PlayStation Studios

(Redirected from SCE Worldwide Studios)

PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios) is a division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was established as SCE Worldwide Studios in September 2005 and rebranded as PlayStation Studios in 2020.

PlayStation Studios
Formerly
  • SCE Worldwide Studios (2005–2016)
  • SIE Worldwide Studios (2016–2020)
Company typeDivision
IndustryVideo games
FoundedSeptember 1, 2005; 19 years ago (2005-09-01)
Headquarters
San Mateo, California
Key people
Hermen Hulst (CEO, Studio Business Group)
Number of employees
≈4,000[1] (2022)
ParentSony Interactive Entertainment
SubsidiariesSee § Studios
Websiteplaystation.com/en-us/corporate/playstation-studios/

History

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On September 14, 2005, Sony Computer Entertainment (SCE, now known as Sony Interactive Entertainment), the video game arm of Sony, announced the formation of SCE Worldwide Studios earlier that month, combining all studios SCE owned at the time. Phil Harrison was appointed as the division's president.[2] Shuhei Yoshida succeeded him in May 2008.[3] When Yoshida moved to lead the indie game development of SIE, Hermen Hulst, previously of SIE's Guerrilla Games studio, became the president of SIE Worldwide Studios in November 2019.[4] The studios productions are generally supported by the Visual Arts Services Group, founded in 2007 in San Diego.[5]

SIE announced the rebranding of the division to PlayStation Studios in May 2020 as part of the introduction of the PlayStation 5, which was released later that year. PlayStation Studios serves as the publishing brand for Sony's first-party development studios, as well as for games developed by studios brought in by Sony in work-for-hire situations.[6]

In 2022, Sony stated half of its first-party PlayStation Studios games will be on personal computers (PC) and mobile by 2025.[7] In August 2022, SIE announced the formation of the PlayStation Studios Mobile Division, alongside the acquisition of the company's first mobile development team, Savage Game Studios,[8] later renamed Neon Koi.[9]

In February 2024, Sony announced it would eliminate 900 jobs, or 8% of SIE and PlayStation Studios employees. These cuts included the closure of London Studio.[10][11]

In July 2024, Sony and Bungie announced that as part of restructuring at Bungie, one of the studio's incubation projects would be spun out, with the team behind the game forming a new studio within PlayStation Studios.[12][13]

In October 2024, Sony announced the closure of Neon Koi and Firewalk Studios.[14][15]

Studios

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Name Location/s Founded Acquired Notes
Bend Studio Bend, Oregon 1993[16] 2000[16] Developer of the Syphon Filter series and Days Gone[16]
Bluepoint Games Austin, Texas 2006[17] 2021[18] The studio specializes in video game remasters and remakes, such as Uncharted: The Nathan Drake Collection, Shadow of the Colossus and Demon's Souls[16]
Firesprite Liverpool 2012[19] 2021[20] Developer of virtual reality titles for PlayStation VR and titles outside of PlayStation Studios's main offerings[16]
Manchester
Guerrilla Games Amsterdam 2000[16] 2005[16] Developer of the Killzone, and Horizon series[16]
Haven Studios Montreal, Quebec 2021[21] 2022[21] Developer of Fairgame$[22]
Housemarque Helsinki 1995[23] 2021[24] Developer of Super Stardust HD, Resogun and Returnal[16]
Insomniac Games Burbank, California 1994[16] 2019[25] Developer of the Ratchet & Clank, Resistance, and Marvel's Spider-Man series[16]
Durham, North Carolina[26]
Malaysia Studio Kuala Lumpur 2020[27] Support for first-party titles, such as The Last of Us Part I and MLB The Show 22[28]
Media Molecule Guildford 2006[16] 2010[16] Developer of LittleBigPlanet series and Dreams[16]
Naughty Dog Santa Monica, California 1984[16] 2001[16] Developer of Jak and Daxter series, Uncharted series and The Last of Us series[16]
Nixxes Software Utrecht 1999[16] 2021[29] Support studio known for porting games to Microsoft Windows, development support and game optimization[16]
Polyphony Digital Tokyo 1998[16] Developer of Gran Turismo series[16]
San Diego Studio San Diego, California 2001[16] Developer of the MLB: The Show series for multiple platforms[16]
San Mateo Studio San Mateo, California 1998[30] Support studio for second-party developers[31]
Santa Monica Studio Los Angeles, California 1999[16] Developer of God of War series[16]
Sucker Punch Productions Bellevue, Washington 1997[16] 2011[16] Developer of Sly Cooper series, Infamous series, Ghost of Tsushima, and Ghost of Yōtei[16]
Team Asobi Tokyo 2021[a] Developer of The Playroom, Astro Bot Rescue Mission, Astro's Playroom and sequel Astro Bot[33]
Valkyrie Entertainment Seattle, Washington 2002[34] 2021[34] Support studio for various franchises such as Infamous, God of War and Twisted Metal[16]
XDev Liverpool 2000[35] Works with external developers with third-party projects, such as Until Dawn, Detroit: Become Human, and Rise of the Ronin[35][36]
San Mateo, California [citation needed]
Tokyo

Former

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Name Location Founded Acquired Divested Fate
Bigbig Studios Leamington Spa 2001[37] 2007[38] 2012[37] Closed[37]
Evolution Studios Runcorn 1999[38] 2007[38] 2016[39] Closed[39]
Firewalk Studios Bellevue, Washington 2018[40] 2023[40] 2024[41] Closed[41]
Guerrilla Cambridge Cambridge 1997[42] 2017[42] Closed[42]
Incognito Entertainment Salt Lake City, Utah 1999[43] 2002[43] 2009[44] Closed[44]
Japan Studio Tokyo 1993[16] 2021[45] Reorganized within SIE, primarily to Team Asobi[32]
London Studio London 2002[16] 2024 Closed[11]
Manchester Studio Manchester 2015[16] 2020[46] Closed[46]
Neon Koi Berlin 2020[8] 2022[8] 2024[41] Closed[41]
Helsinki
Pixelopus San Mateo, California 2014[16] 2023 Closed[47]
Studio Liverpool Liverpool 1984[38] 1993[38] 2012[48] Closed[48]
Zipper Interactive Redmond, Washington 1995[49] 2006[38] 2012[49] Closed[49]

See also

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Notes

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  1. ^ Team Asobi was first established in 2012 as an internal team of Japan Studio, and was spun off as its own independent studio in 2021.[32]

References

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