Valve is an American video game developer and publisher founded in 1996 by Gabe Newell and Mike Harrington. The company is based in Bellevue, Washington.[1] Valve's first game was Half-Life, a first-person shooter released in 1998.[2] It sold over nine million retail copies.[3][4] Alongside Half-Life's launch, Valve released development tools to enable the player community to create content and mods.[5] The company then proceeded to hire the creators of popular mods such as Counter-Strike.[1]

Valve's logo
Valve's logo

Valve continued their trend of developing predominantly first-person video games in the 2000s with a number of critically successful releases. In 2004, they released the highly anticipated sequel Half-Life 2 through their own digital distribution service Steam. The game sold over 10 million copies and was met with acclaim. Valve released two subsequent episodes for Half-Life 2 and later packaged those games together with the puzzle game Portal and the multiplayer shooter Team Fortress 2 in a collection known as The Orange Box.[6] By the end of 2008, combined retail sales of the Half-Life series, Counter-Strike series and The Orange Box had surpassed 32 million units.[4] Newell also projected that digital sales of Valve's games would eventually exceed retail sales as Steam continued to grow.[4][7] In the late 2000s, Valve released two zombie-themed first-person shooters focusing on cooperative gameplay with the Left 4 Dead series. The company continued to release multiplayer games with the launches of Counter-Strike: Global Offensive and Dota 2,[6] both of which have large esports communities fostered by Valve.[8] During the 2010s, Valve began focusing on supporting their established multiplayer games with regular content updates.[6][9][10][11] In the late 2010s, Valve began investing in virtual reality and started to develop games and other software that make use of the technology, such as Half-Life: Alyx.[12][13]

Valve is considered one of the most important and influential companies in the games industry.[14] The reception of their games, along with the creation of Steam, has prompted some publications to list Valve as one of the top game developers of all time and the most powerful company in PC gaming.[15][16][17] Newell received a BAFTA Fellowship award in 2013 for recognizing the impact Valve had left on the gaming industry in producing several successful game franchises.[5]

Games

edit
Title Details

Original release date(s):[2][18][19]
  • NA: November 19, 1998
  • EU: November 27, 1998
  • JP: July 14, 2000
Release years by system:
Notes:

Original release date(s):[26]
  • WW: April 7, 1999
Release years by system:
  • 1999 – Windows[26]
  • 2013 – Linux, OS X[27]
Notes:
  • Multiplayer shooter[28]
  • Originally a mod for Quake, its developers were hired by Valve to remake it as a mod for Half-Life[28][29]
Ricochet

Original release date(s):[30]
  • WW: November 1, 2000
Release years by system:
  • 2000 – Windows[31]
  • 2013 – Linux, OS X[32]
Notes:
  • Multiplayer jumping game with a Tron-like aesthetic[33]
  • Half-Life modification[31][33]
  • Added to Half-Life for free in June 2002[30]

Original release date(s):[34]
  • WW: November 9, 2000
Release years by system:
  • 2000 – Windows[34]
  • 2003 – Xbox[35]
  • 2013 – Linux, OS X[36]
Notes:
  • Multiplayer shooter[34][35]
  • Half-Life modification;[34] its developers were hired by Valve[37]
  • Development began in 1999 with a beta and several more coming until 2000[38]
Deathmatch Classic

Original release date(s):[39]
  • WW: June 7, 2001
Release years by system:
  • 2001 – Windows[40]
  • 2013 – Linux, OS X[41]
Notes:

Original release date(s):[43]
  • WW: May 1, 2003
Release years by system:
Notes:
  • World War II-based multiplayer shooter[44]
  • Half-Life modification; its developers were hired by Valve[44]

Original release date(s):[47][48]
  • WW: March 23, 2004
Release years by system:
Notes:

Original release date(s):[53]
  • WW: October 7, 2004
Release years by system:
Notes:
  • Remake of Counter-Strike in the Source game engine[56]
Half-Life: Source

Original release date(s):[57]
  • WW: November 16, 2004
Release years by system:
  • 2004 – Windows[57]
  • 2013 – Linux, OS X[58]
Notes:
  • Remaster of Half-Life in the Source game engine[57]

Original release date(s):[59]
  • WW: November 16, 2004
Release years by system:
  • 2004 – Windows[59]
  • 2005 – Xbox[60]
  • 2007 – Xbox 360, PlayStation 3[61][62]
  • 2010 – Mac OS X[63]
  • 2013 – Linux[64]
  • 2014 – Nvidia Shield[65]
Notes:
  • Sequel to Half-Life[66]
  • Later bundled into The Orange Box[61]

Original release date(s):[67]
  • WW: December 1, 2004
Release years by system:
Notes:
  • Standalone multiplayer component of Half-Life 2[67]

Original release date(s):[70]
  • WW: September 26, 2005
Release years by system:
Notes:
  • Remake of Day of Defeat in the Source game engine[70]

Original release date(s):[72]
  • WW: October 27, 2005
Release years by system:
  • 2005 – Windows[73]
  • 2013 – OS X, Linux[74]
Notes:

Original release date(s):[76]
  • WW: May 1, 2006
Release years by system:
Notes:
  • Source remake of Half-Life Deathmatch[76]

Original release date(s):[77]
  • WW: June 1, 2006
Release years by system:
  • 2006 – Windows[77]
  • 2007 – Xbox 360, PlayStation 3[61][62]
  • 2010 – Mac OS X[63]
  • 2013 – Linux[64]
  • 2014 – Nvidia Shield[78]
Notes:
  • First installment in a planned trilogy of sequels to Half-Life 2[77]
  • Later bundled into The Orange Box[61]

Original release date(s):[61]
  • WW: October 10, 2007
Release years by system:
  • 2007 – Windows, Xbox 360, PlayStation 3[61][62]
  • 2010 – Mac OS X[63]
  • 2013 – Linux[64]
  • 2015 – Nvidia Shield[79]
Notes:
  • Second installment in a planned trilogy of sequels to Half-Life 2[77]
  • Launched as part of The Orange Box[61]

Original release date(s):[61]
  • WW: October 10, 2007
Release years by system:
  • 2007 – Windows, Xbox 360, PlayStation 3[61][62]
  • 2010 – Mac OS X[80]
  • 2013 – Linux[81]
  • 2014 – Nvidia Shield[65]
  • 2022 – Nintendo Switch[82]
Notes:

Original release date(s):[61]
  • WW: October 10, 2007
Release years by system:
  • 2007 – Windows, Xbox 360, PlayStation 3[61][62]
  • 2010 – Mac OS X[85]
  • 2013 – Linux
Notes:
  • Sequel to Team Fortress Classic[28][29]
  • Launched as part of The Orange Box[61]
  • Transitioned into a free-to-play game in June 2011[86]
  • Had a beta before release and another released afterwards in 2010[87]

Original release date(s):[61]
  • WW: October 10, 2007
Release years by system:
  • 2007 – Windows, Xbox 360, PlayStation 3[61][62]
Notes:
  • A compilation including Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal, and Team Fortress 2[61]
  • Ported to PlayStation 3 by Electronic Arts[88]

Original release date(s):[89]
  • WW: November 17, 2008
Release years by system:
  • 2008 – Windows, Xbox 360[90]
  • 2010 – Mac OS X[91]
Notes:

Original release date(s):[93]
  • WW: November 17, 2009
Release years by system:
  • 2009 – Windows, Xbox 360[94]
  • 2010 – Mac OS X[95]
  • 2013 – Linux[81]
Notes:
  • Sequel to Left 4 Dead[96]

Original release date(s):[97]
  • WW: July 19, 2010
Release years by system:
2010 – Windows[97]
Notes:

Original release date(s):[98]
  • WW: April 18, 2011
Release years by system:
  • 2011 – Mac OS X, Windows, PlayStation 3, Xbox 360[98]
  • 2014 – Linux[99]
  • 2022 – Nintendo Switch[82]
Notes:

Original release date(s):[103]
  • WW: August 21, 2012
Release years by system:
  • 2012 – OS X, PlayStation 3, Windows, Xbox 360[103]
  • 2014 – Linux[104]
Notes:

Original release date(s):[106]
  • WW: July 9, 2013
Release years by system:
2013 – Windows, Linux, OS X[107]
Notes:

Original release date(s):[111]
  • WW: October 7, 2014
Release years by system:
2014 - Windows[111]
Notes:
  • Originally named Counter-Strike Nexon: Zombies, renamed in 2019, developed with NEXON[112]

Original release date(s):[113]
  • WW: April 5, 2016
Release years by system:
2016 – Windows[113][114]
Notes:

Original release date(s):[115]
  • WW: November 28, 2018
Release years by system:
2018 – Windows, macOS, Linux
Notes:

Original release date(s):[119]
  • WW: February 25, 2020
Release years by system:
2020 – Windows, macOS, Linux, iOS, Android
Notes:

Original release date(s):[122]
  • WW: March 23, 2020
Release years by system:
2020 – Windows, Linux
Notes:
Artifact: Foundry

Original release date(s):[123]
  • WW: March 4, 2021
Release years by system:
2021 - Windows, Linux, macOS
Notes:
  • Expanded version with more features and streamlined gameplay[123]
  • Demo of Artifact 2.0, Valve decided the player base was too small to justify continuation of the project so it remains unfinished[124]

Original release date(s):[125]
  • WW: March 1, 2022
Release years by system:
2022 – Windows, Linux
Notes:

Original release date(s):[126]
  • WW: September 27, 2023
Release years by system:
2023 - Windows, Linux
Notes:

Original release date(s):[127]
  • WW: TBD
Release years by system:
TBD
Notes:
  • Hero shooter with MOBA-like map structure.
  • Beta testing by invitation began as early as August 2024.


Games published

edit
List of published games
Title Details
Codename Gordon

Original release date(s):[128][129]
  • WW: May 18, 2004
Release years by system:
2004 – Windows[128][129]
Notes:

Original release date(s):[132]
  • WW: November 29, 2006
Release years by system:
Notes:

Original release date(s):[137]
  • WW: June 26, 2010
Release years by system:
Notes:
  • Port of the original Portal with 14 bonus levels, developed by WeCreateStuff and ported as an Xbox Live Arcade exclusive. It is based on WeCreateStuff's Flash Version titled "Portal: The Flash Version" [137]

Original release date(s):[138]
  • WW: June 25, 2019
Release years by system:
Notes:
  • Non-canon Portal spin-off developed by Cloudhead Games as a tech demo for the Valve index and HTC Vive[138]

Canceled and unreleased games

edit

Several games announced by Valve as being in development have since been put on hold indefinitely or cancelled.

Half-Life

edit
  • Half-Life: Hostile Takeover: an expansion pack for the original Half-Life developed by 2015, Inc.,[139] reportedly cancelled in 2000.[140]
  • Half-Life 2: Episode Three: announced in 2006 with a release date of late 2007, and was put on hold, possibly cancelled due to scope creep, unsatisfactory internal experiments, and the desire to develop the Source 2 engine first.[141]
  • Untitled Half-Life 2 episode: developed by Junction Point Studios and led by Warren Spector. Development ceased when Junction Point signed a deal with Disney Interactive Studios to develop Epic Mickey.[142] Valve took Junction Point's project and passed to Arkane Studios.[143]
  • Ravenholm (also known as Return to Ravenholm or Half-Life 2: Episode Four): developed by Arkane Studios around 2006–2007, with Opposing Force protagonist Adrian Shephard as the player character and Father Grigori from Half-Life 2 in a supporting role.[143]
  • Half-Life 3: a version of Half-Life 3 was in development on the Source 2 engine from 2013 to 2014. Valve planned to incorporate procedurally generated levels alongside a "crafted experience" so that no two playthroughs of the game would be identical. It was cancelled as Source 2 was not yet stable enough to support full-scale development.[144]
  • Borealis: a virtual reality game led by writer Marc Laidlaw in development in 2015, set aboard the time-travelling ship Borealis. It was cancelled as it failed to gain momentum.[144]

Others

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  • Untitled submarine game: one of Valve's earliest game ideas was for a submarine game, with Valve co-founder Mike Harrington seeing an opportunity to create "fantastic underwater visuals and gameplay". It is unknown whether it ever advanced beyond the conceptual stage.[145]
  • Prospero: a third-person exploration game with a science fantasy theme. The project was in development at the same time as Half-Life.[146] Prospero's development team transitioned to work on Half-Life, which had gained more traction.[147]
  • Untitled role-playing game (I): a fantasy, action role-playing game about fairies that was in a prototype phase and cancelled prior to Left 4 Dead's release.[148]
  • The Crossing: a first-person shooter developed in collaboration with Arkane Studios. The project was announced in 2007 and put on hold in May 2009.[149]
  • Stars of Blood: a space pirate game. In November 2012, Newell revealed the project's name and confirmed that it was no longer in development.[150]
  • Left 4 Dead 3: an open-world sequel to Left 4 Dead 2 that was set in Morocco. It was cancelled when it became clear that the Source 2 engine was not yet ready to support full-scale game development.[144]
    • Hot Dog: another attempt at creating a Left 4 Dead game, codenamed so that fans would not recognize it if its name were leaked.[144]
  • Untitled role-playing game (II): a fantasy RPG that was inspired by The Elder Scrolls, Dark Souls, and Monster Hunter series. It was at one point resurrected as a single-player RPG about the Dota 2 character Axe before it was shelved again.[144]
  • A.R.T.I.: a lighthearted voxel-based game that allowed for open-ended creation and destruction in a vein similar to Minecraft. It was resurrected as a VR game but shelved again when Half-Life: Alyx eclipsed its development.[144]
  • SimTrek: a virtual reality game developed primarily by the creators of Kerbal Space Program. It was cancelled during the development of Half-Life: Alyx.[144]
  • In the Valley of Gods: a period adventure game set in 1920s Egypt developed by Campo Santo, a studio acquired by Valve in 2018. It was put on hold in late 2019, with the designers shifting to other Valve projects.[151]

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