Tak and the Power of Juju

(Redirected from Tak: Mojo Mistake)

Tak and the Power of Juju is an action-adventure platform video game developed by Avalanche Software and published by THQ for the GameCube, PlayStation 2 and Game Boy Advance. The game was released in North America on October 15, 2003 and in Europe on March 12, 2004.

Tak and the Power of Juju
North American PS2 box art
Developer(s)Avalanche Software (GCN, PS2)
Helixe (GBA)
Publisher(s)THQ
Producer(s)Nickelodeon
Writer(s)Randolph Heard
SeriesTak
Platform(s)
Release
Genre(s)Action-adventure, platformer
Mode(s)Single-player

Gameplay

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The gameplay mostly consists of platforming obstacles and puzzles. [clarification needed] The player has a health-meter represented by the feather on Tak's head. Tak's abilities are jumping, attacking, and a unique feature, the ability to interact with and get past obstacles with the help of various animals. When the player receives the Spirit Rattle, they gain access to the use of "Juju Powers" which are acquired by collecting tokens scattered around the environment. To restore Tak's health and mana, the player must collect feathers, which are much more common in the environment than Juju Power tokens. The game heavily features collecting various other items.

Plot

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An ancient prophecy foretells that the Moon Juju, the kind protector of the Pupanunu people, would be weakened by the evil Tlaloc, an embittered Pupanunu shaman, so he could turn the Pupanunu people into sheep as revenge for not being made high shamans in favor of another shaman, Jibolba. The prophecy also mentions a great and mighty warrior trained by the high shaman who would restore the Moon Juju, defeat Tlaloc, and bring peace to the Pupanunu people.

Having escaped Tlaloc's spell, Jibolba believes his apprentice Lok to be the warrior of the prophecy and prepares to send him off; however, it appears that Lok has been turned into a sheep. Jibolba sends his younger apprentice, Tak (voiced by Jason Marsden), to find magical plants and change him back, though it turns out not to be Lok, but his squire Tobar. Jibolba tells Tak to obtain the Spirit Rattle, which allows the wielder to communicate with powerful Juju spirits to assist him, while he finds Lok.

Tak returns with the Rattle to find that Lok has been trampled to death by a herd of sheep. Jibolba has Tak collect 100 magic Yorbels and Lok's spirit from the spirit world, allowing him to successfully resurrect Lok. An unfortunate side-effect of the resurrection, however, is a severe case of diarrhea (or the "Resurrection's Revenge", as Jibolba refers to). Tak obtains the Moon Stones instead while Lok recovers, restoring the Moon Juju to full strength.

The Moon Juju reveals that the warrior of the prophecy is not Lok, but Tak, as he has already fulfilled almost everything the prophecy predicted (much to Jibolba's chagrin). Using his arsenal of Juju spells, Tak defeats Tlaloc and turns him into a sheep, finally fulfilling the prophecy.

Development

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Tak and the Power of Juju was created by John Blackburn,[3] the CEO of Avalanche Software, who first conceived the idea in 1995 before pitching it in 1998.[3] The game was meant to be an organic platformer taking place in a natural world lacking the typical video game conventions with complex puzzles and obstacles that doesn't take itself too seriously at a time where other games were blocky and held the players hand too much with obvious puzzles.[3] The game was developed by Avalanche Software for the PlayStation 2, GameCube, and Game Boy Advance. The game was developed under the aegis of the Nickelodeon television channel and published by THQ, unprecedented at the time because the game was not based on any of its then existing shows or films.[4]

The game had a marketing budget of $8.7 million.[5]

Reception

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The game received "mixed or average reviews" on all platforms according to the review aggregation website Metacritic.[6][7][8] GameSpot gave both the GameCube and PlayStation 2 versions a 6.8 out of 10, writing, "Tak and the Power of Juju can serve as a decent platformer, but if you're in the market for one, it shouldn't be your first choice."[13]

The game sold more than 1 million units.[27]

During the 7th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Tak and the Power of Juju for "Console Children's Game of the Year", which was ultimately given to Mario Party 5.[28]

Sequels and spin-offs

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The game spawned two direct sequels, Tak 2: The Staff of Dreams and Tak: The Great Juju Challenge, as well as two spinoffs based on the Tak television series, Tak and the Guardians of Gross and Tak: Mojo Mistake.

TV series

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Tak and the Power of Juju is an animated television series that debuted on Nickelodeon on August 31, 2007.[29] The series consists of two eleven-minute stories per half-hour episode. It was the first CGI series to be directly produced in-house by Nickelodeon. The series is directed by Mark Risley and Jim Schumann.[30]

The television series tells of Tak and his friend, Jeera, including his master, Jibolba, and other characters. Tak is faced with the responsibilities of being a shaman as he daily has to save his village from villains.

References

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  1. ^ "What's New?". Eurogamer.net. 2004-03-12. Archived from the original on 2023-03-25. Retrieved 2023-03-25.
  2. ^ Burnes, Andrew (2003-10-15). "Tak and the Power of Juju Out Now". IGN. Archived from the original on 2023-03-25. Retrieved 2023-03-25.
  3. ^ a b c IGN staff (October 15, 2003). "Tak Developer Interview". IGN. Ziff Davis. Archived from the original on August 6, 2021. Retrieved August 6, 2021.
  4. ^ GameSpot staff (October 17, 2003). "Tak and the Power of Juju Q&A". GameSpot. Red Ventures. Archived from the original on September 12, 2022. Retrieved September 13, 2022.
  5. ^ Parisi, Paula (August 10, 2004). "Game points". The Hollywood Reporter. Archived from the original on September 3, 2024. Retrieved September 4, 2024 – via Gale Research.
  6. ^ a b "Tak and the Power of Juju (gba: 2003): Reviews". Metacritic. CNET. Archived from the original on September 13, 2008. Retrieved October 14, 2019.
  7. ^ a b "Tak and the Power of Juju for GameCube Reviews". Metacritic. Red Ventures. Archived from the original on December 30, 2010. Retrieved December 17, 2010.
  8. ^ a b "Tak and the Power of Juju for PlayStation 2 Reviews". Metacritic. Red Ventures. Archived from the original on October 23, 2012. Retrieved December 17, 2010.
  9. ^ "Tak and the Power of Juju (GBA)". Game Informer. No. 129. GameStop. January 2004. p. 160.
  10. ^ Lisa Mason (November 2003). "Tak and the Power of Juju (PS2)". Game Informer. No. 127. GameStop. p. 150. Archived from the original on November 9, 2005. Retrieved October 14, 2019.
  11. ^ GR Chimp (December 2003). "Tak and the Power of Juju Review (PS2)". GameRevolution. CraveOnline. Archived from the original on September 29, 2015. Retrieved October 14, 2019.
  12. ^ The D-Pad Destroyer (October 15, 2003). "Tak and the Power of Juju Review for PS2 on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 12, 2005. Retrieved October 14, 2019.
  13. ^ a b c Ryan Davis (October 28, 2003). "Tak and the Power of Juju Review (GC, PS2)". GameSpot. Red Ventures. Archived from the original on October 14, 2019. Retrieved October 14, 2019.
  14. ^ Ray Barnholt (November 22, 2003). "GameSpy: Tak and the Power of Juju (GCN)". GameSpy. IGN Entertainment. Archived from the original on October 14, 2019. Retrieved October 14, 2019.
  15. ^ Ray Barnholt (November 22, 2003). "GameSpy: Tak and the Power of Juju (PS2)". GameSpy. IGN Entertainment. Archived from the original on October 14, 2019. Retrieved October 14, 2019.
  16. ^ Michael Lafferty (November 3, 2003). "Tak And The Power Of JuJu - GBA - Review". GameZone. Archived from the original on October 4, 2005. Retrieved October 14, 2019.
  17. ^ Louis Bedigian (November 2, 2003). "Tak And The Power Of JuJu - GC - Review". GameZone. Archived from the original on June 6, 2009. Retrieved October 14, 2019.
  18. ^ Michael Knutson (October 28, 2003). "Tak And The Power Of JuJu - PS2 - Review". GameZone. Archived from the original on October 5, 2008. Retrieved October 14, 2019.
  19. ^ Craig Harris (October 29, 2003). "Tak and the Power of Juju (GBA)". IGN. Ziff Davis. Archived from the original on October 14, 2019. Retrieved October 14, 2019.
  20. ^ Mary Jane Irwin (October 13, 2003). "Tak and the Power of Juju (GCN)". IGN. Ziff Davis. Archived from the original on October 14, 2019. Retrieved October 14, 2019.
  21. ^ Mary Jane Irwin (October 14, 2003). "Tak and the Power of Juju (PS2)". IGN. Ziff Davis. Archived from the original on October 14, 2019. Retrieved October 14, 2019.
  22. ^ "Tak and the Power of Juju (GBA)". Nintendo Power. Vol. 164. Nintendo of America. December 2003. p. 151.
  23. ^ "Tak and the Power of Juju (GC)". Nintendo Power. Vol. 164. Nintendo of America. December 2003. p. 138.
  24. ^ "Tak and the Power of Juju". Official U.S. PlayStation Magazine. Ziff Davis. December 2003. p. 178.
  25. ^ Skyler Miller (December 1, 2003). "'Tak and the Power of Juju' (PS2) Review". X-Play. TechTV. Archived from the original on February 18, 2004. Retrieved October 14, 2019.
  26. ^ Marc Saltzman (January 9, 2004). "PC, console titles now designed for mobile play". The Cincinnati Enquirer. Gannett Company. Archived from the original on November 6, 2007. Retrieved October 14, 2019.
  27. ^ Douglass C. Perry (July 26, 2004). "Tak 2: The Staff of Dreams: First Look". IGN. Ziff Davis. Archived from the original on March 16, 2022. Retrieved March 16, 2022.
  28. ^ "2004 Awards Category Details Console Children's Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 24 August 2023.
  29. ^ Ryan Ball (March 9, 2006). "Nick Dishes New Shows, Development Process". Animation Magazine. Animation Magazine, Inc. Archived from the original on August 28, 2021. Retrieved August 28, 2021.
  30. ^ Rick DeMott (August 14, 2007). "Tak's Got the Power on Nickelodeon". Animation World Network. Archived from the original on October 6, 2019. Retrieved August 28, 2021.
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