..." Destructoid. Archived from the original on June 24, 2017. Retrieved July 2, 2017.
  127. ^ "2017 Winners". Game Critics Awards. July 2017. Archived from the original on July 2, 2017. Retrieved July 2, 2017.
  128. ^ Chan, Sammy (November 13, 2017). "Golden Joystick Awards 2017 Nominees". Best in Slot. Archived from the original on January 10, 2018. Retrieved December 22, 2017.
  129. ^ Weber, Rachel (November 17, 2017). "The Legend of Zelda: Breath of the Wild scores big at the 35th Golden Joystick Awards presented with OMEN by HP". GamesRadar. Archived from the original on November 17, 2017. Retrieved December 22, 2017.
  130. ^ Makuch, Eddie (December 8, 2017). "The Game Awards 2017 Winners Headlined By Zelda: Breath Of The Wild's Game Of The Year". GameSpot. Archived from the original on December 9, 2017. Retrieved December 22, 2017.
  131. ^ Makuch, Eddie (January 14, 2018). "Game Of The Year Nominees Announced for DICE Awards". GameSpot. Archived from the original on January 17, 2018. Retrieved January 17, 2018.
  132. ^ Makuch, Eddie (February 22, 2018). "Legend Of Zelda: Breath Of The Wild Wins Game Of The Year At DICE Awards". GameSpot. Archived from the original on February 23, 2018. Retrieved February 23, 2018.
  133. ^ McNeill, Andrew (January 31, 2018). "Here Are Your 2018 SXSW Gaming Awards Finalists!". SXSW. Archived from the original on February 1, 2018. Retrieved February 1, 2018.
  134. ^ IGN Studios (March 17, 2018). "2018 SXSW Gaming Awards Winners Revealed". IGN. Archived from the original on March 18, 2018. Retrieved March 18, 2018.
  135. ^ Gamasutra staff (January 5, 2018). "Breath of the Wild & Horizon Zero Dawn lead GDC 2018 Choice Awards nominees!". Gamasutra. Archived from the original on March 27, 2019. Retrieved January 8, 2018.
  136. ^ Makuch, Eddie (March 21, 2018). "Legend Of Zelda: Breath Of The Wild Wins Another Game Of The Year Award". GameSpot. Archived from the original on March 27, 2019. Retrieved March 22, 2018.
  137. ^ "NICKELODEON ANNOUNCES 2018 KIDS' CHOICE AWARDS NOMINATIONS". Nick.com. Viacom. February 26, 2018. Archived from the original on June 12, 2018. Retrieved March 3, 2018.
  138. ^ Drysdale, Jennifer (March 24, 2018). "2018 Kids' Choice Awards: The Complete Winners List". Entertainment Tonight. Archived from the original on March 25, 2018. Retrieved March 25, 2018.
  139. ^ deAlessandri, Marie (March 15, 2018). "Hellblade: Senua's Sacrifice at forefront of BAFTA Games Awards nominations". MCV. Archived from the original on March 16, 2018. Retrieved March 15, 2018.
  140. ^ Makedonski, Brett (April 12, 2018). "BAFTA names What Remains of Edith Finch its best game of 2017". Destructoid. Archived from the original on April 25, 2018. Retrieved April 12, 2018.
  141. ^ Cohen, Jess (June 22, 2018). "Teen Choice Awards 2018: Avengers: Infinity War, Black Panther and Riverdale Among Top Nominees". E!. Archived from the original on June 13, 2018. Retrieved June 25, 2018.
  142. ^ Ramos, Dino-Ray (August 12, 2018). "Teen Choice Awards: 'Riverdale', 'Infinity War', 'Black Panther' Among Top Honorees – Full Winners List". Deadline Hollywood. Archived from the original on August 13, 2018. Retrieved August 13, 2018.
  143. ^ "Little Mix, 5 Seconds Of Summer, Sigrid and Jonas Blue lead the performances for BBC Radio 1's Teen Awards 2018". BBC. September 10, 2018. Archived from the original on February 13, 2021. Retrieved August 7, 2019.
  144. ^ Hedrih, Vladimir (December 21, 2023). "Cognitive trainings using video games might increase subjective well-being of individuals with depression". PsyPost. Archived from the original on December 22, 2023. Retrieved December 22, 2023.
edit