Richard Vander Wende is an American visual designer and video game designer best known for his work on the 1992 Disney film Aladdin and the Cyan Worlds computer game Riven.

Career

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Vander Wende's career began at Industrial Light & Magic (ILM), working on projects such as the films Willow and Innerspace as a concept designer.[1] Because of a fondness for the old Disney films, Vander Wende took a position at Walt Disney Feature Animation. His early visual development for Aladdin led directors Ron Clements and John Musker to choose that story as the subject for their next film. Vander Wende eventually became production designer for the film.[1][2][3]

Following his stint at Disney, Vander Wende became interested in the potential of computer games as a medium for telling a different kind of story. After a chance meeting with Robyn Miller, he began working at Cyan (currently, Cyan Worlds) and eventually became co-director and co-designer of the computer game Riven; the sequel to Myst.[1][3][4][5] His more cinematic visual influence is seen throughout the Riven world. After the launch of Riven, Vander Wende left Cyan to pursue other work before returning to Cyan in 2023 as director of their upcoming remake of Riven.

References

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  1. ^ a b c Moss, R. (2018). The Secret History of Mac Gaming. Unbound. p. 231. ISBN 978-1-78352-487-7. Retrieved 2024-04-15.
  2. ^ Glebas, F. (2013). The Animator's Eye: Adding Life to Animation with Timing, Layout, Design, Color and Sound. CRC Press. p. 61. ISBN 978-1-136-13022-9. Retrieved 2024-04-15.
  3. ^ a b Carton, C. (2023). The History of the Adventure Video Game. Pen and Sword. p. 77. ISBN 978-1-3990-8850-3. Retrieved 2024-04-15.
  4. ^ "Into the Myst". Inverse. Retrieved 15 April 2024.
  5. ^ Wolf, M.J.P. (2011). Myst and Riven: The World of the D'ni. DOAB Directory of Open Access Books. University of Michigan Press. p. 78. ISBN 978-0-472-05149-6. Retrieved 2024-04-15.
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