List of Scooby-Doo, Where Are You! episodes

This is a list of episodes from Scooby-Doo, Where Are You!, an American Saturday-morning cartoon created by Joe Ruby and Ken Spears and produced by Hanna-Barbera Productions.

A total of 41 episodes were produced and aired on CBS (for seasons 1–2) and ABC (for season 3) across three seasons from September 13, 1969 to December 23, 1978.

Series overview

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SeasonEpisodesOriginally aired
First airedLast airedNetwork
117September 13, 1969 (1969-09-13)January 17, 1970 (1970-01-17)CBS
28September 12, 1970 (1970-09-12)October 31, 1970 (1970-10-31)
316September 9, 1978December 23, 1978ABC


Episodes

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Season 1 (1969–70)

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No.
overall
No. in
season
TitleVillainIdentity of the VillainOriginal air dateProd.
code [1]
11"What a Night for a Knight"Black KnightMr. WicklesSeptember 13, 1969 (1969-09-13)45–1
On their way home from the movie theater, Shaggy and Scooby-Doo discover a black suit of armor in an abandoned pickup truck. The gang delivers it to the local museum. Later that night, they break into the museum to search for some clues, after learning that the archaeologist transporting the suit is missing. They find out that the black knight's armor comes to life by the light of a full moon. They unmask the Black Knight, revealing him to be none other than Mr. Wickles, the corrupt museum curator.
22"Hassle in the Castle"The GhostBluestone the GreatSeptember 20, 1969 (1969-09-20)45–2
The Mystery Inc. gang goes on a boating excursion, but they get lost in a fog and crash their boat on the mysterious Haunted Isle. They decide to venture to the abandoned Vázquez Castle on the island to seek help. But instead, they encounter a transparent phantom running around loose, who warns them to leave the island and never return.
33"A Clue for Scooby-Doo"Captain CutlerhimselfSeptember 27, 1969 (1969-09-27)45–3
The gang's beach party gets interrupted by the ghost in a glowing deep sea-diving suit, who they think is connected with the disappearance of several yachts. This mystery leads them underwater, to an area known as "The Graveyard of Ships" where they again run into the ghost.
44"Mine Your Own Business"Miner 49erHank the CaretakerOctober 4, 1969 (1969-10-04)45–4
Thanks to Shaggy reading the map upside-down, the sleuths end up at Gold City, an old mining town in the California desert. They meet Hank the Caretaker, who tells them that it's haunted by a miner from 1849, who is said to wander the mine shaft looking for the last vein of gold. The gang manages to discover all the clues and eventually finds the real ghost, revealing him to be none other than Hank.
55"Decoy for a Dognapper"Indian Witch DoctorBuck MastersOctober 11, 1969 (1969-10-11)45–5
When a series of local dognappings alarms prize-winning animal trainer Buck Masters, the Mystery Inc. gang offers to have Scooby pose as a decoy to catch the dognapper. However, their plan backfires as Scooby is himself dognapped, leading the gang to find out that the dognapper appears to be under the command of a vengeful Indian witch doctor. The gang then rescues Scooby and all the other dogs, unmasking the ghost and revealing him to be none other than Buck Masters.
66"What the Hex Going On?"Elias KingstonStuart WetherbyOctober 18, 1969 (1969-10-18)45–6
The gang pays a visit to their friend Sharon Wetherby, whose Uncle Stuart is cursed by the ghost of Elias Kingston. When Uncle Stuart disappears completely, the gang ventures into the abandoned and allegedly haunted Kingston Mansion next door, in search of him and Elias.
77"Never Ape an Ape Man"Ape ManCarl the StuntmanOctober 25, 1969 (1969-10-25)45–7
The gang get their jobs as extras on the set of a new motion picture entitled The Ape Man of Forbidden Mountain. Directed by Daphne's Uncle John, this feature film is based on the legend of an ape-man. However, the legend soon becomes reality; and the ape man terrorizes the set.
88"Foul Play in Funland"RobotCharlie the Robot controlled by Sarah JenkinsNovember 1, 1969 (1969-11-01)45–8
Mystery, Inc. notices that the seaside amusement park appears to be operating automatically, so they decide to investigate. They soon discover that a crazy-looking robot named Charlie is wreaking havoc. However, when they notify Mr. Jenkins, he and his jealous sister rebuff them, convincing the teens to solve the mystery themselves. The gang finds the real culprit behind the scheme and reveals it to be none other than Sarah, the caretaker's jealous sister. Charlie is back to normal and the gang reunites the caretaker.
99"The Backstage Rage"The Puppet MasterMr. PietroNovember 8, 1969 (1969-11-08)45–9
While taking home some leftovers from a pizza parlor, Shaggy and Scooby-Doo come across a violin case filled with counterfeit money. While Scooby gets distracted by a female dog puppet, the violin case is stolen. Shaggy, Scooby, and the rest of Mystery, Inc. find a string puppet controller at the scene of the crime and meet the doorman. They follow it to the local theater, where they uncover a counterfeiting operation, supervised by a spooky-looking puppet master. They find the puppet master and reveal him to be Mr. Pietro, who was posing as a friendly doorman.
1010"Bedlam in the Big Top"The Clown GhostHarry the HypnotistNovember 15, 1969 (1969-11-15)45–10
Mystery, Inc. encounters a midget and a strongman, both on the run from the circus that's allegedly haunted by a ghost clown. They head for the circus grounds to investigate, but Daphne, Shaggy, and Scooby fall victim to the Ghost Clown's powers of hypnotism.
1111"A Gaggle of Galloping Ghosts"Count Dracula, Wolfman, Frankenstein's Monster, and Carlotta the GypsyBig Bob OakleyNovember 22, 1969 (1969-11-22)45–11
While on their way to Franken Castle, Mystery Inc. stops by to have their fortunes told. The strange gypsy warns them that "they will meet their doom" if they head for the castle. Scooby and the gang head there anyway, where they are confronted by Count Dracula, Frankenstein's monster, and Wolfman.
1212"Scooby-Doo and a Mummy, Too"Mummy of AnkhaDr. NajibNovember 29, 1969 (1969-11-29)45–12
While visiting the museum to consult the professor and his assistant Dr. Najib, Mystery, Inc. learns about the legend of Ankha, a 3,000-year-old Egyptian mummy. Legend had it that the mummy would come back alive and turn anyone into stone if removed from the tomb. Shaggy later finds a coin inside his pocket from the exhibit. When the teens return to put it back, they find out that the mummy has come to life and turned the professor into stone. And now, he wants Shaggy's coin!
1313"Which Witch Is Which?"The Witch and The ZombieZeb Perkins and ZekeDecember 6, 1969 (1969-12-06)45–13
While getting lost in the swamp, Mystery, Inc. comes across the zombie that spooks them. In the nearby town of Swamp's End, they learn that a witch brought the zombie to life, and they decide to investigate.
1515"Go Away Ghost Ship"Ghost of RedbeardMr. Magnus and his henchmenDecember 20, 1969 (1969-12-20)45–15
A newspaper reporter informs the local shipping company owner Mr. Magnus that his company is going out of business. The reason is that the ghost of Redbeard is haunting the harbor and looting Mr. Magnus' ships. After reading the story and consulting Mr. Magnus, Mystery, Inc. heads out to the harbor to see if they can stop the specters. But soon, they find themselves trapped aboard the eerie ghost ship.
1616"A Night of Fright Is No Delight"Giggling Green GhostsCosgood Creeps and Cuthbert CrawlsJanuary 10, 1970 (1970-01-10)45–16

Scooby-Doo is named in the will of Colonel Beauregard Sanders, an eccentric millionaire whose life he saved several years before. The only way to claim the inheritance is for Scooby, as well as four other heirs, to spend the night in the Colonel's mansion — which they quickly learn is haunted by two phantom shadows. They are later revealed to be two cackling green ghosts, who chase the gang all around the mansion. The gang then unmasks them as Cosgood Creeps and his partner, Cuthbert.

Note: In the crossover episode from The CW dark fantasy series Supernatural, Sam & Dean Winchester along with Castiel get transported to this episode by a ghost.[2]
1717"That's Snow Ghost"The Snow GhostMr. GreenwayJanuary 17, 1970 (1970-01-17)45–17
While on a skiing vacation at Wolf's End Lodge, the teens learn about the legend of the Snow Ghost, a ghostly Yeti who is believed to turn anyone he captures into a white ghost. In search of some clues, Mystery, Inc. encounters a Tibetan Buddhist hermit, who they think is responsible for summoning the monster.

Season 2 (1970)

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No.
overall
No. in
season
TitleVillainIdentityChase songOriginal air dateProd.
code [1]
181"Nowhere to Hyde"The Ghost of Mr. HydeDr. JekyllRecipe for My LoveSeptember 12, 1970 (1970-09-12)45–18
On their way home from the Malt Shop, Mystery, Inc. encounters the ghost of Mr. Hyde in the rear of the Mystery Machine, who races through the marsh and sneaks into a haunted house. This place turns out to be the residence of Dr. Jekyll (the great-grandson of the novel's titular character), who fears he might be transformed into Mr. Hyde. The gang searches the place for some clues, pegging a housekeeper named Helga as the likely suspect. However, they are pursued at every turn by Mr. Hyde.
192"Mystery Mask Mix-Up"Zen Tuo & The Scare PairMr. Fong and two hired henchmenI Can Make You HappySeptember 19, 1970 (1970-09-19)45–19
After attending a Chinese New Year parade in San Francisco, Daphne buys a golden mask at a local curio shop. Mystery, Inc. then pays a visit to Mr. Fong, who tells them the mask was stolen centuries ago from the crypt of an ancient Chinese warlord named Zen Tuo. When Zen Tuo's two zombie henchmen kidnap Daphne and put the mask on Zen Tuo, the teens set out to the temple to rescue her and solve the mystery.
203"Jeepers, It's the Creeper"The CreeperMr. CarswellDaydreamin'September 26, 1970 (1970-09-26)45–20
While on their way to the high school's barn dance, Mystery, Inc. comes across a knocked-out bank guard and his ransacked armored car. The guard mumbles to them some clues and then he's taken at Mr. Carswell's house. They discover that the local banks have been robbed by a mysterious zombie-like phantom called the Creeper, who later shows up at the barn dance, cuts the power, and chases the gang all around the building. The gang manages to capture the monster and finally unmask him, revealing him to be none other than Mr. Carswell.
214"Scooby's Night with a Frozen Fright"The CavemanProfessor WayneSeven Days a WeekOctober 3, 1970 (1970-10-03)45–21
While out on a fishing expedition, Shaggy and Scooby-Doo hook up a 2-million-year-old caveman that's frozen in a solid block of ice, which Mystery, Inc. learns was lost at sea during a violent storm. They then take the Caveman to the Oceanland aquarium. But when someone resembling the professor melts the ice block, causing the Caveman's relentless rampage, the teens decide to stick around and investigate. They trap the Caveman in a giant clam shell and reveal him to be none other than the professor, who wanted to bring the costume to life.
225"Haunted House Hang-Up"The Headless Spectre and The Phantom GuyMr. Stillwall and Mr. ShanksLove the WorldOctober 10, 1970 (1970-10-10)45–22
The Mystery Machine gets overheated in front of an old spooky mansion. The gang goes to look for help, but they discover that the place is being haunted by the Headless Specter. The mystery gets even stranger when they begin to hear some knocking sounds, as well as some clues leading to the hidden treasure. They find the guy dressed up as a phantom at the end of the episode and unmask him as their friend, Mr. Asa Shanks.
236"A Tiki Scare Is No Fair"Witch Doctor & Mano Tiki TiaMr. John Simms and unnamed henchmanN/AOctober 17, 1970 (1970-10-17)45–23
Shaggy and Scooby's vacation in Hawaii is interrupted by a ghostly Witch Doctor, who warns the tourists and natives they are on the sacred grounds of an island god named Mano Tiki Tia. They are also told to stay away from the cursed village. Later, the gang's tour guide Mr. Simms goes missing. So it's up to Mystery, Inc. to search for him in the supposedly cursed village, where they eventually run into a second Witch Doctor and a giant living statue. The gang unmasks Witch Doctor and reveals him to be none other than Mr. Simms.
247"Who's Afraid of the Big Bad Werewolf"Ghost WerewolfSheep rustlerTell Me, Tell MeOctober 24, 1970 (1970-10-24)45–24
While relaxing during a camping trip, Mystery, Inc. hears the sound of a wolf howling through the night and finds strange wolf-like tracks on the ground. They follow them throughout the forest to the open, empty grave of a man named Silas Long, who was supposedly transformed into a werewolf. They follow his tracks even further to an abandoned sawmill filled with wool, empty barrels, and short tubes sticking out of them, as well as the werewolf himself.
258"Don't Fool with a Phantom"The Wax PhantomRoger StevensPretty Mary SunlightOctober 31, 1970 (1970-10-31)45–25

While participating in the Johnny Sands Dance Game Show at a local television station, Mystery, Inc. encounters a phantom made of wax, who steals a safe filled with money and kidnaps the station manager. They track him down to a nearby wax museum full of famous figures used in motion pictures and television programs, where the phantom relentlessly pursues them.

Note: This was the original series finale for Scooby-Doo, Where Are You! until September 9, 1978.

Season 3: Scooby's All-Stars (1978)

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The first eight episodes of the 16-episode third season of Scooby-Doo were broadcast under the Scooby-Doo, Where Are You! utilizing the original 1969 intro and outro. The revival series was cancelled on October 28, 1978, and the remaining eight episodes that were intended for the revival were instead broadcast during the Scooby's All-Stars block; all 16 were rerun during this block and later syndicated as part of The Scooby-Doo Show. See List of The Scooby-Doo Show episodes for entire season run and The Scooby-Doo Show for proper production credits.

No.
overall
No. in
season
TitleWritten by [3]Villain(s)Identity(ies)Original air dateU.S. households (in millions)
261"Watch Out! The Willawaw!"Duane PooleWillawaw and Owl MenGrey Fox and two henchmenSeptember 9, 1978 (1978-09-09)2.68[4]
When Velma's Uncle Dave goes missing, Mystery, Inc. attempts to find him. On their search, they're attacked by the legendary Willawaw, which is said to have captured some people if an owl calls their name.
272"A Creepy Tangle in the Bermuda Triangle"Haskell Barkin and Tom DagenaisSkeleton MenDr. Grimsley and his henchmenSeptember 16, 1978 (1978-09-16)2.76[4]
While on a boat flowing down the Gulf Stream, Mystery, Inc. witnesses a flying saucer hijacking some airplanes. They crash into Diablo Island, where they encounter a creepy sea captain and his trio of one-eyed skeleton henchmen.
283"A Scary Night with a Snow Beast Fright"N/ASnow BeastDr. BaptisteSeptember 23, 1978 (1978-09-23)2.98[5]
After being invited by Professor Krueger at the North Pole, the gang finds out that he has been captured by a terrifying dinosaur-like monster. After they meet an Inuit named Chief Minook, he gets captured as well, and the gang must step in to solve the mystery.
294"To Switch a Witch"Tony DiMarcoGhost of Melissa WilcoxArlene Wilcox's twin sisterSeptember 30, 1978 (1978-09-30)2.98[5]
On Halloween night, the New England town of Salem, Massachusetts is being haunted by the ghost of a cackling witch named Melissa Wilcox, who was burned at the stake in 1778. After receiving a distressed call from their friend Arlene Wilcox, a descendant of the accused witch, the gang arrives to help, despite being warned off by the town's paranoid mayor. The gang realizes the witch looks exactly like Arlene.
305"The Tar Monster"Norman A. MaurerTar MonsterMr. StonerOctober 7, 1978 (1978-10-07)3.20[6]
The gang heads for Turkey, where the ancient city of Byzantius is being excavated. But the professor informs them that while uncovering the inner sanctum, his workers are frightened away by the city’s ancient guardian, supposedly a monster from the tar pools.
316"A Highland Fling with a Monstrous Thing"Dick RobbinsGhost of Finnyan McDuff and Loch Ness MonsterJamie CragmoorOctober 14, 1978 (1978-10-14)2.83[6]
The gang heads for Scotland to visit their friend Aggie MacDuff, whose family castle is being plagued by the ghost of her great-grandfather Finian McDuff. It seems the ghost plays his bagpipes to call on the Loch Ness Monster to help him frighten some guests away from the castle.
327"The Creepy Case of Old Iron Face"Dalton SandiferOld Iron FaceMama MioneOctober 21, 1978 (1978-10-21)2.68[7]
As the gang goes water-skiing, they have a near-fatal encounter with a masked figure and his sharks. While dining at a seaside restaurant, they found out that the figure was none other than Old Iron Face, a convict with an iron mask welded onto his face. The team then ventured out to Skull Island, where the ghost was lurking. And there, they find Captain Morgan, who supposedly disappears while exploring the prison.
338"Jeepers, It's the Jaguaro!"Larz BourneJaguaroBarneyOctober 28, 1978 (1978-10-28)2.76[7]

After an emergency landing in a jungle somewhere at the Amazon Basin in Brazil, the gang encounters the Jaguaro, a terrifying creature with the head of a black Smilodon and the body of a gorilla, who's hailed as a deity by the natives, haunting the jungle.

Note: This is the last episode in season 3 broadcast under the Scooby-Doo, Where Are You! banner, as the revival series was cancelled. The rest of the episodes would be aired as the first part of the Scooby's All–Stars 90-minute block.[8]
349"Make a Beeline Away from that Feline"Richard S. ConwayCat CreatureDr. BellNovember 4, 1978 (1978-11-04)3.20[8]
While the gang visits New York City to meet Daphne's Aunt Olivia, Shaggy and Scooby witness a cat creature robbing the jewelry store on their way to the apartment. When they arrive, Olivia told them that she received a strangely unexpected package, containing a cat medallion. Shaggy and Scooby traces the return address, but they find out that it's sent from the cemetery.
3510"The Creepy Creature of Vulture's Claw"William GilbertMantisProfessor GreerNovember 11, 1978 (1978-11-11)3.13[8]
While visiting Professor Greer at a botanical garden resort, the gang encounters a seven-foot praying mantis who's trying to scare him off.
3611"The Diabolical Disc Demon"Duane PoolePhantom (Disc Demon)Ace DecadeNovember 18, 1978 (1978-11-18)3.35[9]
The gang heads for Decade Records recording studio to see a live recording from their friend Jimmy Lewis. However, when songwriter Tony Synes disappears and a ghostly musician begins searching for his latest song, it's up to the gang to solve the mystery.
3712"Scooby's Chinese Fortune Kooky Caper"Haskell BarkinMoon MonsterUncle Chin Wong SingNovember 25, 1978 (1978-11-25)2.24[9]
While stranded at a Chinese palace, the gang stays with Kim, who's about to receive a large inheritance. When the team stops for some rest, they're awakened by the Moon Monster, who wants to steal the family's jewels.
3813"A Menace in Venice"Tom DagenaisGhostly GondolierMarioDecember 2, 1978 (1978-12-02)2.76[10]
While visiting their friend Antonio in Venice, Italy, the gang encounters a ghostly gondolier, who captures Daphne, as well as Antonio, while trying to find an ancient necklace.
3914"Don't Go Near the Fortress of Fear"Tony DiMarcoGhost of Juan CarlosCaptain EddyDecember 9, 1978 (1978-12-09)2.76[10]
The gang arrives at Puerto Rico to visit the ancient fortress El Morro. While there, they encounter a supernatural general who warns them away from his creepy fortress.
4015"The Warlock of Wimbledon"Norman A. MaurerAnthos the WarlockNick Thomas and John the GatekeeperDecember 16, 1978 (1978-12-16)2.68[11]
In England, the gang meets up with tennis star Jimmy Pelton, who has been cursed by the sinister Warlock Anthos. If he tries to play in Wimbledon, he is doomed.
4116"The Beast Is Awake in Bottomless Lake"Dick RobbinsBeast of Bottomless LakeJulieDecember 23, 1978 (1978-12-23)2.91[11]
While on a pike-fishing trip in Canada, the gang encounters a lake monster, who scares off the townsfolk from a newly deserted village. When they attempt to go underwater, Shaggy and Scooby are nearly captured by the beast.

See also

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References

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  1. ^ a b From the United States Copyright Office catalog: "Public Catalog - Copyright Catalog (1978 to present) - Basic Search [search: "Scooby-Doo, Where Are You"]". United States Copyright Office.
  2. ^ Turchiano, Danielle (March 20, 2018). "How Supernatural's Scooby-Doo Crossover Came to Be". Variety. United States: Penske Media Corporation. Retrieved April 30, 2019.
  3. ^ "The Scooby Doo/Dynomutt Hour – WGA Directory". Writers Guild of America West. Retrieved July 6, 2024.
  4. ^ a b "1978-09-First.pdf". Nielsen Media Research. Google Drive. May 28, 2023. Retrieved July 6, 2024.
  5. ^ a b "1978-09-Second.pdf". Nielsen Media Research. Google Drive. May 28, 2023. Retrieved July 6, 2024.
  6. ^ a b "1978-10-First.pdf". Nielsen Media Research. Google Drive. May 28, 2023. Retrieved July 6, 2024.
  7. ^ a b "1978-10-Second.pdf". Nielsen Media Research. Google Drive. May 28, 2023. Retrieved July 6, 2024.
  8. ^ a b c "1978-11-First.pdf". Nielsen Media Research. Google Drive. January 16, 2023. Retrieved July 6, 2024.
  9. ^ a b "1978-11-Second.pdf". Nielsen Media Research. Google Drive. May 28, 2023. Retrieved July 6, 2024.
  10. ^ a b "1978-12-First.pdf". Nielsen Media Research. Google Drive. January 16, 2023. Retrieved July 6, 2024.
  11. ^ a b "1978-12-Second.pdf". Nielsen Media Research. Google Drive. January 16, 2023. Retrieved July 6, 2024.