Implicit surface

(Redirected from Implicit surfaces)

In mathematics, an implicit surface is a surface in Euclidean space defined by an equation

Implicit surface torus (R = 40, a = 15).
Implicit surface of genus 2.
Implicit non-algebraic surface (wineglass).

An implicit surface is the set of zeros of a function of three variables. Implicit means that the equation is not solved for x or y or z.

The graph of a function is usually described by an equation and is called an explicit representation. The third essential description of a surface is the parametric one: , where the x-, y- and z-coordinates of surface points are represented by three functions depending on common parameters . Generally the change of representations is simple only when the explicit representation is given: (implicit), (parametric).

Examples:

  1. The plane
  2. The sphere
  3. The torus
  4. A surface of genus 2: (see diagram).
  5. The surface of revolution (see diagram wineglass).

For a plane, a sphere, and a torus there exist simple parametric representations. This is not true for the fourth example.

The implicit function theorem describes conditions under which an equation can be solved (at least implicitly) for x, y or z. But in general the solution may not be made explicit. This theorem is the key to the computation of essential geometric features of a surface: tangent planes, surface normals, curvatures (see below). But they have an essential drawback: their visualization is difficult.

If is polynomial in x, y and z, the surface is called algebraic. Example 5 is non-algebraic.

Despite difficulty of visualization, implicit surfaces provide relatively simple techniques to generate theoretically (e.g. Steiner surface) and practically (see below) interesting surfaces.

Formulas

edit

Throughout the following considerations the implicit surface is represented by an equation   where function   meets the necessary conditions of differentiability. The partial derivatives of   are  .

Tangent plane and normal vector

edit

A surface point   is called regular if and only if the gradient of   at   is not the zero vector  , meaning

 .

If the surface point   is not regular, it is called singular.

The equation of the tangent plane at a regular point   is

 

and a normal vector is

 

Normal curvature

edit

In order to keep the formula simple the arguments   are omitted:

 

is the normal curvature of the surface at a regular point for the unit tangent direction  .   is the Hessian matrix of   (matrix of the second derivatives).

The proof of this formula relies (as in the case of an implicit curve) on the implicit function theorem and the formula for the normal curvature of a parametric surface.

Applications of implicit surfaces

edit

As in the case of implicit curves it is an easy task to generate implicit surfaces with desired shapes by applying algebraic operations (addition, multiplication) on simple primitives.

 
Equipotential surface of 4 point charges

Equipotential surface of point charges

edit

The electrical potential of a point charge   at point   generates at point   the potential (omitting physical constants)

 

The equipotential surface for the potential value   is the implicit surface   which is a sphere with center at point  .

The potential of   point charges is represented by

 

For the picture the four charges equal 1 and are located at the points  . The displayed surface is the equipotential surface (implicit surface)  .

Constant distance product surface

edit

A Cassini oval can be defined as the point set for which the product of the distances to two given points is constant (in contrast, for an ellipse the sum is constant). In a similar way implicit surfaces can be defined by a constant distance product to several fixed points.

In the diagram metamorphoses the upper left surface is generated by this rule: With

 

the constant distance product surface   is displayed.

 
Metamorphoses between two implicit surfaces: a torus and a constant distance product surface.

Metamorphoses of implicit surfaces

edit

A further simple method to generate new implicit surfaces is called metamorphosis of implicit surfaces:

For two implicit surfaces   (in the diagram: a constant distance product surface and a torus) one defines new surfaces using the design parameter  :

 

In the diagram the design parameter is successively   .

 
Approximation of three tori (parallel projection)
 
POV-Ray image (central projection) of an approximation of three tori.

Smooth approximations of several implicit surfaces

edit

 -surfaces [1] can be used to approximate any given smooth and bounded object in   whose surface is defined by a single polynomial as a product of subsidiary polynomials. In other words, we can design any smooth object with a single algebraic surface. Let us denote the defining polynomials as  . Then, the approximating object is defined by the polynomial

 [1]

where   stands for the blending parameter that controls the approximating error.

Analogously to the smooth approximation with implicit curves, the equation

 

represents for suitable parameters   smooth approximations of three intersecting tori with equations

 

(In the diagram the parameters are  )

 
POV-Ray image: metamorphoses between a sphere and a constant distance product surface (6 points).

Visualization of implicit surfaces

edit

There are various algorithms for rendering implicit surfaces,[2] including the marching cubes algorithm.[3] Essentially there are two ideas for visualizing an implicit surface: One generates a net of polygons which is visualized (see surface triangulation) and the second relies on ray tracing which determines intersection points of rays with the surface.[4] The intersection points can be approximated by sphere tracing, using a signed distance function to find the distance to the surface.[5]

See also

edit

References

edit
  1. ^ a b Adriano N. Raposo; Abel J.P. Gomes (2019). "Pi-surfaces: products of implicit surfaces towards constructive composition of 3D objects". WSCG 2019 27. International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. arXiv:1906.06751.
  2. ^ Jules Bloomenthal; Chandrajit Bajaj; Brian Wyvill (15 August 1997). Introduction to Implicit Surfaces. Morgan Kaufmann. ISBN 978-1-55860-233-5.
  3. ^ Ian Stephenson (1 December 2004). Production Rendering: Design and Implementation. Springer Science & Business Media. ISBN 978-1-85233-821-3.
  4. ^ Eric Haines, Tomas Akenine-Moller: Ray Tracing Gems, Springer, 2019, ISBN 978-1-4842-4427-2
  5. ^ Hardy, Alexandre; Steeb, Willi-Hans (2008). Mathematical Tools in Computer Graphics with C# Implementations. World Scientific. ISBN 978-981-279-102-3.

Further reading

edit