Streets of SimCity is a racing and vehicular combat 3D computer game published by Maxis and Electronic Arts in November 1997. The game features the ability to visit any city created in SimCity 2000, as well as a network mode, allowing for players to play deathmatches with up to seven other players. It is the last Maxis game to be developed and released without supervision by Electronic Arts, which acquired Maxis in the two months leading up to release.[3]
Streets of SimCity | |
---|---|
Developer(s) | Maxis |
Publisher(s) |
|
Designer(s) | Jason Shankel Mike Perry |
Artist(s) | Shannon Galvin |
Composer(s) | Jerry Martin |
Series | SimCity |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Racing, vehicular combat |
Mode(s) | Single-player, multiplayer |
Audio
editThe soundtrack of the game was composed by Jerry Martin, known for composing music for The Sims and the SimCity series. The game includes several styles of music, represented via the radio stations. The stations include jazz, techno, bluegrass, and rock. Some of the music lived on and was included in The Sims, as music for "action television programs", as well as tracks on radio and audio systems.[4]
Reception
editPublication | Score |
---|---|
Computer Games Strategy Plus | [5] |
GameSpot | 4.4/10[6] |
GameStar | 52%[7] |
Next Generation | [8] |
PC Gamer (US) | 37%[9] |
PC PowerPlay | 30%[10] |
The game received unfavorable reviews from critics. Next Generation said, "Streets of Sim City [sic] is better left on the store shelves. With its surprisingly high system requirements (P166 and 32 MB of RAM at a minimum), the game already has a limited audience by necessity. [...] Pass on this one and dig out Interstate '76 instead – same idea, much more fun."[8] PC PowerPlay found that even on a Pentium II 266MHz, the game slows down noticeably when there are multiple moving objects on screen. Their review went on to state that the idea behind the game is a good one, and the graphics look good, but the game's driving physics and gameplay let it down.
Support
editA fan-made patch exists which allows the game to be installed and run under 64-bit Windows 10 and 11. The patch also fixes bugs and allows the game to be played either windowed or in full screen.[11]
References
edit- ^ PC Gamer staff (November 4, 1997). "Now Shipping". PC Gamer. Imagine Media. Archived from the original on February 18, 1998. Retrieved December 6, 2019.
Maxis has released Streets of SimCity, its first action game in years.
- ^ "Maxis Releases Streets of SimCity for Windows 95". maxis.com. November 4, 1997. Archived from the original on January 13, 1998. Retrieved June 3, 2022.
- ^ Keighley, Geoff (2000). "SIMply Divine: The story of Maxis Software (Page 9: A New Focus, a New Mission)". GameSpot. Ziff Davis. Archived from the original on September 30, 2007. Retrieved February 5, 2007.
- ^ "SimCity / Awesome Music". TV Tropes. Retrieved 2023-09-11.
- ^ Falcon, Jonah (February 4, 1998). "Streets of SimCity". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 9, 2003. Retrieved November 14, 2021.
- ^ Ryan, Michael E. (December 12, 1997). "Streets of SimCity Review [date mislabeled as "May 2, 2000"]". GameSpot. Red Ventures. Archived from the original on January 24, 2005. Retrieved November 14, 2021.
- ^ "Streets of Sim City [sic]". GameStar (in German). Webedia. January 1998.
- ^ a b "Streets of Sim City [sic]". Next Generation. No. 40. Imagine Media. April 1998. p. 108. Retrieved November 14, 2021.
- ^ "Streets of Sim City [sic]". PC Gamer. Vol. 5, no. 4. Imagine Media. April 1998.
- ^ Jones, Gareth (February 1998). "Streets of Sim City [sic]". PC PowerPlay. No. 21. Next Media Pty Ltd. p. 91. Retrieved November 15, 2021.
- ^ "Krimsky.net - SimStreetsX Home". krimsky.net. Retrieved 2023-09-14.
External links
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