Rollcage is a 1999 racing video game developed by Attention to Detail and published by Psygnosis for Microsoft Windows and PlayStation.

Rollcage
Developer(s)Attention to Detail
Publisher(s)Psygnosis
Producer(s)Stuart Tilley
Programmer(s)Steve Bennett
Artist(s)Richard Priest
Platform(s)Microsoft Windows, PlayStation
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer

Gameplay

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Screenshot of Rollcage on PC

The game's selling point was its unique physics engine, in which cars could drive on walls or ceilings due to the airflow passing over them at extreme speeds.

Soundtrack

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The game featured an original soundtrack by various artists, including the Fatboy Slim song "Love Island" from the album You've Come A Long Way, Baby. Psygnosis also released a limited edition audio CD soundtrack in the US.[3]

Reception

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The PlayStation version of Rollcage received "favorable" reviews, while the PC version received "average" reviews, according to the review aggregation website GameRankings.[4][5] Next Generation said of the former console version, "Anyone with a hankering for fast cars and pretty explosions should be sure to give Rollcage a chance."[20]

Joshua Romero of AllGame gave the PC version four-and-a-half stars out of five, saying, "If you have a 3D accelerator and have any taking to a great game, you shouldn't pass up Rollcage. True, PC players don't have the convenience that console players have and can rent the game, but Rollcage is worth the cash, no matter what system."[25] He also gave the PlayStation version four stars, saying, "If you're into futuristic auto-combat/racing games and looking for something aside from Wipeout, give Rollcage a try. I'm guessing you won't be disappointed."[26]

Updates and sequels

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A sequel, Rollcage Stage II, was released in 2000 for PlayStation and Windows.

In 2014 one of the former developers, Robert Baker released an unofficial update to address remaining bugs and support newer hardware under the name "Rollcage Redux".[27]

Baker and former tradesman, Chris Mallinson, later in 2018, under the company name Caged Element, along with the publisher Wired Productions, released Rollcage's spiritual successor: Grip: Combat Racing.[28]

References

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  1. ^ I. G. N. Staff (March 12, 1999). "Marching Into a Store Near You". IGN. Retrieved October 16, 2023.
  2. ^ "Gone Gold : EuroGold". February 10, 2001. Archived from the original on February 10, 2001. Retrieved October 16, 2023.
  3. ^ "SLUS-00800LE | Rollcage - Limited Edition Audio - VGMdb". vgmdb.net. Retrieved September 7, 2024.
  4. ^ a b "Rollcage for PC". GameRankings. CBS Interactive. Archived from the original on June 4, 2019. Retrieved February 15, 2020.
  5. ^ a b "Rollcage for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 27, 2019. Retrieved February 15, 2020.
  6. ^ Tom Chick (April 27, 1999). "Rollcage (PC)". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved May 5, 2021.
  7. ^ Jason D'Aprile. "Rollcage (PS)". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved May 5, 2021.
  8. ^ Steve Bauman (April 15, 1999). "Rollcage". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 12, 2003. Retrieved February 15, 2020.
  9. ^ Gordon Goble (June 1999). "Rollcage" (PDF). Computer Gaming World. No. 179. Ziff Davis. p. 151. Retrieved February 15, 2020.
  10. ^ Edge staff (March 1999). "Rollcage (PS)". Edge. No. 69. Future plc. pp. 68–69. Retrieved February 15, 2020.
  11. ^ Hager, Dean; Boyer, Crispin; Davison, John; Smith, Shawn (April 1999). "Rollcage (PS)". Electronic Gaming Monthly. No. 117. Ziff Davis. p. 127.
  12. ^ Andy McNamara; Paul Anderson; Andrew Reiner (April 1999). "Rollcage (PS)". Game Informer. No. 72. FuncoLand. Archived from the original on May 26, 2000. Retrieved February 15, 2020.
  13. ^ "REVIEW for Rollcage (PC)". GameFan. Shinno Media. March 9, 1999.
  14. ^ Jason "Fury" Weitzner (May 1999). "REVIEW for Rollcage (PS)". GameFan. Vol. 7, no. 5. Shinno Media. p. 47. Retrieved February 16, 2020.
  15. ^ Johnny Liu (April 1999). "Rollcage Review (PS)". GameRevolution. CraveOnline. Archived from the original on October 12, 2015. Retrieved February 16, 2020.
  16. ^ Stephen Poole (April 28, 1999). "Rollcage Review (PC) [date mislabeled as "May 5, 2000"]". GameSpot. CBS Interactive. Retrieved February 15, 2020.
  17. ^ Joe Fielder (April 6, 1999). "Rollcage Review (PS)". GameSpot. CBS Interactive. Retrieved February 15, 2020.
  18. ^ Steve Butts (April 12, 1999). "Rollcage (PC)". IGN. Ziff Davis. Retrieved February 15, 2020.
  19. ^ Douglass C. Perry (March 24, 1999). "Rollcage (PS)". IGN. Ziff Davis.
  20. ^ a b "Rollcage (PS)". Next Generation. No. 53. Imagine Media. May 1999. p. 92. Retrieved February 15, 2020.
  21. ^ Joe Rybicki (April 1999). "Rollcage". Official U.S. PlayStation Magazine. Vol. 2, no. 7. Ziff Davis. p. 85. Retrieved February 15, 2020.
  22. ^ Jason D'Aprile (May 1999). "Rollcage". PC Accelerator. No. 9. Imagine Media. p. 92. Retrieved May 5, 2021.
  23. ^ Colin Williamson (July 1999). "Rollcage". PC Gamer. Vol. 6, no. 7. Imagine Media. p. 118. Archived from the original on January 18, 2000. Retrieved February 15, 2020.
  24. ^ James Bottorff (1999). "Rollcage races down common track (PS)". The Cincinnati Enquirer. Gannett Company. Archived from the original on April 28, 2001. Retrieved February 15, 2020.
  25. ^ Joshua Romero. "Rollcage (PC) - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved February 15, 2020.
  26. ^ Joshua Romero. "Rollcage (PS) - Review". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved February 15, 2020.
  27. ^ Luke Reilly (November 30, 2015). "Rollcage Spiritual Successor Grip Is a Blast from PlayStation's Forgotten Past". IGN. Ziff Davis. former Attention to Detail programmer Robert Baker, who also still had a candle burning for Rollcage. Baker had been contacted by hardcore Rollcage fans asking for his help to keep Rollcage running on drastically newer PC hardware, 15 years down the track. "I can't speak for other developers, but for myself, I've worked on a dozen games and Rollcage is the only game that I've personally supported after release," says Baker. "I don't hold the source code to many games as that belongs to the company that develops these games of course, but Rollcage was a bit different."
  28. ^ Brendan Caldwell (July 4, 2016). "Premature Evaluation: GRIP". Rock, Paper, Shotgun. Gamer Network. Retrieved November 8, 2018.
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