This is a list of tabletop fantasy role-playing game supplements published by various companies. Many of these books were unlicensed publications intended to be used with Dungeons & Dragons or other game systems, and many were designed to be "generic" or to be adapted to any fantasy role-playing game system. This list is organized by publisher.
Game supplements by publisher
editAdventurer's Guild
edit- Adventurer's Guild Bestiary (1987)[1]: 157
- Adventurer's Guild Sage's Tome (1987)
- Adventurer's Guild Tome (1987)
- Adventurer's Guild Bounty Hunters' Handbook (1988)
American Games
edit- The Proportional Combat System (1987)[1]: 110
Angstrum
edit- The Spells of Aldernon (1988)[1]: 176
Attack International Wargaming
edit- The Infernax of Spells, Necromancy, and Black Magic (1978)[1]: 143
- Tower of Elbrith (1979)
Attack Wargaming Company
edit- Thieve's Quarter (1980)[1]: 115
Bad Dog Publications
edit- Fluffy Quest (1984)[1]: 168
Balboa Games
edit- Instant Bad Guys (1977)
- The Complete Warlock (1978)[1]: 138
- The Monkey God's Curse (1979)
- Warlock's Tower (1979)
- The Warlock Menagerie (1980)
Bard Games
editBard Games published:
- The Compleat Adventurer (1983)
- The Compleat Alchemist (1983)
- The Compleat Spell Caster (1983)
Bearhug Publications
edit- The Compleat Trove (1979)[1]: 164
Calypso Systems Inc
edit- Evil-Colored Green (1986)[1]: 165
- The Temple of Cheelaka (1986)
- Society of the Green (1987)
Canadex Games
edit- Player Character Records (1981)
Chaosium
editEdited by Steve Perrin and Jeff Pimper, All the Worlds' Monsters is a fantasy game supplement that lists many monsters from the campaigns of Dungeon Masters across the US, none of which had been published for Dungeons & Dragons (D&D) before and most of which were original creations.[2] There are three volumes, and the first volume predates the 1977 Advanced Dungeons & Dragons Monster Manual by several months.[3]: 250
They also published Authentic Thaumaturgy (1978), and the Thieves' World supplement in 1981 with the Thieves' World Companion in 1986.
Chaotic Intellect Products
edit- No Honour in Sathporte (1983)[1]: 172
The Companions
edit- The Curse on Hareth (1982)
- Brotherhood of the Bolt (1983)
- Gems for Death (1983)
- Places of Mystery I - Chilling Chambers (1983)
- Places of Mystery II - Alluring Alcoves (1983)
- Places of Mystery III - Sylvan Settings (1983)
- Plague of Terror (1983)
- Streets of Gems (1983)
- Treasure Troves I - Cards of Power (1983)
- Places of Mystery IV - Highroad (1984)
- Sacrifices to the Orc Lord (1984)
Conflict Simulations of Australia
edit- Bad Moon (1987)[1]: 86
Creations Unlimited
editAccording to Shannon Appelcline, although the adventures of the Maze of Zayene series "were unforgiving 'gauntlets' of the type that Kuntz enjoyed, they were somewhat unusual for the time because they had a political veneer laid out upon them – centring on a plot to assassinate a king. They also feature the evil wizard Zayene, who Kuntz intended to be a recurring villain, constantly returning to bedevil players."[3]: 241 The adventures were all published in 1987 and included Prisoners of the Maze, Dimensions of Flight, Tower Chaos, and The Eight Kings.
Creations Unlimited also published:
- City of Brass (1987)
- Garden of the Plantmaster(1987)
Daystar West Media Productions
editDayStar West Media published:
- Rahasia (1979)
- Pharaoh (1980)
Del Enterprises
edit- The F.R.P. Character Card (1979)[1]: 168
Dimension Six
edit- Character Record Sheets (1980)
- The Compleat Fantasist (1980)
- Furioso (1980)
- Mountain of Mystery (1980)
- The Temple to Athena (1980)
- Nine Doctrines of Darkness (1981)
- Town of Jourdan (1981)[1]: 115
Dragon Tree Press
edit- The Dragon Tree Spell Book (1981)
- The Handbook of Traps and Tricks (1981)
- Monster File Number One (1981)
- Stones of the Selt (1981)
- Amazon Mutual Wants You! (1982)
- Book of Artifacts (1982)
- The Book of Plots 1 (1982)
- Desert Plots: Amazon Mutual 2 (1983)
- The Delian Book of the Dead (1986)
- The Monsterous Civilizations of Delos (1986)
- Beyond the Sacred Table (1987)
DunDraCon Inc
editDunDraCon published
- City Modules (1978)
- Referee Map Modules: Set No. 1 (1978)
- Artifact Cards Set No. 1 (1979).[1]: 158
Dungeon Quest Publications
edit- Domain of Xantree (1989)
- Six Gems of Xantree (1989)[1]: 175
Entertainment Concepts Inc
edit- Bavenlon, Danger in the Dark Forest (1983)[1]: 158
- High Ranger Guard (1983)
- Long Live the King (1983)
- The Mystery of Wizard's Island (1983)
- The Plateau: Capital of Evil (1983)
- Search for the Crystal Sword (1983)
- Search for the Lost City (1983)
- Society of Sorcery (1983)
- Village of Peddler's Fury (1983)
- The World of Silverdawn (1983)
Fantasy Art Enterprises
edit- Booty and the Beasts (1979)[1]: 160
- Geomorphic Mini Dungeon Modules (1979)
- The Necromican (1979)
- New Magical and Technological Items Cards (1979)
Fantasy Enterprises
edit- The Book of Treasure (1980)[1]: 160
Fantasy Factory
edit- Overland Encounters, First Through Fourth Levels (1979)
- Overland Encounters, Fifth Through Eight Levels (1979)
- Underground Encounters, First Through Fourth Levels (1979)
- Deepdelve (1980)
- Catapult Run was published by Canadian publisher Fantasy Factory in 1984.[1]: 88
Fantasy Unlimited
edit- Mountain Rain Tribe (1983)
- The American Indian (1983)[1]: 158
FASA Corp
editFASA published:
- The Blue Camel (1982)[1]: 159
- Traitor (1982)
- The Spirit Stones (1983)
- Dark Assassin (1984)
Flying Buffalo
editBlade/Flying Buffalo began publishing the "Catalyst" series of fantasy role-playing game supplements in 1981 with Grimtooth's Traps.
Fugitive Games
edit- Creature Creation (1986)[1]: 164
Gamelords
editGamelords published:
- The Compleat Tavern (1981).[1]: 163
- The Phantastical Phantasmagorical Montie Haul Dungeon (1982)
Gamemaster Guides
edit- Heaven and Hell (1982)
Games Publications
edit- The Solo Dungeon (1978)
Games Workshop
editBritish company Games Workshop published play aids including the pad of Character Sheets (1978), Hex Sheets (1978), and Dungeon Floor Plans (1979).
Games Workshop also published:
- Caverns of the Dead: Dungeon Planner Set 1 (1984)
- Nightmare in Blackmarsh: Dungeon Planner Set 2 (1984)
- In Search of New Gods (1986)
- The Awakening (1986)
- Rod of Seraillian (1987).
Gamescience
editGamescience published:
- The Book of Monsters (1978, 2nd edition)[1]: 159
- Fantasy Adventurer Character Sheets (1980)
- Fantasy Gamer's Compendium (1983)
Gargoyles & Gorgons
edit- The Piracy of Su Fang Choi (1983)[1]: 172
Genesis Gaming Products
edit- The Tavern (1983)[1]: 176
Grenadier Models
editGrenadier Models published Cloudland (1984).[1]: 163
Group One Games
edit- Ironhoof Highlands (1981)[1]: 169
Horizon International
edit- Island Campaign (1983)[1]: 170
- Witchery in Elcaro (1983)
Icarus Games
edit- The Quest (1984)[1]: 174
Infinity Limited
edit- The Black Vial (1982)[1]: 159
- The Dungeon of King Lout (1982)
Integrated Games
edit- The Halls of the Dwarven Kings (1984)
- The Lost Shrine of Kasar-Khan (1985)
- The Watchers of the Sacred Flame (1986)
- The Feathered Priests (1986)
International Dungeon Designs Ltd
edit- Escape from the Minotaur's Lair (1981)[1]: 165
International Gamers Association
edit- Manual of Aurania (1977)[1]: 171
- Wizard's Aide (1977)
Judges Guild
editJudges Guild was founded by co-founder Bob Bledsaw, along with partner Bill Owen, who travelled to Lake Geneva, Wisconsin to visit the headquarters of Tactical Studies Rules (TSR), publishers of Dungeons & Dragons, on July 17, 1976. Bledsaw and Owen had hoped to convince TSR to publish some of the materials they used in their D&D campaigns, as well as Owen's rules for a game set during the American Civil War. While at TSR, they met with D&D co-creator Dave Arneson, who gave Bledsaw and Owen verbal approval to produce some supplemental game materials (known as "play aids") for both Dungeons & Dragons and Advanced Dungeons & Dragons (AD&D). At that time, TSR's only published play aids for D&D were the Dungeon Geomorphs, and the general feeling at TSR was that no one would be interested in supplemental materials.[4]
Labyrinth Games
edit- The Imliv River Valley (1983)[1]: 169
Little Soldier Games
editLittle Soldier Games published:
- The Book of Demons (1976)
- The Book of Sorcery (1977)
Loremasters
edit- The Book of Swords and Other Magical Weapons (1982)
- Character Cards (1982)
- Character Chronicles (1982)
- Citadel of Dragonkind (1982)
- City of Whiteford (1982)
- Temple of the Bizucar (1982)
- Abode of the Aesir (1983)[1]: 157
Mallama Press
edit- Critter Fantastical (1977)[1]: 164
Martian Game Modules
edit- T.H.E. Non-Player Character (1978)
- T.H.E. Fighter (1979)[1]: 177
Master's Lab
edit- Character Data Sheet (1980)[1]: 161
- Experience Record Sheet (1980)
- Last Will and Testament (1980)
- Magical Items and Spell Data Sheet (1980)
- Melee/Time Sheet (1980)
- Passport (1980)
Mayfair Games
editAs a veteran role-playing gamer, Bill Fawcett decided to get Mayfair Games into the RPG field, and the company began its Role Aids game line by publishing Beastmaker Mountain (1982).[3]: 166
Also:
- Betrayal at Bogwater (1988)
- The Haunt (1988)
- The Raiders of Ironrock (1988)
- Wraith of Derric's Deep (1988)
- Briarwood Castle (1989)
- The Calandia Guidebook (1989)
- Deception at Dasa (1989)
Melsonian Arts Council
editMidkemia Press
editMidkemia Press published:
- Carse (1980)
- Cities (1980)
- The Black Tower (1981)[1]: 159
- Tulan of the Isles (1981)
- Jonril: Gateway to the Sunken Lands (1982)
- Heart of the Sunken Lands (1983)
MMI
edit- Fortress Magoloth (1984)[1]: 168
- The Guardian (1984)
Morningstar Publishing Co
edit- Skinwalkers & Shapeshifters (1980)[1]: 175
- Sol - The World of Galendor (1981)
Naois Publications
edit- Rashangar - The World of Galendor (1981)[1]: 174
New Infinities Productions
editNew Infinities Productions published:
- The Abduction of Good King Despot (1987)[1]: 157
- AEsheba: Greek Africa (1987)
- The Convert (1987)
- Town of Baldemar (1987)
Nomad Enterprises
edit- Character References Sheets (1982)[1]: 162
- Spellbook Sheets (1982)
North Pole Publications
edit- The Tome of Mighty Magic (1982)[1]: 115
- The Serpent Islands (1983)
Northern Sages
edit- Starstone (1982)[1]: 176
P.J.'s Pier
edit- U.G.S. Fantasy Universal Game Screen (1990)[1]: 179
Pandora's Treasures
edit- Apothecary on the Street of Dreams (1990)[1]: 158
Phoenix Games
editPhoenix Games published:
- The Book of Shamans (1978)[1]: 159
- The Book of Treasure (1978)
- The Lost Abbey of Calthonwey (1979)
Playing Board Products
edit- Adventure Roster (1979)[1]: 157
- The Adventurers' Cauldron (1979)
- Basic Character File (1979)
- Monster Roster (1979)
- Secondary Character File (1979)
- The Spellcaster's Bible (1979)
Quicksilver Fantasies
edit- Carnival in Windemere (1981)[1]: 160
- Crystal's Pleasure Palace (1981)
- The Freak Show (1981)
- Tails of the Expected (1981)
- Journey from Rigour (1982)
- Message from Heartbreak Mountain (1982)
- Quest of the Roan Hart (1983)
- Search for the Treasures of Term (1983)
Ragnarok Enterprises
edit- Weres - The Accursed (1980)
- Adventures from the Abyss, issues 1-22 (1983)[1]: 158
Reilly Associates
edit- Town Plans
- Dungeon Traps (1980)[1]: 165
- Son of Dungeon Traps (1980)
- Dungeon Trap Handbook (1981)
- Enchanted Treasures (1981)
- Player Character Chronicle (1981)
- Journey to the Cloud Castle (1983)
Role-Players
edit- The Enchanted Book (1987)[1]: 165
- Encounter Book (1987)
Sage Lore Productions
edit- City Shops (1989)
- Fantasy Campaign Package (1989)
- Dungeon Masters Survival Kit (1990)[1]: 95
- The Handbook of Arcane Artifacts (1990)
- R'nokks Spell Books (1990)
- Small Town Shops (1990)
SoftSide Publications
edit- The Quest for the Arm of St. Elsinore (1981)[1]: 110
Spellbinder Games
edit- Castle Thrax (1985)[1]: 161
Strange Acorn Games
edit- Wyrdworld 1: Wintersfarne (1987)[1]: 180
- Wyrdworld 2: Wordesley (1987)
Task Force Games
editTask Force Games published:
- The Hole Devler's Catalog (1987)
- Central Casting: Heroes of Legend (1988).[1]: 161
- Lejentia Campaigns Book One: Skully's Harbor (1989)
- Lejentia Campaigns Book 2: Fort Bevits (1989)
- Lejentia Stanza Adventure Pack (1989)
Tor Books
editTor Books published The Willow Sourcebook (1988).[1]: 180
Turtle Press
editWeapons is a compendium of virtually every edged or impact melee weapon used in any medieval or primitive culture.[5] Weapons is an indexed sourcebook describing hundreds of different melee weapons, each illustrated. Weapons are covered in six sections: Swords, Knives, Hafted Weapons, Spears, Pole Arms, and Miscellaneous.[1] Weapons was written by Matthew Balent and published in 1981 by Turtle Press, and was later revised and included in The Compendium of Weapons, Armour & Castles.[1]: 385 Matthew Balent was one of a few future Palladium Books writers who Kevin Siembieda met through the Detroit Gaming Center. At the time, Balent was working on a reference book that could be used in fantasy roleplaying games. Balent was a Library Sciences graduate, and had the skill and knowledge required to pick through hundreds of books to create a general overview of medieval armor and armaments. The Palladium Book of Weapons & Armor (1981) was the first of several books Balent compiled for Palladium.[6]: 156 Lewis Pulsipher reviewed Weapons in The Space Gamer No. 43.[5] Pulsipher commented that "In my view there is no need to add weapons to those already in most FRPG; but if you must, you'll need to look them up in a good source to get some detail. Ten times as much information about a tenth as many weapons, presented more professionally, would have been much more useful. In short, Weapons is virtually useless."[5]
Underworld Publshing
edit- Lore of the Crypt Book I: Magic Treasures (1991)
- Lore of the Crypt Book II: Monsters and NPCs (1991)
- Lore of the Crypt Book III: Spells (1991)
- Lore of the Crypt Book IV: New Rules, Races, and Classes (1991)[7]
- Lore of the Crypt Book V: Adventures (1991)
Varanae
edit- Trap Manual (1979)
- The Monstrum 1 (1980)
- Dragons (1981)[1]: 95
Wee Warriors
edit- The Character Archaic (1975)
- Palace of the Vampire Queen was published by Wee Warriors in 1976, and was the first published standalone role-playing game adventure.[6]: 152
- The Dwarven Glory (1977) - Another early adventure module unrelated to the previous adventure. For a time, TSR was the main distributor of the first two adventures, despite the fact that these were unlicensed products.[8]
- Misty Isles (1977) - A third adventure module
Wilmark Dynasty
edit- Chivalry Lives (1980)
- Roomscapes (1980)
- The Burgundy Pit (1981)
- Escape from Shadowland (1981)
- Journey to the Center of the Circle (1981)
- The Lake of Purity (1981)
World of Vision Enterprises
edit- The Temple of Andar (1989)[1]: 177
Zeppelin Publications
edit- Order of St. Talis (1979)
References
edit- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. ISBN 0-87975-653-5.
- ^ Clara, Glowe (November–December 1977). "Reviews". The Space Gamer (14). Metagaming: 42.
- ^ a b c Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
- ^ "History of Judges Guild". Retrieved 7 October 2014.
- ^ a b c Pulsipher, Lewis (September 1981). "Capsule Reviews". The Space Gamer (43). Steve Jackson Games: 32.
- ^ a b Shannon Appelcline (2014). Designers & Dragons: The '80s. Evil Hat Productions. ISBN 978-1-61317-081-6.
- ^ Eisenbeis, Keith H. (May–June 1992). "Capsule Reviews". White Wolf Magazine. No. 31. pp. 77–78.
- ^ "Palace of the Vampire Queen". Acaeum. Retrieved 2020-05-30.