Piranha Software was a short-lived video game publishing label created by Macmillan Publishers in 1986 and closed eighteen months later. In that time it gained a reputation for its unusual output[1] from well known developers such as Don Priestley, Design Design[2] and Delta 4.[3] The majority of their games featured licensed properties[4][5] including the first video game based on the Discworld novels[6] and two games based on the animated television series The Trap Door.
Industry | Video games |
---|---|
Founded | 1986 in London, United Kingdom |
Defunct | 1988 |
Fate | Closed by parent company |
Products | The Trap Door The Colour of Magic |
Parent | Macmillan Publishers |
History
editEducation Software
editMacmillan first entered the computer software market in 1983 when it jointly produced a range of educational software with Sinclair Research for use with the ZX Spectrum home computer.[7] The venture was launched by Clive Sinclair and Harold Macmillan[7][8] who proclaimed the software to be a "technological advance".[9] The Learn To Read (based on Macmillan's Gay Way primary school reading scheme)[7][8] and Science Horizons titles developed by Five Ways Software were followed in 1984[10] with four mathematics titles featuring Macmillan's own video game character, Macman.[11][12]
In the latter half of 1985, the company released its first licensed products with two games tying in with the ITV children's series Orm and Cheep[13] and moved away from educational software with a range of book and software packs[14] including titles endorsed by Tottenham Hotspur goalkeeper Ray Clemence[15] and The Magic Circle.[16] In early 1986, the company completed its transition into the mainstream games market by re-releasing Don Priestley's Popeye, a ZX Spectrum game known for its large colourful sprites[17][18] that had been released by dk'Tronics in 1985.[19]
Launch
editThe Piranha Software label was announced as a "long term commitment to the game market" in July 1986[4] and its first five titles[5] were officially launched at the Personal Computer World Show at Olympia London in September 1986.[20][21]
Design Design were commissioned to produce a game featuring Rogue Trooper from the 2000 AD comic, and were tasked with adapting the 1979 horror film Nosferatu the Vampyre into the same isometric style as their previous game, N.E.X.O.R..[22]
Fergus McNeill of Delta 4, who had recently had chart success with Bored of the Rings[23] and The Boggit[24] chose The Colour of Magic when he was offered the opportunity to translate a book into an adventure game.[25][3]
Don Priestley was approached to bring the graphical techniques had used on Popeye to a game based on The Trap Door, a new ITV series due to start in October 1986.[26][27] Five Ways Software converted the game to the Commodore 64 and Amstrad CPC computers[28] and also developed Strike Force: Cobra, the only launch title not associated with a licence.[29]
All of the launch titles were well received[30][31][32][33] with The Trap Door winning multiple awards[34][35][36] from the press and described as one of the best games ever released for the ZX Spectrum.[37] The Trap Door and Strike Force: Cobra reached numbers 12[38] and 15[39] in the Gallup software charts.
Final Year and Closure
editPiranha's titles of 1987 were less well received. The Gauntlet-style game, The Astonishing Adventures of Mr. Weems and the She Vampires, from The RamJam Corporation (who had previously developed the original Dandy conversions for Electric Dreams)[40] was criticised for its unoriginality.[41][42] The Commodore 64 version scored only 19% from Zzap64 with reviewer Julian Rignall judging the game as "simply appalling".[43]
Don Priestley's next game, Flunky, was entertaining[44] with its giant caricatures of the British royal family but lacked the gameplay of his earlier hit with illogical puzzles[45] and frustrating controls.[46] There was a much more positive reception for Through The Trapdoor, the sequel to The Trap Door,[18][47] and The Big Sleaze, regarded as Delta 4's best adventure game.[48][49][50][25]
Piranha announced a return to book, comic and cartoon tie-ins with a host of planned releases based on Fungus the Bogeyman,[51] Roy of the Rovers,[52] and 2000A.D.'s Halo Jones[51] and Judge Death.[52][53] However, only one more licensed game, Yogi Bear, was released before Piranha was abruptly closed after only eighteen months when Macmillan decided the label was no longer financially viable.[53][54][20]
Legacy
editAlternative Software obtained the rights to Piranha's back catalogue[55][56] and quickly re-released the games at £1.99. The Trap Door, Yogi Bear and Popeye all entered the top 10 budget games charts in 1988.[57][58] Alternative Software went on to publish two sequels to Popeye. Popeye 2 (1991) and Popeye 3: Wrestle Crazy (1992) were produced by their in-house team,[59] Bizarre Developments,[60][61] rather than Don Priestley who had left the games industry after one last title featuring his large colourful graphics, Gregory Loses His Clock, released by Mastertronic[62] and two further games for Alternative.[63][64]
Nosferatu was one of Design Design's final games.[65] The team renamed themselves Walking Circles and developed titles including The Living Daylights[66] and Spitting Image[67] for Domark. Mr Weems and the She Vampires and The Big Sleaze were also the last games by The RamJam Corporation and Delta 4. The RamJam Corporation had already collapsed by the time their game was published,[40] and Fergus McNeill created Abstract Concepts, a new label with Activision to move in a more serious direction.[49]
It was several years before Terry Pratchett allowed another conversion of one of his novels.[6] In a 1993 interview about the upcoming Discworld, he described Piranha as having "the marketing skills of a wire coathanger".[6]
Games Published
edit1986
- The Trap Door (Don Priestley)[Note 1]
- Strike Force: Cobra (Five Ways Software)
- The Colour of Magic (Delta 4)
- Rogue Trooper (Design Design)
- Nosferatu The Vampire (Design Design)
1987
Notes
editReferences
edit- ^ "Software Hotlines". Popular Computing Weekly. No. 31. Sunshine Publications. 7 August 1987. p. 10. Retrieved 13 July 2021.
- ^ "News". Computer and Video Games. No. 57. EMAP. July 1986. p. 8. Retrieved 13 July 2021.
- ^ a b "Colour of Magic". Computer and Video Games. No. 60. EMAP. October 1986. p. 88. Retrieved 13 July 2021.
- ^ a b "Piranha to put the bite on software industry". Popular Computing Weekly. Vol. 5, no. 30. Sunshine Publications. 24 July 1986. p. 5. Retrieved 12 July 2021.
- ^ a b "News: Piranha". Computer Gamer. No. 18. Argus Press. September 1986. p. 9. Retrieved 13 July 2021.
- ^ a b c Whitta, Gary (December 1993). "Terry Pratchett: Going by the Book" (PDF). PC Gamer. No. 1. Future Publishing. pp. 54–61. Retrieved 16 July 2021.
- ^ a b c "Macmillan links up with Sinclair". Popular Computing Weekly. Vol. 2, no. 46. Sunshine Publications. 17 November 1983. p. 5. Retrieved 12 July 2021.
- ^ a b "A far cry from Parliament". Computer Choice. No. 60. Business Press International. January 1984. p. 9. Retrieved 12 July 2021.
- ^ "Sinclair News". ZX Computing. Vol. 1, no. 11. Argus Specialist Publications. February 1984. p. 83. Retrieved 12 July 2021.
- ^ John Minson (6 December 1984). "Shattered - MacMan's Magic Mirror". Popular Computing Weekly. Vol. 3, no. 49. Sunshine Publications. p. 26. Retrieved 12 July 2021.
- ^ Mike Edmunds (June 1985). "Spectrum lessons". ZX Computing. Vol. 1, no. 11. Argus Specialist Publications. p. 28. Retrieved 12 July 2021.
- ^ "The Collector's Guide: Rarest PAL Games". Retro Gamer. No. 95. Imagine. 13 October 2011. p. 66.
- ^ "News". Home Computing Weekly. No. 121. Argus Specialist Publications. 16 July 1985. p. 7. Retrieved 12 July 2021.
- ^ "Edventures". Home Computing Weekly. No. 132. Argus Specialist Publications. 1 October 1985. p. 5. Retrieved 12 July 2021.
- ^ "World Cup Soccer Crash Competition". Crash. No. 22. Newsfield. November 1985. p. 82. Retrieved 8 July 2021.
- ^ "Magic competition". Sinclair User. No. 44. EMAP. November 1985. p. 119. Retrieved 12 July 2021.
- ^ "Sprite and Sound". Crash. No. 46. Newsfield. November 1987. p. 114. Retrieved 13 July 2021.
- ^ a b "A Plunge In The Gunge – Through The Trapdoor". The Games Machine. No. 2. Newsfield. December 1987. p. 77. Retrieved 13 July 2021.
- ^ "Crash Competition". Crash. No. 29. Newsfield. June 1986. p. 62. Retrieved 8 July 2021.
- ^ a b "Hook, Line and Sinker". Crash. No. 53. Newsfield. June 1988. p. 8. Retrieved 13 July 2021.
- ^ "News Input". Crash. No. 46. Newsfield. November 1987. p. 12. Retrieved 13 July 2021.
- ^ "Nosferatu The Vampyre". Retro Gamer. No. 203. Future Publishing. 23 January 2020. p. 52.
- ^ "Top 30 All Formats". Computer and Video Games. No. 51. EMAP. January 1986. p. 141. Retrieved 16 July 2021.
- ^ "Top Twenty". Sinclair User. No. 55. EMAP. October 1986. p. 12. Retrieved 16 July 2021.
- ^ a b "Delta-4Eva". Retro Gamer. No. 15. Live Publishing. April 2005. p. 50.
- ^ "The Trap Door". Computer Gamer. No. 19. Argus Specialist Publications. October 1986. pp. 42–43.
- ^ Phil South (July 1987). "King Berk". Your Sinclair. No. 19. Dennis Publishing. p. 41. Retrieved 13 July 2021.
- ^ "Inlay of The Trap Door". Spectrum Computing. Retrieved 8 July 2021.
- ^ "A New Label With Bite". Crash. No. 32. Newsfield. September 1986. p. 96. Retrieved 13 July 2021.
- ^ "Strike Force Cobra review". Your Sinclair. No. 11. Sportscene Specialist Press. November 1986. p. 36. Retrieved 13 July 2021.
- ^ "Colour of Magic, Sinclair User Classic". Sinclair User. No. 57. EMAP. December 1986. p. 108. Retrieved 16 July 2021.
- ^ "Nosferatu, Your Sinclair Megagame". Your Sinclair. No. 13. Sportscene Specialist Press. January 1987. p. 83. Retrieved 16 July 2021.
- ^ "Rogue Trooper, Monster Hit". ZX Computing. No. 33. Argus. January 1987. p. 48. Retrieved 16 July 2021.
- ^ "Trap Door, C+VG Hit". Computer and Video Games. No. 61. EMAP. November 1986. p. 39. Retrieved 16 July 2021.
- ^ "Trapdoor, Sinclair User Classic". Sinclair User. No. 54. EMAP. September 1986. p. 49. Retrieved 16 July 2021.
- ^ "The Trap Door, Monster Hit". ZX Computing. No. 31. Argus. November 1986. p. 54. Retrieved 16 July 2021.
- ^ "You Stupid Berk! The Trap Door". Your Sinclair. No. 10. Sportscene Specialist Press. October 1986. p. 62. Retrieved 16 July 2021.
- ^ "Top Twenty". Popular Computing Weekly. No. 46. Sunshine Publications. 13 November 1986. p. 27. Retrieved 16 July 2021.
- ^ "Top Twenty". Popular Computing Weekly. No. 42. Sunshine Publications. 16 October 1986. p. 15. Retrieved 16 July 2021.
- ^ a b "From The Archives: RamJam Corporation". Retro Gamer. No. 71. Imagine. 10 December 2009. p. 79.
- ^ "Mr Weems and the She Vampires". Sinclair User. No. 63. EMAP. June 1987. p. 29. Retrieved 16 July 2021.
- ^ "The Astonishing Adventures of Mr Weems and the She Vampires". Crash. No. 41. Newsfield. June 1987. p. 104. Retrieved 16 July 2021.
- ^ "The Astonishing Adventures of Mr Weems and the She Vampires". Zzap64. No. 14. Newsfield. September 1987. p. 14. Retrieved 16 July 2021.
- ^ Tamara Howard (October 1987). "Flunky". Sinclair User. No. 67. EMAP. p. 38. Retrieved 16 July 2021.
- ^ "Flunky". ACE. No. 1. Future Publishing. October 1987. p. 48. Retrieved 16 July 2021.
- ^ Dan Whitehead (2012). Flunky. The Zebra Partnership. p. 83.
{{cite book}}
:|work=
ignored (help) - ^ "Through the Trap Door". Computer and Video Games. No. 74. EMAP. December 1987. p. 25. Retrieved 16 July 2021.
- ^ "The Big Sleaze". Computer and Video Games. No. 69. EMAP. July 1987. p. 72. Retrieved 16 July 2021.
- ^ a b "Fergus McNeill Interview" (PDF). The Classic Adventurer. No. 2. 2018. p. 22. Retrieved 13 July 2021.
- ^ "The Big Sleaze". Commodore User. No. 45. EMAP. June 1987. p. 79. Retrieved 16 July 2021.
- ^ a b "T'zers". Your Sinclair. No. 25. Dennis Publishing. January 1988. p. 7. Retrieved 16 July 2021.
- ^ a b "Piranha". The Games Machine. No. 1. Newsfield. October 1987. p. 16. Retrieved 16 July 2021.
- ^ a b "A brief history of 2000AD's 8-bit games". Eurogamer. Gamer Network Ltd. 19 November 2017. Retrieved 16 July 2021.
- ^ "Piranha Sinks". ACE. No. 10. Future Publishing. July 1988. p. 8. Retrieved 16 July 2021.
- ^ "Sports Desk". Your Sinclair. No. 27. Dennis Publishing. March 1988. p. 7. Retrieved 16 July 2021.
- ^ "The Alternative Reality". The Games Machine. No. 3. Newsfield. February 1988. p. 10. Retrieved 16 July 2021.
- ^ "SU Charts". Sinclair User. No. 75. EMAP. June 1988. p. 35. Retrieved 16 July 2021.
- ^ "SU Charts". Sinclair User. No. 78. EMAP. September 1988. p. 43. Retrieved 16 July 2021.
- ^ "From The Archives: Alternative Software". Retro Gamer. No. 107. Imagine. 13 September 2012. p. 52.
- ^ "Popeye 2". Spectrum Computing. Retrieved 16 July 2021.
- ^ "Popeye 3". Spectrum Computing. Retrieved 16 July 2021.
- ^ "Gregory Loses His Clock". Crash. No. 69. Newsfield. October 1989. p. 47. Retrieved 16 July 2021.
- ^ "The Don Priestley Story – Part 4 Saved By The Berk". The ZX Files. No. 7. Paul White. 1998. p. 17. Retrieved 16 July 2021.
- ^ "Interview with Don Priestley". World of Spectrum Classic. May 1998. Retrieved 16 July 2021.
- ^ "A Crystal Clear Design". Retro Gamer. No. 127. Imagine. 27 March 2014. p. 78.
- ^ "The Living Daylights". Crash. No. 43. Newsfield. August 1987. p. 94. Retrieved 13 July 2021.
- ^ "Snippets... Spitting Image". ACE. No. 15. Future Publishing. December 1988. p. 10. Retrieved 13 July 2021.