A meeple is a small board-game piece, usually with a stylized human form.[1][2][3] They are usually made from wood and painted in bright colors. Meeples have been called an icon of German-style board games ("Eurogames").[4] The word is a contraction of "my people".[5][6]

Meeples used in Carcassonne
A large follower, or "meeple", on a Carcassonne tile
Different figurines used in more advanced variants of Carcassonne, including standard meeples and non-humanoid figurines such as Pig and Dragon

Characteristics

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Meeples are more anthropomorphized than pawns. Whereas pawns have a stylized head and body, meeples have a more humanoid shape, with limbs.[3] They have replaced pawns in many modern games, making the latter a rarity outside classic games.[5]

Some companies offer hand-painted, deluxe meeples, and meeples in some games are customized in various ways; for example, Tiny Epic Quest has customizable meeples that can hold various items such as weapons.[7] Some games, including expansions to Carcassonne, have wooden figurines shaped in non-humanoid forms that are sometimes called meeples; for example, Dixit has rabbit-shaped meeples.[5] Farm animal meeples are sometimes called "sheeples", monsters "creeples", and robots "bleeples".[5] The term meeple has occasionally been used for wooden board game pieces representing inanimate objects like vehicles.[8] More elaborate miniatures used in gaming, such as the ones used in miniature wargaming, are not usually called meeples.[8]

History

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Meeples as a player token design are believed to have been introduced by the 1984 game Top Secret Spies. Carcassonne, published by Hans im Glück in 2000,[2][9] has been credited with popularizing the modern concept and shape of the meeple.[5] They have since become a popular component of many modern board games.[2][5][10]

The modern meeple was likely designed by Bernd Brunnhofer [de], German game designer, entrepreneur, and founder of Hans im Glück. Although the figures were initially referred to as "followers", Alison Hansel, an American gamer, coined the name meeples in November 2000.[11][12] According to Alicia Nield, owner of the company MeepleCity, Hansel accidentally combined the words "my people" during a game of Carcassonne.[13] On November 27, 2000, Hansel made a post on the Unity Games forums proposing the term meeples to describe these figures.[14] The term was popularized through the website BoardGameGeek.[5][13][8]

Over 40 games with the word meeple in the title have been published between up till 2024.[15][16][17] Several games published by large game companies, like AEG and Asmodee, have even published games with the term in the titles, as well as adopting the token design commonly associated with the term, including such games as Mutant Meeples (2012), Terror in Meeple City (2013), the Meeple Circus series (2017-2021),[18] and Meeples and Monsters (2022).[19] This continued until 2019, when "MEEPLE" was registered as an EU trademark owned by Hans im Glück.[20] The 2019 trademarking was objected to by, among others, gaming company CMON. The critics argued that the term has been used in common parlance, and the very shape of the meeple became commonplace in the industry. This resulted in the EU trademark exempting the category "toys and games"; however, Hans im Glück has since registered the term as a trademark in Germany for usage which does include toys and games, and the company also acquired the EU trademark for the shape of the ‘original’ meeple figure as used in Carcassonne. In 2024, the company Cogito Ergo Meeple received a cease and desist for unsanctioned use of the trademark, and decided to change the name of their upcoming game from Meeple Inc to Tabletop Inc, and the name of the company itself to Cotswold Games. This caused concern among game developers whether the use of the word "meeple" is worth the potential litigation. Hans im Glück has since apologized for their overly aggressive action towards Cotswold Games. As the term and concept of "meeple" have not been trademarked in the United States, individuals affiliated with the US board game industry community (Corey Thompson and Marian McBrine) have decided to trademark the concept in the US, declaring that they "have no plans at all to make any profit from this..." and that they "intend to protect the US trademark from predatory action [and] would really love for [it] to be usable by anyone".[21][15][17]

See also

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References

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  1. ^ Heron, Michael James; Belford, Pauline Helen; Reid, Hayley; Crabb, Michael (2018-06-01). "Meeple Centred Design: A Heuristic Toolkit for Evaluating the Accessibility of Tabletop Games". The Computer Games Journal. 7 (2): 97–114. doi:10.1007/s40869-018-0057-8. hdl:10059/2886. ISSN 2052-773X.
  2. ^ a b c Smit, Dorothé; Maurer, Bernhard; Murer, Martin; Reinhardt, Jens; Wolf, Katrin (2019-03-17). "Be the Meeple: New Perspectives on Traditional Board Games". Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction. TEI '19. New York, NY, US: Association for Computing Machinery. pp. 695–698. doi:10.1145/3294109.3295657. ISBN 978-1-4503-6196-5. S2CID 83458650.
  3. ^ a b Podrez, Peter (2022-08-27), Beyond Pawns and Meeples: Material Meanings of Analog Game Figures, transcript Verlag, pp. 279–314, doi:10.1515/9783839462003-010, ISBN 978-3-8394-6200-3, retrieved 2023-11-08
  4. ^ PrintMag (2008-06-01). "Extraordinary Meeples". PRINT Magazine. Archived from the original on November 8, 2023. Retrieved 2023-11-08.
  5. ^ a b c d e f g Wallis, James (2023-03-14). Everybody Wins: Four Decades of the Greatest Board Games Ever Made. Simon and Schuster. ISBN 978-1-83908-191-0.
  6. ^ "Different kind of gaming gets home in Meepleville Board Game Cafe – Las Vegas Weekly". lasvegasweekly.com. 2015-12-22. Archived from the original on February 9, 2023. Retrieved 2023-11-11.
  7. ^ "The Evolution of the Meeple". Nerdist. Archived from the original on November 9, 2023. Retrieved 2023-11-09.
  8. ^ a b c "What are meeples and meeple games?". Wargamer. 2022-11-18. Archived from the original on November 9, 2023. Retrieved 2023-11-09.
  9. ^ DeWyngaert, Emilia (2019-05-13). "Behind the Tiles: Mathematics of Carcassonne". Across the Bridge: The Merrimack Undergraduate Research Journal. 1 (1).
  10. ^ DeWyngaert, Emilia (2019-05-13). "Behind the Tiles: Mathematics of Carcassonne". Across the Bridge: The Merrimack Undergraduate Research Journal. 1 (1).
  11. ^ "What is a meeple? – Happy Meeple". www.happymeeple.com. Archived from the original on November 11, 2023. Retrieved 2023-11-11.
  12. ^ Montgomery, Matt (2021-02-16). "Issue 17: History of the Meeple". Don't Eat the Meeples. Archived from the original on November 11, 2023. Retrieved 2023-11-11.
  13. ^ a b "Playing around: MeepleCity bringing game night to town | Texarkana Gazette". www.texarkanagazette.com. 2022-12-05. Archived from the original on November 9, 2023. Retrieved 2023-11-09.
  14. ^ Hansel, Alison (2010-11-30). "New RioGrande Games". Archived from the original on November 30, 2010. Retrieved 2023-11-11.
  15. ^ a b Geigner, Timothy (2024-06-19). "Publisher Of 'Carcassonne' Sends C&D Notices Over Use Of The Word 'Meeple'". Techdirt. Retrieved 2024-06-19.
  16. ^ Zambrano, J. R. (2024-06-17). "Wake Up Meeple, You're Being Trademarked - Carcassonne Publisher Sets off Industry Sparks". Bell of Lost Souls. Retrieved 2024-06-19.
  17. ^ a b "The word 'meeple' is being trademarked in the US in reaction to 'cease and desist' activity from Carcassonne publisher Hans Im Glueck -". 2024-06-14. Retrieved 2024-06-19.
  18. ^ "Meeples Circus and expansions on BoardGameGeek". Retrieved 2024-05-30.
  19. ^ "Meeples and Monsters and expansions on BoardGameGeek". Retrieved 2024-05-30.
  20. ^ "European Union Intellectual Property Office, filing number 016791741". Retrieved 2024-05-28.
  21. ^ "Meeple Inc.- May Update". gamefound. 2024-05-27. Retrieved 2024-05-28.