NASA's Eyes

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NASA's Eyes Visualization (also known as simply NASA's Eyes) is a freely available suite of computer visualization applications created by the Visualization Technology Applications and Development Team at NASA's Jet Propulsion Laboratory (JPL) to render scientifically accurate views of the planets studied by JPL missions and the spacecraft used in that study. The Eyes family of products is available for desktop computers running Windows 7+, and Mac OSX 10.8+. Deep Space Network Now and Experience Curiosity are web-based and available across all platforms.[1][2] 3D models of spacecraft and other objects are displayed with the option of comparing their size to a human, school bus, or football stadium.

NASA's Eyes Visualization
Developer(s)Jet Propulsion Laboratory
Initial releasec. 2010; 14 years ago (2010)
Operating systemmacOS, Microsoft Windows
TypeEducational software, virtual globe
LicensePublic domain
Websiteeyes.nasa.gov

The visualization team is led by Kevin Hussey, a former technology manager at Walt Disney Animation Studios. Hussey is trained in climatic geomorphology and remote sensing.[3]

Eyes on the Solar System Cassini featured module

Eyes on the Solar System

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Initially released in 2010, Eyes on the Solar System was the first in the Eyes family. Eyes on the Solar System provides realistic simulated views of spacecraft, planets and other features within the Solar System with position and orientation of spacecraft and planets represented in the software are based on real data from JPL.[4] Initial releases in 2010 required users to install the Unity game engine for rendering. Since mid-2012 the application has been Java based.[5][6] Simple and advanced modes are offered.

The application receives regular updates with modules featuring timely events such as the end of the Cassini mission, and arrival of spacecraft such as MAVEN to Mars and the Solar eclipse of August 21, 2017.[7] The application received heavy use during the entry, descent and landing of the Mars Science Laboratory. The landing of MSL brought an additional 739,000 visits and 20 terabytes of data was streamed from JPL servers that weekend in support of the software. Touchdown time of the rover in the software was predicted by team planning spacecraft trajectory weeks ahead but was accurate within a fraction of a second.[8]

Eyes on the Exoplanets

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Based on data from the NASA exoplanet archive, Eyes on the Exoplanet enables uses to zoom in on more than 1000 planets orbiting distant stars. Exoplanets can be filtered by relevant criteria such as Earth-sized, large rocky planets, gas giants, etc. Distances to these planets are expressed in travel time by car, plane, etc.[9]

Eyes on the Earth

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Eyes on the Earth visualizes a number of NASA's Earth orbiting spacecraft in-situ and the data they collect on the Earth itself. Originally released as a Unity web player interactive, it has undergone a number of iterations including the mobile app "Earth Now".

The application displays measurements such as sea level height, atmospheric carbon dioxide concentration and Antarctic ozone. Trace the movement of water around the globe using the gravity map from NASA's GRACE satellites. Recent events such as dust storms, volcanic eruptions and fires are displayed as well.

The position of NASA's fleet of Earth-observing missions is also displayed in real time.

Deep Space Network Now

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Based on information from the NASA Deep Space Network, Deep Space Network Now is a web application which displays status of live communication with all exploratory spacecraft beyond low Earth orbit. The application displays information about the ground-based antenna in use, the spacecraft communicating and details such as the distance in light hours to the spacecraft.

Experience Curiosity

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Experience Curiosity is an interactive web application created to celebrate the third anniversary of the Curiosity rover landing on Mars. This 3D serious game makes enables users to operate the rover, control its cameras and the robotic arm and reproduces some of the prominent events of the Mars Science Laboratory mission. The application was presented at the beginning of the WebGL section at SIGGRAPH 2015.

According to Brian Kumanchik, the lead and art director behind the project, the development team used exclusively open-source software including Blender and GIMP for creating 3D content, particularly due to public accessibility of open source formats. The Blend4Web framework was chosen as a 3D engine which is integrated with Blender, includes a physics engine and provides rendering in mobile browsers.

Awards

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References

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  1. ^ "Eyes FAQ".
  2. ^ "New online exploring tools bring NASA's journey to Mars to new generation". Retrieved 2018-04-20.
  3. ^ "Kevin Hussey".
  4. ^ "NASA's Eyes on the Solar System". NASA Open Data Portal.[dead link]
  5. ^ Taft, Darrel. "Government IT: NASA's Curiosity: How Java, Other Tech Powered the Latest Mars Mission". eweek.[permanent dead link]
  6. ^ Atkinson, Nancy. "What Will Curiosity's "View" Be as it Approaches the Red Planet?". Universe Today. Archived from the original on 2013-10-07. Retrieved 2018-04-20.
  7. ^ Rice, Tony. "MAVEN arrives to smell and taste Mars atmosphere". WRAL. Retrieved 2018-04-22.
  8. ^ Ellison, Doug (August 9, 2012). "Sol 4 Status of MSL Mission". YouTube. Members of the Curiosity rover team brief media at NASA's Jet Propulsion Laboratory in Pasadena, Calif. four days into start of the mission on the Martian surface.
  9. ^ "NASA's Eyes: Eyes on Exoplanets". NASA's Eyes. Retrieved 2018-04-20.
  10. ^ "2016 Webby Award for Government & Civil Innovation".
  11. ^ "2009 Webby Awards".
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