Red Dead Redemption 2

(Redirected from Red Dead Three)

Red Dead Redemption 2[a] is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the Red Dead series and a prequel to the 2010 game Red Dead Redemption. The story is set in a fictionalized representation of the United States in 1899 and follows the exploits of Arthur Morgan, an outlaw and member of the Van der Linde gang, who must deal with the decline of the Wild West while attempting to survive against government forces, rival gangs, and other adversaries. The game is presented through first- and third-person perspectives, and the player may freely roam its interactive open world. Gameplay elements include shootouts, robberies, hunting, horseback riding, interacting with non-player characters, and maintaining the character's honor rating through moral choices and deeds. A bounty system governs the response of law enforcement and bounty hunters to crimes committed by the player.

Red Dead Redemption 2
Developer(s)Rockstar Games
Publisher(s)Rockstar Games
Producer(s)Rob Nelson
Designer(s)Imran Sarwar
Programmer(s)Phil Hooker
Artist(s)Aaron Garbut
Writer(s)
Composer(s)Woody Jackson
SeriesRed Dead
EngineRAGE
Platform(s)
Release
  • PlayStation 4, Xbox One
  • October 26, 2018
  • Windows
  • November 5, 2019
  • Stadia
  • November 19, 2019
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

The game's development lasted over eight years, beginning soon after Red Dead Redemption's release, and it became one of the most expensive video games ever made. Rockstar co-opted all of its studios into one large team to facilitate development. They drew influence from real locations as opposed to film or art, focused on creating an accurate reflection of the time with the game's characters and world. The game was Rockstar's first built specifically for eighth-generation consoles, having tested their technical capabilities while porting Grand Theft Auto V. The game's soundtrack features an original score composed by Woody Jackson and several vocal tracks produced by Daniel Lanois. Development included a crunch schedule of 100-hour weeks, leading to reports of mandatory and unpaid overtime. Red Dead Online, the game's online multiplayer mode, lets up to 32 players engage in a variety of cooperative and competitive game modes.

Red Dead Redemption 2 was released for the PlayStation 4 and Xbox One in October 2018, and for Windows and Stadia in November 2019. It broke several records and had the second-biggest launch in the history of entertainment, generating US$725 million in sales from its opening weekend and exceeding the lifetime sales of Red Dead Redemption in two weeks. The game received critical acclaim, with praise directed at its story, characters, open world, graphics, music, and level of detail, but some criticism at its control scheme and emphasis on realism over player freedom. It won more than 175 Game of the Year awards and received multiple other accolades from awards shows and gaming publications. It is considered one of eighth-generation console gaming's most significant titles and among the greatest video games ever made. It is among the best-selling video games with over 67 million copies shipped.

Gameplay

 
The player may choose to respond positively or negatively to non-player characters throughout the game world, which affects their reputation within the game.

Red Dead Redemption 2 is a Western-themed action-adventure game. Played from a first- or third-person perspective, the game is set in an open-world environment featuring a fictionalized version of the United States in 1899.[1][b] It features single-player and online multiplayer components, the latter released under Red Dead Online.[3] For most of the game, the player controls outlaw Arthur Morgan, a member of the Van der Linde gang, as he completes missions—linear scenarios with set objectives—to progress the story; from the epilogue, the player controls Red Dead Redemption protagonist John Marston.[4] Outside of missions, they can freely roam the interactive world.[5] They may engage in combat with enemies using melee attacks, firearms, bow and arrow, throwables, or dynamite, and can dual wield weapons.[6][7] The player can swim as Arthur but not as John.[8][c]

Red Dead Redemption 2's world features different landscapes with occasional travelers, bandits, and wildlife, and urban settlements ranging from farmhouses to towns and cities.[9][10] Horses are the main forms of transportation, of which there are various breeds with different attributes. The player can steal horses and must train or tame wild horses to use them; to own a horse, they must saddle or stable it. Repeated use of a horse begins a bonding process, increased by leading, petting, cleaning, and feeding it, and the player will acquire advantages as they ride their horse.[11] Stagecoaches and trains can be used to travel; the player can hijack a train or stagecoach by threatening the driver and rob its contents or passengers.[12][13] The player may witness or partake in random events in the world, including ambushes, crimes, pleas for assistance, ride-by shootings, public executions, and animal attacks. They may be rewarded when helping others.[11][14] They may partake in side activities, including tasks with companions and strangers, dueling, bounty hunting, searching for collectibles such as rock carvings, and playing poker, blackjack, dominoes, and five finger filet.[15] Hunting animals provides food, income, and materials for crafting items. The choice of weapon and shot placement affect the quality and value of meat and pelt, and the player can skin the animal or carry the carcass, which will rot over time, decrease its value, and attract predators.[16][17]

Some story moments give the player the option to accept or decline additional missions and lightly shape the plot around their choices.[18] They can choose different dialogue trees with non-player characters (NPCs), such as being friendly or insulting. If they choose to kill an NPC, they can loot their corpse.[19] The Honor system measures how the player's actions are perceived: morally-positive choices and deeds like helping strangers, following the law, and sparing opponents in a duel will increase Honor, while negative deeds such as theft and harming innocents will decrease it. Dialogue and outcomes often differ based on Honor level, and attaining milestones grants unique benefits: high Honor provides special outfits and store discounts, while low Honor grants more items from looting.[20]

 
Red Dead Redemption 2's Dead Eye targeting system allows the player to slow down time and mark targets. Once the targeting sequence ends, the player fires to every marked location in a very short span of time.

In addition to health and stamina bars, the player has cores, which affect the rate at which their health and stamina regenerate. Freezing or overheating rapidly drains cores, preventable by wearing weather-appropriate clothing. The player can gain or lose weight depending on how much they eat; an underweight character will have less health but more stamina, while an overweight character can better absorb damage but with less stamina. Eating and sleeping replenishes cores. The player can bathe to remain clean and visit a barber to change hairstyles; hair grows realistically over time. Weapons require cleaning to maintain their performance. Using a certain type of gun extensively improves weapon handling, reduces recoil, and increases the rate of reloading.[21][22][23] The player can take cover, free aim, and target a person or animal. Individual body parts can be targeted to take down targets without killing them. Weapons consist of pistols, revolvers, repeaters, rifles, shotguns, bows, explosives, lassos, mounted Gatling guns, and melee weapons such as knives and tomahawks. The player can use Dead Eye to slow down time and mark targets. Once the targeting sequence ends, they fire to every marked location in a very short space of time. The Dead Eye system upgrades progressively and grants abilities such as targeting fatal points.[24][25]

When the player commits a crime, witnesses alert the law; the player can stop them to avoid repercussions. Law enforcers investigate once alerted. When the player is caught, a bounty is set on their head; as they commit more crimes, their bounty grows higher and more lawmen will be sent to hunt them. If the player escapes the law, bounty hunters track them down. After committing enough crime, the U.S. Marshals will be sent to the player's location. To escape law enforcement, they can evade the wanted vicinity, hide from pursuers, or kill them.[26] The bounty will remain on their head, lawmen and civilians will be more vigilant, and regions where crimes have been committed will be on lockdown. When caught by lawmen, the player can surrender if they are unarmed and on foot. They can remove their bounty by paying it off or spending time in jail.[27]

Synopsis

Setting and characters

The world of Red Dead Redemption 2 spans five fictitious U.S. states: New Hanover, Ambarino, and Lemoyne are located to the immediate north and east of New Austin and West Elizabeth, which return from Red Dead Redemption.[28][d] Ambarino is a mountain wilderness, with the largest settlement being the Wapiti Native American reservation;[29] New Hanover encompasses a sweeping valley and woody foothills that feature the cattle town of Valentine, the riverside Van Horn Trading Post, and the coal town of Annesburg;[30][31] and Lemoyne is composed of bayous and plantations resembling the Southeastern United States,[28] and is home to the Southern town of Rhodes, the village of Lagras,[31] and the former French colony of Saint Denis, analogous to New Orleans.[28] West Elizabeth consists of wide plains, dense forests, and the prosperous port town of Blackwater;[10] the region is expanded from the original game with a northern portion containing the mountain resort town of Strawberry.[31][32] New Austin is an arid desert region on the border with Mexico and centered on the frontier towns of Armadillo and Tumbleweed, featured in the original game.[33] Parts of New Austin and West Elizabeth were redesigned to reflect the earlier time: Blackwater is under development,[34] while Armadillo is a ghost town as a result of a cholera outbreak.[35]

The player controls Arthur Morgan (Roger Clark), an enforcer and veteran member of the Van der Linde gang, led by Dutch van der Linde (Benjamin Byron Davis), a charismatic anarchist who extols personal freedom and decries the encroaching march of modern civilization. The gang includes Dutch's best friend and co-leader Hosea Matthews (Curzon Dobell), John Marston (Rob Wiethoff) and his partner Abigail Roberts (Cali Elizabeth Moore) and son Jack Marston (Marissa Buccianti and Ted Sutherland), the lazy Uncle (John O'Creagh and James McBride), gunslingers Bill Williamson (Steve J. Palmer), Sean MacGuire (Michael Mellamphy), Javier Escuella (Gabriel Sloyer), and Micah Bell (Peter Blomquist), Black-Native American hunter Charles Smith (Noshir Dalal), and housewife-turned-gunslinger Sadie Adler (Alex McKenna).[36] The gang's criminal acts bring them into conflict with wealthy oil magnate Leviticus Cornwall (John Rue), who recruits the Pinkerton Detective Agency, led by Andrew Milton (John Hickok) and his subordinate Edgar Ross (Jim Bentley), to hunt them down. The gang encounter Italian Mafia boss Angelo Bronte (Jim Pirri), controversial governor Colonel Alberto Fussar (Alfredo Narciso), and Dutch's nemesis Colm O'Driscoll (Andrew Berg), and become entangled with the warring Gray and Braithwaite families, who are rumored to be hoarding Civil War gold. Arthur helps Rains Fall (Graham Greene) and his son Eagle Flies (Jeremiah Bitsui), both members of the Native American Wapiti tribe whose land is targeted by the U.S. Army.[37]

Plot

After a botched ferry heist in 1899, the Van der Linde gang are forced to leave their substantial money stash and flee Blackwater. Realizing the progress of civilization is ending the time of outlaws, they decide to gain enough money to escape the law and retire. They rob a train owned by Cornwall, who hires Pinkertons to apprehend them. The gang perform jobs to earn money, as Dutch continually promises the next heist will be their last. Following a shootout with Cornwall's men in Valentine, the gang relocate to Lemoyne, where they work simultaneously for the Grays and Braithwaites in an attempt to turn them against each other. However, the families double-cross them: the Grays kill Sean during an ambush in Rhodes, while the Braithwaites kidnap and sell Jack to Bronte. The gang retaliate and destroy both families before retrieving Jack from Bronte, who offers them leads on work but eventually double-crosses them. Dutch kidnaps and feeds him to an alligator as revenge, which disturbs Arthur.

The gang rob a bank in Saint Denis, but the Pinkertons intervene, killing Hosea and arresting John. Dutch, Arthur, Bill, Javier, and Micah escape the city via a ship heading to Cuba. A torrential storm sinks the ship, and the men wash ashore on an island, Guarma, where they become embroiled in a war between tyrannical sugar plantation owner Fussar and the enslaved local population. After helping the revolutionaries kill Fussar, the group secure transport back to the United States and reunite with the rest of the gang, though they are soon assaulted by Pinkertons whom they repel.

Dutch becomes paranoid a gang member is working as an informant, obsessing over one last heist. He doubts Arthur's loyalty after he disobeys him by liberating John earlier than planned, naming Micah his top lieutenant in Arthur's place. Arthur becomes concerned Dutch is no longer the man he knew, as he is becoming insular, abandons their ideals, and murders Cornwall. Faced with his mortality after being diagnosed with tuberculosis, Arthur reflects on his actions and how to protect the gang, telling John to run away with Abigail and Jack and openly defying Dutch by aiding the local Native American people. Several gang members become disenchanted and leave, while Dutch and Micah arrange one final heist of an Army payroll train.

Arthur's faith in Dutch is shattered when he abandons Arthur to the Army, leaves John for dead, and refuses to rescue a kidnapped Abigail. Arthur and Sadie rescue Abigail from Milton, who names Micah as the Pinkertons' informer before Abigail kills him. Arthur returns to camp and openly accuses Micah of betrayal. Dutch, Bill, Javier, and Micah turn on Arthur and a newly returned John, but the standoff is broken when Pinkertons attack. The player can choose to have Arthur aid John's escape by delaying the Pinkertons or return to the camp to recover the gang's money. Micah ambushes Arthur, and Dutch intervenes in their fight. Arthur convinces Dutch to abandon Micah and leave. If the player has high honor, Arthur succumbs to his injuries and disease while watching the sunrise; if the player has low honor, Micah executes him.

Eight years later, in 1907, John and his family are trying to lead honest lives. They find work at a ranch where John reveals his combat experience against bandits threatening the ranch. Believing John is unwilling to give up his old ways, Abigail leaves with Jack. John takes a loan from the bank to purchase a ranch. He works with Uncle, Sadie, and Charles to build a new home, and proposes to Abigail on her return. Learning Micah is still alive and formed his own gang, John, Sadie, and Charles assault his camp. They find Dutch, who shoots Micah after a tense standoff and leaves in silence, allowing John to kill Micah and claim the gang's Blackwater stash to pay his debt. John marries Abigail and they start a new life on their ranch alongside Jack and Uncle, as Sadie and Charles leave for other pursuits.

Mid-credits scenes show the fates of other surviving gang members. Edgar Ross tracks down Micah's killer, which leads him to John's ranch, foreshadowing the events of Red Dead Redemption.[38]

Development

Brisbane, Queensland
SoHo, Manhattan
The game was extensively promoted throughout the world.

Preliminary work on Red Dead Redemption 2 began shortly following the release of the original game, Red Dead Redemption (2010).[39][40] Rockstar San Diego, the studio behind the original game, had a rough outline of the game by mid-2011, and by late 2012, rough scripts of the game had been completed.[41] When Rockstar Games realized a group of distinct studios would not necessarily work, it co-opted all of its studios into one large team,[40] presented simply as Rockstar Games,[40][42] to facilitate development between 1,600 people; a total of around 2,000 people worked on the game.[40] Analyst estimations place the game's combined development and marketing budget between US$370 million and US$540 million, which would make it one of the most expensive video games to develop.[43]

While the main theme of the original game was to protect family at all costs, Red Dead Redemption 2 tells the story of the breakdown of a family in the form of the Van der Linde gang. The team was interested in exploring the story of why the gang fell apart, as frequently mentioned in the first game.[40] Rockstar's Vice President of Creativity Dan Houser was inspired by film and literature when writing the game, though he avoided contemporary works to avoid being accused of stealing ideas.[41] The team was not specifically inspired by film or art but rather real locations.[44] The team was focused on creating an accurate reflection of the time, with people and locations. The citizens in the game feature a contrast between rich and poor, while the locales contrast between the civilization and the wilderness.[36]

Red Dead Redemption 2's recording sessions began in 2013.[41] Rockstar wanted a diverse cast of characters within the Van der Linde gang. The writers put particular focus on the individual stories behind each character, exploring their life before the gang and their reasons for remaining with the group.[40] Several characters were cut from the game during development as their personalities failed to add to the narrative.[40] The actors sometimes improvised some additional lines, but mostly remained faithful to the script.[45] The team decided the player would control one character in Red Dead Redemption 2, as opposed to the three protagonists in Rockstar's previous title Grand Theft Auto V (2013), to follow the character more personally and understand how the events impact him.[40] They felt a single character is more appropriate for the narrative structure of a Western.[36]

Red Dead Redemption 2 is the first game from Rockstar built specifically for the PlayStation 4 and Xbox One.[46] Rockstar had tested these consoles' technical capabilities when porting Grand Theft Auto V, initially released on the PlayStation 3 and Xbox 360, to them. Once the team had defined what limitations were sustainable, they found the areas requiring the most focus.[47] One of Rockstar's goals with Red Dead Redemption 2's gameplay was to make the player feel as though they are living in a world, instead of playing missions and watching cutscenes. A method used to achieve this was through the gang's moving camp, where the player can interact with other characters. The team ensured the characters maintained the same personality and mood from cutscene to gameplay to make the world feel more alive and realistic.[40]

Woody Jackson, who worked with Rockstar on the original game and Grand Theft Auto V, returned to compose Red Dead Redemption 2's original score.[41] Red Dead Redemption 2 has three different types of score: narrative, which is heard during the missions in the game's story; interactive, when the player is roaming the open world or in multiplayer; and environmental, which includes campfire singing songs or a character playing music in the world. The game's music regularly reacts according to the player's decisions in the world.[48] Jackson purchased several instruments from the Wrecking Crew featured on classic cowboy films.[48] In total, over 110 musicians worked on the music for the game.[49] Daniel Lanois produced the original vocal tracks for the game, collaborating with artists such as D'Angelo, Willie Nelson, Rhiannon Giddens, and Josh Homme.[48] Director of music and audio Ivan Pavlovich engaged saxophone player Colin Stetson, experimental band Senyawa, and musician Arca to work on the score.[49]

Rockstar Games first teased Red Dead Redemption 2 on October 16–17, 2016,[50][51] before the official announcement on October 18, 2016.[52] Originally due for release in the second half of 2017, the game was delayed twice: first to Q1/Q2 2018,[53] and later to October 26, 2018.[54] According to Rockstar, the game required extra development time for "polish".[54] To spur pre-order sales, Rockstar collaborated with several retail outlets to provide special edition versions of the game.[55] A companion app, released alongside the game for Android and iOS devices, acts as a second screen wherein the player can view in-game items such as catalogs, journals, and a real-time mini-map.[56] The game was released for Windows on November 5, 2019,[e] and was a launch title for Stadia when the service launched on November 19, 2019.[58][59] The Windows version has visual and technical improvements.[57]

Reception

Critical response

Red Dead Redemption 2 received "universal acclaim" from critics, according to review aggregator Metacritic.[60] It is one of the highest-rated games on Metacritic,[66] and the highest-rated PlayStation 4 and Xbox One game alongside Rockstar's Grand Theft Auto V.[67][68] Reviewers praised the story, characters, open world, graphics, music, and level of detail. Matt Bertz of Game Informer described the game as "the biggest and most cohesive adventure Rockstar Games has ever created",[5] and GamesRadar's David Meikleham felt it "represents the current pinnacle of video game design".[14] Keza MacDonald of The Guardian declared it "a landmark game" and "a new high water-mark for lifelike video game worlds";[69] IGN's Luke Reilly named it "one of the greatest games of the modern age".[65] Peter Suderman, writing for The New York Times, considered Red Dead Redemption 2 as an example of video games as a work of art, comparing the game's abilities to "[tell] individual stories against the backdrop of national and cultural identity, deconstructing their genres while advancing the form" to the current state of film and television with similar works like The Godfather and The Sopranos.[70]

Regarding its narrative, Meikleham of GamesRadar called Red Dead Redemption 2 "perhaps the boldest triple-A game ever made", praising the unpredictability of the narrative and comparing its epilogue to The Last of Us (2013).[14] The Guardian's MacDonald praised the story's twists, applauding the writers' ability to feed smaller stories into the overall narrative.[69] Nick Plessas of Electronic Gaming Monthly (EGM) noted the best stories "are to be found in the margins", discovered and written by the player.[11] Game Informer's Bertz felt the narrative rarely suffered from repetition, an impressive feat considering the game's scope, though expressed desire for more passive, quiet moments.[5] Conversely, GameSpot's Kallie Plagge was frustrated by the predictability later in the narrative though acknowledged its importance to Arthur's story.[63] Alex Navarro of Giant Bomb felt the narrative suffered in its clichéd Native American portrayal and side missions.[64] Some reviewers commented on the game's slow opening hours[26][71] and its lengthy epilogue.[72][73]

EGM's Plessas found the journey of redemption for Arthur "far more redeeming" than John's in Red Dead Redemption, noting his sins heightened his sympathy for the character.[11] Conversely, Eurogamer's Martin Robinson considered Arthur less compelling than Marston, resulting in a confusing narrative.[74] GameSpot's Plagge felt the new characters contributed to the story's quality[63] and Mike Williams of USgamer wrote they "feel like actual people" due to their varied personalities.[26] IGN's Reilly praised the cultural variety and avoidance of caricatures,[65] and Giant Bomb's Navarro noted the characters possess humanity often lacking in other Rockstar games, particularly in the thoughtful portrayal of Arthur's internal conflicts.[64] MacDonald of The Guardian found the performances led to more believable characters.[69] Polygon's Chris Plante found the political commentary shone when focusing on the Braithwaite and Gray families but considered the portrayal of Native American characters insensitive and confusing.[71] Eirik Gumeny, writing for Polygon, praised the realistic and unfiltered depiction of tuberculosis, including the misguided and hostile reactions from others.[75]

 
Red Dead Redemption 2's open world was praised as one of the greatest in video games.[5][11][64]

Several critics considered Red Dead Redemption 2's open world among the greatest in video games;[5][64] EGM's Plessas said it "pushes industry boundaries in both size and detail",[11] and The Guardian's MacDonald praised the imitation of real American landscapes.[69] IGN's Reilly considered the world "broader, more beautiful, and more varied" than its predecessor's, due in part to how each environment feels alive.[65] GameSpot's Plagge felt compelled to explore the open world due to its variety, reactivity, and surprises.[63] GamesRadar's Meikleham called Red Dead Redemption 2 "the best looking video game of all time" with some of the most impressive lighting and weather systems,[14] and USgamer's Williams considered it one of the best-looking on PlayStation 4 and Xbox One.[26] IGN's Reilly praised the lighting engine, facial animation, and level of granular detail.[65] Game Informer's Bertz lauded the attention to detail and found the world felt more alive due to "an unrivaled dynamic weather system, ambient sound effects, and the most ambitious ecology of flora and fauna ever seen in games".[5]

Several reviewers lauded the level of detail in all aspects of gameplay[64][14]EGM's Plessas felt the attention to detail led to deeper immersion[11]—though some found the sheer amount of realism restricted opportunities and unnecessarily prolonged some animations.[76][77][78] IGN's Reilly felt Arthur's movement did not feel cumbersome despite being "heavier" than Grand Theft Auto V's protagonists, and found the intimate battles more exciting.[65] Polygon's Plante considered the conversation options limited but still an improvement over the violence of other action games.[71] Eurogamer's Robinson voiced frustration at the lack of freedom in some story missions.[74] Some reviewers criticized the controls and found its button layout and user interface inconsistent and confusing.[72][79][80]

Red Dead Redemption 2's Windows release received "universal acclaim" according to Metacritic;[60] it is one of the highest-rated PC games.[86] PCGamesN's Sam White thought the graphics improvements made the open world "[look] the best it ever has".[84] Destructoid's Carter praised the addition of the Photo Mode.[81] Sam Machkovech of Ars Technica felt the cutscenes animations did not scale well to higher frame rates but considered the gameplay far superior to console.[87] Rock, Paper, Shotgun's Matthew Castle lauded the adapted controls, particularly when painting targets in Dead Eye, though felt they took longer to familiarize oneself with.[88] PC Gamer's James Davenport found the first-person perspective superior on the Windows version due to the responsiveness of the mouse[89] but noted the game crashed several times;[83] Jeuxvideo.com's Jean-Kléber Lauret echoed similar criticisms, observing the graphical and technical enhancements required advanced hardware.[82] Polygon's Samit Sarkar criticized the port's technical issues and declared it unplayable at the time.[90] One week after release, PCMag's Tony Polanco said the technical issues had been mostly solved.[85]

Accolades

Red Dead Redemption 2 won over 175 Game of the Year awards,[91] receiving wins at the Australian Games Awards,[92] Brazil Game Awards,[93] Fun & Serious Game Festival,[94] and Italian Video Game Awards,[95] and from outlets such as 4Players,[96] AusGamers,[97] Complex,[98] Digital Trends,[99] Edge,[100] Electronic Gaming Monthly,[101] Gamereactor,[102] GameSpot,[103] The Guardian,[104] Hot Press,[105] news.com.au,[106] The Telegraph,[107] USgamer,[108] and Vulture.[41] On Metacritic, Red Dead Redemption 2 was the highest-rated game of 2018.[109] The game was named among the best games of the 2010s by Entertainment.ie,[110] The Hollywood Reporter,[111] Metacritic,[112] National Post,[113] NME,[114] Stuff,[115] Thrillist,[116] VG247,[117] and Wired UK.[118] At The Game Awards 2018, the game received eight nominations and won four awards: Best Audio Design, Best Narrative, Best Score/Music, and Best Performance for Clark as Arthur.[119] At the 6th SXSW Gaming Awards, Red Dead Redemption 2 was named Trending Game of the Year and won Excellence in SFX and Technical Achievement.[120] The game earned eight nominations at the 22nd Annual D.I.C.E. Awards,[121] seven at the 19th Game Developers Choice Awards,[122] and six at the 15th British Academy Games Awards.[123]

Sales

Since the previous installment in the series was among the highest-reviewed and best-selling games of the seventh generation of video game consoles, many analysts believed Red Dead Redemption 2 would be one of the highest-selling games of 2018 and have a great effect on other game sales during the fourth quarter.[124] After the game's announcement in October 2016, analyst Ben Schacter of Macquarie Research estimated it would sell 12 million copies in its first quarter,[125] while analysts at Cowen and Company gave a "conservative" estimate of 15 million sales.[124] In July 2018, industry analyst Mat Piscatella predicted Red Dead Redemption 2 would be the best-selling game of 2018, outselling other blockbuster titles such as Battlefield V, Call of Duty: Black Ops 4, and Fallout 76;[126] some industry commentators noted frequent franchises like Assassin's Creed and Call of Duty were launching their 2018 entries—Odyssey and Black Ops 4, respectively—earlier than usual, predicting an avoidance of competition with Red Dead Redemption 2.[127] Shortly before release in October 2018, Schacter estimated the game would sell 15 million copies in its first quarter, though noted investor expectations were at 20 million copies; Michael Pachter of Wedbush Securities predicted 25 million.[43] Michael Olson of Piper Jaffray projected revenue between US$400 and US$500 million in the first three days, while Doug Creutz of Cowen Inc. estimated between US$550 and US$600 million.[128]

Red Dead Redemption 2 had the largest opening weekend in entertainment history,[129] making over US$725 million in revenue in three days,[130] and over 17 million copies shipped in two weeks, exceeding the lifetime sales of Red Dead Redemption.[131] Additionally, Red Dead Redemption 2 was the second-highest-grossing entertainment launch (behind Grand Theft Auto V) and set records for largest pre-orders, first-day sales, and three-day sales on the PlayStation Network.[130][129] The share price for Rockstar's parent company, Take-Two Interactive, rose nine percent in the week after release.[132] VentureBeat's Dean Takahashi noted the game likely broke-even in its first week and, based on analyst estimates, would begin to earn a profit by December 2018.[43] The game shipped 23 million copies in 2018, generating US$1.38 billion in revenue,[133] and sales reached 29 million in 2019,[f] 36 million in 2020,[g] 43 million in 2021,[h] 50 million in 2022,[i] 61 million in 2023,[j] and over 67 million by June 2024.[154][k] By dollar sales, it was the best-selling game of the latter half of the 2010s,[157] and the decade's seventh-best-selling overall.[158] It is among the best-selling video games.[159]

In the United States, Red Dead Redemption 2 was the second-best-selling game of October 2018, behind Call of Duty: Black Ops 4.[160] It was the nation's best-selling-game in November,[161] third-best-selling in December,[162] and overall best-selling of the year.[163] In 2019, it maintained its placement in the nation's top charts,[164] and was the twelfth-best-selling game of the year.[165] It remained in the charts for the first half of 2020.[166] In the United Kingdom, Red Dead Redemption 2 was the best-selling retail game in its first week of release and the second-fastest-selling game of 2018 (behind FIFA 19). The opening week physical sales doubled its predecessor's, with 68 percent of sales from the PlayStation 4 version. Red Dead Redemption 2 was the third-fastest-selling non-FIFA game released in its generation, behind Call of Duty: Black Ops III and Call of Duty: Advanced Warfare.[167] In the United Kingdom, it was the second-best-selling game in 2018,[168] fifth in 2019,[169] eleventh in 2020,[170] sixth in 2021,[171] and ninth in 2022.[172] Within its first week in Japan, the PlayStation 4 version sold 132,984 copies, placing it at number one on the all-format video game sales chart.[173] In Australia, it was the best-selling game of 2018,[174] and the fifteenth-best-selling of 2020.[175] Worldwide, the Windows version sold 406,000 copies upon launch in November 2019, doubling to over one million after its release on Steam the following month.[157]

Red Dead Online

The online multiplayer component to Red Dead Redemption 2, titled Red Dead Online, was released as a public beta on November 27, 2018, to players who owned a special edition of the base game, and then progressively opened to all owners.[176] Players customize a character and are free to explore the environment alone or in a group.[177] The game world features events in which up to 32 players can partake individually or with a posse group.[178] As players complete activities throughout the game world, they receive experience points to raise their characters in rank and receive bonuses, thereby progressing in the game.[177] Though Red Dead Online and Red Dead Redemption 2 share assets and gameplay, Rockstar viewed them as separate products with independent trajectories, reflected in its decision to launch the multiplayer title separately.[179] Player progression in the public beta carried over when the beta ended on May 15, 2019.[180] A standalone client for Red Dead Online was released on December 1, 2020, for PlayStation 4, Windows, and Xbox One.[181] Post-release content was added to the game through free title updates.[182] In July 2022, Rockstar announced Red Dead Online would not receive more major updates, instead focusing on smaller missions and the expansion of existing modes as development resources were withdrawn to focus on Grand Theft Auto VI.[183]

Controversies

In February 2018, online technology publication Trusted Reviews published an article leaking several features due to be included in Red Dead Redemption 2, including a first-person perspective, and a battle royale mode in Red Dead Online.[184][185] The information was obtained from a leaked document in August 2017, but the site had hesitated to publish the article as the claims were "unsubstantiated" until promotional material validated its legitimacy;[184] the document was sent to other sites at the time.[186] In November 2018, Trusted Reviews replaced the article with an apology, noting the "information was confidential" and should not have been published.[187] In a settlement with Take-Two Interactive, Trusted Reviews agreed to donate £1 million (US$1.3 million) to charities chosen by Take-Two; Rockstar directed the funds be donated to the American Indian College Fund, the American Prairie Reserve, and the First Nations Development Institute.[187][188] Neither Trusted Reviews nor Take-Two indicated any specific laws had been violated.[185][187] Several journalists recognized the uniqueness of successful legal action against media outlets;[184][185][187] Seth Barton of MCV/Develop called the outcome "an incredible development for games industry journalism" and felt it would result in hesitancy to leak information regarding Rockstar in future.[189] Kotaku's Keza MacDonald similarly described the events as "extraordinary" as it likely meant Take-Two argued the information was a trade secret and Trusted Reviews was unable to use a public interest defense; she added "it might prove to be influential" and prevent publications from leaking information in the future, even if obtained legally.[186]

Prior to the game's release, Dan Houser stated the team had been working 100-hour weeks "several times in 2018".[41] Many sources interpreted this statement as "crunch time" for the entire development staff of the game, comparable to similar accusations made by wives of Rockstar San Diego employees in regards to the development of the game's predecessor.[190] The following day, Rockstar clarified in a statement the work duration mentioned by Houser only affected the senior writing staff for Red Dead Redemption 2, and the duration had only been the case for three weeks during the entire development.[191] Houser added the company would never expect or force any employee to work as long as was stated, and those staying late at the development studios were powered by their passion for the project.[192][193] However, other Rockstar employees argued Houser's statements did not give an accurate picture of the "crunch-time culture" at the company many of its employees worked under, which included "mandatory" overtime and years-long periods of crunch. Due to the salary-based nature of employment contracts, many employees were not compensated for their overtime work and instead depended on year-end bonus payments that hinged on the sales performance of the game. Nonetheless, a sentiment echoed across many employee statements was the observation that working conditions had somewhat improved since development on the original Red Dead Redemption.[194][195] By April 2020, several employees reported the company had made significant changes as a result of the publicity surrounding the work culture, and many were cautiously optimistic about Rockstar's future.[196]

In November 2018, YouTuber Shirrako posted several videos of his player character murdering a female suffragette NPC, including feeding her to an alligator and dropping her down a mineshaft. Critics noted the majority of comments on the videos were sexist and misogynistic.[197][198][199] Shirrako claimed the actions were apolitical and he did not support the sexist comments but did not wish to censor them.[199] Matt Leonard of GameRevolution called Shirrako's response "plain bullshit", noting he continued to post similar videos encouraging the same behavior.[197] In response, YouTube suspended the channel for violation of their community guidelines, citing its graphic nature for shock purposes and for promoting violence.[200] Shirrako protested the decision, claiming it was hypocritical as in-game violence against men did not receive the same response.[201] YouTube restored the channel and designated an age restriction to the suffragette videos, commenting "the reviewer will be educated on this outcome and on how to avoid repeating this mistake".[202] Some critics questioned if Rockstar was partly to blame for the behavior, as the game does not limit attacks on the suffragette as it does other characters, such as children;[197][199] scholars Kristine Jørgensen and Torill Elvira Mortensen, writing in Games and Culture, acknowledged this concern, but recognized the responsibility ultimately lay with the player, and limiting attacks could be interpreted as both a political statement from Rockstar and a restriction on the player's freedom of expression.[203] Writing for Public History Weekly, Moritz Hoffman noted the incident reflects a newer issue of open world games: granting freedom without penalties promotes disinhibition.[204] In The Journal of the Gilded Age and Progressive Era, scholars Hilary Jane Locke and Thomas Mackay wrote it "points to a sharp contrast between the game's portrayal of Progressive Era politics ... and how some players have responded to its depictions thereof".[205]

Securitas AB, the parent company of the modern-day Pinkerton agency, issued a cease and desist notice to Take-Two Interactive on December 13, 2018, asserting Red Dead Redemption 2's use of the Pinkerton name and badge imagery was against their trademark and demanded royalties for each copy of the game sold or they would take legal action. Take-Two filed a complaint against Securitas on January 11, 2019, maintaining the Pinkerton name was strongly associated with the Wild West, and its use of the term did not infringe on the Pinkerton trademark.[206] Take-Two sought a summary judgment to declare the use of Pinkerton in the game as allowed fair use.[207] Game Informer's Javy Gwaltney agreed with Take-Two's claims, questioning why Securitas had not targeted other works depicting the Pinkerton agency in the past; he felt "the company likely just wants a cut of [the game's] profits".[208] In response to Take-Two's complaint, Pinkerton president Jack Zahran described the game's portrayal of Pinkertons as "baseless" and "inaccurate", noting Pinkerton employees would "have to explain to their young game players why Red Dead Redemption 2 encourages people to murder Pinkertons", but hoped the companies could come to an "amicable solution".[207] By April 2019, Securitas withdrew its claims and Take-Two moved to withdraw its complaint.[209]

Legacy

Critics agreed Red Dead Redemption 2 was among the best games of the eighth generation of video game consoles.[210][211][212] GQ's White described it as "a generation-defining release",[213] and VG247's McKeand named it "a benchmark for other open world games to aspire to".[214] IGN ranked the game as the third-best Xbox One game[215] and eleventh-best PC and PlayStation 4 game.[216][217] In November 2020, TechRadar listed it among the greatest games of the eighth generation;[218] editor Gerald Lynch felt it set the bar for believable open world games.[219] In December, GamesRadar+ ranked it the fifth-best game of the generation, noting it had already begun to influence the open-world and role-playing genres.[220]

Since its release, Red Dead Redemption 2 has been cited as one of the greatest video games ever made. In March 2019, Popular Mechanics ranked it 24th on its list of greatest games.[221] In October, IGN added Red Dead Redemption 2 to its list of top 100 video games,[222] ranked 62nd in 2019[223] and promoted to 8th in 2021;[224] editor Luke Reilly praised its "uncompromising detail" and wrote it "stands shoulder-to-shoulder with Grand Theft Auto V as one of gaming's greatest open-world achievements".[223][224] In July 2020, Dylan Haas of Mashable considered the game his second favorite of all time, citing its realism, world, characters, and narrative.[225] In November 2021, GamesRadar+ ranked it 28th on its list of top 50 games, describing it as "one of the best sandbox games ever made".[226]

In April 2022, GamingBolt's Ravi Sinha ranked Red Dead Redemption 2 the second-best game of all time, citing its characters, narrative, attention to detail, and visual fidelity, naming it Rockstar's "finest work".[227] In September, USA Today ranked it 21st on its list of best games, praising Arthur as "one of the most likable protagonists in games" and describing the world as "the real star of the show".[228] In May 2023, over 200 developers, journalists, and content creators surveyed by GQ ranked Red Dead Redemption 2 the 15th-best game; GQ's Sam White and Robert Leedham called it "perhaps the greatest flex in video game history" which set a "benchmark for cinematic storytelling and attention to detail".[229] Producer Eiji Aonuma said open world games like Red Dead Redemption 2 inspired developers of The Legend of Zelda: Tears of the Kingdom (2023).[230]

Red Dead Redemption 2 was referenced several times in the South Park episodes "Time to Get Cereal" and "Nobody Got Cereal?" in November 2018.[231] Game footage was used in the first music video for "Old Town Road" by Lil Nas X in December, which scholars saw as the impact of the game's influence on Western culture and country music.[232][233] In April 2022, Joe Meizies won Virtual Photographer of the Year at the London Games Festival for his virtual photography in Red Dead Redemption 2.[234] Tombstone Redemption, a fan event organized by Kenney Palkow, was held in Tombstone, Arizona, on July 29–30, 2023, with an estimated 10,000 attendees, including fourteen cast members from the series. Tombstone was redressed to resemble the in-game Blackwater.[235][236][237] The event returned the following year as Black Hills Redemption, held in Deadwood, South Dakota, on June 21–23, with twenty actors present as guests.[238][239][240]

In July 2021, a study published by the University of Exeter and Truro and Penwith College found Red Dead Redemption 2 players had an increased understanding of ecology and animal behavior; players were able to identify three more animals on average than other gamers.[241][242] In late 2021, University of Tennessee professor Tore Olsson started teaching "Red Dead America", a class about United States history in the late nineteenth and early twentieth centuries, including the frontier myth, Jim Crow laws, settler colonialism, and women's suffrage,[243][244] inspired by the lack of academic discourse surrounding the game's history. Olsson found the class attracted larger enrolments than other history subjects.[245] He published a book about the topic, titled Red Dead's History, in August 2024; the audiobook is narrated by Roger Clark.[246]

Notes

  1. ^ Stylized as Red Dead Redemption II
  2. ^ The epilogue takes place in 1907.[2]
  3. ^ The inability to swim as John is a reference to Red Dead Redemption, where swimming led to instant death.[8]
  4. ^ The Mexican state of Nuevo Paraíso, which featured in Red Dead Redemption, is not a part of the new game world.[28]
  5. ^ The game launched for Windows through the Rockstar Games Launcher and select other storefronts in November, and launched on Steam in December.[57]
  6. ^ In 2019, the game had shipped 24 million copies by March,[134] 25 million by June,[135] 26.5 million by September,[136] and 29 million by December.[137]
  7. ^ In 2020, the game had shipped 31 million copies by March,[138] 32 million by June,[139] 34 million by September,[140] and 36 million by December.[141]
  8. ^ In 2021, the game had shipped 37 million copies by March,[142] 38 million by June,[143] 39 million by September,[144] and 43 million by December.[145]
  9. ^ In 2022, the game had shipped 44 million copies by March,[146] 45 million by June,[147] 46 million by September,[148] and 50 million by December.[149]
  10. ^ In 2023, the game had shipped 53 million copies by March,[150] 55 million by June,[151] 57 million by September,[152] and 61 million by December.[153]
  11. ^ In 2024, the game had shipped almost 64 million copies by March,[155] 65 million by June,[156] and 67 million by September.[154]

References

  1. ^ St Leger, Henry (November 7, 2018). "Red Dead Redemption 2 guides, character list and reviews". TechRadar. Future plc. Archived from the original on August 2, 2019. Retrieved August 8, 2019.
  2. ^ Jessey, Ben (April 14, 2023). "When Does Red Dead Redemption 2 Take Place?". TheGamer. Valnet. Archived from the original on February 16, 2024. Retrieved April 15, 2024.
  3. ^ Kuchera, Ben; McWhertor, Michael (November 27, 2018). "Red Dead Redemption 2 Online: 7 things to know about the beta". Polygon. Vox Media. Archived from the original on November 28, 2018. Retrieved August 19, 2018.
  4. ^ Frushtick, Russ (January 3, 2019). "Red Dead Redemption 2's epilogue fixes one of the game's biggest problems". Polygon. Vox Media. Archived from the original on February 2, 2019. Retrieved August 19, 2020.
  5. ^ a b c d e f g Bertz, Matt (October 25, 2018). "Red Dead Redemption II: An Open-World Western For The Ages". Game Informer. GameStop. Archived from the original on October 4, 2018. Retrieved October 25, 2018.
  6. ^ Cryer, Hirun (December 7, 2018). "How to Dual Wield Guns in Red Dead Redemption 2 – How to Unlock the Second Gun Holster in Red Dead 2". USgamer. Gamer Network. Archived from the original on January 4, 2019. Retrieved August 8, 2019.
  7. ^ Frank, Allegra (September 28, 2017). "Red Dead Redemption 2 trailer has bows and arrows, after years of requests". Polygon. Vox Media. Archived from the original on September 28, 2017. Retrieved August 8, 2018.
  8. ^ a b Fillari, Alessandro (November 5, 2019). "Red Dead 2 Easter Eggs And Strangest Encounters". GameSpot. CBS Interactive. Archived from the original on August 19, 2020. Retrieved August 19, 2020.
  9. ^ Aitken, Lauren (December 21, 2018). "Red Dead Redemption 2 guide and walkthrough for Rockstar's open world western". VG247. Gamer Network. Archived from the original on December 21, 2018. Retrieved August 8, 2019.
  10. ^ a b Cryer, Hirun (December 20, 2018). "Red Dead Redemption 2 Map – Complete Map Overview, How to Unlock the Whole Red Dead 2 Map". USgamer. Gamer Network. Archived from the original on August 8, 2019. Retrieved August 8, 2019.
  11. ^ a b c d e f g h Plessas, Nick (October 25, 2018). "Red Dead Redemption II Review". Electronic Gaming Monthly. EGM Media. Archived from the original on October 26, 2018. Retrieved October 25, 2018.
  12. ^ Faulkner, Jason (October 25, 2018). "Red Dead Redemption 2 How to Rob a Train and Stagecoach". GameRevolution. CraveOnline. Archived from the original on January 4, 2019.
  13. ^ Petite, Steven (October 30, 2018). "'Red Dead Redemption 2': How to fast travel to get around quickly". Digital Trends. Designtechnica. Archived from the original on November 7, 2018. Retrieved August 8, 2019.
  14. ^ a b c d e f Meikleham, David (October 25, 2018). "Red Dead Redemption 2 review: "When the credits roll, you'll have created enough incredible memories to fill ten lesser games"". GamesRadar. Future plc. Archived from the original on September 13, 2018. Retrieved October 25, 2018.
  15. ^ Cook, Adam (October 29, 2018). "These are the 6 minigames you need to play in Red Dead Redemption 2". Red Bull. Archived from the original on April 12, 2019. Retrieved August 8, 2019.
  16. ^ "Red Dead Redemption 2 Hunting, Fishing and Wildlife Detailed". IGN. Ziff Davis. September 28, 2018. Archived from the original on September 28, 2018. Retrieved August 8, 2019.
  17. ^ Gurwin, Gabe (November 8, 2018). "'Red Dead Redemption 2': How to hunt like a pro". Digital Trends. Designtechnica. Archived from the original on November 9, 2018. Retrieved August 8, 2019.
  18. ^ Simmons, Alex (May 3, 2018). "World's First Look at Red Dead Redemption 2". IGN. Ziff Davis. Archived from the original on May 3, 2018. Retrieved August 8, 2019.
  19. ^ Parkin, Jeffrey (November 19, 2018). "Red Dead Redemption 2 guide: making money". Polygon. Vox Media. Archived from the original on January 4, 2019. Retrieved August 8, 2019.
  20. ^ Cryer, Hirun (December 7, 2019). "Red Dead Redemption 2 Honor Level Guide – Honor Reward Levels, How to Increase and Decrease Your Honor Rank". USgamer. Gamer Network. Archived from the original on August 8, 2019.
  21. ^ Nicol, Haru (October 25, 2018). "Red Dead Redemption 2 Temperature – How to Keep Warm and Cool". GameRevolution. CraveOnline. Archived from the original on January 4, 2019. Retrieved August 8, 2019.
  22. ^ Maher, Cian (November 12, 2018). "Red Dead Redemption 2 Weapon Degradation Tips – How to Clean Your Weapons in RDR2". GameRevolution. CraveOnline. Archived from the original on January 4, 2019. Retrieved August 8, 2019.
  23. ^ "Red Dead Redemption 2's DNA: How GTA5, Bully, LA Noire, And More Influenced The Sequel". GameSpot. CBS Interactive. October 25, 2018. Archived from the original on October 25, 2018. Retrieved August 8, 2019.
  24. ^ Martin, Matt (January 3, 2019). "Red Dead Redemption 2 Dead Eye tips – how to level up Dead Eye, auto target, critical shots, more". VG247. Gamer Network. Archived from the original on January 4, 2019. Retrieved August 8, 2019.
  25. ^ Tucker, Kevin (October 25, 2018). "Combat guide: weapons, stealth, melee, and Dead Eye – Red Dead Redemption 2". Shacknews. Gamerhub. Archived from the original on October 26, 2018. Retrieved August 8, 2019.
  26. ^ a b c d e Williams, Mike (October 25, 2018). "Red Dead Redemption 2 review". USgamer. Gamer Network. Archived from the original on October 25, 2018. Retrieved October 25, 2018.
  27. ^ Tapsell, Chris (December 21, 2018). "Red Dead Redemption 2 Bounty and Wanted level – how to pay bounties and lose your wanted level explained". Eurogamer. Gamer Network. Archived from the original on January 4, 2019. Retrieved August 8, 2019.
  28. ^ a b c d Tucker, Kevin (December 21, 2018). "Where does Red Dead Redemption 2 take place?". Shacknews. Gamerhub. Archived from the original on December 22, 2018. Retrieved October 28, 2019.
  29. ^ "Red Dead Redemption 2: Ambarino, mapa" [Red Dead Redemption 2: Ambarino, map]. Gry Online (in Polish). Gry-Online S.A. Archived from the original on July 23, 2020. Retrieved September 27, 2021.
  30. ^ "Red Dead Redemption 2: New Hanover, mapa" [Red Dead Redemption 2: New Hanover, map]. Gry Online (in Polish). Gry-Online S.A. Archived from the original on October 28, 2019. Retrieved September 27, 2021.
  31. ^ a b c Khan, Asif (September 17, 2018). "Rockstar details the frontier, cities, and towns in Red Dead Redemption 2". Shacknews. Gamerhub. Archived from the original on September 17, 2018. Retrieved September 27, 2021.
  32. ^ "Red Dead Redemption 2: West Elizabeth, mapa" [Red Dead Redemption 2: West Elizabeth, map]. Gry Online (in Polish). Gry-Online S.A. Archived from the original on October 28, 2019. Retrieved October 28, 2019.
  33. ^ "Red Dead Redemption 2: New Austin, mapa" [Red Dead Redemption 2: New Austin, map]. Gry Online (in Polish). Gry-Online S.A. Archived from the original on July 9, 2020. Retrieved August 28, 2021.
  34. ^ Morgan, Thomas (November 2, 2018). "Blackwater and beyond: Red Dead Redemption 1/2 directly compared". Eurogamer. Gamer Network. Archived from the original on November 3, 2018. Retrieved August 28, 2021.
  35. ^ Weber, Rachel; Tyrer, Ben (August 8, 2020). "Where's the best or worst place you've left your game character?". GamesRadar+. Future plc. Archived from the original on September 22, 2020. Retrieved August 28, 2021.
  36. ^ a b c Shanley, Patrick (September 7, 2018). "Rockstar Games Reveals New Plot Details for 'Red Dead Redemption 2' (Exclusive)". The Hollywood Reporter. Eldridge Industries. Archived from the original on July 28, 2019. Retrieved May 10, 2019.
  37. ^ Rockstar Games (October 26, 2018). Red Dead Redemption 2 (PlayStation 4, Xbox One). Rockstar Games. Scene: Staff credits.
  38. ^ Meikleham, Dave (November 21, 2018). "Heartbreak, horses and the staggering Red Dead Redemption 2 ending explained". GamesRadar+. Future plc. Archived from the original on November 21, 2018. Retrieved September 18, 2023.
  39. ^ Chao, Maxime (May 3, 2018). "Rob Nelson: "Avec Red Dead 2, on Veut Que le Joueur Soit Connecté le Plus Possible Avec le Monde Qui L'entoure"" [Rob Nelson: "With Red Dead 2, We Want the Player to be as Connected as Possible to the World Around Him"]. JeuxActu. Mixicom. Archived from the original on March 26, 2019. Retrieved May 11, 2019.
  40. ^ a b c d e f g h i Crecente, Brian (October 24, 2018). "The Story Behind the Story of 'Red Dead Redemption 2'". Variety. Penske Media Corporation. Archived from the original on May 11, 2019. Retrieved May 8, 2019.
  41. ^ a b c d e f Swearingen, Jake (December 7, 2018). "The 10 Best Video Games of 2018". Vulture. New York Media. Archived from the original on December 28, 2018. Retrieved August 7, 2019.
  42. ^ Krupa, Daniel (May 4, 2018). "How Rockstar Is Making Its Open Worlds Even Better". IGN. Ziff Davis. Archived from the original on September 22, 2023. Retrieved December 14, 2023.
  43. ^ a b c Takahashi, Dean (October 31, 2018). "Red Dead Redemption 2 could hit 20 million in sales – and turn a profit — by December". VentureBeat. Archived from the original on November 1, 2018. Retrieved March 2, 2021.
  44. ^ Gies, Arthur (December 14, 2018). "The painted world of Red Dead Redemption 2". Polygon. Vox Media. Archived from the original on April 6, 2019. Retrieved May 11, 2019.
  45. ^ Madsen, Hayes (February 19, 2019). "Red Dead Redemption 2 Interview: The Actor Behind Arthur Morgan Talks About Becoming the Main Character, Lenny Scene & More". Twinfinite. Archived from the original on May 5, 2019. Retrieved May 12, 2019.
  46. ^ Romano, Nick (October 22, 2018). "The new West world: Red Dead Redemption 2 signals the era of prestige video games". Entertainment Weekly. Meredith Corporation. Archived from the original on April 13, 2019. Retrieved May 11, 2019.
  47. ^ McKeand, Kirk (December 12, 2018). "Best of 2018: Red Dead Redemption 2 – how advanced AI and physics create the most believable open world yet". VG247. Gamer Network. Archived from the original on April 6, 2019. Retrieved May 10, 2019.
  48. ^ a b c Moayeri, Lily (March 19, 2019). "Woody Jackson and Vox Studios". Mix. Future US. Archived from the original on May 17, 2019. Retrieved May 10, 2019.
  49. ^ a b Leight, Elias (December 28, 2018). "The 'Red Dead Redemption 2' Soundtrack Might Be the Biggest Album of 2018". Rolling Stone. Penske Corporation. Archived from the original on May 14, 2019. Retrieved May 11, 2019.
  50. ^ Makuch, Eddie (October 17, 2016). "Red Dead Redemption 2 Seemingly Teased With First Image". GameSpot. Archived from the original on October 19, 2016. Retrieved October 17, 2016.
  51. ^ Hooton, Christopher (October 17, 2016). "Red Dead Redemption 2 is happening: Rockstar posts Western image". The Independent. Archived from the original on October 19, 2016. Retrieved October 17, 2016.
  52. ^ Saed, Sherif (October 18, 2016). "Red Dead Redemption 2 officially revealed for PS4 and Xbox One, out 2017". VG247. Gamer Network. Archived from the original on October 19, 2016. Retrieved October 18, 2016.
  53. ^ Knezevic, Kevin (May 23, 2017). "Red Dead Redemption 2 Delayed Until 2018". GameSpot. CBS Interactive. Archived from the original on May 27, 2018. Retrieved May 10, 2018.
  54. ^ a b McWhertor, Michael (February 1, 2018). "Red Dead Redemption 2 delayed to October". Polygon. Archived from the original on February 2, 2018. Retrieved February 2, 2018.
  55. ^ "The Red Dead Redemption 2: Special Edition, Ultimate Edition and Collector's Box". Rockstar Games. June 4, 2018. Archived from the original on June 7, 2018. Retrieved June 5, 2018.
  56. ^ Kuchera, Ben (October 30, 2018). "Red Dead Redemption 2's companion app makes the game much better". Polygon. Vox Media. Archived from the original on October 30, 2018. Retrieved October 31, 2019.
  57. ^ a b Chalk, Andy (October 4, 2019). "Red Dead Redemption 2 is coming to PC". PC Gamer. Future US. Archived from the original on October 5, 2019. Retrieved October 4, 2019.
  58. ^ Fenlon, Wes; Savage, Phil (November 5, 2019). "Red Dead Redemption 2 is out now on PC". PC Gamer. Future US. Archived from the original on November 5, 2019. Retrieved November 5, 2019.
  59. ^ Chalk, Andy (November 11, 2019). "Google Stadia launch games revealed". PC Gamer. Future US. Archived from the original on November 12, 2019. Retrieved November 12, 2019.
  60. ^ a b c d "Red Dead Redemption". Metacritic. Fandom, Inc. Archived from the original on September 14, 2023. Retrieved September 14, 2023.
  61. ^ Carter, Chris (October 25, 2018). "Review: Red Dead Redemption 2". Destructoid. Enthusiast Gaming. Archived from the original on October 28, 2018. Retrieved October 31, 2018.
  62. ^ "Red Dead Redemption 2 review". Edge. Future plc. November 8, 2018. pp. 104–107.
  63. ^ a b c d Plagge, Kallie (October 25, 2018). "Red Dead Redemption 2 Review – Outlaw Country". GameSpot. CBS Interactive. Archived from the original on October 25, 2018. Retrieved October 25, 2018.
  64. ^ a b c d e f Navarro, Alex (October 26, 2018). "Red Dead Redemption 2 Review". Giant Bomb. CBS Interactive. Archived from the original on October 28, 2018. Retrieved October 31, 2018.
  65. ^ a b c d e f Reilly, Luke (October 25, 2018). "Red Dead Redemption II Review". IGN. Ziff Davis. Archived from the original on October 25, 2018. Retrieved October 25, 2018.
  66. ^ "What Games to Play Right Now". Metacritic. Fandom, Inc. Archived from the original on September 23, 2023. Retrieved September 24, 2023.
  67. ^ "What Games to Play on PS4". Metacritic. Fandom, Inc. Archived from the original on September 14, 2023. Retrieved September 14, 2023.
  68. ^ "What Games to Play on Xbox One". Metacritic. Fandom, Inc. Archived from the original on September 14, 2023. Retrieved September 14, 2023.
  69. ^ a b c d MacDonald, Keza (October 25, 2018). "Red Dead Redemption 2 review – gripping western is a near miracle". The Guardian. Archived from the original on October 25, 2018. Retrieved August 7, 2019.
  70. ^ Suderman, Peter (November 23, 2018). "Red Dead Redemption 2 Is True Art". The New York Times. Archived from the original on November 23, 2018. Retrieved November 24, 2018.
  71. ^ a b c Plante, Chris (October 25, 2018). "Red Dead Redemption 2 review". Polygon. Vox Media. Archived from the original on October 25, 2018. Retrieved August 7, 2019.
  72. ^ a b Film Crit Hulk (November 5, 2019). "Red Dead Redemption 2: one year after the hype". Polygon. Vox Media. Archived from the original on November 5, 2019. Retrieved May 22, 2020.
  73. ^ Joho, Jess (December 7, 2018). "'Red Dead Redemption 2' fails to justify its own excessive existence". Mashable. Ziff Davis. Archived from the original on December 7, 2018. Retrieved August 13, 2021.
  74. ^ a b Robinson, Martin (October 25, 2018). "Red Dead Redemption 2 review – a peerless open world, and a story in the shadow of its predecessor". Eurogamer. Gamer Network. Archived from the original on November 21, 2018. Retrieved August 7, 2019.
  75. ^ Gumeny, Eirik (March 12, 2019). "What Red Dead Redemption 2 gets right about having a terminal disease". Polygon. Vox Media. Archived from the original on March 16, 2019. Retrieved February 19, 2024.
  76. ^ Sterling, Jim (October 30, 2018). "Attention To Detail, Obsession With Detail (The Jimquisition)". The Jimquisition. Archived from the original on August 8, 2019. Retrieved November 7, 2018.
  77. ^ Grubb, Jeff (October 10, 2018). "Red Dead Redemption 2 is a disappointment". VentureBeat. Archived from the original on November 3, 2018. Retrieved November 1, 2018.
  78. ^ Reynolds, Matt (October 26, 2018). "Red Dead Redemption 2 review: so big it feels like a chore". Wired. Condé Nast. Archived from the original on November 1, 2018. Retrieved November 2, 2018.
  79. ^ Hamilton, Kirk (October 26, 2018). "Red Dead Redemption 2: The Kotaku Review". Kotaku. G/O Media. Archived from the original on October 25, 2018. Retrieved October 30, 2018.
  80. ^ Ramsey, Robert (October 25, 2018). "Red Dead Redemption 2 Review (PS4)". Push Square. Gamer Network. Archived from the original on October 25, 2018. Retrieved October 30, 2018.
  81. ^ a b Carter, Chris (November 5, 2019). "Red Dead Redemption 2 is just as lovely on PC". Destructoid. Enthusiast Gaming. Archived from the original on November 8, 2019. Retrieved November 8, 2019.
  82. ^ a b Lauret, Jean-Kléber (November 6, 2019). "Test de Red Dead Redemption 2 sur PC" [Red Dead Redemption 2 Test on PC]. Jeuxvideo.com (in French). Webedia. Archived from the original on November 8, 2019. Retrieved November 8, 2019.
  83. ^ a b Davenport, James (November 16, 2019). "Red Dead Redemption 2 review". PC Gamer. Future plc. Archived from the original on November 16, 2019. Retrieved July 6, 2021.
  84. ^ a b White, Sam (November 5, 2019). "Red Dead Redemption 2 PC review – Rockstar's best game". PCGamesN. Network N. Archived from the original on November 5, 2019. Retrieved November 8, 2019.
  85. ^ a b Polanco, Tony (November 26, 2019). "Red Dead Redemption 2 (for PC) Review". PCMag. Ziff Davis. Archived from the original on March 15, 2020. Retrieved July 15, 2021.
  86. ^ "What Games to Play on PC". Metacritic. Fandom, Inc. p. 2. Archived from the original on September 14, 2023. Retrieved September 14, 2023.
  87. ^ Machkovech, Sam (November 6, 2019). "Red Dead Redemption 2 on PC: More frames, more volumetric beauty, no Steam". Ars Technica. Condé Nast. Archived from the original on November 6, 2019. Retrieved November 8, 2019.
  88. ^ Castle, Matthew (November 7, 2019). "Wot I Think: Red Dead Redemption 2". Rock Paper Shotgun. Gamer Network. Archived from the original on November 8, 2019. Retrieved November 8, 2019.
  89. ^ Davenport, James (November 6, 2019). "6 thoughts on Red Dead Redemption 2 after its first day on PC". PC Gamer. Future plc. Archived from the original on November 6, 2019. Retrieved November 8, 2019.
  90. ^ Sarkar, Samit (November 7, 2019). "Red Dead Redemption 2 on PC is a mess". Polygon. Vox Media. Archived from the original on November 7, 2019. Retrieved November 8, 2019.
  91. ^ Yang, George (April 23, 2020). "Red Dead Redemption 2 Is Coming to Xbox Game Pass". The Escapist. Enthusiast Gaming. Archived from the original on November 10, 2023. Retrieved January 28, 2024.
  92. ^ Grixti, Shannon (December 20, 2018). "All The Winners From The Australian Games Awards". Press Start. Southern Cross Austereo. Archived from the original on December 20, 2018. Retrieved August 6, 2019.
  93. ^ Penilhas, Bruna (December 12, 2018). "Red Dead Redemption 2 é eleito Melhor Jogo do Ano no Brazil Game Awards 2018" [Red Dead Redemption 2 Named Best Game of the Year at Brazil Game Awards 2018]. IGN Brazil (in Portuguese). Ziff Davis. Archived from the original on October 19, 2019. Retrieved October 19, 2019.
  94. ^ Handrahan, Matthew (December 10, 2018). "Red Dead Redemption 2 wins Best Game at Fun & Serious Festival Awards". GamesIndustry.biz. Gamer Network. Archived from the original on December 11, 2018. Retrieved October 25, 2019.
  95. ^ Valentine, Rebekah (April 12, 2019). "Red Dead Redemption 2 named Game of the Year at Italian Video Game Awards". GamesIndustry.biz. Gamer Network. Archived from the original on April 13, 2019. Retrieved August 6, 2019.
  96. ^ "Spiele des Jahres 2018 – Spiel des Jahres" [Games of the Year 2018 – Game of the Year]. 4Players (in German). Computec Media GmbH. January 4, 2019. Archived from the original on January 7, 2019. Retrieved October 19, 2019.
  97. ^ Farrelly, Steve (January 1, 2019). "AusGamers Top 10 Best Games of 2018". AusGamers. AusGamers Pty Ltd. Archived from the original on January 12, 2019. Retrieved October 19, 2019.
  98. ^ Wong, Kevin (December 14, 2018). "Best Video Games of 2018: Top Games of The Year". Complex. Complex Media. Archived from the original on December 14, 2018. Retrieved October 19, 2019.
  99. ^ "EDGE's Favourite Games Of 2018". My Nintendo News. Excite Global Media Ltd. December 29, 2018. Archived from the original on October 16, 2019. Retrieved October 16, 2019.
  100. ^ "EGM's Best of 2018 Part Five: #5 ~ #1". Electronic Gaming Monthly. EGM Media, LLC. January 1, 2019. Archived from the original on June 28, 2019. Retrieved October 16, 2019.
  101. ^ "GOTY 18: Red Dead Redemption 2". Gamereactor. Gamez Publishing A/S. December 31, 2018. Archived from the original on October 22, 2019. Retrieved October 22, 2019.
  102. ^ Espineli, Matt (April 30, 2019). "Game Of The Year: 2018's 10 Best Games". GameSpot. CBS Interactive. Archived from the original on December 20, 2018. Retrieved August 6, 2019.
  103. ^ MacDonald, Keza (December 21, 2018). "The 20 best video games of 2018". The Guardian. Archived from the original on September 29, 2019. Retrieved August 7, 2019.
  104. ^ Barter, Pavel (December 11, 2018). "Hot Press' Top Games of 2018". Hot Press. Archived from the original on October 22, 2019. Retrieved October 22, 2019.
  105. ^ Wilson, Royce (December 14, 2018). "Game Of The Year — a tough call to choose the best of the best for 2018". news.com.au. News Corp Australia. Archived from the original on August 8, 2019. Retrieved August 7, 2019.
  106. ^ Hoggins, Tom (December 21, 2018). "Games of 2018: Red Dead Redemption 2's refusal of compromise defines its excellence". The Telegraph. Telegraph Media Group. Archived from the original on December 21, 2018. Retrieved August 7, 2019.
  107. ^ "USG's Top 20 Games of 2018". USgamer. Gamer Network. December 28, 2018. Archived from the original on December 21, 2018. Retrieved August 7, 2019.
  108. ^ Dietz, Jason (January 2, 2019). "Best Video Games of 2018". Metacritic. CBS Interactive. Archived from the original on September 18, 2019. Retrieved October 19, 2019.
  109. ^ Lloyd, Brian (November 2019). "The 10 Best Games of the Decade". entertainment.ie. Packed House. Archived from the original on December 3, 2019. Retrieved December 9, 2019.
  110. ^ Beresford, Trilby; Fanelli, Jason; Heltzel, Natalie; Keeley, Pete; Newby, Richard; Parker, Ryan; Vincent, Brittany (December 6, 2019). "The Best Games of the Decade". The Hollywood Reporter. Eldridge Industries. Archived from the original on December 9, 2019. Retrieved December 9, 2019.
  111. ^ "The Best Video Games of the Decade (2010–19), According to Game Critics". Metacritic. CBS Interactive. Archived from the original on December 8, 2019. Retrieved December 9, 2019.
  112. ^ Marsh, Calum (December 5, 2019). "Nothing else compares to the greatest video game of the decade". National Post. Postmedia Network. Archived from the original on December 8, 2019. Retrieved December 9, 2019.
  113. ^ McMahon, James (December 20, 2019). "The 50 Best Games Of The Decade: The 2010s". NME. Bandlab Technologies. Archived from the original on December 22, 2019. Retrieved December 22, 2019.
  114. ^ Tate, Matt (December 29, 2019). "Stuff of the Decade: The 25 best games". Stuff. Kelsey Media. Archived from the original on January 13, 2020. Retrieved January 13, 2020.
  115. ^ Vincent, Brittany (January 4, 2020). "The 20 Best Video Games of the 2010s". Thrillist. Group Nine Media. Archived from the original on January 7, 2020. Retrieved January 13, 2020.
  116. ^ "The best video games of the decade – the top 50 games from 2010–2010, ranked". VG247. Gamer Network. November 27, 2019. Archived from the original on November 30, 2019. Retrieved December 9, 2019.
  117. ^ "The best games of the decade, ranked for your displeasure". Wired UK. Condé Nast. December 28, 2019. Archived from the original on December 29, 2019. Retrieved December 29, 2019.
  118. ^ Grant, Christopher (December 6, 2018). "The Game Awards 2018: Here are all the winners". Polygon. Vox Media. Archived from the original on December 7, 2018. Retrieved December 7, 2018.
  119. ^ Trent, Logan (March 17, 2019). "2019 SXSW Gaming Awards Winners Announced". South by Southwest. Archived from the original on March 21, 2019. Retrieved August 6, 2019.
  120. ^ Crecente, Brian (January 10, 2019). "'God of War' Leads DICE Award Noms, Followed by 'Marvel's Spider-Man'". Variety. Penske Media Corporation. Archived from the original on January 10, 2019. Retrieved August 8, 2019.
  121. ^ Good, Owen S. (January 4, 2019). "Red Dead Redemption 2 tops list of Game Developers Choice nominees". Polygon. Vox Media. Archived from the original on January 5, 2019. Retrieved August 6, 2019.
  122. ^ Fogel, Stefanie (March 14, 2019). "'God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations". Variety. Penske Media Corporation. Archived from the original on March 15, 2019. Retrieved August 6, 2019.
  123. ^ a b Makuch, Eddie (October 18, 2016). "Red Dead Redemption 2 Will Sell at Least 15 Million Copies, Analyst Says". GameSpot. CBS Interactive. Archived from the original on October 21, 2016. Retrieved August 28, 2021.
  124. ^ Sinclair, Brendan (October 18, 2016). "Red Dead Redemption 2 to sell 12 million in fall quarter – Analyst". GamesIndustry.biz. Gamer Network. Archived from the original on October 19, 2016. Retrieved August 28, 2021.
  125. ^ Piscatella, Mat (July 9, 2018). "Video Game Industry Predictions for Holiday 2018". The NPD Group. Archived from the original on July 26, 2018. Retrieved August 15, 2018.
  126. ^ Batchelor, James (July 2, 2018). "Take-Two: "We don't believe in Red Dead Redemption 2 success until we deliver it"". GamesIndustry.biz. Gamer Network. Archived from the original on July 2, 2018. Retrieved August 28, 2021.
  127. ^ Seitz, Patrick (October 26, 2018). "Great Reviews For 'Red Dead' Bode Well For Take-Two Interactive Software". Investor's Business Daily. Investor's Business Daily, Inc. Archived from the original on October 26, 2018. Retrieved March 2, 2021.
  128. ^ a b "Red Dead Redemption 2 Achieves Entertainment's Biggest Opening Weekend of All Time". Business Wire. October 30, 2018. Archived from the original on October 30, 2018. Retrieved December 10, 2018.
  129. ^ a b Parker, Ryan (October 30, 2018). "'Red Dead Redemption 2' Breaks Records With $725 Million Opening Weekend". The Hollywood Reporter. Eldridge Industries. Archived from the original on October 30, 2018. Retrieved November 3, 2018.
  130. ^ Sarkar, Samit (November 7, 2018). "Red Dead Redemption 2 tops 17 million copies shipped". Polygon. Vox Media. Archived from the original on November 8, 2018. Retrieved January 5, 2019.
  131. ^ Gupta, Kriti (October 30, 2018). "Take-Two Surges as Red Dead Success Puts Investor Fears to Rest". Bloomberg News. Bloomberg L.P. Archived from the original on May 24, 2019. Retrieved March 2, 2021.
  132. ^ Takahashi, Dean (February 6, 2019). "Red Dead Redemption 2 sells massive 23 million copies, but Take-Two stock still falls 13%". VentureBeat. Archived from the original on March 24, 2019. Retrieved April 10, 2020.
  133. ^ Valdes, Giancarlo (May 13, 2019). "Red Dead Redemption 2 sales reach 24 million as momentum slows". VentureBeat. Archived from the original on May 14, 2019. Retrieved August 18, 2020.
  134. ^ Minotti, Mike (August 5, 2019). "Red Dead Redemption 2 sales hit 25 million, up 1 million since May". VentureBeat. Archived from the original on August 6, 2019. Retrieved September 11, 2021.
  135. ^ Saed, Sherif (November 8, 2019). "Red Dead Redemption 2 has so far shipped 26.5 million, Borderlands 3 over 7 million". VG247. videogaming247 Ltd. Archived from the original on September 11, 2021. Retrieved September 11, 2021.
  136. ^ Takahashi, Dean (February 6, 2020). "Take-Two Interactive results lackluster compared to last year's Red Dead 2 bump". VentureBeat. Archived from the original on March 16, 2020. Retrieved August 18, 2020.
  137. ^ Valentine, Rebekah (May 20, 2020). "Take-Two sets net bookings records as Q4 digital sales jump". GamesIndustry.biz. Gamer Network. Archived from the original on May 20, 2020. Retrieved May 21, 2020.
  138. ^ Valentine, Rebekah (August 3, 2020). "Take-Two CEO: "It's a matter of time before the business is entirely digital"". GamesIndustry.biz. Gamer Network. Archived from the original on August 6, 2020. Retrieved August 18, 2020.
  139. ^ Makuch, Eddie (November 5, 2020). "Red Dead Redemption 2 Sales Surge As GTA Online Sets More Records". GameSpot. CBS Interactive. Archived from the original on November 6, 2020. Retrieved November 6, 2020.
  140. ^ Sinclair, Brendan (February 8, 2021). "NBA 2K, GTA, catalog titles drive Take-Two's holiday quarter". GamesIndustry.biz. Gamer Network. Archived from the original on February 9, 2021. Retrieved February 9, 2021.
  141. ^ Makuch, Eddie (May 18, 2021). "GTA 5 Has Now Sold 145M Copies; NFL Game Delayed, New Gearbox Game Coming". GameSpot. CBS Interactive. Archived from the original on May 18, 2021. Retrieved May 18, 2021.
  142. ^ Makuch, Eddie (August 2, 2021). "GTA 5 Sells 150 Million Copies As GTA Online Continues To Grow". GameSpot. CBS Interactive. Archived from the original on August 3, 2021. Retrieved August 3, 2021.
  143. ^ Makuch, Eddie (November 3, 2021). "GTA 5 Sells 155 Million Copies Ahead Of PS5 And Xbox Series X|S Launch In 2022". GameSpot. Red Ventures. Archived from the original on November 3, 2021. Retrieved November 4, 2021.
  144. ^ Takahashi, Dean (February 7, 2022). "Take-Two bookings grow 6% to $866.1M in holiday quarter". VentureBeat. Archived from the original on February 8, 2022. Retrieved February 8, 2022.
  145. ^ Sinclair, Brendan (May 16, 2022). "Tiny Tina, WWE, next-gen GTA 5 beat Take-Two's expectations". Gamesindustry.biz. Gamer Network. Archived from the original on May 16, 2022. Retrieved May 17, 2022.
  146. ^ Valentine, Rebekah (August 8, 2022). "Take-Two Expects Almost Half its Sales This Year to Come From Zynga's Mobile Games". IGN. Ziff Davis. Archived from the original on August 8, 2022. Retrieved August 9, 2022.
  147. ^ Sinclair, Brendan (November 7, 2022). "Take-Two losses deeper than forecast". GamesIndustry.biz. Gamer Network. Archived from the original on November 8, 2022. Retrieved November 8, 2022.
  148. ^ Kaser, Rachel (February 6, 2023). "Red Dead Redemption 2 has sold more than 50 million copies". VentureBeat. Archived from the original on February 7, 2023. Retrieved February 7, 2023.
  149. ^ Gutierrez, Luis Joshua (May 17, 2023). "GTA Sells 5M Copies In Past 3 Months, Jumps To 180 Million In Total Sales". GameSpot. Fandom, Inc. Archived from the original on May 18, 2023. Retrieved May 18, 2023.
  150. ^ Valentine, Rebekah (August 8, 2023). "Take-Two CEO Says Mid-Generation Upgrades Like Rumored PS5 Pro 'Aren't All That Meaningful'". IGN. Ziff Davis. Archived from the original on August 8, 2023. Retrieved August 9, 2023.
  151. ^ Takahashi, Dean (November 8, 2023). "Take-Two bookings drop 4% to $1.44B in September quarter as Rockstar teases next GTA". VentureBeat. Archived from the original on November 8, 2023. Retrieved November 9, 2023.
  152. ^ Erskine, Donovan (February 8, 2024). "Red Dead Redemption 2 surpasses 61 million copies sold". Shacknews. Gamerhub. Archived from the original on February 8, 2024. Retrieved March 5, 2024.
  153. ^ a b Takahashi, Dean (November 6, 2024). "Take-Two hits targets for September quarter with $1.47B in net bookings". VentureBeat. Archived from the original on November 6, 2024. Retrieved November 7, 2024.
  154. ^ Sinclair, Brendan (May 16, 2024). "Take-Two confirms no Grand Theft Auto 6 in current fiscal year". GamesIndustry.biz. Gamer Network. Archived from the original on May 16, 2024. Retrieved May 17, 2024.
  155. ^ Dring, Christopher (August 8, 2024). "Take-Two posts modest Q1 growth as it hypes 'most ambitious development pipeline in our history'". GamesIndustry.biz. Gamer Network. Archived from the original on August 8, 2024. Retrieved August 9, 2024.
  156. ^ a b Valentine, Rebekah (January 28, 2020). "Grand Theft Auto V and Red Dead Redemption 2 have sold a combined 150m units". GamesIndustry.biz. Gamer Network. Archived from the original on February 26, 2020. Retrieved October 1, 2020.
  157. ^ Valentine, Rebekah (January 16, 2020). "Grand Theft Auto V was the best-selling game of the decade in the US". GamesIndustry.biz. Gamer Network. Archived from the original on January 18, 2020. Retrieved October 1, 2020.
  158. ^ Stockdale, Charles; Harrington, John (July 5, 2019). "From Tetris to Call of Duty: The most popular video games of all time". USA Today. Gannett. Archived from the original on July 6, 2019. Retrieved October 1, 2020.
  159. ^ Grubb, Jeff (November 20, 2018). "October 2018 NPD: Call of Duty still outsells Red Dead Redemption II". VentureBeat. Archived from the original on November 22, 2018. Retrieved January 16, 2021.
  160. ^ Stevens, Colin (December 19, 2018). "Red Dead Redemption 2 Beats Black Ops 4 in November 2018 Sales". IGN. Ziff Davis. Archived from the original on December 19, 2018. Retrieved January 16, 2021.
  161. ^ Grubb, Jeff (January 22, 2019). "December 2018 NPD: Smash Bros. beats Spider-Man in exclusives battle". VentureBeat. Archived from the original on February 3, 2019. Retrieved January 16, 2021.
  162. ^ Grubb, Jeff (January 22, 2019). "NPD 2018: The 20 best-selling games of the year". VentureBeat. Archived from the original on January 23, 2019. Retrieved January 16, 2021.
  163. ^ Lists of best-selling games for 2019:
  164. ^ Grubb, Jeff (January 16, 2020). "NPD: The 20 best-selling games of 2019 in the U.S." VentureBeat. Archived from the original on January 18, 2020. Retrieved January 16, 2021.
  165. ^ Lists of best-selling games for 2020:
  166. ^ Dring, Christopher (October 28, 2018). "Red Dead Redemption 2 UK sales more than double the first game". GamesIndustry.biz. Gamer Network. Archived from the original on October 29, 2018. Retrieved October 28, 2018.
  167. ^ Dayus, Oscar (January 3, 2019). "Biggest-Selling Games Of 2018 Revealed (UK)". GameSpot. CBS Interactive. Archived from the original on January 3, 2019. Retrieved January 16, 2021.
  168. ^ Dring, Christopher (January 3, 2020). "UK video game sales drop for the first time since 2012". GamesIndustry.biz. Gamer Network. Archived from the original on January 3, 2020. Retrieved January 16, 2021.
  169. ^ Dring, Christopher (January 11, 2021). "43 million games sold in the UK in 2020 | UK Annual Report". GamesIndustry.biz. Gamer Network. Archived from the original on January 11, 2021. Retrieved January 16, 2021.
  170. ^ Dring, Christopher (January 18, 2022). "36 million games and 3.4 million consoles sold in the UK in 2021 | UK Annual Report". GamesIndustry.biz. Gamer Network. Archived from the original on August 7, 2022. Retrieved November 8, 2022.
  171. ^ Dring, Christopher (January 5, 2023). "UK games sales dropped 6% in 2022 and console sales plunged 29%". GamesIndustry.biz. Gamer Network. Archived from the original on January 5, 2023. Retrieved February 7, 2023.
  172. ^ Romano, Sal (October 31, 2018). "Media Create Sales: 10/22/18 – 10/28/18". Gematsu. Archived from the original on November 3, 2018. Retrieved November 3, 2018.
  173. ^ Grixti, Shannon (January 14, 2019). "Here's Australia's Top 10 Selling Games For 2018". Press Start. Southern Cross Austereo. Archived from the original on March 19, 2019. Retrieved January 16, 2021.
  174. ^ Dring, Christopher (January 15, 2021). "Nintendo and GTA 5 come top in big year for Australia game sales | Australia Annual Report". GamesIndustry.biz. Gamer Network. Archived from the original on January 16, 2021. Retrieved January 16, 2021.
  175. ^ McWhertor, Michael (November 26, 2018). "Red Dead Redemption 2 Online launches in beta on Nov. 27". Polygon. Vox Media. Archived from the original on November 27, 2018. Retrieved August 8, 2019.
  176. ^ a b Kuchera, Ben; McWhertor, Michael (November 27, 2018). "Red Dead Redemption 2 Online: 7 things to know about the beta". Polygon. Vox Media. Archived from the original on November 28, 2018. Retrieved December 2, 2018.
  177. ^ "Red Dead Online guide: tips and tricks for missions, multiplayer modes and open world survival". VG247. December 21, 2018. Archived from the original on December 22, 2018. Retrieved August 11, 2019.
  178. ^ Ryan, Jon (September 19, 2018). "Red Dead Online: Devs Reveal First Details". IGN. Ziff Davis. Archived from the original on September 19, 2018. Retrieved August 8, 2019.
  179. ^ McCarthy, Caty (December 4, 2018). "Red Dead Online: There Are Currently No Plans to Reset Player Progression". USgamer. Gamer Network. Archived from the original on December 5, 2018. Retrieved December 4, 2018.
  180. ^ Barbosa, Alessandro (December 1, 2020). "Red Dead Online Standalone Is Out Now And Heavily Discounted". GameSpot. CBS Interactive. Archived from the original on December 1, 2020. Retrieved December 2, 2020.
  181. ^ West, Josh (August 8, 2019). "Rockstar details the future of Red Dead Online: "we are only just getting started!"". GamesRadar. Future plc. Archived from the original on August 8, 2019. Retrieved August 17, 2019.
  182. ^ Zwiezen, Zack (July 7, 2022). "Red Dead Online Won't Get Big Updates As Rockstar Shifts To GTA 6". Kotaku. G/O Media. Archived from the original on July 7, 2022. Retrieved July 8, 2022.
  183. ^ a b c Yin-Poole, Wesley (November 1, 2018). "Website pulls Red Dead Redemption 2 leak story, Rockstar directs £1m settlement to charity". Eurogamer. Gamer Network. Archived from the original on July 7, 2022. Retrieved September 21, 2022.
  184. ^ a b c Barker, Sammy (November 2, 2018). "Red Dead Redemption 2 Leak Leads to £1 Million Settlement". Push Square. Gamer Network. Archived from the original on November 2, 2018. Retrieved September 21, 2022.
  185. ^ a b MacDonald, Keza (November 11, 2018). "Why Reporting a Red Dead Redemption 2 Leak Cost a British Website $1.3 Million". Kotaku. G/O Media. Archived from the original on November 2, 2018. Retrieved September 21, 2022.
  186. ^ a b c d Crecente, Brian (November 1, 2018). "Game Site Apologizes for 'Red Dead Redemption 2' Leak, Pays £1 Million Donation". Variety. Penske Media Corporation. Archived from the original on November 2, 2018. Retrieved September 21, 2022.
  187. ^ Valentine, Rebekah (November 1, 2018). "Take-Two, TrustedReviews reach legal settlement over Red Dead Redemption 2 leak". GamesIndustry.biz. Gamer Network. Archived from the original on September 18, 2022. Retrieved September 21, 2022.
  188. ^ Barton, Seth (November 1, 2018). "Trusted Reviews pays £1m to charity as a result of Red Dead Redemption 2 leak". MCV/Develop. Biz Media. Archived from the original on November 8, 2020. Retrieved September 21, 2022.
  189. ^ Webster, Andrew (October 15, 2018). "Rockstar says senior staff chose to work excessive hours on Red Dead Redemption 2". The Verge. Vox Media. Archived from the original on October 17, 2018. Retrieved October 16, 2018.
  190. ^ Phillips, Tom (October 15, 2018). "Rockstar attempts to defuse 100-hour work week controversy amid storm of criticism". Eurogamer. Archived from the original on October 16, 2018. Retrieved October 16, 2018.
  191. ^ Frank, Allegra (October 15, 2018). "Rockstar responds to blowback over Red Dead Redemption 2 team's '100-hour' workweeks". Polygon. Vox Media. Archived from the original on October 17, 2018. Retrieved October 16, 2018.
  192. ^ Bailey, Dustin (October 16, 2018). "Rockstar boss says no one is "forced to work hard" after mentioning 100-hour weeks". PCGamesN. Network N. Archived from the original on October 17, 2018. Retrieved October 16, 2018.
  193. ^ Phillips, Tom (October 26, 2018). "The human cost of Red Dead Redemption 2". Eurogamer. Gamer Network. Archived from the original on October 27, 2018. Retrieved October 27, 2018.
  194. ^ Schreier, Jason (October 23, 2018). "Inside Rockstar Games' Culture Of Crunch". Kotaku. G/O Media. Archived from the original on November 29, 2018. Retrieved December 11, 2018.
  195. ^ Schreier, Jason (April 15, 2020). "18 Months After Red Dead Redemption 2, Rockstar Has Made Big Cultural Changes". Kotaku. G/O Media. Archived from the original on April 16, 2020. Retrieved March 8, 2021.
  196. ^ a b c Leonard, Matt (November 9, 2018). "Red Dead Redemption 2 and the Politics of Player Expression". GameRevolution. CraveOnline. Archived from the original on November 9, 2018. Retrieved March 6, 2021.
  197. ^ Lyons, Kate (November 7, 2018). "Red Dead Redemption 2: game criticised over killing of suffragette". The Guardian. Archived from the original on November 7, 2018. Retrieved March 6, 2021.
  198. ^ a b c Maiberg, Emanuel (November 6, 2018). "'Red Dead Redemption 2' Players Are Excited to Attack and Kill Feminists in the Game". Vice. Vice Media. Archived from the original on October 10, 2020. Retrieved March 6, 2021.
  199. ^ "YouTube U-turn over Red Dead Redemption 2 suffragette clips". BBC News. BBC. November 8, 2018. Archived from the original on November 8, 2018. Retrieved November 9, 2018.
  200. ^ Fogel, Stefanie (November 8, 2018). "YouTuber Temporarily Suspended For Video of Suffragette Killing in 'Red Dead 2'". Variety. Penske Media Corporation. Archived from the original on November 8, 2018. Retrieved November 9, 2018.
  201. ^ Hernandez, Patricia (November 8, 2018). "YouTube reverses ban for streamer who killed Red Dead 2 feminist". The Verge. Vox Media. Archived from the original on November 8, 2018. Retrieved November 9, 2018.
  202. ^ Jørgensen, Kristine; Mortensen, Torill Elvira (2022). "Whose Expression Is It Anyway? Videogames and the Freedom of Expression". Games and Culture. 17 (7–8). SAGE Publishing: 997–1014. doi:10.1177/15554120221074423. hdl:11250/3031973. S2CID 247207163.
  203. ^ Hoffman, Moritz (April 4, 2019). "The Moral of the Story: Red Dead Redemption 2". Public History Weekly. 7 (12). De Gruyter. doi:10.1515/phw-2019-13608. S2CID 189504049. Archived from the original on July 5, 2019.
  204. ^ Locke, Hilary Jane; Mackay, Thomas Ashley (2021). ""You Are a True Progressive": Red Dead Redemption 2 and the Depiction and Reception of Progressive Era Politics". The Journal of the Gilded Age and Progressive Era. 20. Cambridge University Press: 175. doi:10.1017/S153778142000064X. S2CID 230642268.
  205. ^ Handrahan, Matthew (January 15, 2019). "Rockstar threatened with legal action over Red Dead 2's Pinkerton agents". GamesIndustry.biz. Gamer Network. Archived from the original on January 15, 2019. Retrieved June 23, 2021.
  206. ^ a b Robinson, Adi (January 14, 2019). "Red Dead Redemption 2's Pinkerton agents are at the center of a lawsuit". The Verge. Vox Media. Archived from the original on January 17, 2019. Retrieved June 23, 2021.
  207. ^ Gwaltney, Javy (January 14, 2019). "The Pinkertons And Rockstar Games Are Fighting Over Red Dead Redemption II". Game Informer. GameStop. Archived from the original on January 16, 2019. Retrieved March 8, 2021.
  208. ^ Valentine, Rebekah (April 11, 2019). "Take-Two, Rockstar dismiss complaint against Pinkerton". GamesIndustry.biz. Gamer Network. Archived from the original on April 11, 2019. Retrieved April 11, 2019.
  209. ^ Bakalar, Jeff (October 25, 2018). "Red Dead Redemption 2 review: A game we'll be talking about for years to come". CNET. CBS Interactive. Archived from the original on October 25, 2018. Retrieved July 15, 2021.
  210. ^ Juba, Joe (October 2, 2020). "Game Informer's Best Games of the Generation". Game Informer. GameStop. Archived from the original on October 4, 2020. Retrieved October 8, 2020.
  211. ^ "The Best Games of the PS4/Xbox One Generation". IGN. Ziff Davis. December 31, 2020. Archived from the original on January 1, 2021. Retrieved January 1, 2021.
  212. ^ White, Sam (October 25, 2018). "Red Dead Redemption 2 review: A generation-defining release". The Hollywood Reporter. Eldridge Industries. Archived from the original on January 21, 2019. Retrieved August 7, 2019.
  213. ^ McKeand, Kirk (November 5, 2019). "Red Dead Redemption 2 spoiler-free review – a genre benchmark". VG247. Gamer Network. Archived from the original on November 5, 2019. Retrieved July 15, 2021.
  214. ^ "The Best Xbox One Games". IGN. Ziff Davis. June 22, 2021. Archived from the original on June 14, 2021. Retrieved July 15, 2021.
  215. ^ "The 25 Best PC Games to Play Right Now". IGN. Ziff Davis. June 25, 2021. Archived from the original on July 14, 2021. Retrieved July 15, 2021.
  216. ^ "Best PS4 Games: Ranking the Greatest PlayStation 4 Games". IGN. Ziff Davis. June 26, 2021. Archived from the original on June 5, 2021. Retrieved July 15, 2021.
  217. ^ "Games of the generation: the games that define PS4, Xbox One and Switch". TechRadar. Future plc. December 29, 2020. Archived from the original on December 29, 2020. Retrieved July 15, 2021.
  218. ^ Lynch, Gerald (November 1, 2020). "Games of the Generation: Red Dead Redemption 2 is so real you'll feel the saddle sores". TechRadar. Future plc. Archived from the original on October 31, 2020. Retrieved July 15, 2021.
  219. ^ "GamesRadar's 100 best games of the generation". GamesRadar+. Future plc. December 15, 2020. Archived from the original on December 17, 2020. Retrieved January 1, 2021.
  220. ^ "IGN's 100 Best Games of All Time: Why We Made The Changes We Made". IGN. Ziff Davis. October 19, 2019. Archived from the original on October 18, 2019. Retrieved July 15, 2021.
  221. ^ a b Reilly, Luke (October 18, 2019). "Top 100 Video Games of All Time". IGN. Ziff Davis. Archived from the original on October 18, 2019. Retrieved July 15, 2021.
  222. ^ a b Reilly, Luke (December 31, 2021). "The Top 100 Video Games of All Time". IGN. Ziff Davis. Archived from the original on December 31, 2021. Retrieved January 1, 2022.
  223. ^ Rosenberg, Adam (July 3, 2020). "What are the best video games of all time? I asked our team to help decide". Mashable. Ziff Davis. Archived from the original on July 4, 2020. Retrieved July 15, 2021.
  224. ^ West, Josh; Wald, Heather; Donnelly, Joe; Weber, Rachel (November 24, 2021). "The 50 best games of all time". GamesRadar+. Future plc. Archived from the original on November 24, 2021. Retrieved January 1, 2022.
  225. ^ Sinha, Ravi (April 11, 2022). "Top 30 Video Games of All Time". GamingBolt. Archived from the original on April 12, 2022. Retrieved April 18, 2022.
  226. ^ "The 100 best video games of all time, ranked". USA Today. Gannett. September 10, 2022. Archived from the original on September 10, 2022. Retrieved September 17, 2022.
  227. ^ White, Sam; Leedham, Robert (May 10, 2023). "The 100 greatest video games of all time, ranked by experts". British GQ. Condé Nast. Archived from the original on May 10, 2023. Retrieved May 11, 2023.
  228. ^ Ivan, Tom (June 12, 2019). "Breath of the Wild sequel developers 'inspired by Red Dead'". Video Games Chronicle. 1981 Media. Archived from the original on August 5, 2020. Retrieved February 17, 2023.
  229. ^ McCaffrey, Ryan (November 15, 2018). "South Park: All the Red Dead Redemption 2 References". IGN. Ziff Davis. Archived from the original on November 15, 2018. Retrieved August 23, 2023.
  230. ^ Molanphy, Chris (October 6, 2023). "World Wide 'til I Can't No More". Old Town Road. Singles. Durham: Duke University Press. pp. 69–86. doi:10.1515/9781478027645-007. ISBN 978-1-4780-2764-5. JSTOR jj.6535488.9.
  231. ^ Leger, Devon (April 17, 2019). "Where 'Old Town Road' Is Leading Country Music". NMo Depression. FreshGrass Foundation. Archived from the original on April 17, 2019. Retrieved July 23, 2024.
  232. ^ Blake, Vikki (April 9, 2022). "Here's the winning shot from London Games Festival's Virtual Photographer of the Year competition". Eurogamer. Gamer Network. Archived from the original on April 9, 2022. Retrieved April 12, 2022.
  233. ^ Makuch, Eddie (March 22, 2023). "A Red Dead Redemption Fan Event Featuring The Actors Is Coming This July". GameSpot. Fandom, Inc. Archived from the original on March 22, 2023. Retrieved August 9, 2023.
  234. ^ Kuffel, Veronica (July 27, 2023). "Fan brings Red Dead Redemption to Tombstone". Tucson Weekly. Times Media Group. Archived from the original on July 28, 2023. Retrieved August 9, 2023.
  235. ^ Cole, Dana (August 2, 2023). "Red Dead Redemption fans praise Tombstone event". Sierra Vista Herald. Wick Communications. Archived from the original on August 8, 2023. Retrieved August 9, 2023.
  236. ^ Scott, David Azadi (June 22, 2024). "BH Redemption in Deadwood celebrates popular video game series". NewsCenter1.tv. KNBN. Archived from the original on June 23, 2024. Retrieved July 23, 2024.
  237. ^ Morgan, Sara (June 26, 2024). "Black Hills Redemption event brings red-blooded fans from all corners of the globe to Deadwood". Black Hills Pioneer. Archived from the original on June 26, 2024. Retrieved July 23, 2024.
  238. ^ Brazelton, Dalen (June 28, 2024). "What we're loving today: popular western video game comes to life in Deadwood, South Dakota". WesternSlopeNow. Nexstar Media Group. Archived from the original on June 28, 2024. Retrieved July 23, 2024.
  239. ^ Molloy, David (July 14, 2021). "Red Dead Redemption research: 'Gamers learn about nature'". BBC News. BBC. Archived from the original on July 13, 2021. Retrieved July 15, 2021.
  240. ^ Crowley, Edward J.; Silk, Matthew J.; Crowley, Sarah L. (2021). "The educational value of virtual ecologies in Red Dead Redemption 2". People and Nature. 3 (6). British Ecological Society: 1229–1243. Bibcode:2021PeoNa...3.1229C. doi:10.1002/pan3.10242. hdl:10871/126347. S2CID 237804957.
  241. ^ Williams, Hayley (February 14, 2021). "Red Dead Redemption Is Being Used To Teach A College American History Class". GameSpot. Fandom, Inc. Archived from the original on February 15, 2021. Retrieved May 12, 2023.
  242. ^ Cryer, Hirun (February 14, 2021). "Red Dead Redemption 2 is being used to teach a University history course". GamesRadar+. Future plc. Archived from the original on February 15, 2021. Retrieved May 12, 2023.
  243. ^ Yin-Poole, Wesley (March 4, 2024). "Professor Teaching World's First Red Dead Redemption American History Class Wants to Do GTA Next". IGN. Ziff Davis. Archived from the original on March 4, 2024. Retrieved March 5, 2024.
  244. ^ Yin-Poole, Wesley (March 4, 2024). "Arthur Morgan Is Your American History Teacher in New Red Dead Redemption Audiobook". IGN. Ziff Davis. Archived from the original on March 4, 2024. Retrieved March 5, 2024.