Slam Dunk (manga)

(Redirected from Slam Dunk (anime))

Slam Dunk (stylized in all caps) is a Japanese sports manga series written and illustrated by Takehiko Inoue. It was serialized in Shueisha's shōnen manga magazine Weekly Shōnen Jump from October 1990 to June 1996, with the chapters collected into 31 tankōbon volumes. The story follows a basketball team from Shōhoku High School, located in the Shōnan area of Japan.

Slam Dunk
First tankōbon volume cover, featuring Hanamichi Sakuragi
Genre
Manga
Written byTakehiko Inoue
Published byShueisha
English publisher
ImprintJump Comics
MagazineWeekly Shōnen Jump
English magazine
DemographicShōnen
Original runOctober 1, 1990June 17, 1996
Volumes31 (List of volumes)
Anime television series
Directed byNobutaka Nishizawa
Written by
  • Nobuaki Kishima
  • Yoshiyuki Suga
Music by
  • Takanobu Masuda (#1–61)
  • B.M.F (#62–101)
StudioToei Animation
Licensed by
Original networkANN (TV Asahi)
English network
Original run October 16, 1993 March 23, 1996
Episodes101 (List of episodes)
Anime film
Directed byNobutaka Nishizawa
StudioToei Animation
ReleasedMarch 12, 1994 (1994-03-12)
Runtime30 minutes
Anime film
Conquer the Nation, Hanamichi Sakuragi!
Directed byToshihiko Arisako
StudioToei Animation
ReleasedJuly 9, 1994 (1994-07-09)
Runtime45 minutes
Anime film
Shohoku's Greatest Challenge!
Directed byHiroyuki Kakudō
StudioToei Animation
ReleasedMarch 12, 1995 (1995-03-12)
Runtime40 minutes
Anime film
Howling Basketman Spirit!!
Directed byMasayuki Akihi
StudioToei Animation
ReleasedJuly 15, 1995 (1995-07-15)
Runtime40 minutes
Anime film
icon Anime and manga portal

The manga was adapted into an anime television series by Toei Animation which aired from October 1993 to March 1996. The series has been broadcast worldwide, gaining popularity especially in Japan, Europe, and several other Asian countries. In December 2022, an anime feature film titled The First Slam Dunk was released in Japan.

Slam Dunk has 185 million copies in circulation, making it one of the best-selling manga series in history. In 1994, it received the 40th Shogakukan Manga Award for the shōnen category. In Japan, Slam Dunk has been regarded as one of the greatest sports manga series of all time and has been cited as a contributor in popularizing basketball among Japanese youth during the 1990s. In 2010, Inoue received special commendations from the Japan Basketball Association for helping popularize basketball in Japan.

Plot

edit

Hanamichi Sakuragi is a high school delinquent and gang leader. He is very unpopular among girls, having been rejected fifty times. In his first year at Shohoku High School, Sakuragi meets Haruko Akagi, the girl of his dreams, and is overjoyed when she is not repulsed or frightened of him like other girls. Haruko recognizes Sakuragi's athleticism and introduces him to the Shohoku basketball team. Sakuragi is reluctant to play basketball due to his inexperience with sports and his belief that basketball is a game for losers. This belief came about because the most recent girl to reject him had favored a basketball player. Despite his immaturity and temper, he joins the team to impress Haruko, and proves to be a natural athlete.

Sakuragi later develops a genuine love for the sport despite initially playing because of his crush. Around this time, the star rookie and "girl magnet" Kaede Rukawa joins the team. Sakuragi views him as a bitter rival in basketball and romance, as Haruko has an unrequited crush on Rukawa. Shortly after, two additional members rejoin the team: Hisashi Mitsui, a skilled three-point shooter and ex–junior high school MVP; and Ryota Miyagi, a short but fast point guard. The four players work together to fulfill team captain Takenori Akagi's dream of winning the national championship. After defeating one of the powerhouse teams at the national high school championship, the misfits gain publicity, and the once little-known Shohoku basketball team becomes an all-star contender in Japan.

Production

edit
 
Takehiko Inoue was inspired to write Slam Dunk based on his high school years

Takehiko Inoue was inspired to create Slam Dunk from his love of basketball, which he has had since high school. After he began working on the series, he was surprised to receive letters from readers who had begun playing the sport due to his manga. His editor told him "basketball was a taboo in this world." Due to these letters, Inoue decided he wanted to draw better basketball games in the series.[4] With the series, the author wanted to demonstrate the feelings and thoughts that some athletes might have when they win, lose or improve at their sport. When he began work on Vagabond, Inoue noted that his work on Slam Dunk had a simpler perspective on life as he focused more on victories and success.[5]

With the series, Inoue wanted readers to feel achievements and love for the sport.[6] Thinking that his success as a manga artist was largely due to basketball, Inoue organized a Slam Dunk scholarship for Japanese students as he wanted to give back to the sport by increasing its popularity in Japan.[7] However, when asked about the response from readers to basketball, Inoue commented that although Slam Dunk is technically a basketball manga, its story could have been told with other sports such as football.[8] He added that the manga's artwork was more "mangalike" compared to his newer works such as Real. His experiences with basketball also influenced the story of Slam Dunk. As a youth, Inoue began playing basketball to become popular with girls, but later developed an interest in the sport itself. This experience is mirrored in the character Hanamichi Sakuragi, who began playing basketball to impress a girl, only to later grow truly fond of the game.[9] Inoue attended the NBA Finals in the United States and the 1992 Summer Olympics in Barcelona as "research" for the manga.[10]

Media

edit

Manga

edit

Written and illustrated by Takehiko Inoue, Slam Dunk was serialized in Shueisha's shōnen manga magazine Weekly Shōnen Jump from October 1, 1990, to June 17, 1996.[11][12][13] The 276 individual chapters were originally collected in 31 tankōbon volumes under Shueisha's Jump Comics imprint, with the first being published on February 8, 1991, and the final volume on October 3, 1996.[14][15] It was later reassembled into 24 kanzenban volumes under the Jump Comics Deluxe imprint from March 19, 2001, to February 2, 2002.[16][17] A 20 volume shinsōban edition was published between June 1 and September 1, 2018.[18] On November 8, 2022, a book imitating an issue of Weekly Shōnen Jump and collecting 24 select chapters of the original manga was published under the title Slam Dunk Jump.[19]

In North America, an English version of Slam Dunk was published by the now-defunct Gutsoon! Entertainment, which serialized the title in their manga anthology Raijin Comics from 2002 to 2004.[20] Five collected volumes were published under Gutsoon's Raijin Graphic Novels imprint. They were released from July 2, 2003, until May 5, 2004.[21][22] After Gutsoon! went out of business, the license for Slam Dunk was purchased by Viz Media, which published a preview of the series in the December 2007 issue of the North American edition of Shonen Jump.[23][24][25] Slam Dunk began serialization in the magazine, starting with the May 2008 issue, as well as in tankōbon format with the first being published on September 2, 2008.[26][27][28] The 31st and final volume was released on December 3, 2013.[29]

10 Days After

edit

In 2004, Inoue produced an epilogue titled Slam Dunk: 10 Days After, which was drawn on 23 chalkboards on the former campus of the defunct Misaki High School located in Kanagawa Prefecture, and was held for public exhibition for three days between December 3 and 5. The epilogue, along with coverage of the event, was printed in the February 2005 issue of Switch magazine.[30] A documentary of the event was released on DVD in May 2005.[31] The epilogue was published in book form by Flower under the title Slam Dunk 10 Days After Complete on April 10, 2009.[32]

Anime series

edit
 
Cover of the first DVD volume of Slam Dunk, published by Geneon and Toei Animation

An anime series, consisting of 101 episodes, was produced by Toei Animation and directed by Nobutaka Nishizawa.[33] It was first broadcast on TV Asahi from October 16, 1993, to March 23, 1996. It was later aired on the satellite television network, Animax, in addition to four animated movies produced. The anime followed the manga storyline, but left out the National Tournament games. Toei compiled the episodes into a series of seventeen DVDs which were released in Japan from December 10, 2004, to May 21, 2005.[34][35] Toei once again collected the series in three DVD boxes during 2008. All the three boxes have a total of seventeen discs.[36][37][38] To celebrate 20 years since its broadcast, the anime was released on Blu-ray format.[39]

Toei and Geneon briefly teamed up to release the anime on DVD in North America after the manga was discontinued, though this was also discontinued after only a few volumes.[40][41] The first DVD was released on March 15, 2005, and volume 4 was the last one released on June 14, 2005, before they were cancelled.[42][43] Various episodes from the series were also downloadable in IGN's Direct2Drive service.[44] Toei made available the series for streaming on Crunchyroll in 2008.[45] Joost also started streaming the series in May 2009.[46]

The music was composed by Takanobu Masuda (from episode 1 to 61) and BMF (from episode 62 to 101). Three CD soundtracks were published during the airing of the series in Japan.[47][48] The openings, ending and other two themes were collected into the CD soundtrack The Best of TV Animation Slam Dunk, released on July 21, 2003.[49]

Anime films

edit

Four anime films were produced by Toei Animation from 1994 to 1995 while the manga and TV series were still running. They contain largely new material that is either only hinted at or is not presented in the manga. From August 1 to 4, 2006, NHK broadcast all four movies as part of its satellite networks NHK BS-2's Summer Anime Choice line-up, and TV Osaka aired the last three movies from January 3 to 8, 2007.[50] All the films were collected into a DVD box named Slam Dunk The Movie which was released on December 10, 2004.[51]

The first film, simply titled Slam Dunk, premiered on March 12, 1994.[52] Set after Shohoku's practice game against Ryonan (before the second half of episode 20), the film focuses on a practice game against Takezono High. Before the game, Sakuragi runs into Yoko Shimura, the girl who rejects him in the very first scene of the series, and Oda, the basketball player she rejected him for. Zenkoku Seiha da! Sakuragi Hanamichi,[a] released on July 9, 1994,[53] is the second film from the series. It happens during Shohoku's 4th round qualifying game against Tsukubu High (between the first half of episode 36). The film features original characters including Godai, an old friend of Akagi and Kogure's, Rango, a wild show-off who is in love with Haruko and quarrels with Sakuragi, and Coach Kawasaki, a former pupil of Anzai-sensei. Shohoku Saidai no Kiki! Moero Sakuragi Hanamichi[b] was released on March 4, 1995.[54] Set after Shohoku's loss to Kainan, and during a practice match against Ryokufu High (between episode 61). Hoero Basukettoman Tamashii!! Hanamichi to Rukawa no Atsuki Natsu,[c] which was released one June 15, 1995,[55] tells that Rukawa's middle school kouhai Ichiro Mizusawa will be paralyzed soon and wishes to have one last game against Rukawa (between the first half of episode 62).[50]

On January 7, 2021, Slam Dunk's author Takehiko Inoue announced on his Twitter account that the series would receive a new anime film by Toei Animation titled The First Slam Dunk.[56] Inoue is the director and writer of the film, with Yasuyuki Ebara designing the characters. It premiered in Japan on December 3, 2022.[57][58]

Video games

edit

Numerous video games based on the series, mostly developed by Banpresto and produced by Bandai, have been published for the Japanese market. Two basketball sims titled Slam Dunk Gakeppuchi no Kesshō League[d] and Slam Dunk 2 were released for the Game Boy.[59][60] The Super Famicom had three games, Slam Dunk: Shikyou Gekitotsu,[e] Slam Dunk 2: IH Yosen Kanzenban!!,[f] and SD Heat Up!!.[61][62][63] Slam Dunk games have also been released for the Game Gear, Mega Drive, and Sega Saturn.[64][65][66] A Slam Dunk coin-operated arcade game developed by Video System and published by Banpresto was released in 1995, which was called From TV Animation Slam Dunk: Super Slams. During development, the game was called 3 on 3 Dunk Madness and did not have the Slam Dunk license. Characters of the series also appear in the Nintendo DS games Jump Super Stars and Jump Ultimate Stars.[67][68]

Unofficial game modifications have been made by fans for NBA 2K13 (PC version).[69]

Other media

edit

A novel depicting an original story written by Yoshiyuki Suga was published on December 2, 1994.[70] Illustrations from Slam Dunk are included in the art book Inoue Takehiko Illustrations, which was published on June 4, 1997,[71] and Plus/Slam Dunk Illustrations 2, which followed on April 3, 2020.[72] Slam Dunk Shōri-gaku, a book written by sports psychologist Shuichi Tsuji on the "Psychology of Winning" and using Slam Dunk as a reference, was published on October 5, 2000.[73]

Reception

edit

Manga

edit

Slam Dunk was awarded the 40th Shogakukan Manga Award in the shōnen category in 1994.[74] It ranked second, only behind Kingdom, on the first annual Tsutaya Comic Awards' All-Time Best Section in 2017.[75] In a poll of close to 79,000 Japanese for the 10th Japan Media Arts Festival in 2006, Slam Dunk was voted the #1 manga of all time.[76] In the Japanese government's 2009 Media Arts 100 Poll of the public's favorite works of art of all time, Slam Dunk took first place in the manga division.[77] In a survey from Oricon in 2009, it was ranked first as the manga that fans wanted to be turned into a live-action film.[78]

In November 2014, readers of Media Factory's Da Vinci magazine voted Slam Dunk as the fourth Weekly Shōnen Jump's greatest manga series of all time.[79] On TV Asahi's Manga Sōsenkyo 2021 poll, in which 150,000 people voted for their top 100 manga series, Slam Dunk ranked third, only behind One Piece and Demon Slayer: Kimetsu no Yaiba.[80][81] French newspaper Le Figaro selected the series as one of their six recommended manga featured at the 2019 Paris Book Fair.[82]

Sales

edit

The collected volumes of Slam Dunk sold over 100 million copies in Japan by 2004,[83] over 118 million by 2012,[84] and over 121 million by 2014.[85] By 2017, the series had over 170 million copies in circulation worldwide.[86] By 2024, the series had over 185 million copies in circulation worldwide.[87] Until it was broken in 2002, volumes 21 through 23 of Slam Dunk held the record for initial printing of a manga at 2.5 million copies.[88] The print version of Slam Dunk: 10 Days After was popular, having initially ranked sixth and then 15th in Oricon's weekly ranking of manga.[89][90] The first six volumes of the 2018 shinsōban edition of the original manga all reached the top eight of their release week, with the highest being the first volume at number two.[91] This resulted in Slam Dunk being the fourth best-selling manga of 2018 with 5.2 million copies sold,[92] and the ninth top-selling media franchise of 2018, with estimated sales of ¥3.4 billion.[93] The English translation of the manga was listed as one of the best comics of 2008 by Publishers Weekly.[94] Similarly, the Young Adult Library Services Association named the first volume one of its "Great Graphic Novels for Teens" in early 2009.[95]

Slam Dunk was the third best-selling manga series in the first half of 2023 (period between November 2022 and May 2023), with 4.2 million copies sold.[96]

Critical reception

edit

Carlo Santos of Anime News Network wrote that "With solid characters, eye-popping action, and a classic underdog story, Slam Dunk is what all manga series (and basketball players) should aspire to be: the complete package."[97] Based on the first volume however, his colleague Carl Kimlinger said it came off as more of a romantic comedy than a sports manga as it focused on establishing the cast.[98] Santos opined that its the stuff that happens off the court that really makes up the manga's heart and soul as each character has a story to tell and a goal to reach, with the court simply providing a stage for them to "act out these universal struggles."[97] Similarly, Kris Kosaka of The Japan Times wrote that Slam Dunk is not your typical sports story dominated by on-the-court heroics, but Inoue's love of basketball is evident on every page.[99]

Sports Illustrated's Ben Sin wrote that there are many reasons why Slam Dunk is so beloved, including a hilarious rivalry between the main character and his teammate, a handsome star player with a large female fanbase, and "many other characters and subplots which have since become a crucial part of manga lore."[100] Sin also proclaimed Inoue to have the greatest mix of serious and goofy toned artwork in the history of comics, "Inoue can draw a stunningly detailed and emotional portrait of a human being in one panel and then do a 180 on that character's facial features the next."[100] Kimlinger called Sakuragi an "inspired choice" for a lead character as he is a thug with a hair-trigger temper and all the wrong motivations, but said he does the "seemingly impossible" and balances likeability and extreme hubris thanks to humorous scenes.[98] Santos wrote that while Sakuragi may not have the "mind-blowing superhuman skills" we normally associate with shōnen protagonists, watching him grow into a sportsman and decent human being is just as exciting.[97] Despite having some "school-punk" character designs that are generally considered comedic nowadays, Santos called the art solid for its visual flow and sense of motion.[97]

Anime

edit

The anime adaptation has also been very popular in Japan. In TV Asahi's 2005 Top 100 Anime survey of multiple age groups, Slam Dunk ranked as the eighth most popular anime.[101] In another poll from TV Asahi but developed by a website, the series ranked tenth.[102] The home video release of the anime also had good sales, having appeared on Oricon's Japanese Animation DVD and Blu-ray rankings.[103][104][105]

The anime films performed well at the box office. The first three films released between 1994 and 1995 grossed ¥2.47 billion, ¥1.9 billion and ¥2.16 billion in Japan, respectively, for a combined ¥6.53 billion ($69.42 million) grossed in Japan by 1995.[106] The First Slam Dunk, released in 2022, grossed over $281 million worldwide as of August 2024,[107] becoming one of the top ten highest-grossing anime films of all time.[108]

Legacy and impact

edit
 
The Kamakurakōkōmae No. 1 railroad crossing is a popular tourist attraction for fans of Slam Dunk

Slam Dunk is often considered as one of the most influential manga series in Japan and one of the greatest sports manga series of all-time. Its success is cited as a cause for the increased popularity of basketball among the Japanese youth during the 1990s.[109] Alex Wong of Yahoo! Sports wrote that the work "inspired an entire generation of basketball players in Japan."[110] In a dissertation, PhD student Dexter Thomas of Cornell University stated "The first wave of basketball in Japan was pushed forward by Slam Dunk."[111] Professional basketball players Rui Hachimura and Yuta Watanabe have cited Slam Dunk as inspiring them.[110] When he became a naturalized Japanese citizen, J. R. Sakuragi partially took his surname from the Hanamichi Sakuragi character.[112]

Azusa Takahashi of the Japanese website Real Sound wrote that the appeal of Slam Dunk and the impact it had on the popularity of the sport is rooted in how realistic it is. It not only has flashy game scenes, but also includes scenes of steady practice.[113] The Slam Dunk Scholarship program was created in 2006 by Inoue and Shueisha. The winning 17- to 18-year-old recipient receives a fully paid academic and athletic scholarship to a university-preparatory school in America if they pass the school's admission interview.[114] Past recipients of the scholarship include Narito Namizato and Daichi Taniguchi.[115] In 2010, Inoue received special commendations from the Japan Basketball Association for helping popularize basketball in Japan and the scholarship program.[116] According to Wong, as of 2019, Slam Dunk "has never crossed into the mainstream in North America", and Viz editor Michael Montesa stated that in general manga related to sports have not sold as well in the United States.[110]

The Kamakurakōkōmae No. 1 railroad crossing on the Enoshima Electric Railway has become a popular tourist attraction, or seichi junrei, for fans of Slam Dunk due to being depicted in the opening credits of the manga's anime adaptation.[117][118] The resulting overtourism has caused the local government to assign security guards to the location in order to curb troublesome behavior.[117][118] Many of the visitors are from foreign countries such as China and South Korea.[117][118] In Taiwan, a replica of the crossing was created in the town of Taimali.[119]

Notes

edit
  1. ^ 全国制覇だ! 桜木花道, lit. "Conquer the Nation, Hanamichi Sakuragi!"
  2. ^ 湘北最大の危機! 燃えろ桜木花道, lit. "Shohoku's Greatest Challenge! Burning Hanamichi Sakuragi"
  3. ^ 吠えろバスケットマン魂!! 花道と流川の熱き夏, lit. "Howling Basketman Spirit!! Hanamichi and Rukawa's Hot Summer"
  4. ^ スラムダンクがけっぷちの決勝リーグ, Gakeppuchi no Kesshō Rīgu
  5. ^ スラムダンク 四強激突!!, Suramu Danku
  6. ^ スラムダンク2 IH予選完全版!!, Suramu Danku: : IH Yosen Kanzenban!! Shi Tsuyo Gekitotsu

References

edit
  1. ^ Aoki, Deb. "Slam Dunk Volume 1". About.com. Archived from the original on April 3, 2015. Retrieved June 24, 2020.
  2. ^ "Why Basketball is a Slam Dunk in Japan". Fiba.basketball. June 13, 2018. Archived from the original on February 9, 2019. Retrieved February 9, 2019. Slam Dunk is also one of the greatest coming-of-age stories ever written in a manga format.
  3. ^ "The Official Website for Slam Dunk". Viz Media. Archived from the original on October 29, 2017. Retrieved October 28, 2017.
  4. ^ Inoue, Takehiko (1996). "Afterword". Slam Dunk, Volume 31. Shueisha. ISBN 4-08-871839-9.
  5. ^ Aoki, Deb. "Interview: Takehiko Inoue". About.com. Archived from the original on March 3, 2016. Retrieved September 6, 2022.
  6. ^ "Takehiko Inoue Talks about Visit to Kinokuniya". Comipress.com. February 2, 2008. Archived from the original on March 5, 2009. Retrieved May 11, 2009.
  7. ^ Aoki, Deb. "Interview: Takehiko Inoue - Page 2". About.com. Archived from the original on July 13, 2009. Retrieved September 6, 2022.
  8. ^ Sevakis, Justin (November 21, 2007). "Takehiko Inoue at Kinokuniya NYC". Anime News Network. Archived from the original on April 29, 2009. Retrieved May 11, 2009.
  9. ^ Cha, Kai-Ming; MacDonald, Heidi (November 26, 2007). "Takehiko Inoue Unveils Mural at New Kinokuniya". Publishers Weekly. Archived from the original on December 26, 2007. Retrieved November 5, 2009.
  10. ^ Inoue, Takehiko (1992) [2010]. Slam Dunk, Volume 9. Viz Media. p. 1. ISBN 978-1-4215-2864-9.
  11. ^ 週刊少年ジャンプ 1990/10/01 表示号数42. Media Arts Database (in Japanese). Agency for Cultural Affairs. Archived from the original on May 5, 2019. Retrieved December 31, 2019.
  12. ^ 週刊少年ジャンプ 1996/06/17 表示号数27. Media Arts Database (in Japanese). Agency for Cultural Affairs. Archived from the original on December 31, 2019. Retrieved December 31, 2019.
  13. ^ "Works from Takehiko Inoue". Takehiko Inoue official website. Archived from the original on October 2, 2007. Retrieved April 28, 2009.
  14. ^ "Slam Dunk/1" (in Japanese). Shueisha. Archived from the original on December 2, 2008. Retrieved October 17, 2008.
  15. ^ "Slam Dunk/31" (in Japanese). Shueisha. Archived from the original on September 3, 2012. Retrieved April 28, 2009.
  16. ^ "Slam Dunk 完全版/1" (in Japanese). Shueisha. Archived from the original on September 3, 2009. Retrieved August 31, 2022.
  17. ^ "Slam Dunk 完全版/24" (in Japanese). Shueisha. Archived from the original on August 6, 2007. Retrieved August 31, 2022.
  18. ^ SLAM DUNK 新装再編版 (in Japanese). Shueisha. Archived from the original on February 27, 2022. Retrieved February 8, 2020.
  19. ^ 『SLAM DUNK』ジャンプ (in Japanese). Shueisha. Archived from the original on June 10, 2024. Retrieved June 9, 2024.
  20. ^ "Raijin Comics". Gutsoon!. Archived from the original on May 19, 2004. Retrieved April 28, 2009.
  21. ^ Inoue, Takehiko (2003). Slam Dunk Volume 1 (Paperback). Gutsoon Entertainment. ISBN 097250379X.
  22. ^ Inoue, Takehiko (April 2004). Slam Dunk Volume 5 (Slam Dunk (Gutsoon)). Gutsoon! Entertainment. ISBN 1932454268.
  23. ^ "Raijin on hiatus". Gutsoon!. Archived from the original on June 4, 2004. Retrieved April 28, 2009.
  24. ^ Loo, Egan (November 5, 2007). "SJ Runs Yu-Gi-Oh's End, Slam Dunk's Debut, Naruto's Origin". Anime News Network. Archived from the original on December 25, 2016. Retrieved April 28, 2009.
  25. ^ "Viz Media Announces Biggest Issue Ever Of Shonen Jump". Comipress.com. November 2, 2007. Archived from the original on January 8, 2009. Retrieved April 28, 2009.
  26. ^ "Slam Dunk, Vol. 1". Viz Media. Archived from the original on September 20, 2008. Retrieved October 17, 2008.
  27. ^ Loo, Egan (February 11, 2008). "USA's Shonen Jump Replaces Hikaru no Go with Slam Dunk". Anime News Network. Archived from the original on July 24, 2009. Retrieved April 28, 2009.
  28. ^ "Shonen Jump USA Drops Hikaru no Go for Slam Dunk". Comipress.com. February 20, 2008. Archived from the original on May 25, 2008. Retrieved April 28, 2009.
  29. ^ "Slam Dunk, Vol. 31". Viz Media. Archived from the original on January 27, 2014. Retrieved January 4, 2015.
  30. ^ Loo, Egan (January 24, 2009). "Slam Dunk 10 Days After Epilogue's Reprint Confirmed". Anime News Network. Archived from the original on January 27, 2009. Retrieved January 24, 2009.
  31. ^ "SLAM DUNK 10 DAYS AFTER". Takehiko Inoue official website (in Japanese). Archived from the original on March 7, 2023. Retrieved June 9, 2024.
  32. ^ "SLAM DUNK 10 DAYS AFTER complete". Takehiko Inoue official website (in Japanese). Archived from the original on January 16, 2023. Retrieved June 9, 2024.
  33. ^ "Slam Dunk - Property info". Toei Animation. Archived from the original on May 12, 2009. Retrieved May 12, 2009.
  34. ^ "SLAM DUNK VOL.1 DVD" (in Japanese). December 10, 2004. Archived from the original on February 27, 2022. Retrieved May 13, 2009.
  35. ^ "SLAM DUNK VOL.17 DVD" (in Japanese). May 21, 2005. Archived from the original on February 27, 2022. Retrieved May 13, 2009.
  36. ^ "SLAM DUNK DVDコレクション VOL.1" (in Japanese). August 8, 2008. Archived from the original on February 27, 2022. Retrieved May 13, 2009.
  37. ^ "SLAM DUNK DVD-Collection Vol.3" (in Japanese). October 21, 2008. Archived from the original on February 27, 2022. Retrieved May 13, 2009.
  38. ^ "SLAM DUNK DVD-Collection Vol.2" (in Japanese). September 21, 2008. Archived from the original on February 27, 2022. Retrieved May 15, 2009.
  39. ^ アニメ「SLAM DUNK」がBlu-rayに!スペシャル版も収録. Comic Natalie (in Japanese). Natasha, Inc. March 20, 2014. Archived from the original on August 17, 2015. Retrieved December 16, 2020.
  40. ^ Macdonald, Christopher (November 23, 2004). "Toei Announces First Releases". Anime News Network. Archived from the original on June 7, 2009. Retrieved May 13, 2009.
  41. ^ Macdonald, Christopher (September 18, 2006). "Toei DVDs Cancelled". Anime News Network. Archived from the original on April 19, 2009. Retrieved May 13, 2009.
  42. ^ "Slam Dunk, Vol. 1". Amazon. March 15, 2005. Archived from the original on May 7, 2021. Retrieved May 13, 2009.
  43. ^ "Slam Dunk, Vol. 4". Amazon. June 14, 2005. Archived from the original on February 27, 2022. Retrieved May 13, 2009.
  44. ^ Loo, Egan (June 4, 2008). "First Slam Dunk Episode Streamed with English Subs". Anime News Network. Archived from the original on July 22, 2009. Retrieved May 13, 2009.
  45. ^ Loo, Egan (October 27, 2008). "Toei Animation Adds Anime to Crunchyroll Website Today". Anime News Network. Archived from the original on January 22, 2009. Retrieved May 12, 2009.
  46. ^ Loo, Egan (May 1, 2009). "Joost Streams All 101 Episodes of Slam Dunk". Anime News Network. Archived from the original on May 19, 2009. Retrieved May 12, 2009.
  47. ^ "Slam Dunk" スラム・ダンク (in Japanese). Archived from the original on February 28, 2020. Retrieved May 13, 2009.
  48. ^ スラムダンク ― オリジナル·サウンドトラック 3 '95サマー (in Japanese). Archived from the original on February 27, 2022. Retrieved May 13, 2009.
  49. ^ "THE BEST OF TV ANIMATION SLAM DUNK - Single Collection". CDJapan.co.jp. Archived from the original on March 27, 2008. Retrieved May 13, 2009.
  50. ^ a b "Slam Dunk The Movie". Toei Animation. Archived from the original on May 12, 2009. Retrieved May 13, 2009.
  51. ^ "SLAM DUNK THE MOVIE DVD" (in Japanese). December 10, 2004. Archived from the original on February 27, 2022. Retrieved May 13, 2009.
  52. ^ 映画 アニメ SLAM DUNK (1994) [Theatrical Anime: Slam Dunk (1994)] (in Japanese). AllCinema Movie & DVD Database. Archived from the original on June 4, 2012. Retrieved June 17, 2013.
  53. ^ 映画 アニメ SLAM DUNK 全国制覇だ!桜木花道 [Theatrical Anime: Slam Dunk Conquer the Nation, Hanamichi Sakuragi!] (in Japanese). AllCinema Movie & DVD Database. Archived from the original on June 4, 2012. Retrieved June 17, 2013.
  54. ^ "映画 アニメ SLAM DUNK 湘北最大の危機!燃えろ桜木花道" [Theatrical Anime: Slam Dunk Shohoku's Greatest Challenge! Burning Hanamichi Sakuragi] (in Japanese). AllCinema Movie & DVD Database. Archived from the original on June 4, 2012. Retrieved June 17, 2013.
  55. ^ "映画 アニメ SLAM DUNK 吠えろバスケットマン魂!!花道と流川の熱き夏" [Theatrical Anime: Slam Dunk Howling Basketman Spirit!! Hanamichi and Rukawa's Hot Summer] (in Japanese). AllCinema Movie & DVD Database. Archived from the original on March 4, 2016. Retrieved June 17, 2013.
  56. ^ Pineda, Rafael Antonio (January 6, 2021). "Slam Dunk Basketball Manga Gets New Anime Film (Updated)". Anime News Network. Archived from the original on January 7, 2021. Retrieved January 6, 2021.
  57. ^ Hodgkins, Crystalyn (July 2, 2022). "Slam Dunk Anime Film Opens in Japan on December 3 (Updated)". Anime News Network. Archived from the original on July 2, 2022. Retrieved July 2, 2022.
  58. ^ Loo, Egan (August 13, 2021). "Slam Dunk Manga Creator Takehiko Inoue Helms, Pens New Anime Film for Fall 2022". Anime News Network. Archived from the original on August 13, 2021. Retrieved August 13, 2021.
  59. ^ スラムダンクがけっぷちの決勝リーグ (in Japanese). Archived from the original on February 27, 2022. Retrieved October 29, 2017.
  60. ^ "Slam Dunk 2". GameSpot. Archived from the original on November 7, 2012. Retrieved May 13, 2009.
  61. ^ "スラムダンク From TV animation 四強激突!!" (in Japanese).
  62. ^ "Slam Dunk 2: IH Yosen Kanzenban!!". GameSpot. Archived from the original on September 13, 2017. Retrieved May 13, 2009.
  63. ^ "Slam Dunk SD Heat Up!!". GameSpot. Archived from the original on November 7, 2012. Retrieved May 13, 2009.
  64. ^ テレビアニメ スラムダンク 【ゲームギア】 (in Japanese).
  65. ^ "テレビアニメ スラムダンク MD 【メガドライブ】" (in Japanese).
  66. ^ テレビアニメ スラムダンク アイラブバスケットボール (in Japanese).
  67. ^ "スラムダンク - キャラクター紹介". Nintendo. Archived from the original on October 18, 2012. Retrieved September 12, 2012.
  68. ^ ジャンプアルティメットスターズファーストアルティガイド. Shueisha. 2006. pp. 183–184. ISBN 4-08-779392-3.
  69. ^ NBA 2K13 SlamDunk + Kuroko's Basketball Mod (Anime) Archived July 22, 2018, at the Wayback Machine. NBA2K (January 5, 2013). Retrieved on May 12, 2014.
  70. ^ "SLAM DUNK" (in Japanese). Shueisha. Archived from the original on June 10, 2024. Retrieved June 9, 2024.
  71. ^ "INOUE TAKEHIKO ILLUSTRATIONS" (in Japanese). Shueisha. Archived from the original on April 25, 2023. Retrieved June 9, 2024.
  72. ^ "PLUS/SLAM DUNK ILLUSTRATIONS 2" (in Japanese). Shueisha. Archived from the original on December 10, 2023. Retrieved June 9, 2024.
  73. ^ スラムダンク勝利学 (in Japanese). Shueisha. Archived from the original on April 25, 2023. Retrieved June 9, 2024.
  74. ^ 小学館漫画賞: 歴代受賞者 (in Japanese). Shogakukan. Archived from the original on July 10, 2008. Retrieved August 19, 2007.
  75. ^ みんなが選ぶTSUTAYAコミック大賞2017 結果発表!. Tsutaya (in Japanese). Culture Convenience Club. Archived from the original on November 2, 2020. Retrieved February 16, 2021.
  76. ^ Macdonald, Christopher (October 6, 2006). "Top 10 Anime and Manga at Japan Media Arts Festival". Anime News Network. Archived from the original on November 14, 2006. Retrieved November 24, 2006.
  77. ^ Loo, Egan (March 8, 2009). "Slam Dunk's Inoue Wins Japanese Government Prize". Anime News Network. Archived from the original on April 12, 2009. Retrieved May 11, 2009.
  78. ^ Loo, Egan (May 3, 2009). "Survey: Slam Dunk Manga is #1 Choice for Live-Action (Updated)". Anime News Network. Archived from the original on June 29, 2012. Retrieved May 11, 2009.
  79. ^ Green, Scott (November 13, 2014). ""Da Vinci" Magazine Asks Japanese Readers to Name Greatest "Shonen Jump" Manga". Crunchyroll. Archived from the original on October 10, 2017. Retrieved September 19, 2020.
  80. ^ テレビ朝日『国民15万人がガチで投票!漫画総選挙』ランキング結果まとめ! 栄えある1位に輝く漫画は!?. Animate Times (in Japanese). January 3, 2021. Archived from the original on January 3, 2021. Retrieved January 3, 2021.
  81. ^ Loveridge, Lynzee (January 5, 2021). "TV Asahi Announces Top 100 Manga Voted on By 150,000 Readers". Anime News Network. Archived from the original on January 26, 2021. Retrieved January 8, 2021.
  82. ^ Paquot, Valentin (March 14, 2019). "Six mangas à découvrir au Salon du livre 2019". Le Figaro (in French). Archived from the original on November 25, 2022. Retrieved November 28, 2022.
  83. ^ Loo, Egan (April 26, 2010). "Naruto is 5th Shueisha Manga with 100 Million+ Copies in Print". Anime News Network. Archived from the original on January 14, 2015. Retrieved January 13, 2015.
  84. ^ Nelkin, Sarah (October 23, 2012). "Top 10 Shonen Jump Manga by All-Time Volume Sales". Anime News Network. Archived from the original on October 8, 2016. Retrieved January 13, 2015.
  85. ^ "Shueisha Media Guide 2014 少年コミック誌・青年コミック誌" [Boy's & Men's Comic Magazines] (PDF) (in Japanese). Shueisha. p. 2. Archived from the original (PDF) on April 30, 2014. Retrieved April 23, 2017.
  86. ^ 6000万部突破、1年で約4倍 新刊18巻の書影初公開". (in Japanese). Sankei. August 6, 2017. Archived from the original on February 11, 2022. Retrieved February 11, 2022.
  87. ^ "#About Slam Dunk". The First Slam Dunk Film Partners. Archived from the original on October 4, 2024. Retrieved October 4, 2022.
  88. ^ Macdonald, Christopher (July 10, 2002). "One Piece breaks sales record". Anime News Network. Archived from the original on January 14, 2015. Retrieved January 13, 2015.
  89. ^ Loo, Egan (April 15, 2009). "Japanese Comic Ranking, April 7–13". Anime News Network. Archived from the original on March 29, 2014. Retrieved May 11, 2009.
  90. ^ Loo, Egan (April 22, 2009). "Japanese Comic Ranking, April 14–20". Anime News Network. Archived from the original on April 26, 2009. Retrieved May 11, 2009.
  91. ^ Ressler, Karen (June 6, 2018). "Japanese Comic Ranking, May 28-June 3". Anime News Network. Archived from the original on June 12, 2018. Retrieved June 6, 2018.
  92. ^ Loo, Egan (November 29, 2018). "Top-Selling Manga in Japan by Series: 2018". Anime News Network. Archived from the original on November 30, 2018. Retrieved January 7, 2021.
  93. ^ Loo, Egan (December 19, 2018). "Top-Selling Media Franchises in Japan: 2018". Anime News Network. Archived from the original on January 18, 2021. Retrieved January 7, 2021.
  94. ^ Ermelino, Louisa (November 3, 2008). "PW's Best Books of the Year". Publishers Weekly. Archived from the original on September 12, 2009. Retrieved June 17, 2013.
  95. ^ Koulikov, Mikhail (January 28, 2009). "Librarians Honor Sand Chronicles, Real, Uzumaki, Japan Ai". Anime News Network. Archived from the original on January 14, 2015. Retrieved January 13, 2015.
  96. ^ Loo, Egan (May 30, 2023). "Top-Selling Manga in Japan by Series: 2023 (1st Half) — Blue Lock Sells 8 Million After Anime". Anime News Network. Archived from the original on May 31, 2023. Retrieved May 31, 2023.
  97. ^ a b c d Santos, Carlo (July 27, 2008). "Slam Dunk GN 2 - Review". Anime News Network. Archived from the original on January 9, 2021. Retrieved September 1, 2022.
  98. ^ a b Kimlinger, Carl (July 27, 2008). "Slam Dunk GN 1 - Review". Anime News Network. Archived from the original on January 8, 2021. Retrieved January 7, 2021.
  99. ^ Kosaka, Kris (January 28, 2017). "'Slam Dunk': Japan's greatest sports manga?". The Japan Times. Archived from the original on March 6, 2021. Retrieved June 9, 2024.
  100. ^ a b Sin, Ben (May 7, 2013). "Slam Dunk: How Japan's Love of Basketball Can Be Traced Back to a Comic". Sports Illustrated. Archived from the original on June 9, 2024. Retrieved June 9, 2024.
  101. ^ Macdonald, Christopher (September 23, 2005). "TV Asahi Top 100 Anime Part 2". Anime News Network. Archived from the original on July 30, 2014. Retrieved September 23, 2005.
  102. ^ Macdonald, Christopher (September 23, 2005). "TV Asahi Top 100 Anime". Anime News Network. Archived from the original on June 21, 2014. Retrieved April 15, 2009.
  103. ^ Loo, Egan (September 25, 2008). "Japanese Animation DVD Ranking, September 17–23". Anime News Network. Archived from the original on September 26, 2008. Retrieved September 23, 2005.
  104. ^ Loo, Egan (October 30, 2008). "Japanese Animation DVD Ranking, October 21–28". Anime News Network. Archived from the original on November 2, 2008. Retrieved September 23, 2005.
  105. ^ Loo, Egan (January 13, 2015). "Japan's Animation Blu-ray Disc Ranking, January 5–11". Anime News Network. Archived from the original on January 13, 2015. Retrieved January 13, 2015.
  106. ^ 邦画興行収入ランキング [Japanese Movies Entertainment Revenue Ranking]. SF MOVIE DataBank (in Japanese). General Works. Archived from the original on April 26, 2003. Retrieved April 24, 2023.
  107. ^ "Eiga Slam Dunk (2022)". The Numbers. Archived from the original on August 24, 2024. Retrieved February 8, 2024.
  108. ^ Harding, Daryl (April 24, 2023). "THE FIRST SLAM DUNK's 1st Three Days in China Nets US$50 Million, Now 10th Highest-Grossing Anime Film Worldwide". Crunchyroll. Archived from the original on April 24, 2023. Retrieved April 24, 2023.
  109. ^ "スポーツとメディアの関係性 (Relation between sports and media)". students of Rikkyo University. Archived from the original on July 3, 2006.
  110. ^ a b c Wong, Alex (October 9, 2019). "The comic that sparked Japan's interest in the NBA". Yahoo! Sports. Archived from the original on June 10, 2023. Retrieved June 11, 2023.
  111. ^ Yang, Avery (June 20, 2019). "Hachimura hopes his success helps growth of Japan basketball". Associated Press. Archived from the original on March 22, 2021. Retrieved February 16, 2023.
  112. ^ Crowe, Jerry (January 21, 2008). "Former Bruin is now Japan's J.R. Sakuragi". Los Angeles Times. Archived from the original on September 26, 2009. Retrieved June 11, 2023.
  113. ^ Takahashi, Azusa (November 5, 2020). 『SLAM DUNK』が追求したリアリティと『黒子のバスケ』が放つエンタメ性 両者の違いを考察. Real Sound (in Japanese). Archived from the original on November 5, 2020. Retrieved February 16, 2023.
  114. ^ Koulikov, Mikhail (October 3, 2007). "First Slam Dunk Basketball Scholarship Awarded". Anime News Network. Archived from the original on January 14, 2015. Retrieved January 13, 2015.
  115. ^ "Mange-esque season continues for SLAM DUNK-inspired Ryo Yamazaki". FIBA. June 8, 2024. Archived from the original on June 9, 2024. Retrieved June 9, 2024.
  116. ^ Loo, Egan (June 9, 2010). "Japan Basketball Association Awards Slam Dunk's Inoue". Anime News Network. Archived from the original on October 7, 2013. Retrieved June 17, 2013.
  117. ^ a b c "Japan's Kamakura tightens measures at crossing popular with fans of manga 'Slam Dunk'". The Mainichi. September 1, 2023. Archived from the original on May 26, 2024. Retrieved June 10, 2024.
  118. ^ a b c "Kamakura steps up guards as tourists to anime site increase". The Asahi Shimbun. September 19, 2023. Archived from the original on January 20, 2024. Retrieved June 10, 2024.
  119. ^ "Sakuragi Railroad Crossing". Discover Taitung. March 7, 2022. Archived from the original on June 11, 2024. Retrieved June 10, 2024.
edit