Talk:List of Doom ports
The contents of the List of Doom source ports page were merged into List of Doom ports. For the contribution history and old versions of the redirected page, please see its history; for the discussion at that location, see its talk page. |
On 24 October 2020, it was proposed that this article be moved from Official versions of Doom to List of Doom ports. The result of the discussion was to move. |
The following references may be useful when improving this article in the future:
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Commodore 64 and VIC-20
editShould the C64 version of Doom be included? The project page is here: https://scpu.amidog.se/doku.php?id=scpu%3Adoom Here's a video of it running in action: https://www.youtube.com/watch?v=7ZzivzuDOls&ab_channel=NostalgiaNerd JettaMann (talk) 16:31, 18 January 2024 (UTC)
Untitled
editHere's a question. The first version of DOOM (that is, the first publicly-available version, not counting the betas etc.) actually identified itself as 0.99, not 1.0. Was there a separate 1.0 version afterwards, or did id directly jump to 1.1? -- Schnee (cheeks clone) 01:18, 13 August 2005 (UTC)
DOOM 2 and Final DOOM
editCan we mention DOOM 2 and Final DOOM in this article? We could at least denote that some of these ports support DOOM 2 and/or Final DOOM. --SuperDude 06:55, 11 September 2005 (UTC)
I removed...
editI removed the statement "(most notably the Sony PlayStation version which incorporates elements of Doom II including monsters, into levels based upon the original Doom)." This statement is not entirely accurate. The Playstation version of Doom includes every level of both Doom and Doom II, not just "elements" of Doom II.
- Nearly every level, not quite all.PeterCT 13:28, 20 September 2006 (UTC)
Jaguar
editNeeds further info on the Jaguar version. I hear it used most of the buttons on its controller for a huge amount of weapons.
- That's essentially correct(though I don't think 6 weapons(plus bare hands) is "a huge amount"). AtariAge has scans of the entire Doom manual at http://www.atariage.com/manual_thumbs.html?SoftwareLabelID=1078 if you want to go over that for details. I'd edit the info into the article myself, but I'm not sure which stuff is different from other Doom versions.--Martin IIIa (talk) 19:39, 2 January 2010 (UTC)
The Ultimate Doom redirects here, although this article does not discuss multiple versions of the commercial doom releases. Therefore the redirect seems inappropriate. -- Jon Dowland 13:14, 21 April 2006 (UTC)
- I tell a lie, it does. OK, well the information about the different variants of the game (vs. platforms it has been ported to, or derived sources) is not expressed clearly enough. For instance it isn't present in the contents at the top. -- Jon Dowland 13:15, 21 April 2006 (UTC)
SNES Doom and Super FX2
editThe article mentions that the SNES cartridge of Doom did not contain a Super FX2... It mentions that it is "largely untrue" - it is either true or it isn't... the cartridge can't half contain a Super FX processor. In any case, the wiki article on the Super FX refers to the SNES version of Doom, indicating that it *does* contain the chip. One of the articles is wrong, in that case.
- The box did have a SuperFX logo Ace of Sevens 03:25, 31 August 2007 (UTC)
- I always knew it did contain one - there's no way a 16-bit 3.5 MHz processor alone would handle a game like Doom. EpiVictor 10:16, 31 August 2007 (UTC)
Redirecting from "Playstation Doom" to here.
editDoes anyone agree it would make sense to have it so that when you type in "playstation doom" in wikipedia's search engine, it should go straight to the Playstation Doom section in here? Likewise with other versions too I guess, although that's the main one.. Doom jester 07:59, 18 May 2007 (UTC)
ZX Spectrum version - removal or changing?
editI don't think the Spectrum version is on the same league with the other source ports and versions of Doom in the article: all the others have in common that they are based at least in part on id's source code, either by a commercial license or after the game's source code was made public, and use the original WAD files (or a modification thereof) as the source of their data. The Spectrum version (and others like the TI-83 etc.) fulfill none of these "requirements", and are mostly Wolf-3D-ish engines which use custom made data, written from scratch, and with the word Doom slapped on them. On these grounds, I feel the ZX Spectrum version should be removed from the article or mentioned in a special section with those facts evident. For now I just added some notes onto the ZX Spectrum subsection itself, but I think deletion or reassignment should be considered. EpiVictor 00:00, 31 August 2007 (UTC)
The article is getting pretty big. Maybe there could be an article that is just about cut-down versions or unofficial ones or something like that. Also I think it's worth having a new article specifically for the Playstation version because there's enough information. Merlin1981 16:27, 31 August 2007 (UTC)
Categories of Port Systems Games
editShouldn't there be categories at the bottom of the page like 3do games etc.? The only thing I'm wondering though is how you would do it because if you do that, when you go to the 'list of 3do games' page, it will have 'Versions and ports of Doom' on it instead of Doom. How do we get this sorted out so everything works properly? Merlin1981 16:29, 31 August 2007 (UTC)
Fair use rationale for Image:Doom64.jpg
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Fair use rationale for Image:Psxdoom23.JPG
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Fair use rationale for Image:3d0doom.JPG
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Fair use rationale for Image:Doom64.jpg
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Fair use rationale for Image:Gbadoom.jpg
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Fair use rationale for Image:Snesdoom.JPG
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Fair use rationale for Image:Zodiacdoom.JPG
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Fair use rationale for Image:Spectrumdoom.GIF
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Fair use rationale for Image:Doom logo.jpg
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Fair use rationale for Image:32X Doom.JPG
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BetacommandBot (talk) 04:54, 12 February 2008 (UTC)
- Err, isn't there? I seem to see "To show a screenshot of a console version of a PC video game, for comparison purposes.". What's wrong with that? Ben 2082 (talk) 12:25, 12 February 2008 (UTC)
- You need to read the article that the above post links to. Here's a quote from it: "Good use rationales will expand on why the non-free item is needed, why a free item cannot be used in its place, and what essential function it performs in each article in which it is to be used." The rationale you quote only accomplishes the last of those three things, and does so in a horribly vague manner at that.--24.60.220.148 (talk) 15:15, 21 April 2010 (UTC)
Source Ports (Windows)
editI had a look at the "Versions and ports of Doom" wiki page. It doesn't cover the Windows source ports, such as Doom Legacy, DoomGL, ZDoomGL, GLDoom, and the history of each source port, and lost of source port code, etc. There's a full list on DoomWorld source port pages.
Should this information go in this article? If so I wouldn't mind writing about some of the earlier ones, like GLDoom and the author's hard drive blew up and lost all his code.. and it was a good looking port too. Also there's so many source ports with similar names and it gets all confusing, so it would be nice to list these similar named ports and clarify any confusion. —Preceding unsigned comment added by Andrewwan1980 (talk • contribs) 16:49, 26 September 2008 (UTC)
Where is the Amiga CD32 port?
editWhere is the Amiga CD32 port, i had relevent infomation about it to tell anyone, with intrest about the article. It would be good if it could be added. P.S I have just written an edit discuss on this article and it vanshied into thin air. If this can be sorted it would help, thankyou mcjakeqcool. —Preceding unsigned comment added by Mcjakeqcool (talk • contribs) 10:52, 19 October 2008 (UTC)
- The games you added are Doom clones, not ports.--Drat (Talk) 13:05, 19 October 2008 (UTC)
Doom Clones=Negative
editSo let me get this strait, Doom clones are not doom ports, okie dokie. mcjakeqcool Mcjakeqcool (talk) 12:46, 26 December 2008 (UTC)
Doom 95 on Windows XP/Vista/7
editI don't know about the rest of the world, but I have mostly had no issues at all with DOOM on the aformentoned OS's. The game does have some neon colours when it gets minimized, but i've only needed one DLL for the LAN networking. The mouse doesn't work though. — Preceding unsigned comment added by 86.154.91.50 (talk) 11:10, 25 May 2011 (UTC)
Plan 9 and AROS
editDoom has also been ported to Plan 9 from Bell Labs (see) and AROS.--Athaba (talk) 10:08, 20 August 2011 (UTC)
Listing models DOOMD is compatible with
editWould it be appropriate to list camera models of which the digita OS port is compatible with? Lennas (talk) 03:01, 24 August 2011 (UTC)
What about JDOOM?
editA friend of mine showed me a 'souped-up' version called JDOOM, where everything was the same as in doom 1, except for the fact that all the walls have been animated from scratch in a higher resolution. I do not know if this version has ever been released for the public or that it was some kind of beta-version... So my question is: is there anybody out there who knows more about it than I do? And would he or she be so kind to add it to this page? Oxygene7-13 (talk) 17:11, 3 July 2015 (UTC)
- JDoom is not an official port, and therefore it's listed here. --uKER (talk) 17:14, 3 July 2015 (UTC)
Thanx man, I had to wait for this information since I've last seen this version... 20 years ago or so...Oxygene7-13 (talk) 18:05, 3 July 2015 (UTC)
Doom by Eltechs?
editWhy no mention of this? While hard to find now, I have it on my Galaxy Tab and it seems to be a pretty good port all things considered. — Preceding unsigned comment added by 173.174.230.132 (talk) 02:13, 24 November 2015 (UTC)
- It's not official in any way, by the looks of things.--Drat (Talk) 08:57, 24 November 2015 (UTC)
External links modified
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Nintendo Switch
editWhy isn't the Nintendo Switch under Consoles? I have one and can confirm that it is used primarily as a console. — Preceding unsigned comment added by RatherCoolDude (talk • contribs) 12:26, 16 March 2021 (UTC)
- It is a console, and the redundant entry (it's already mentioned as part of the 25th anniversary releases) was removed. oknazevad (talk) 18:54, 15 September 2021 (UTC)
List of unofficial source ports merged into this article
editSomeone performed a merge that brought into this article (previously dedicated to official Doom ports) a list (note list, not article) of unofficial source ports, a list that not only is larger than the original article we had here, but is also of very questionable quality and completeness. The author says there was a discussion previous to the change being made, but it was supposedly in the Wikiproject Videogames talk page, not here as it should have happened, and even then I can't find any record of it. If nobody opposes, I'm pushing to have that list back to its own list as it was before. --uKER (talk) 00:37, 19 February 2021 (UTC)
- Done --uKER (talk) 18:53, 18 March 2021 (UTC)
Oh uh Yowwwk7391 (talk) 23:23, 22 March 2021 (UTC)
- For the record, the merge was restored a week later, with an edit summary which links directly to the precise thread where the merge was originally discussed. Yes, the merge discussion should have been held on this talk page per Wikipedia policy, and that procedural consideration certainly would have saved uKER some time, but from the looks of it there isn't enough push here to overturn the consensus. Martin IIIa (talk) 23:36, 16 September 2022 (UTC)
Improved diagram of popular source ports
editI have generated a new slightly updated and imho improved diagram of the common source ports.
1. It adds few recent forks of some of the known ports that are getting popular too.
2. It removes the requirement for the Boom-compatible ports to be in a subgraph, because that is deforming the graph in an undesirable way.
3. It adds a legend.
Can someone please review this diagram and add it to the article if appropriate? https://www.mediafire.com/file/gvbidhtqyxhjxp6/doom_source_ports.svg/file
The graphviz source code if someone wants to experient: https://www.mediafire.com/file/rz65a0mu7eq7ofe/doom_source_ports.dot/file Youda008 (talk) 09:54, 30 July 2023 (UTC)
What doesn't count
editIt should be noted that the list of "devices" it's been ported to should only count actual ports to actual equipment where Doom actually "runs on" the device itself. Things have gotten out of hand in the past few years with media reporting things like Doom running on a pregnancy-test or a LEGO-brick and such when it was doing no such thing. In cases like these, it's running on an Arduino that was simply crammed into the aforementioned items, and thus does NOT count as "running on" them. By that logic, you could shove the same Arduino into a banana and claim "Doom is running on an banana" (or an apple and say it's "running on an Apple"), or swallow the Arduino and say it's "running on a human", or embed a smartphone running Doom into a toaster, and countless other nonsense examples. These sorts of things should not be included.There's already a note about it being ported to a Raspberry Pi, and adding a note about it being ported to Arduino is sufficient. — Preceding unsigned comment added by Synetech (talk • contribs) 21:55, 14 December 2023 (UTC)
- Should we remove the Nintendo Entertainment System/Famicom port then? Martin IIIa (talk) 16:38, 7 January 2024 (UTC)
- It has been well over two weeks with no response to my question, so I'll give WP:BRD a shot and remove the Nintendo Entertainment System/Famicom port from the list. Martin IIIa (talk) 01:29, 27 January 2024 (UTC)
Nuon port
editAn article in Next Generation 40 (April 1998) mentions that VM Labs were using a source port of Doom as a demo for the Nuon. This struck me as significant because this was just a month or two after the Doom source code was released, so it must have been one of the first source ports, perhaps the first, and because it was actually being used a hardware tech demonstration. However, I'm not well-versed enough in source ports to be certain this is notable enough to mention in the article, and I've also noticed the source ports section has no sub-section for home consoles (only personal computers, portables, and virtual machines. So I put it to anyone who would care to answer: Should I add this to the article? And if so, where? Martin IIIa (talk) 16:51, 7 January 2024 (UTC)
Nintendo Alarmo port
edithttps://x.com/GaryOderNichts/status/1852753537001718021 Is this enough to cite the existence of the unofficial Alarmo port? ItzSwirlz (talk) 17:13, 2 November 2024 (UTC)
- Oh, and here's the GitHub link. ItzSwirlz (talk) 17:13, 2 November 2024 (UTC)