Roc'n Rope

(Redirected from Roc 'N Rope)

Roc'n Rope[a] (written as Roc 'N Rope on the American flyer and in Konami Arcade Classics) is a platform game released in arcades in 1983 by Konami, Kosuka, and Interlogic. It was designed by Tokuro Fujiwara.[5] The player controls a flashlight and harpoon-gun equipped archaeologist who must ascend a series of rocky platforms to reach a phoenix bird.

Roc'n Rope
European arcade flyer
Developer(s)Konami
Publisher(s)Konami
Kosuka
Coleco (ports)
Designer(s)Tokuro Fujiwara
Platform(s)Arcade, Atari 2600, ColecoVision
ReleaseArcade
2600, ColecoVision
1984[3]
Genre(s)Platform
Mode(s)1-2 alternating turns

Coleco released versions of Roc'n Rope for the Atari 2600[3] and ColecoVision in 1984.

Gameplay

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The player has to avoid ferocious man-sized dinosaurs and red-haired cavemen without any direct means of offense. The only ways to defeat the opponents are to either daze them with the flashlight, or wait for them to be suspended on a harpoon rope and cause them fall down, an element which adds a certain complexity to the game. Bonus items to collect include fallen phoenix feathers and phoenix eggs, which grant the player invulnerability from the prehistoric denizens for a short period of time.

Reception

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Roc'n Rope was among Konami's early arcade hits, including Scramble (1981), Frogger (1981), and Yie Ar Kung-Fu (1984).[6]

Legacy

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Roc'n Rope was the first "wire action" game. It became the basis for Capcom's 1987 game Bionic Commando, which Tokuro Fujiwara intended to be an expanded version of Roc'n Rope.[5]

Notes

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  1. ^ Japanese: ロックンロープ, Hepburn: Rokkun Rōpu

References

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  1. ^ Akagi, Masumi (13 October 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. pp. 120–1. ISBN 978-4990251215.
  2. ^ "Overseas Readers Column: Konami Unveiled Its "Rock'n Rope"" (PDF). Game Machine. No. 210. Amusement Press, Inc. 15 April 1983. p. 26.
  3. ^ a b "Roc 'n Rope". Atari Mania.
  4. ^ "News: Konami Buys Interlogic". Play Meter. Vol. 10, no. 23. December 1984. p. 9.
  5. ^ a b The Man Who Made Ghosts’n Goblins: Tokuro Fujiwara Interview, Continue, Vol. 12, 2003
  6. ^ "A Conversation With... Kaz Kozuki: the Konami chief who put TNT into video's arsenal with TMNT". RePlay. Vol. 15, no. 6. March 1990. pp. 201–2.
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