Kill Switch (stylized as kill.switch) is a third-person shooter video game developed by Namco Hometek in 2003 for the PlayStation 2, Xbox and Microsoft Windows. A Game Boy Advance port was released in 2004. The GBA port was created independently of Namco, due to a licensing deal with Destination Software.[7] The PAL release of the PS2 port came with a demo of SOCOM II U.S. Navy SEALs on a separate disc.
Kill Switch | |
---|---|
Developer(s) | Namco Hometek[4] Visual Impact (GBA) |
Publisher(s) |
|
Designer(s) | Chris Esaki[6] |
Programmer(s) | Gil Colgate |
Writer(s) | Alvin Muolic |
Composer(s) | Kevin Manthei |
Engine | RenderWare |
Platform(s) | PlayStation 2 Xbox Windows Game Boy Advance |
Release | |
Genre(s) | Third-person shooter |
Mode(s) | Single player |
The most distinguishing characteristic of Kill Switch is its cover system, a mechanic that has the player character taking cover behind objects and around corners in a manner similar to Namco's own Time Crisis series of light gun shooters as well as Koei's third-person shooter WinBack[8] and Hideo Kojima's stealth game Metal Gear Solid 2: Sons of Liberty.[9]
Story
editProtagonist Nick Bishop (voiced by Marcus McCollum) is a super-soldier remotely controlled via direct neural connection by a man known only as "Controller" (voiced by Chuck McQuary) in a series of combat missions designed to bring "the North" and "the West" to war. Profiteer Archer (voiced by Adam Baldwin) plans to benefit by selling the technology used to control Bishop, who gives Controller headaches on recollection of suppressed memories featuring a woman and the phrase "Say my name". Moments before launching a biological warhead, Controller is killed by a surge triggered when a woman known as "Duchess" (voiced by Adrienne Wilkinson) seizes control of Bishop. Sent to attack Controller's base, Bishop's memories are eventually restored: the woman from his memories was his new wife, who Archer killed when he captured Bishop to sell the technology inside him. Freed, Bishop kills Archer in a final assault and walks away.
Reception
editAggregator | Score | |||
---|---|---|---|---|
GBA | PC | PS2 | Xbox | |
Metacritic | 67/100[10] | 66/100[11] | 73/100[12] | 75/100[13] |
Publication | Score | |||
---|---|---|---|---|
GBA | PC | PS2 | Xbox | |
Edge | N/A | N/A | 6/10[1] | N/A |
Electronic Gaming Monthly | N/A | N/A | 6.67/10[14][a] | 6.67/10[14] |
Eurogamer | N/A | N/A | 7/10[15] | N/A |
Game Informer | N/A | N/A | 7/10[16] | 7.5/10[17] |
GameSpot | N/A | 6/10[18] | 6.9/10[19] | 6.9/10[19] |
GameSpy | N/A | [20] | [21] | [22] |
GameZone | N/A | N/A | 8/10[23] | 8.5/10[24] |
IGN | 7.5/10[7] | 7.8/10[25] | 8/10[26] | 8/10[26] |
Nintendo Power | 3.3/5[27] | N/A | N/A | N/A |
Official U.S. PlayStation Magazine | N/A | N/A | [28] | N/A |
Official Xbox Magazine (US) | N/A | N/A | N/A | 7.8/10[29] |
PC Gamer (US) | N/A | 70%[30] | N/A | N/A |
X-Play | N/A | N/A | [31] | N/A |
Playboy | N/A | N/A | 75%[32] | 75%[32] |
Kill Switch received "average" reviews on all platforms except the Xbox version, which received "generally favorable reviews", according to the review aggregation website Metacritic.[10][11][12][13] Criticism was directed towards its thin plot and simplistic level design, while the gameplay mechanics, especially the cover system, were lauded and considered engaging. It was compared to the Time Crisis series. The Xbox version was said to possess enhanced graphics over the PS2 version. GamePro said of the former console version, "Barring some stiff animation and occasional collision-detection fumbles, kill.switch's textures and character models are the stuff. The controls take a while to master, but once you do, they are super slick. Some of the voice acting is pretty haggard, but overall the sound is muscular. A mega effort."[33][b]
Legacy
editKill Switch is best remembered for its cover system as a core game mechanic,[citation needed] and for introducing the blind fire mechanic to the cover system.[34] Several shooters took inspiration from Kill Switch and implemented similar cover systems. In the design of Gears of War, lead developer Cliff Bleszinski of Epic Games credits Kill Switch's cover system as one of the influences they put into the game's design,[35] as its lead designer Chris Esaki was employed by Epic Games and was involved in the development of Gears of War.[6]
Naughty Dog's Uncharted: Drake's Fortune, which began development in 2005 and was released in 2007,[36] also took inspiration from Kill Switch, which Uncharted's lead designers Evan Wells and Amy Hennig credited as inspiration for the game's cover system.[37] Other examples of shooters that featured Kill Switch-inspired cover systems include the 2005 third-person shooter CT Special Forces: Fire for Effect,[38] and the 2006 games Tom Clancy's Rainbow Six: Vegas,[39] a first-person shooter released in the same month as Gears of War,[40] and Killzone: Liberation, an isometric shoot 'em up released a month before Gears of War.[8]
Notes
edit- ^ Three critics of Electronic Gaming Monthly gave the PlayStation 2 and Xbox versions each a score of 6/10, 6.5/10, and 7.5/10.
- ^ GamePro gave the Xbox version two 4/5 scores for graphics and fun factor, 3.5/5 for sound, and 4.5/5 for control.
References
edit- ^ a b Edge staff (February 2004). "kill.switch (PS2) [US Import]". Edge. No. 133. Future Publishing. p. 106. Archived from the original on March 3, 2004. Retrieved November 8, 2024.
- ^ Tom Bramwell (February 20, 2004). "What's New?". Eurogamer. Gamer Network. Archived from the original on July 5, 2022. Retrieved November 8, 2024.
- ^ a b "Kill Switch". PEGI. Archived from the original on February 25, 2021. Retrieved November 8, 2024.
- ^ Benjamin Turner (July 8, 2003). "kill.switch (Preview)". GameSpy. IGN Entertainment. Archived from the original on October 5, 2007. Retrieved November 8, 2024.
- ^ Tom Bramwell (February 11, 2004). "Sony bundles demos with kill.switch". Eurogamer. Gamer Network. Archived from the original on September 24, 2021. Retrieved November 8, 2024.
- ^ a b César A. Berardini (September 29, 2006). "Gears of War: Five Things You Didn't Know". TeamXbox. IGN Entertainment. Archived from the original on September 28, 2011. Retrieved June 30, 2018.
- ^ a b Craig Harris (October 1, 2004). "kill.switch (GBA)". IGN. Ziff Davis. Archived from the original on September 5, 2023. Retrieved November 8, 2024.
- ^ a b Brian Ashcraft (January 20, 2010). "How Cover Shaped Gaming's Last Decade". Kotaku. G/O Media. Archived from the original on November 19, 2023. Retrieved November 8, 2024.
- ^ Stuart Lindsay (February 12, 2009). "Did Gears of War Innovate the Cover System". Planet Xbox 360. Archived from the original on February 16, 2009. Retrieved December 12, 2009.
- ^ a b "kill.switch critic reviews (GBA)". Metacritic. Fandom. Archived from the original on December 30, 2020. Retrieved November 8, 2024.
- ^ a b "kill.switch critic reviews (PC)". Metacritic. Fandom. Archived from the original on March 16, 2021. Retrieved November 8, 2024.
- ^ a b "kill.switch critic reviews (PS2)". Metacritic. Fandom. Archived from the original on July 4, 2022. Retrieved November 8, 2024.
- ^ a b "kill.switch critic reviews (Xbox)". Metacritic. Fandom. Archived from the original on January 21, 2023. Retrieved November 8, 2024.
- ^ a b Jonathan Dudlak; Shawn Elliott; Kevin Gifford (December 2003). "Kill.Switch (PS2, Xbox)" (PDF). Electronic Gaming Monthly. No. 173. Ziff Davis. p. 184. Archived from the original on March 30, 2004. Retrieved November 8, 2024.
- ^ Tom Bramwell (February 19, 2004). "Kill.switch (PlayStation 2)". Eurogamer. Gamer Network. Archived from the original on October 26, 2012. Retrieved November 9, 2024.
- ^ Justin Leeper (December 2003). "Kill Switch (PS2)". Game Informer. No. 128. GameStop. p. 146. Retrieved November 8, 2024.
- ^ Andrew Reiner (December 2003). "Kill Switch (Xbox)". Game Informer. No. 128. GameStop. p. 174. Archived from the original on September 15, 2008. Retrieved November 8, 2024.
- ^ Jeff Gerstmann (March 31, 2004). "kill.switch Review (PC)". GameSpot. Fandom. Archived from the original on November 10, 2016. Retrieved November 8, 2024.
- ^ a b Jeff Gerstmann (October 28, 2003). "kill.switch Review (PS2, Xbox)". GameSpot. Fandom. Archived from the original on March 21, 2016. Retrieved November 8, 2024.
- ^ Alex Tsotsos (May 25, 2004). "GameSpy: kill.switch (PC)". GameSpy. IGN Entertainment. Archived from the original on July 13, 2007. Retrieved November 9, 2024.
- ^ Russ Fischer (October 30, 2003). "GameSpy: kill.switch (PS2)". GameSpy. IGN Entertainment. Archived from the original on July 6, 2008. Retrieved November 9, 2024.
- ^ Russ Fischer (October 30, 2003). "GameSpy: kill.switch (Xbox)". GameSpy. IGN Entertainment. Archived from the original on June 9, 2007. Retrieved November 9, 2024.
- ^ Louis Bedigian (November 3, 2003). "kill.switch - PS2 - Review". GameZone. Archived from the original on October 4, 2008. Retrieved November 9, 2024.
- ^ Michael Lafferty (October 28, 2003). "kill.switch - XB - Review". GameZone. Archived from the original on May 24, 2009. Retrieved November 9, 2024.
- ^ Jeremy Dunham (April 15, 2004). "kill.switch (PC)". IGN. Ziff Davis. Archived from the original on September 5, 2023. Retrieved November 8, 2024.
- ^ a b Jeremy Dunham (October 27, 2003). "kill.switch (PS2, Xbox)". IGN. Ziff Davis. Archived from the original on June 21, 2021. Retrieved November 8, 2024.
- ^ "Kill Switch". Nintendo Power. Vol. 185. Nintendo of America. November 2004. p. 132.
- ^ John Davison (December 2003). "Kill.Switch". Official U.S. PlayStation Magazine. No. 75. Ziff Davis. p. 164. Archived from the original on March 25, 2004. Retrieved November 8, 2024.
- ^ "Kill Switch". Official Xbox Magazine. Future US. December 2003. p. 156.
- ^ "Kill Switch". PC Gamer. Vol. 11, no. 7. Future US. July 2004. p. 73.
- ^ Scott Steinberg (November 6, 2003). "'kill.switch' (PS2) Review". X-Play. TechTV. Archived from the original on December 9, 2003. Retrieved November 9, 2024.
- ^ a b "Kill Switch (PS2, Xbox)". Playboy. Playboy Enterprises. October 2003. p. 37.
- ^ Pong Sifu (December 2003). "kill.switch (Xbox)" (PDF). GamePro. No. 183. IDG. p. 143. Archived from the original on February 8, 2005. Retrieved November 8, 2024.
- ^ Andrew Burnes (October 6, 2003). "Kill.Switch & Gladius Go Gold". Voodoo Extreme. IGN Entertainment. Archived from the original on July 5, 2011.
- ^ Tor Thorsen (March 10, 2007). "GDC 07: Cliffy B disassembles Gears, mentions sequel". GameSpot. Fandom. Archived from the original on March 21, 2014. Retrieved November 8, 2024.
- ^ Randolph Ramsay (October 25, 2007). "Q&A: Naughty Dog on Uncharted". GameSpot. Fandom. Archived from the original on October 28, 2007. Retrieved November 8, 2024.
- ^ EGM staff (January 10, 2008). "Uncharted: Drake's Fortune Afterthoughts". 1Up.com. Ziff Davis. Archived from the original on January 21, 2012. Retrieved June 30, 2018.
- ^ Tom Orry (April 24, 2005). "CT Special Forces Fire For Effect Review". VideoGamer.com. Resero Network. Archived from the original on September 27, 2012. Retrieved November 8, 2024.
- ^ Daniel Weissenberger (July 17, 2008). "Tom Clancy's Rainbow Six: Vegas 2 – Review". GameCritics. Archived from the original on November 21, 2008. Retrieved November 8, 2024.
- ^ Joe Dodson (March 19, 2008). "Tom Clancy's Rainbow Six Vegas Review (X360)". GameSpot. Fandom. Archived from the original on June 2, 2023. Retrieved November 8, 2024.