List of Sega arcade system boards

(Redirected from Sega Naomi 2)

Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of coin-operated machines, including pinball games and jukeboxes.[1][2][3] Sega imported second-hand machines that required frequent maintenance. This necessitated the construction of replacement guns, flippers, and other parts for the machines. According to former Sega director Akira Nagai, this is what led to the company into developing their own games.[4]

A Sega Titan-Video (ST-V) arcade system board, based on Sega Saturn hardware and featuring interchangeable games

Sega released Pong-Tron, its first video-based game, in 1973.[5] The company prospered from the arcade game boom of the late 1970s, with revenues climbing to over US$100 million by 1979.[6] Nagai has stated that Hang-On and Out Run helped to pull the arcade game market out of the 1983 downturn and created new genres of video games.[4]

In terms of arcades, Sega is the world's most prolific arcade game producer, having developed more than 500 games, 70 franchises, and 20 arcade system boards since 1981. It has been recognized by Guinness World Records for this achievement.[7] The following list comprises the various arcade system boards developed and used by Sega in their arcade games.

Arcade system boards

edit

Before Lindbergh, Sega arcade hardware was either proprietary or built on gaming console architecture. Nowadays, arcade hardware closely resembles gaming PCs, with recent models even incorporating embedded versions of Microsoft Windows.

Arcade board Notes Notable games and release years
Dual[8][9]
  • Capable of both black-and-white and color display[10]
  • Capable of packaging two games in the same arcade cabinet[10]
G80[11][12]
VCO Object
Laserdisc
System 1 / System 2
  • System 1 released in July 1983[33]
  • Not designed with console ports in mind, but some titles were ported to the Master System[34]
  • System 2's graphics unit served as the basis for the Master System's graphics chip[35]
Super Scaler
System E
  • Stripped-down version of Master System hardware[40]
System 16 / System 18
OutRun
  • Based on the System 16[55]
  • Second generation Super Scaler board; able to use sprite scaling to simulate 3D using Super Scaler technology[55][56]
  • Designed because Yu Suzuki was unable to make Out Run on existing technology at the time[57]
X Board
System 24
  • Displayed in 496 x 384 resolution, larger than the 320 x 224 to which Sega designers were accustomed at the time[62]
  • Limited character RAM[62]
  • Early games loaded onto a floppy disk and could be switched[62]
Y Board
  • Fourth board in the Super Scaler series, and successor to the X Board[48]
  • Added an extra CPU and memory, as well as upgraded video hardware compared to the X Board[48]
  • Capable of performing real-time sprite rotation[48]
Mega-Tech / Mega Play
  • Modified version of Mega Drive/Genesis hardware, designed to play multiple games[65]
  • Mega-Tech capable of playing up to eight games[65]
  • Mega Play capable of playing up to four games[65]
  • Distributed in the United States by Belam[66]
System C
  • Also known as System 14[67]
  • Based on Mega Drive/Genesis hardware[67]
System 32
  • Final board in the Super Scaler series[69]
  • Sega's first 32-bit system, and final major sprite-based board[69]
  • Uses NEC V60 processor[70]
  • Research and development began in 1988[71]
Model 1
  • Sega's first video game system designed for 3D polygon graphics, developed internally at Sega between 1990 and 1991.[79][80]
  • Uses the same NEC V60 processor as in the System 32[70]
  • Contains a custom graphics unit, the CG Board, that can display 180,000 polygons per second[70] and 6,500 polygons per frame[81]
  • Capable of displaying 60 frames per second[77]
  • Board had a high cost during development[82]
  • Original concept was initially conceived around 1988,[83] and Sega began staff hiring for new system in 1989[84]
Model 2
Sega Titan-Video (ST-V)
Model 3
  • Developed in collaboration with Lockheed Martin[104]
  • First unveiled at the 1996 AOU (Amusement Machine Operators' Union) show[105]
  • Upon release, was the most powerful arcade system board in existence[106]
  • Released in multiple "steps" with improving specifications[107]
  • Model 2 and 3 sold more than 200,000 arcade systems combined by 2000.[108]
NAOMI
Hikaru
NAOMI 2
Triforce
  • Co-developed by Namco, Sega, and Nintendo[144]
  • Based on GameCube architecture.[144] Supported GameCube memory cards.[145]
  • The idea for Triforce came from Namco and Sega. They saw potential in the GameCube architecture for a cost-effective and port-friendly arcade machine. Nintendo agreed to cooperate in building the Triforce board, but had little interest in developing arcade games of their own.[146]
Chihiro
SystemSP
Lindbergh
Europa-R
  • Runs at 60 frames per second and 720p video resolution[171]
RingEdge / RingWide / RingEdge 2
Nu
ALLS

Additional arcade hardware

edit

Sega has developed and released additional arcade games that use technology other than their dedicated arcade system boards. The first arcade game manufactured by Sega was Periscope, an electromechanical game. This was followed by Missile in 1969.[190] Subsequent video-based games such as Pong-Tron (1973), Fonz (1976), and Monaco GP (1979) used discrete logic boards without a CPU microprocessor.[191] Frogger (1981) used a system powered by two Z80 CPU microprocessors.[192] Some titles, such as Zaxxon (1982) were developed externally from Sega, a practice that was not uncommon at the time.[193]

See also

edit

References

edit
  1. ^ Horowitz, Ken (2018). The Sega Arcade Revolution, A History in 62 Games. McFarland & Company. pp. 3–6. ISBN 9781476631967.
  2. ^ "Sega and Utamatic Purchase Assets of Service Games". Billboard. 5 September 1960. p. 71. ISSN 0006-2510.
  3. ^ "Service Games Inc. Bought By Sega and Uta Matic". Cashbox. Vol. 21, no. 51. 3 September 1960. p. 52. ISSN 0008-7289.
  4. ^ a b Famitsu DC (15 February 2002). Interview: Akira Nagai — SEGA REPRESENTATIVE. Famitsu Books (in Japanese). Enterbrain. pp. 20–23. ISBN 9784757707900. {{cite book}}: |work= ignored (help) (Translation by Shmuplations. Archived 2020-08-07 at the Wayback Machine).
  5. ^ Horowitz 2018, pp. 14-16
  6. ^ Horowitz 2018, pp. 21-23
  7. ^ "Most prolific producer of arcade machines". Guinness World Records. Jim Pattison Group. Archived from the original on 25 December 2014.
  8. ^ "The Arcade Flyer Archive - Video Game Flyers: Dual, Gremlin-Sega". flyers.arcade-museum.com.
  9. ^ "ヘッドオン". Sega Interactive. Archived from the original on 5 January 2020.
  10. ^ a b c d Horowitz 2018, p. 24-26
  11. ^ "The Arcade Flyer Archive - Video Game Flyers: Battle Star, Sega-Gremlin". flyers.arcade-museum.com.
  12. ^ "スペースオデッセイ". Sega Interactive. Archived from the original on 24 December 2019.
  13. ^ a b c d "Sega/Gremlin Introduces 'Convert-A-Game' At Annual Distributor Meeting In La Costa". Cashbox. 4 July 1981. pp. 41–42.
  14. ^ a b Horowitz 2018, pp. 31-35
  15. ^ Adlum, Eddie (November 1985). "The Replay Years: Reflections from Eddie Adlum". RePlay. Vol. 11, no. 2. pp. 134-175 (160-3).
  16. ^ "The Replay Years: Video Systems". RePlay. Vol. 11, no. 2. November 1985. pp. 128, 130.
  17. ^ a b c d Horowitz 2018, pp. 43-46
  18. ^ Horowitz 2018, pp. 65-69
  19. ^ a b Horowitz 2018, pp. 56-58
  20. ^ Horowitz 2018, pp. 52-54
  21. ^ a b "Overseas Readers Column: Sega's Astron Belt Will Be Shipped Soon" (PDF). Game Machine. No. 211. Amusement Press, Inc. 1 May 1983. p. 30.
  22. ^ Horowitz 2018, pp. 71-74
  23. ^ a b Adlum, Eddie (November 1985). "The Replay Years: Reflections from Eddie Adlum". RePlay. Vol. 11, no. 2. pp. 134-175 (168-70).
  24. ^ a b c d e Horowitz 2018, pp. 120, 131
  25. ^ ""Somber" JAMMA Show Hosts Five Laser Disc Games" (PDF). Cash Box. 15 October 1983. pp. 32, 34.
  26. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 251. Amusement Press, Inc. 1 January 1985. p. 37.
  27. ^ "wadai masin" (PDF). Game Machine (in Japanese). No. 251. Amusement Press, Inc. 3 March 1984. p. 25.
  28. ^ Horowitz 2018, pp. 184-187
  29. ^ "Overseas Readers Column: Sega Develops Movie Simulator "AS-1"" (PDF). Game Machine (in Japanese). No. 419. Amusement Press, Inc. 1 February 1992. p. 26.
  30. ^ a b "Sega's Wild Ride". Wired. April 1993. Retrieved 4 September 2021.
  31. ^ Horowitz, Ken (21 October 2016). Playing at the Next Level: A History of American Sega Games. McFarland & Company. p. 122. ISBN 978-0-7864-9994-6.
  32. ^ Williams, Leah J. (2 June 2021). "New Reports Have Everyone Fired Up For A Sega World Return". Kotaku Australia. Archived from the original on 2 June 2021. Retrieved 4 September 2021.
  33. ^ "SC-3000". sega.jp (in Japanese). Sega. Retrieved 14 January 2020.
  34. ^ a b Horowitz 2018, pp. 81-84
  35. ^ Sato, Hideki; Famitsu DC (15 February 2002). Interview: The Witness of History. Famitsu Books (in Japanese). Enterbrain. pp. 22–25. ISBN 978-4-75770789-4. {{cite book}}: |work= ignored (help) (Translation by Shmuplations. Archived 2020-08-14 at the Wayback Machine).
  36. ^ a b Horowitz 2018, p. 77, 91
  37. ^ Horowitz 2018, pp. 108-109
  38. ^ a b Horowitz 2018, pp. 106-108
  39. ^ Horowitz 2018, pp.124-125
  40. ^ a b c d e f Horowitz 2018, pp. 92-97
  41. ^ a b Horowitz 2018, pp. 100-102
  42. ^ a b c d e Horowitz 2018, pp. 102-106
  43. ^ Fahs, Travis (21 April 2009). "IGN Presents the History of SEGA - IGN - Page 3". IGN. Retrieved 8 August 2016.
  44. ^ a b Sato (18 September 2013). "Sega's Original Hardware Developer Talks About The Company's Past Consoles". Siliconera. Curse LLC. Archived from the original on 2 December 2013. Retrieved 23 November 2013.
  45. ^ Sczepaniak, John (August 2006). "Retroinspection: Mega Drive". Retro Gamer. No. 27. Imagine Publishing. pp. 42–47. Archived from the original on 24 September 2015 – via Sega-16.
  46. ^ Horowitz 2018, p. 114
  47. ^ Horowitz 2018, pp. 126-127
  48. ^ a b c d e f Horowitz 2018, pp. 132-134
  49. ^ a b Horowitz 2018, p. 148
  50. ^ Horowitz 2018, pp. 174-177
  51. ^ "Video Game Flyers: Shadow Dancer, Sega (Japan)". The Arcade Flyer Archive. Retrieved 19 September 2021.
  52. ^ "Leadership: Sega USA does it again with 'Line of Fire' and some hot kits". RePlay. Vol. 15, no. 4. January 1990. pp. 23–6.
  53. ^ Horowitz 2018, p. 171
  54. ^ The One. No. 36. emap Images. September 1991. p. 96.
  55. ^ a b Grazza, Brian (October 5, 2017). "OutRun". Hardcore Gaming 101. Kurt Kalata. Archived from the original on October 14, 2017.
  56. ^ a b Horowitz 2018, pp. 112-114
  57. ^ Mielke, James (2012). "The Disappearance of Yu Suzuki, Part 1". 1Up.com. Ziff Davis. Archived from the original on 13 November 2013. Retrieved 22 January 2019.
  58. ^ Horowitz 2018, pp. 118-119
  59. ^ "Sega-16.com: History of The OutRun series". Archived from the original on 14 January 2010. Retrieved 24 April 2009.
  60. ^ "Turbo Out Run". The Arcade Flyer Archive.
  61. ^ a b c d Horowitz 2018, pp. 144-145
  62. ^ a b c d Horowitz 2018, pp. 141-144
  63. ^ Horowitz 2018, p. 173
  64. ^ Horowitz 2018, pp. 137-140
  65. ^ a b c d e Horowitz 2018, pp. 151-152
  66. ^ a b c d "ACME: New Product Review". RePlay. Vol. 15, no. 7. April 1990. pp. 50–60.
  67. ^ a b c Horowitz 2018, pp. 165-168
  68. ^ "ACME: New Product Review". RePlay. Vol. 15, no. 7. April 1990. pp. 50–80.
  69. ^ a b c Horowitz 2018, p. 182
  70. ^ a b c d Horowitz 2018, pp. 187-190
  71. ^ "Overseas Readers Column: Sega's R & D Shows "System 32" Board" (PDF). Game Machine (in Japanese). No. 388. Amusement Press, Inc. 15 September 1990. p. 22.
  72. ^ "Rad Mobile (Registration Number PA0000606075)". United States Copyright Office. Retrieved 5 July 2021.
  73. ^ "F1 Exhaust Note - Videogame by Sega". Killer List of Videogames. Retrieved 10 September 2021.
  74. ^ "Golden Axe: The Revenge of Death Adder". Killer List of Video Games. The International Arcade Museum. Retrieved 18 December 2013.
  75. ^ Horowitz 2018, pp. 190-193
  76. ^ Sega Arcade History (in Japanese). Enterbrain. p. 123.
  77. ^ a b c d Horowitz 2018, pp. 193-197
  78. ^ a b c Horowitz 2018, pp.229-233
  79. ^ a b c "Sega Enterprises Ltd". Real3D. Lockheed Martin. 1996. Archived from the original on 2 January 1997. Retrieved 19 April 2021.
  80. ^ a b "Second Hand Smoke - One up, two down". Tom's Hardware Guide. Tom's Hardware. 22 October 1999. Retrieved 19 April 2021.
  81. ^ "Sega's Riding High: big sales for 'Virtua Racing' signal new era for Sega & the biz; Tom Petit & Ken Anderson explain how hi-tech is remaking coin-op". RePlay. Vol. 18, no. 4. January 1993. pp. 75–83.
  82. ^ a b c d Horowitz 2018, pp. 198-204
  83. ^ "Sega's Riding High: big sales for 'Virtua Racing' signal new era for Sega & the biz; Tom Petit & Ken Anderson explain how hi-tech is remaking coin-op". RePlay. Vol. 18, no. 4. January 1993. pp. 75–83.
  84. ^ "Pedal To The Metal: Sega Set To Speed, Swing, Sidekick Into The 1990s With New Fall Line". Vending Times. Vol. 29, no. 10. August 1989. pp. 52–5.
  85. ^ "Star Wars Aracde". The Arcade Flyer Archive. Retrieved 21 May 2021.
  86. ^ Horowitz 2018, p. 180
  87. ^ "US defense corp. holds key to Sega's plans". Next Generation. November 1995. pp. 12–14. Retrieved 14 November 2020.
  88. ^ "Overseas Readers Column: Sega, GE Tie-Up On CG Technology" (PDF). Game Machine (in Japanese). No. 438. Amusement Press, Inc. 1–15 November 1992. p. 30.
  89. ^ "News Digest: Future Sega Simulators to Use Super Hi-Tech From GE". RePlay. Vol. 18, no. 3. December 1992. p. 30.
  90. ^ Fahs, Travis (21 April 2009). "IGN Presents the History of SEGA - IGN - Page 8". IGN. Retrieved 8 August 2016.
  91. ^ Horowitz 2018, pp. 203-206
  92. ^ a b c d Horowitz 2018, pp. 206-210
  93. ^ a b Webb, Marcus (June 1996). "Sega Model 2 Technology Licensed to Data East, Jaleco, and Tecmo". Next Generation. No. 18. Imagine Media. p. 26.
  94. ^ Horowitz 2018, pp. 204-206
  95. ^ Horowitz 2018, p. 212
  96. ^ Horowitz 2018, p. 215
  97. ^ a b Horowitz 2018, pp. 217-220
  98. ^ Horowitz 2018, p. 220
  99. ^ "セガ、PS3/Xbox 360「MODEL2 COLLECTION」". Game Watch (in Japanese). November 16, 2012. Archived from the original on August 9, 2017. Retrieved March 7, 2019.
  100. ^ "AOU". Electronic Gaming Monthly. No. 93. Ziff Davis. April 1997. p. 79.
  101. ^ a b c d Horowitz 2018, pp. 222-226
  102. ^ "Overseas Reader Column: Sega Introduces "Titan" Coin-Op System Board" (PDF). Game Machine. No. 471. Amusement Press, Inc. 1 May 1994. p. 26.
  103. ^ "Virtua Fighter Remix". Next Generation. No. 12. Imagine Media. December 1995. p. 209.
  104. ^ "US defense corp. holds key to Sega's plans". Next Generation. No. 11. November 1995. pp. 12–14.
  105. ^ "Model 3: Sega Affirms Arcade Supremacy". Next Generation. No. 17. Imagine Media. May 1996. pp. 12–18.
  106. ^ "News: Virtua Fighter 3". Computer and Video Games (174): 10–1. May 1996.
  107. ^ a b Horowitz 2018, pp. 233-237
  108. ^ Lenoir, Tim (2000). "All but War Is Simulation: The Military-Entertainment Complex" (PDF). Configurations. 8 (3): 289–335 (317). doi:10.1353/con.2000.0022.
  109. ^ "NG Alphas: Virtua Fighter 3". Next Generation. No. 22. Imagine Media. October 1996. p. 108.
  110. ^ a b "Sega Model 3 Pinout Class". Killer List of Videogames. Retrieved 19 April 2021.
  111. ^ Horowitz 2018, pp. 237-240
  112. ^ "Star Wars Trilogy Aracde". The Arcade Flyer Archive. Retrieved 21 May 2021.
  113. ^ a b Ohbuchi, Yutaka (September 17, 1998). "How Naomi Got Its Groove On". GameSpot. Archived from the original on December 24, 2017. Retrieved December 9, 2014.
  114. ^ Fahs, Travis (9 September 2010). "IGN Presents the History of Dreamcast". IGN. Archived from the original on 28 September 2014. Retrieved 31 October 2014.
  115. ^ Hagiwara, Shiro; Oliver, Ian (November–December 1999). "Sega Dreamcast: Creating a Unified Entertainment World". IEEE Micro. 19 (6): 29–35. doi:10.1109/40.809375.
  116. ^ "NAOMI: New Arcade Board System" (PDF). Sega. 1998. Retrieved 15 October 2021.
  117. ^ "NEC and VideoLogic Power Up". Edge. January 1999. p. 11.
  118. ^ Sega Naomi service manual. SEGA ENTERPRISES, LTD. MANUAL NO. 420-6455-01, p. 7
  119. ^ Sega Naomi GD-ROM system service manual. SEGA ENTERPRISES, INC. USA. MANUAL NO. 420-6620-02, p. 12, 16, 22 Naomi in this configuration has no ROM board to run a game from
  120. ^ Sega Strike Fighter DX (9/1 ver) DGM-0095 schematic. Sega enterprises ltd. (Mentions Naomi slave, Naomi master and game boards)
  121. ^ Sega Strike Fighter DX type Owner's manual, SEGA ENTERPRISES, INC. USA. MANUAL NO. 420-6589-01 mentions Naomi boards, Naomi multi master and Naomi multi slave, and a game BD on p. 128, and a photo with a 3 board design (each with two white edge connectors on the same side, not including a ROM board on top, nor a midplane) on p. 89.
  122. ^ Airline Pilots DX Type Owner's manual. SEGA ENTERPRISES, LTD. MANUAL NO. 420-6471-01 uses the same 3 board design on p. 72. Mentions a Naomi board on p.10.
  123. ^ Sega F355 challenge Owner's manual. SEGA ENTERPRISES, INC. USA. MANUAL NO. 4201-6507-01 shows 4 boards on p. 72, each with two white edge connectors and "Naomi board" on p. 10 and "NAOMI MULTI MASTER" and "NAOMI MULTI SLAVE" on p.137. "F355 Challenge". The Arcade Flyer Archive. mentions 4 Naomi systems.
  124. ^ McFerran, Damien (16 April 2015). "Hardware Classics: Sega Dreamcast". Nintendo Life. Retrieved 11 July 2011.
  125. ^ Horowitz, Ken (22 June 2018). The Sega Arcade Revolution: A History in 62 Games. McFarland & Company. p. 210. ISBN 978-1-4766-7225-0.
  126. ^ "House Of The Dead 2". Killer List of Videogames. Retrieved 19 April 2021.
  127. ^ Horowitz 2018, pp. 240-242
  128. ^ a b c "Sega Naomi Original Pinout Class". Killer List of Videogames. Retrieved 19 April 2021.
  129. ^ "DERBY OWNERS CLUB(ダービーオーナーズクラブ) – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  130. ^ "F355 Challenge". The Arcade Flyer Archive.
  131. ^ Souppouris, Aaron (23 August 2019). "Sega is becoming its weird and wonderful self again". Engadget. Retrieved 16 January 2019.
  132. ^ "甲虫王者ムシキング – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  133. ^ "セガ四人打ち麻雀MJ – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  134. ^ a b c d e Horowitz 2018, pp. 242-244
  135. ^ a b c d "NASCAR Arcade". Edge. No. 90. November 2000. p. 67.
  136. ^ "AIR TRIX(エアトリックス) – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  137. ^ NASCAR Arcade Deluxe Edition Owner's Manual. Sega. 2000. p. 33.
  138. ^ "ワイルドライダーズ – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  139. ^ a b c "NAOMI 2: Sega reveals its next gen arcade hardware". DC-UK. No. 16. December 2000. p. 41.
  140. ^ a b "Sega Announces NAOMI2 Next Generation Arcade Systems Using Imagination Technologies' PowerVR Graphics Architecture". PowerVR. 11 January 2001. Retrieved 19 April 2021.
  141. ^ Chau, Anthony (3 July 2001). "Virtua Fighter 4 - First Impressions Part 1 (Arcade)". IGN. Retrieved 11 March 2016.
  142. ^ "Initial D - Arcade Stage". The Arcade Flyer Archive. Retrieved 21 May 2021.
  143. ^ "ソウルサーファー – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  144. ^ a b "GameCube Arcade Hardware Revealed". IGN. 18 February 2002. Retrieved 5 March 2013.
  145. ^ Mirabella III, Fran (16 July 2003). "Inside F-Zero AX". IGN. Retrieved 14 June 2013.
  146. ^ IGN Staff (28 February 2002). "Nintendo Roundtable". IGN. Retrieved 7 July 2021.
  147. ^ "アヴァロンの鍵 – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  148. ^ Satterfield, Shane (28 March 2002). "Sega and Nintendo form developmental partnership". GameSpot. Archived from the original on 13 February 2009. Retrieved 20 June 2007.
  149. ^ "Mario Kart Arcade GP". The Arcade Flyer Database. Archived from the original on 25 March 2019. Retrieved 6 May 2021.
  150. ^ "バーチャストライカー4 – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  151. ^ a b c d e f Jenkins, David (20 July 2005). "Sega Arcade Hardware Confirmed As PowerVR-Based". Gamasutra. Archived from the original on 13 May 2012. Retrieved 15 January 2020.
  152. ^ Torres, Ricardo (19 September 2002). "JAMMA 2002: House of the Dead 3". Gamespot. Archived from the original on 22 May 2016. Retrieved 10 December 2021.
  153. ^ "Museum of the Game: Ghost Squad". Killer List of Videogames. Retrieved 29 October 2020.
  154. ^ "Quest of D (クエスト オブ ディー) – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  155. ^ "セガ ゴルフクラブ ネットワークプロツアー – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  156. ^ Namco. (n.d.). Maximum Tune Operators Manual. Namco UK. Retrieved March 15, 2024, from https://www.progettosnaps.net/manuals/pdf/wangmid.pdf. Page 101 clearly shows the Main Sega Chihiro unit.
  157. ^ "セガネットワーク対戦麻雀MJ3 – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  158. ^ "三国志大戦 – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  159. ^ Namco UK. (n.d.). Wangan Midnight Maximum Tune 2 Operators Manual. Namco UK. Retrieved March 15, 2024, from https://www.progettosnaps.net/manuals/pdf/wangmid2j.pdf. Page 105 clearly shows the Chihiro system, as well as referring to it as "Chihiro Game PC Board Assy"
  160. ^ a b "Dinosaur King" owner's manual. Sega. p. 36.
  161. ^ "オシャレ魔女 ラブ and ベリー – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  162. ^ "ぶろっくぴーぽー – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  163. ^ a b c d e Maragos, Nick; Sheffield, Brandon (31 August 2005). "Round-Up: New Sega Arcade Board, EA's Grammy Pro Sessions, PSP European, Oceania Launch". Gamasutra. Archived from the original on 15 November 2013. Retrieved 15 January 2020.
  164. ^ "Initial D4". PrimeTime Amusements. Retrieved 21 May 2021.
  165. ^ "Let's Go JUNGLE!(レッツ ゴー ジャングル!) – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  166. ^ "ネットワーク対戦クイズ Answer×Answer – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  167. ^ "SEGA NETWORK CASINO CLUB(SNC) – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  168. ^ "2SPICY – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  169. ^ "セガネットワーク対戦麻雀MJ4 – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  170. ^ "SEGA-RaceTV – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  171. ^ a b c Plunkett, Luke (27 May 2008). "Take A Look At Sega Rally 3". Kotaku. Retrieved 15 January 2020.
  172. ^ a b c "Sega Supported Hardware". segaarcade.com. Sega Amusements International Ltd. Retrieved 15 January 2020.
  173. ^ a b "Initial D Arcade Stage 7 AA X Races To Arcades This Thursday". Siliconera. 28 November 2012. Retrieved 15 January 2020.
  174. ^ "シャイニング・フォース クロス – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  175. ^ "Let's GO ISLAND 3D(レッツ ゴー アイランド 3D) – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  176. ^ "Chaos Code coming to North America on PSN". Polygon. 14 August 2013. Retrieved 15 January 2020.
  177. ^ "OPERATION G.H.O.S.T. – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  178. ^ "maimai – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  179. ^ McFerran, Damien (21 July 2015). "Weirdness: Sega's Repackaged Transformers Arcade Game Is An Unexpected Nod To Its Glorious Past". Nintendo Life. Retrieved 15 January 2020.
  180. ^ "コード・オブ・ジョーカー(CODE OF JOKER) – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  181. ^ a b c d e "Sega announces next-generation arcade game board "Nu". The first adoption title is "Hatsune Miku Project DIVA Arcade Future Tone"". 4gamer.net (in Japanese). 4 September 2013. Retrieved 16 January 2020.
  182. ^ "え~でる すなば ふしぎなすなあそび – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  183. ^ "Wonderland Wars – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  184. ^ "CHUNITHM – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  185. ^ "新甲虫王者ムシキング – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  186. ^ "頭文字D ARCADE STAGE Zero – 株式会社セガ". セガ・アーケードゲームヒストリー|株式会社セガ (in Japanese). Retrieved 28 December 2023.
  187. ^ a b Nojima, Ryo (10 October 2018). "Arcade popular series latest work "HOUSE OF THE DEAD -SCARLET DAWN-"". CGWorld.jp (in Japanese). Born Digital, Inc. Retrieved 16 January 2020.
  188. ^ "Dead or Alive 6's Arcade Version Announced". DualShockers.com. Retrieved 11 October 2024.
  189. ^ "Virtua Fighter 5 Ultimate Showdown". Giant Bomb. Retrieved 1 June 2021.
  190. ^ Horowitz 2018, pp. 8-13
  191. ^ Horowitz 2018, pp. 16, 28, 56
  192. ^ Horowitz 2018, pp. 36-39
  193. ^ Horowitz 2018, pp. 48-50