Tag (game)

(Redirected from Octopus Tag)

Tag (also called chase, tig, it, tiggy, tips, tick, on-on and tip) is a playground game involving one or more players chasing other players in an attempt to "tag" and mark them out of play, typically by touching with a hand. There are many variations; most forms have no teams, scores, or equipment. Usually when a person is tagged, the tagger says, "It!" or "Tag, you're 'It'!" The last one tagged during tag is "It" for the next round. The game is known by other names in various parts of the world, including "running and catching" in India and "catch and cook" in the Middle East.

Tag
A Dutch cartoon of children playing tag, 1860s
Players2 or more
Setup time0 to 1 minutes
Playing timeNo limit
ChanceLow
SkillsRunning, stalking, hiding, observation
Materials requiredNone

Origin of name

edit

The game has many different names in different parts of the UK: 'tig' in Yorkshire and Scotland, 'tick' in the North West of England, and 'it' in the South of England. In the United States of America the game is usually called 'tag', and in Australia it is sometimes called 'tips'.[citation needed]

In 2018, the popular internet meme "How old were you when you found out ____" began circulating, which stated that the origin of the word tag was an acronym meaning 'touch and go'.[1] Investigation by snopes.com found this to be false.[2] According to the Merriam-Webster dictionary, the origin of the name 'tag' is unknown,[3] while the Oxford Dictionary of English speculates it to be a variant of 'tig',[4] which itself is possibly a variant of 'tick'.[5]

History

edit

Tag-like games have been played throughout history since as far back as the fourth century BC. The Greek poet Erinna, in her poem The Distaff, speaks of a tag-like game where one girl, the "tortoise", chases other girls, and the tagged girl becomes the new "tortoise".[6] Ancient Greek boys also played the Ostrakinda.[7]

Indian variations of tag

edit
 
An atya-patya player (front right) attempts to cross the lane guarded by a tagger (right). Variations of atya-patya are played across South and Southeast Asia, such as the Malaysian galah panjang.[8][9]

Some Indian variations of tag are theorized to represent certain things from ancient Indian history; for example, there is evidence to suggest that the traditional Bengali game of gollachut, in which players attempt to run out of a circular field without being tagged by opponents, may represent escape attempts by agricultural slaves during the Indus Valley Civilization.[14]

Tag competitions

edit

Major modern competitions for tag-like games ("major competitions" being those with at least 100 million views) include World Chase Tag,[15] Pro Kabaddi League,[16] and Ultimate Kho Kho.[17] As for tag variants being included in prestigious events, kabaddi has found its way into the Asian Games, and is also in the South Asian Games alongside kho-kho.[18]

Basic rules

edit
 
Children playing a version of tag in Westtown, New York, U.S. in 2008

Players (two or more) decide who is going to be "it", often using a counting-out game such as eeny, meeny, miny, moe or rock paper scissors. The player selected to be "it" then chases the others, attempting to "tag" one of them (by touching them with a hand) as the others try to avoid being tagged.[19] A tag makes the tagged player "it". In some variations, the previous "it" is no longer "it" and the game can continue indefinitely, while in others, both players remain "it" and the game ends when all players have become "it". This variation of the game is sometimes called "Family tip".

Many variants modify the rules for team play or place restrictions on tagged players' behavior. A simple variation makes tag an elimination game, so that tagged players drop out of play.[20] Some variants have a rule preventing a player from tagging the person who has just tagged them (known as "no tag-backs", "no catch-backs", "no returns", "can't tag your master" or "can't get the butcher back").[21]

Base and truce terms

edit

Players may be safe from being tagged under certain circumstances: if they are within a pre-determined area, off the ground, or when touching a particular structure. Traditional variants are Wood tag (see knock on wood), Iron tag, and Stone tag, when a player is safe when touching the named material. Though in most cases you will be able to stay in that pre-determined area for however long you would like, such as “house rules” including that feature.[21] This safe zone has been called a "gool", "ghoul", or "Dell",[22][23] probably a corruption of "goal".[24] The term "gool" was first recorded in print in Massachusetts in the 1870s, and is common in the northern states of the US. Variants include gould, goul, and ghoul, and alternatives include base and home.[25] In the United Kingdom, the base is frequently known as "den". In much of Canada and parts of the northern United States, the state or home base of being immune from tagging is known as "times" or "T", most likely as mutilation of "time out".

Players may also make themselves safe from being tagged by the use of a truce term. When playing the game tag, some may cross fingers to let others know that they, the player, cannot be it. Yet, this rule may come into play only if the crossing of fingers is shown; if the fingers are not shown to the person who is it, then the crossing does not count.[26]

If you tag the person who is currently 'it' you effectively make yourself it.

Alternate terminology

edit

In some parts of Scotland, instead of saying "Tag, you're 'It'!", the call is "Tig, you're het!"

In India, the player who is "it" is referred to as the "denner".[27][28]

Deciding who is "it"

edit

In addition to games like rock paper scissors that can be used to decide who is "it", some other methods are used in different parts of the world:

  • In parts of Asia, variations of a game known as pugam pugai or Saa Boo Three in India are played;[29][30] in one variation, a group of three players are asked to face one of their hands upward or downward, and if one of them faces their hand in the opposite direction of the other two players, then that player is eliminated. This process then repeats with other players until finally, the last player eliminated in the final group of three is made to be "it".[31][32]
  • All of the players put their foot in a circle, and the last player to withdraw their foot from the circle is "it".[33]

Bans and restrictions

edit

Tag and other chasing games have been banned in some schools in the United States due to concerns about injuries, complaints from children that it can lead to harassment and bullying, and that there is an aspect to the game that possesses an unhealthily predatory element to its nature.[34][35] In 2008, a 10-year-old boy in Omaha, Nebraska, died from brain injuries suffered from falling onto a metal pole while playing tag.[36] A school dinner lady in Dorset was left partially paralyzed after a boy playing tag ran into her in 2004; her damage claim was rejected by three Court of Appeal judges, who ruled that the boy had not broken any school rules by playing the game.[37] In 2019, Joanne Smith, the headteacher of Rudyard Kipling Primary School & Nursery, banned the game of tag because it was too rough.[38]

A principal who banned tag in her school criticized the game for creating a "self-esteem issue" in nominating one child as a victim, and noted that the oldest and biggest children usually dominate the game.[39] A dislike of elimination games is another reason for banning tag.[40] In some schools only supervised tag is allowed, sometimes with a type of tagging called butterfly tagging—a light tap on the shoulders, arms or upper back.[41]

The president of the US National Association for Sport and Physical Education said that "tag games are not inherently bad ... teachers must modify rules, select appropriate boundaries and equipment, and make sure pupils are safe. Teachers should emphasize tag games that develop self-improvement, participation, fair play, and cooperation."[40]

Variants

edit

British bulldog

edit

One (or two players) starts as "bulldog", who stands in the middle of the playing area, while the other players stand at one end of the area. The aim is to run from one end of the area to the other without being caught by the bulldog. When a player is caught, he becomes a bulldog himself. The last player is the winner and starts as "bulldog" in the next game.[42]

Octopus tag

edit

In Octopus the playing field is known as ocean. The players, or "fishes", line up along one side of the ocean. When the Octopus calls out, "Come fishies come!", "Octopus!", or a matching attribute of one or more fishes, they try to run to the other side without getting tagged. In a variation, once the fish run to the other side without getting tagged, the game pauses until the octopus starts it again. Upon getting tagged the fish become "seaweed" and must freeze or sit where they were tagged, but they can wave their arms around and assist the Octopus in tagging other fish within their reach. The last fish to be tagged becomes the next Octopus.[citation needed]

Cat and mouse

edit
Cat and mouse is a gymnasium or playground game. Children form a circle with their hands, and two players are chosen to be the Cat and the Mouse. The Cat is trying to catch the Mouse, while the Mouse is trying to not be caught. There are many further variations.

[citation needed]

Chaos tag

edit

In chaos tag (also known as "ultimate tag" or "ultimate it"), any player may tag any other player. When a player is tagged they are declared "down" and must sit down where they were tagged. Any players that the "down" player tagged become "up" and begin tagging others. The game ends when all but one player is "down". Since two players often tag each other at the same time, this variant is especially prone to dispute. One version allows players to form alliances that dissolve once everyone but the allies are "down". Another makes the players play rock paper scissors. The loser becomes "down" and the winner plays on.[citation needed]

Chhi-chhattar

edit

One player, known as the "kite", starts off inside a circle formed by all of the other players ("cocks") holding hands, and then breaks free, with the first of the other players to tag the kite becoming the kite in the next round of play.[43]

Cross tag

edit

In cross tag (also known as turn tag), if "it" is chasing somebody and then a third person runs in between, then "it" must chase the third person.[44][45]

Duck, duck, goose

edit
 
How duck, duck, goose is played

In this game, usually played by young children, the players sit in a circle facing inward. One player, the "picker" or "fox", walks around tapping or pointing to each player in turn, calling each of them a "duck", until finally announcing one of their choosing to be the "goose". The goose then rises and runs around the circle in the same direction as the picker, attempting to return to their seat before the "picker" can sit back down in the vacated spot. In Minnesota, this game is referred to as "Duck, duck, gray duck".[46]

Elbow tag

edit

This variant is played on a circular field, with an inner circle and outer boundary being demarcated. At the start of the game, two of the players become a cat and mouse respectively, with all other players becoming pitchers. All of the pitchers pair off and stand around the perimeter of the inner circle, with each pair holding each other by the elbow. The cat's goal is to tag the mouse; if the mouse links their elbow with one of the pitchers, then the pitcher who is not connected to the mouse disconnects from the pairing and swaps roles with the mouse. If the cat catches the mouse, then they swap roles.[47][48]

In one variation of elbow tag, when a mouse links their elbow with one of the pitchers, the pitcher who disconnects from the pairing becomes a cat, and the previous cat becomes a mouse.[49]

The same game is known as 'standing kho-kho' in South Asia, a variation of the Indian tag variant kho-kho.[50] In the 'standing kho-kho' variant, players simply stand in front of or behind each other as opposed to hooking their elbows together.[51][52]

Epidemiological tag

edit

When first tagged each player tags two others. If tagged again they ignore the tag. The game ends when the tagging stops at which point there may be players who've never been tagged due to herd immunity. If the game is played by a number of players equal to a power of two minus one then it is easier to compare each generation to exponential growth. For 1 or 3 players it matches, divergence is expected for 7, 15, 31 and higher players. Plotting the number of tagged versus the generation typically produces a wave shape, summing the generations typically produces an S-shaped curve (Sigmoid function).[53]

Four corners

edit

There are multiple variations of four corners; in one variation, four players stand at four corners of a square, and attempt to swap corners with each other without being tagged by "it", who stands in the middle of the square.[citation needed]

Tiger

edit

Players stand or sit in a circle and attempt to run to the other side. One person stands in the middle and is "it" or "tiger". If the "tiger" catches you, you then become the new "tiger".[citation needed]

Freeze tag

edit

Freeze tag is a variation of classic tag. A player is deemed "it." When a person is tagged by "it", they are then "frozen" (staying still in the place where they were tagged). All "unfrozen" players still in play can then touch frozen players to "unfreeze" them, allowing them to be back in play. The game ends when "it" freezes all but one of the players who is then typically "it" during the next game. In some variations of the game, there may be multiple players who are "it" working together.[54] Similar games are played that are known as Vish Amrut/Vish Amrit[55] (Poison-Antidote), Lock and Key, Ice and Water, Banana Tag[56][57] and Stuck in the Mud.[58][59]

Squat tag

edit

Players can make themselves safe from being tagged in squat tag by squatting down, though in order to stand back up again, a teammate has to tag the squatting player.[a][60][61]

Hang tag

edit

In hang tag, players are safe from being tagged so long as they are hanging off the ground by holding onto something above them, such as a tree branch.[62]

Kiss chase

edit

Kiss chase, also referred to as Catch and Kiss, is a tag variant in which tagging is performed by kissing.[19] All members of one sex are "it" at once and chase players of the opposite sex until everyone is caught, then the roles are reversed.[63] A variant is that the player chosen to be "it" will, with assistance from players of the same gender, chase all members of the opposite sex and kiss one of them.[citation needed]

Kumir danga

edit

In this Indian game, all of the players stay in a designated area ("land"), while "it" (who is referred to as a "crocodile") stands outside of that area in the "water", and cannot step onto land. The players try to run between the water and the land without being tagged.[64][65]

Poison

edit

In the game of Poison, play starts with players holding hands around a small "poison" circle marked on the ground. The first player to be pushed or pulled into the circle become "poisoned", all hands are released and the poisoned player or players must chase the others.[citation needed]

River or mountain

edit

In River or Mountain (also referred to as Nadi-Parvat in India), designated areas of the field are referred to as "river" or "mountain". The player who is "it" shouts "river" or "mountain", and the other players must go to the area called out. While outside of that area, the players can be tagged and eliminated.[58][59]

Shadow tag

edit

Instead of touching other players, "it" tries to step on their shadows to tag them.[66]

The floor is lava

edit

In one variation of "The floor is lava", the players must avoid stepping on the floor by staying on raised platforms, while "it" (sometimes referred to as the "Lava Monster") can walk across the floor and attempt to tag other players.[67][68]

Tilo-Express

edit

Tilo-Express is a variant of hide-and-seek in which the seeker loses if they are tagged by an opponent that they have not spotted.[69]

Team tag

edit

Chicken vs eagle

edit

In this game, one player is the eagle, another player is the chicken, and the remaining players are chicks. The chicks form a line behind the chicken by holding each other's waists, and the goal of the eagle is to tag the chicks, while the chicken tries to prevent this by holding their arms out and moving around. Throughout the game, the chicks must stay in the line formation, and if one of them is tagged, then they become the eagle.[70][71]

Catch the dragon's tail

edit

All the players line up by holding each other's waists, with the player in the front known as the "dragon", and the player in the back known as the "tail". The goal of the dragon is to tag the tail, while all other players aim to prevent this by moving around. The players must stay in the line formation throughout the game, and once the dragon tags the tail, the players all move up one spot, with the former dragon now at the back of the line.[72][73]

Cops and robbers

edit

Cops and robbers, sometimes called "jail", "jail tag", "team tag", "chase", "cowboys and Indians", "police and thief", "prisoner's base"[74] "jailbreak", "releaseo" or "manhunt",[75] has players split into two teams: cops and robbers.

A. M. Burrage calls this version of the game "Smee" in his 1931 ghost story of the same name.[76] The cops, who are in pursuit of robbers (the team being chased), arrest the robbers by tagging the robbers and putting them in jail. Robbers can stage a jailbreak by tagging one of the prisoners in the jail without getting tagged themselves.[77] The game ends if all the robbers are in jail. In a variant, the robbers have five minutes to hide before being hunted, and only one jailbreak may be allowed per robber. In the 2017 racing game Mario Kart 8 Deluxe, a variation of the game is used as a sub-mode for Battle Mode known as "Renegade Roundup".[78]

Zombie tag

edit

Humans vs. Zombies is a survival game of tag, where "human" players fight off increasingly large numbers of "zombies"; if a human is "turned" (i.e. tagged), then that player also becomes a zombie. At the game's beginning, there are only one or two zombies; the zombies multiply by tagging humans, turning them into zombies after a period of one hour. Humans can defend themselves from zombies by using socks, marshmallows, Nerf Blasters or any other toys deemed safe and appropriate; if a zombie is hit by one of these, they are stunned (not allowed to interact with the game in any way) for 15 seconds. The goal of the zombies is to turn all the humans; the humans, meanwhile, must outlast all the zombies.

Manhunt

edit

Manhunt is a mixture of hide and seek and tag, often played during the night. One person is "it", while the other players have to hide. Then, the person who is "it" tries to find and tag them. The game is over when all players are out. Manhunt is sometimes played in teams. In one variant there is a home base in which a player is safe. That version ends when all players who are not safe are out.

Prisoner's base

edit

In prisoner's base, each team starts in a chain, holding hands, with one end of the chain touching the base. The end two players on each team break from the chain and try to tag each other, taking them to their base if they do. The end pair progressively break from the chain and join the tagging. As with Cops and Robbers, prisoners can be freed by tagging them in the base. The game is thought to date back to the Renaissance period, and may be inspired by the act of bride kidnapping.[79] A game of prisoner's base was played by members of Lewis & Clark's Corps of Discovery against a group of Nez Perce.[80][81]

Chain tag

edit

In chain tag (also known in India as Jod Saakli or Saakli/Saakhli), one player is "it" and attempts to tag other players. Each tagged player becomes "it" as well, with all of the "it" players required to form and remain in a human chain by holding hands. Only the two players at either end of the chain can tag other players. The game ends once all players have been tagged, with the last person tagged being the winner.[58][82]

What's the time, Mr. Wolf?

edit

One player is chosen to be Mr. Wolf and stands facing away from the other players at the opposite end of the playing field. All players except Mr. Wolf chant in unison "What's the time, Mr. Wolf?", and Mr. Wolf will answer in one of two ways: Mr. Wolf may call a time – usually an hour ending in "o'clock". The other players take that many steps towards Mr. Wolf. They then ask the question again. Alternatively Mr. Wolf may call "Dinner time!", and turn and chase the other players back to their starting point. If Mr. Wolf tags a player, that player becomes Mr. Wolf for the next round.

Ringolevio

edit

In Ringolevio, there are two teams. In one version, one team goes off and hides. The other team counts to a number such as 30 and then goes looking for them. Each team has its own "jail", a park bench or other defendable area in another version. The game goes on until all of one team is in jail. In many ways, Ringolevio is similar to Prisoner's Base.

Hens-Vipers-Foxes

edit

There are three teams in this game: the hens, vipers, and foxes, with each team having its own designated area ("camp"). Each team can tag players of one of the other teams (i.e. hens can tag vipers, vipers tag foxes, and foxes tag hens) to imprison them within the tagging team's camp, with the prisoners only able to be freed by a tag from the third team.[48]

Gella-Chutt

edit
Gella-Chutt (transl. "the king ran away") is a traditional Indian game from Tripura.[83][84] In the game, one team has a king stationed in a "prison", which is at a distance from the "home" area. The goal of the king is to reach home with the help of his teammates ("guards") without being tagged by the opponents.[85]

Gollachut

edit

In Gollachut, one team starts off in the center of a circle, and each of its players attempts to reach an area at the edge of the circle without being tagged by the opponents.[86]

Surr

edit

Surr is played by two teams of at least four players, in a field divided by two perpendicular "lines of defense" (lanes) into four quadrants. The attacking team gathers in one quadrant, and aims to advance around the other three quadrants without having all of its players tagged out by the defensive team's players, who must remain within the lines of defense.

Variants requiring equipment

edit

Some variants of tag use equipment such as balls, paintball guns, or even flashlights to replace tagging by hand.

Blind man's bluff

edit
 
The "Blind man's bluff" variant requires a blindfold to be played.

Blind man's bluff, also known as Mr. Blind Man or Grounders, is a version of tag in which one player, designated as "it", is blindfolded and attempts to tag the other players, while the other players try to avoid them.[citation needed]

Capture the flag

edit

The field is divided into two halves, one for each team, and the goal of each team is to have its players go into enemy territory, grab the "flag" located in the back of their territory, and then make it back to friendly territory without being tagged.[citation needed]

Computer tag

edit

Research students developed a version of tag played using handheld WiFi-enabled computers with GPS.[87][88]

Flashlight tag

edit

Flashlight tag, also called "Army tag", "Spotlight", and "German Spotlight",[89] is played at night. Rather than physically tagging, the "it" player tags by shining a flashlight beam on other players.[citation needed]

Fox and geese

edit

A traditional type of line tag, sometimes played in snow, is Fox and geese. The fox starts at the centre of a spoked wheel, and the geese flee from the fox along the spokes and around the wheel. Geese that are tagged become foxes. The intersections of the spokes with the wheel are safe zones.[90]

Kick the can

edit

One person is "it" and a can is placed in an open space. The other players run off and hide, then it tries to find and tag each of them. Tagged players are sent to jail. Any player who has not been caught can kick the can, setting the other players free from jail.[91] The player who is "it" must replace the can on its designated spot before they can resume chasing and tagging other players.[citation needed]

Laser tag

edit

Laser tag is similar to flashlight tag, but using special equipment to avoid the inevitable arguments that arise about whether one was actually tagged. Players carry guns that emit beams of light and wear electronic equipment that can detect the beams and register being hit. The equipment often has built-in scoring systems and various penalties for taking hits. Pay-per-game laser tag facilities are common in North America.[citation needed]

Marco Polo

edit

An aquatic American variant of blind man's bluff, most commonly played in a swimming pool, although it may also be played while swimming in shallow natural bodies of water (typically the areas near the shores of oceans, seas, and lakes). The players may be swimming, treading water, or walking on the bottom of the pool or body of water. The person designated "it" is required to close their eyes, and shouts "Marco!" at regular intervals; the other players must shout "Polo!" in response. "It" must use sound localization to find one of the other players and tag them. The tagged player then generally becomes "it," and the process repeats. In some variants, if any of the players who are not "it" climb out of the water to ensure not being caught (depending on the variant, this may be cheating) and the player designated "it" suspects this, they are to shout "Fish out of water!" and can open their eyes briefly to confirm this. If their suspicions are correct, then the culprit must become "it" as the game starts over.[citation needed]

Muckle

edit

Muckle (sometimes called "muckle the man with the ball", "kill-the-guy-with-the-ball", "smear the queer",[92][93] "kill the carrier", among other names) is the reverse of regular tag; all the other players chase "it". This player is denoted by carrying a ball (usually a gridiron football). When they are caught, they are tackled, or "muckled". Whoever retrieves the ball first or whoever attacks the one who is it then becomes it. Sometimes the last player arriving to tackle the former ball carrier is the next person to be it; in other variations the player with the ball throws the ball up in the air, where it is caught by another player who becomes it.[citation needed]

Nalugu Rallu Aata

edit

In Nalugu Rallu Aata (Four-stones game), four players stand in four quadrants of a square, with "it" restricted to moving in the borders between the quadrants. There are four stones in the middle of the square, and the objective is for each player on the team of four to get a stone and then return to their own quadrant without being tagged.[58]

Paintball

edit

Paintball is a sport in which players use compressed air guns (called paintball markers) to tag other players with paint-filled pellets. Games are usually played on commercial fields with a strict set of safety and gameplay rules.[citation needed]

Sock tag

edit

A tube sock is filled with a small amount of flour in the toe of the sock; the sock is then gripped by the leg hole and wielded as a flail. Striking a player with any part of the sock counts as a tag. When the sock strikes the player, the impact releases enough flour to leave a mark which serves as proof that the player was tagged.[94][95]

Steal the bacon

edit

In Steal the bacon (also known as Dog and the Bone or Rumal Jhapatta in India, or steal the flingsock/handkerchief), there are two teams on opposite ends of the field, with an object placed in the center of the field. Once play begins, one player from each team attempts to grab the object and then run back to their own team's end of the field to score a point. If a player is holding the object and is tagged by an opponent, then they fail and the other team scores a point.[96][97]

Tree-climbing monkey

edit

There are several variations of and games related to "Tree climbing monkey" (such as Surparambya,[98][99][100] Marakothi and Dand parhangrha). A team of several players attempt to climb up trees, while "it" tries to tag all of them. There is a stick in a circle on the ground, and "it" has to ensure none of the opponents touch that stick.[101][102] In some similar games, such as Siya Satkana, there is no tree-climbing component to the game.[103]

Tumbang preso

edit

The player who is "it" guards a can placed on the ground, while one of the other players tries to throw their slipper at the can to knock it over. After throwing, players must recover their slippers and then return to the throwing area without being tagged. Before "it" can tag the players, "it" must first put the can back upright and in its original position.[citation needed]

Team tag sports

edit

South Asian variations of tag

edit
 
The logo for Ultimate Kho Kho, one of the biggest tag competitions in India

In South Asia, several sports are variants of tag, played at the team level, sometimes internationally.

Kabaddi

edit
 
A Kabaddi raider trying to make it back over the midline while being tackled by the defensive team

In   Kabaddi , raiders cross a dividing line to try to tag defenders, while continuously chanting "kabbadi" on one breath while over the line, and then attempt to make it back over the line without being stopped (tackled) by the defenders.[79] It is included in the Asian Games and even has a world championship, being played throughout India, Pakistan, Bangladesh, Sri Lanka, and Iran, as well as by the South Asian diaspora in Canada, Great Britain, the U.S., Australia, New Zealand, and the Netherlands. It was also demonstrated in 1936 Berlin Olympics.

Kho kho

edit

  Kho kho involves an attacker trying to tag three defenders in a rectangular court. The attacker's eight teammates sit in a central lane which divides the court into two halves, and which connects two poles at either end of the court. The attacker can not cross the central lane, and can not change direction once they start running towards either pole. The attacker has the option of switching roles with a teammate by touching their back, and can also run around either pole to enter the other half of the court. Kho kho's first major professional franchise competition was the 2022 season of Ultimate Kho Kho.

Atya patya

edit

Atya patya is played on a rectangular court, which is split into two halves by a central lane or "trench", and which is further subdivided by nine trenches which are perpendicular to the central trench. The game is played in four 7-minute innings (turns), with teams alternating offense and defense in each inning. The goal of the attacking team is to have their players cross as many trenches as possible without being eliminated by a touch from any of the nine defensive players, each of whom stands in one of the trenches.

Langdi

edit

Langdi is played in a small rectangular court, with the teams each having two 9-minute turns on offense and defense. The offensive team has one player in the court, while the defensive team sends in a batch of three players at a time. The offensive player is restricted to hopping around on one foot, and aims to tag as many defenders as possible.[104]

World Chase Tag

edit
 

World Chase Tag (WCT) is played between two teams of six players over 16 rounds of gameplay. The playing court is a 12 m (39 ft)-square with various objects and obstacles placed within it. Parkour is a major component of how the players navigate the obstacles in the court. In each round, one player from the offensive team (the chaser) tries to tag a player from the defending team (the evader) within 20 seconds. The evader scores a point if they successfully avoid being tagged during the round.[105]

Tag rugby

edit

Tag or flag rugby is a non-contact variation in which each player wears a belt that has two velcro tags attached to it, or shorts with velcro patches. The mode of play is also similar to rugby league with attacking players attempting to dodge, evade and pass a rugby ball while defenders attempt to prevent them scoring by tagging – pulling a velcro attached tag from the ball carrier. Flag football has similar gameplay, and is a non-contact variation of American football, a game related to rugby. However, the "tag" in "tag rugby" is derived from the "tags" that the players wear and the children's game of tag more closely resembles touch rugby whereby a touch replaces a tackle.

Games involving tagging

edit
 
A defensive baseball player (left) tries to tag a baserunner with his glove before the runner can slide into the base.

Some sports involve tagging as a minor, but crucial component of gameplay.[106]

Baseball

edit

In the bat-and-ball game of baseball, the offensive team's players try to score by advancing around four bases without being put out (eliminated) by players on the defensive team. One way for a defender to put out an offensive player is to tag the offensive player (when they are not touching any of the bases) while holding the baseball.[107]

The same mechanic is present in several variations of baseball, such as softball and Baseball5.

Video game adaptations

edit

Pac-Man

edit
Pac-Man, originally called Puck Man[b] in Japan, is a 1980 maze video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points.

See also

edit

References

edit
  1. ^ "What Does 'Tag' Really Mean?". 25 July 2018.
  2. ^ Emery, David (19 July 2018). "Etymology of Tag". Snopes.com. Snopes Media Group Inc. Retrieved 16 November 2020.
  3. ^ "Tag". Merriam-Webster. Retrieved 16 November 2020.
  4. ^ "Tag". Lexico. Archived from the original on 19 September 2020.
  5. ^ "Tick". Lexico. Archived from the original on 29 May 2022.
  6. ^ Rayor, Diane J. (22 August 1991). Sappho's Lyre: Archaic Lyric and Women Poets of Ancient Greece. University of California Press. p. 186. ISBN 978-0520073364.
  7. ^ Stephen E. Kidd (2014). Nonsense and Meaning in Ancient Greek Comedy. Cambridge University Press. p. 49. ISBN 978-1107050150.
  8. ^ a b Arasu, S. T. (4 July 2020). "Galah Panjang and its Indian roots". On the sport. Be part of it. Retrieved 21 October 2022.
  9. ^ Brewster, P. G. (31 March 1960). "Langadi, Atya-Patya, sowie einige verwandte Spiele des Fernen Ostens". Geographica Helvetica. 15 (1): 33–38. doi:10.5194/gh-15-33-1960.
  10. ^ "The Evolution of Kho Kho Mats in India: A Historical Overview". News18. 29 May 2023. Retrieved 6 August 2023.
  11. ^ Kho Kho, a kabaddi-like sport linked with Indian epic Mahabharata - know all about it Olympics olympics.com
  12. ^ "kabaddi | sport | Britannica". www.britannica.com. Retrieved 21 October 2022.
  13. ^ "Langdi". ULTIMATE FUN ZONE. Retrieved 21 October 2022.
  14. ^ A Historical Study of the Origin and Features of Some Selected Folk Games in North Bengal Badal Roy https://ir.nbu.ac.in/
  15. ^ Morse, Ben (24 January 2020). "The children's game that's got professional athletes playing and millions watching online". CNN. Retrieved 8 February 2023. It has also gained a popular internet following, with the high-flying, high-octane action viewed over 350 million times on YouTube.
  16. ^ Farooqui, Javed (14 December 2022). "Season 9: Kabaddi League viewership crosses 200-million mark". The Economic Times. ISSN 0013-0389. Retrieved 8 February 2023.
  17. ^ "Ultimate Kho Kho takes a giant leap in viewership with massive 164 million reach". Deccan Herald. 17 January 2023. Retrieved 8 February 2023.
  18. ^ "OCA » Ancient tag game of kho kho catching on fast". ocasia.org. Retrieved 8 February 2023.
  19. ^ a b "The games children play". BBC News. 21 May 1999. Retrieved 15 October 2009.
  20. ^ Wise, Debra (2003). Great big book of children's games: over 450 indoor and outdoor games for kids. McGraw-Hill Professional. p. 320. ISBN 0-07-142246-3.
  21. ^ a b Beard, Daniel Carter (1900). "Games of tag". The Outdoor Handy Book: For Playground Field and Forest. The Minerva Group, Inc. ISBN 978-0-89875-135-2.
  22. ^ Sanborn, Frank B. (1904). "History and poetry from the life of F. B. Sanborn of Concord, Massachusetts". The Granite Monthly: A Magazine of Literature, History and State Progress. 36–37. J. N. McClintock.
  23. ^ Cassidy, Frederic Gomes; Joan Houston Hall (1985). Dictionary of American regional English, Volume 4. Harvard University Press. ISBN 0-674-00884-7.
  24. ^ Cassidy, Frederic G. (1991). Dictionary of American Regional English: D–H, Volume 2. Harvard University Press. ISBN 0-674-20511-1.
  25. ^ "gool". The Mavens' Word of the Day. Random House, Inc. 1999.
  26. ^ Wilkins, Sally (30 April 2002). Sports and Games of Medieval Cultures. Greenwood Publishing Group. ISBN 978-0-313-31711-8.
  27. ^ AK, Ananya (10 August 2018). "10 Games You Played If You Were Born In The 90s India". Campus Times Pune. Retrieved 22 October 2022.
  28. ^ "Lock and Key to Pittu: 13 outdoor games every 90s kid would remember". InUth. 6 September 2017. Retrieved 6 August 2023.
  29. ^ "Twenties: Reminiscing the dying art of Indonesian traditional children's games". The Jakarta Post. Retrieved 6 August 2023.
  30. ^ Schauer, Annaliese (15 May 2019). ""Black and White" Chinese Children's Game | USC Digital Folklore Archives". Retrieved 6 August 2023.
  31. ^ Gosain, Srishti (10 March 2016). "12 Games Every 90s Kid Played And We Miss These". LifeCrust. Retrieved 30 July 2023.
  32. ^ "Bandar Qilla (Baander killa) - Dost Pakistan". Retrieved 30 July 2023.
  33. ^ Jenks, Chris (2004). Childhood: Critical Concepts in Sociology. Taylor & Francis. ISBN 978-0-415-34026-7.
  34. ^ "Mass. grade school bans tag, other chase games". Associated Press. 19 October 2006. Retrieved 14 October 2009.
  35. ^ "Elementary school bans tag on its playground". Associated Press. 31 August 2007. Retrieved 14 October 2009.
  36. ^ Schoetz, David (16 April 2008). "Nanny State of Play? Another Tag Ban". ABC News. Retrieved 14 October 2009.
  37. ^ "Dinner lady bid to sue boy fails". BBC News. 3 April 2009. Retrieved 14 October 2009.
  38. ^ Ellery, Ben (9 September 2023). "School bans tag for being too rough". The Times. ISSN 0140-0460. Retrieved 9 September 2023.
  39. ^ Sealey, Geraldine (24 June 2002). "Is Tag Too Tough for Kids?". ABC News. Retrieved 15 October 2009.
  40. ^ a b Bafile, Cara (8 October 2007). "Is This "It" for Tag?". Education World. Archived from the original on 14 October 2007. Retrieved 14 October 2009.
  41. ^ Anderson, Jennifer (10 September 2009). "Schools try to reduce playground conflicts". Portland Tribune. Retrieved 15 October 2009.
  42. ^ McFarlane, Andy (2 September 2008). "The return of British Bulldog". BBC News. Retrieved 14 July 2009.
  43. ^ Traditional Games, Sports & Amusements played in North Bengal and its Historical Background https://ir.nbu.ac.in/
  44. ^ Brewster, Paul G. "American nonsinging games". (No Title).
  45. ^ Bronner, Simon J. (1988). American Children's Folklore. august house. ISBN 978-0-87483-068-2.
  46. ^ Lileks, James (19 February 1999). "'Duck, duck' apparently has no shades of gray; 'Research shows that Minnesota is only state that flat-out refuses to say 'goose'". StarTribune. Archived from the original on 5 November 2012. Retrieved 4 September 2011.
  47. ^ Muñoz-Arroyave, Verónica; Pic, Miguel; Luchoro-Parrilla, Rafael; Serna, Jorge; Salas-Santandreu, Cristòfol; Damian-Silva, Sabrine; Machado, Leonardo; Rodríguez-Arregi, Rosa; Prat, Queralt; Duran-Delgado, Conxita; Lavega-Burgués, Pere (2021). "Promoting Interpersonal Relationships through Elbow Tag, a Traditional Sporting Game. A Multidimensional Approach". Sustainability. 13 (14): 7887. doi:10.3390/su13147887. ISSN 2071-1050.
  48. ^ a b Parlebas, Pierre (2020). "The Universals of Games and Sports". Frontiers in Psychology. 11. doi:10.3389/fpsyg.2020.593877. ISSN 1664-1078. PMC 7609522. PMID 33192937.
  49. ^ Luvmour, Sambhava; Luvmour, Josette (1 February 2002). Win-Win Games for All Ages: Co-operative Activities for Building Social Skills. New Society Publishers. ISBN 978-0-86571-441-0.
  50. ^ "Doing it with 'pao' meet in Mumbai". The Goan EveryDay. Retrieved 26 January 2024.
  51. ^ "Bharatiya Khel". Retrieved 26 January 2024.
  52. ^ Satyam, Amitabh; Goswami, Sangeeta (18 April 2022). The Games India Plays: Indian Sports Simplified. Bloomsbury Publishing. ISBN 978-93-5435-256-0.
  53. ^ Mason, Zebedee. https://zebm.substack.com/p/epidemiological-tag
  54. ^ "Freeze Tag Basic Rules For Kids". www.rookieroad.com. Retrieved 22 October 2022.
  55. ^ neeru (16 November 2015). "Vish Amrit". D'Source. Retrieved 22 October 2022.
  56. ^ "Banana Tag". Fit Kids Healthy Kids.
  57. ^ "Banana Tag". The Game Gal.
  58. ^ a b c d Satyam, Amitabh; Goswami, Sangeeta (18 April 2022). The Games India Plays: Indian Sports Simplified. Bloomsbury Publishing. ISBN 978-93-5435-256-0.
  59. ^ a b "Top 10 Childhood Games We Played in the 90's". First Moms Club - Community for Indian Mothers. 9 November 2017. Retrieved 22 October 2022.
  60. ^ Brewster, Paul G. (1951). "Four Games of Tag from India". Midwest Folklore. 1 (4): 239–241. ISSN 0544-0750. JSTOR 4317307.
  61. ^ "Definition of SQUAT TAG". www.merriam-webster.com. Retrieved 28 August 2023.
  62. ^ Schwartzman, Helen B. (1979). "Transformations". SpringerLink. doi:10.1007/978-1-4613-3938-0.
  63. ^ McQueen, Craig (22 October 2008). "New book celebrates games which were playground favourites of yesteryear". Daily Record. Retrieved 15 October 2009.
  64. ^ "The games we played - Times of India". The Times of India. 18 November 2014. Retrieved 22 November 2022.
  65. ^ "Maa Mati Manush :: M3 Leads - Traditional rural Bengali games". maamatimanush.tv. Retrieved 22 November 2022.
  66. ^ Korhnak, Sarah. "How to Play Shadow Tag". Backyard Brilliant. Retrieved 2 November 2022.
  67. ^ "The Floor Is Lava | How to Play". fungameskidsplay.com. Retrieved 23 October 2022.
  68. ^ Peverley, Esther (27 November 2020). "5 Creative Variations Of 'The Floor Is Lava' Game To Play With The Kids". Moms. Retrieved 23 October 2022.
  69. ^ Ahmed, Shaquib Tayeem (20 November 2015). "Lost Games Of Dhaka City". The Daily Star. Retrieved 23 November 2022.
  70. ^ "Children's Day special: Do you remember these games?[1]- Chinadaily.com.cn". www.chinadaily.com.cn. Retrieved 2 August 2023.
  71. ^ "How To Play Eagle Catch Chick: An Outdoor Game Of Tag For Groups". Little Day Out. 21 June 2021. Retrieved 2 August 2023.
  72. ^ "Chinese Historical & Cultural Project - Traditional Chinese Games". chcp.org. Retrieved 2 August 2023.
  73. ^ "Catching the dragon's tail". Stuff. 22 August 2014. Retrieved 2 August 2023.
  74. ^ "Prisoner's base".
  75. ^ Miller, Claude H. (1911). Outdoor sports and games. The Library of Work and Play. Garden City, New York: Doubleday, Page & Company.
  76. ^ The Oxford Book of English Ghost Stories, OUP 1986.
  77. ^ Wise, Debra (2003). Great Big Book of Children's Games. New York: McGraw Hill Professional. p. 160. ISBN 978-0-07-142246-8. OCLC 53838650.
  78. ^ "Battle Mode". Mario Kart 8 Deluxe.
  79. ^ a b Leibs, Andrew (2004). Sports and games of the Renaissance. Sports and games through history. Greenwood Publishing Group. p. 199. ISBN 0-313-32772-6.
  80. ^ "Sunday 8th June 1806. the 2 men returnd from the villages. a number of the natives visited us and gave Frazer a fine young horse a number of the natives joined and got out our canoe which was Sank. our party exercised themselves running and playing games called base in the evening danced after the fiddle as the Indians were anxious to See them." "The Journals of the Lewis and Clark Expedition". Retrieved 14 May 2016.
  81. ^ "The Forgotten Games of the Corps of Discovery". 16 February 2012.
  82. ^ Gawankar, Vinayak. "Top 7 Games that will remind you of your childhood | India.com". www.india.com. Retrieved 22 October 2022.
  83. ^ "The lesser known Indian sports". MSN. Retrieved 18 October 2023.
  84. ^ Britannica. Student Britannica India 7 Vols. Popular Prakashan. ISBN 978-0-85229-762-9.
  85. ^ Satyam, Amitabh; Goswami, Sangeeta (18 April 2022). The Games India Plays: Indian Sports Simplified. Bloomsbury Publishing. ISBN 978-93-5435-256-0.
  86. ^ Nasim, Md Abu (17 April 2021). Stadiums in Calcutta: A New Genre of Sports Culture. Notion Press. ISBN 978-1-63806-579-1.
  87. ^ Reichardt, Patricia (3 August 2004). "PCs bring a game of tag to the urban playground". The Independent. London. Archived from the original on 18 April 2011. Retrieved 15 October 2009.
  88. ^ "CitiTag". Centre for New Media. Open University. Archived from the original on 16 October 2009. Retrieved 15 October 2009.
  89. ^ "Flashlight Tag". Lori Donnahue. Retrieved 16 August 2010.
  90. ^ Grover, Kathryn (1992). Hard at play: leisure in America, 1840-1940. Univ of Massachusetts Press. p. 262. ISBN 0-87023-792-6.
  91. ^ Newcombe, Jack (6 March 1970). "The Games Children Play". LIFE. Retrieved 15 October 2009.
  92. ^ Doll, Beth; Katherine Brehm (2009). Resilient Playgrounds. School-based Practice in Action. CRC Press. p. 256. ISBN 978-0-415-96088-5.
  93. ^ Dundes, Alan. "The American game of "Smear the Queer" and the homosexual component of male competitive sport and warfare". Journal of Psychoanalytic Anthropology. 8: 115–129.
  94. ^ Anthony, Michelle; McLaughlin, Dennis R. (1999). The Gigantic Book of Games for Youth Ministry. Group Pub. p. 121. ISBN 978-0-7644-2113-6.
  95. ^ "Flour Sock Tag - Ultimate Camp Resource". www.ultimatecampresource.com. 9 August 2019.
  96. ^ "How to Play Rumal Jhapatta game | Dog and the bone". Fall in Sports. Retrieved 22 October 2022.
  97. ^ "List of Top 15 Traditional (Desi) Games of India". parenting.firstcry.com. Retrieved 22 October 2022.
  98. ^ Chatterjee, Sukumar (18 November 2016). Grandpa's Tales of Ahmednagar – Part 1. Notion Press. ISBN 978-1-946280-21-3.
  99. ^ www.wisdomlib.org (16 October 2018). "Suraparambi, Surapārambī: 1 definition". www.wisdomlib.org. Retrieved 25 July 2023.
  100. ^ Importance of Play Aarti C Rajaratnam
  101. ^ "Tree Climbing Monkey | Indian Traditional Games | How to Play". 12 August 2020. Archived from the original on 12 August 2020. Retrieved 24 October 2022.
  102. ^ An exploratory study of unsupervised mobile learning in rural India
  103. ^ Designing digital games for rural children: a study of traditional village games in India https://www.researchgate.net/
  104. ^ "The Games India Plays by Amitabh Satyam and Sangeeta Goswami I An Excerpt". Retrieved 10 October 2022.
  105. ^ "Rules | World Chase Tag®". www.worldchasetag.com. Retrieved 18 October 2022.
  106. ^ Belka, David E. (1998). "Strategies for Teaching Tag Games". Journal of Physical Education, Recreation & Dance. 69 (8): 40–43. doi:10.1080/07303084.1998.10605610. ISSN 0730-3084.
  107. ^ "Baseball Tag Out Rules". www.rookieroad.com. Retrieved 18 October 2022.
  1. ^ Some similar games have players sit down rather than squat.
  2. ^ Japanese: パックマン, Hepburn: Pakkuman