A pet-raising simulation (sometimes called virtual pets or digital pets[1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game. The concept originated from role-playing video games, with the Megami Tensei series and Dragon Quest V being two early examples.[2]
Handheld electronic game
edit- Digital Monster (Digimon)
- Giga Pet
- Pokémon Pikachu
- Tamagotchi
- Pingu & Pinga Best Friends (Japanese: PINGU&PINGA ちいさなともだち)
Console or handheld
edit- 101 Shark Pets
- Animal Crossing (Animal Island minigame)
- Azure Dreams
- Digimon World
- Digimon World: Next Order
- Dog's Life
- Dragon Quest V
- Dragon Quest Monsters
- EyePet
- Final Fantasy VIII
- Final Fantasy XIII-2
- Hamsterz Life
- Hey You, Pikachu!
- Jade Cocoon
- Kinectimals
- Lufia II: Rise of the Sinistrals
- Megami Tensei
- Monster Rancher
- Neko Atsume
- Ni no Kuni
- Nintendogs
- Pokémon
- Pokémon Breeder Mini
- Puppy Luv
- Purr Pals
- Robotrek
- Seaman
- SimAnimals
- Sonic Adventure and Sonic Adventure 2 (Chao raising minigame)
- Sonic Advance, Sonic Advance 2, and Sonic Pinball Party (Chao raising minigame on the Tiny Chao Garden)
- Viva Piñata
- Yo-Kai Watch
Social network embedded
editSmart phone/mobile devices
editPC or computer games
editBrowser-based games
editTitle | Gameplay | Founder/developer | Release date | Revenue model |
---|---|---|---|---|
Shining Stars | Virtual world | Russ Berrie | 2006 | |
Horse Isle | Horse-based Breeding simulation, horse riding, questing and flash-based virtual world | Horse Isle | 2010 | |
Horseland | Breeding simulation | Christina (Gerskovich) Johnson | 1995 | |
Leporidae | Rabbit breeding and showing simulation | 2015 | ||
Moshi Monsters | Virtual world | Mind Candy | 2007 | |
Neopets | Virtual world | Neopets Inc. (Owned by JumpStart) | 1999, November 15[4] | Subscription, advertising, merchandise |
Webkinz | Virtual world | Ganz | 2005, April 29 | Merchandise, digital content |
See also
editReferences
edit- ^ Rollings, Andrew; Ernest Adams (2003). Andrew Rollings and Ernest Adams on Game Design. New Riders Publishing. pp. 477–487. ISBN 1-59273-001-9.
- ^ Oleg Roschin. "The World of Asian RPGs: Brief History of Japanese RPGs". MobyGames. Retrieved 2009-09-10.
- ^ "Adopt Me Trading Values". Adopt Me Trading Values.
{{cite web}}
: CS1 maint: url-status (link) - ^ "NeoPets - About Us". Retrieved 2011-02-22.