Talk:Rygar

(Redirected from Talk:Rygar (video game))
Latest comment: 2 years ago by 2600:100A:B108:F432:95C2:F1B:7ACD:63D4 in topic canon

PS2 article

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lets create a seperate ps2 article already

it has enough to stand on its own. — larsinio — Preceding undated comment added 10:39, 13 September 2005‎

I was about to say the same thing but then I thought I might as well create it myself. - Diceman 17:56, 13 September 2005 (UTC)Reply

NES version

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The NES version is a different game than the Arcade version and its ports, and should be split off into a separate article. --Dwedit 07:09, 29 April 2006 (UTC)Reply

canon

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Ive watched the endings, where does it show the legendary warrior kiss this prince charming?

"In Rygar, it is canonically shown Rygar is gay. At the end of the playthrough, Rygar is shown kissing his beloved prince charming, Desmoned Mondaes III."

could we get a citation? — Preceding unsigned comment added by 2600:100A:B108:F432:95C2:F1B:7ACD:63D4 (talk) 01:47, 25 February 2022 (UTC)Reply

Soundtrack

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In regards the soundtrack mentioned in the trivia section; wasn't it just an 8-bit version of the queen soundtrack for the Flash Gordon movie? --150.198.150.245 11:49, 28 August 2006 (UTC)Reply

Rygar (NES game)

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I made a new article just for the NES version of the game, since it's so different from the arcade version. I did what I could to clean this article up, but I don't know what else to do. The way the Plot topic is placed within the Ports topic seems a little odd, but I don't know what to do to fix it. - New User 21:21, 18 August 2006 (UTC)Reply

There is an American SMS version as well. — Preceding unsigned comment added by 67.132.78.13 (talkcontribs) 10:03, 11 May 2007‎

Shortcomings

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What some people call shortcomings others call challenges. The game is winnable, therefore all the obstacles to its completion are challenges.— Preceding unsigned comment added by 75.109.248.53 (talkcontribs) 22:35, 5 June 2007‎

I feel that the line in Shortcomings:
"Adding to the difficulty of playing the game is the fact that NES games and systems sometimes may not work properly (the game may not run at all, or the game may freeze or reset unexpectedly)."

is not relevent to Rygar specifically and thus not needed here. If this is a problem that plagues many games/systems then its not a shortcoming of rygar alone. —Preceding unsigned comment added by 208.131.163.34 (talk) 16:17, 22 December 2007 (UTC)Reply

these are shortcomings despite available technology(battery-pak/password system), although Rygar does allow you to continue where you left off at the very beginning on the stage where you died at and you keep your stats and items you accquired throughout the game)Andy_Howard (talk) 04:06, 3 July 2011 (UTC)Reply
I'm removing this line for the same reasons as the line above was done: "As a result, any players who were unable to finish the lengthy game in a single sitting were forced to pause the game and leave their NES on overnight (to resume the next day), sometimes going on for days or even weeks, before finally obtaining the necessary items and power to finish the game. If the unit was accidentally turned off, unplugged, or if it malfunctioned, all game data would be lost and the player would be forced to start over from the beginning." I've never heard of anybody leaving their NES on for weeks to finish Rygar, or any other game. I've never even heard of anybody leaving their NES on for more than a single night, and though I'm sure that has happened, I don't think it belongs in the article. It obviously goes without saying that you would need to leave the NES on keep from losing your progress. 64.69.46.141 (talk) 16:14, 20 July 2011 (UTC)Reply

screenshot

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I think a gameplay screenshot, as opposed to the current tile screen shot, would better illustrate the game. - superβεεcat  01:37, 1 July 2010 (UTC)Reply

Not a bug, its a feature :p

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The PAL version was internally redesigned for some reason. Most changes cannot be detected but where the NTSC version used 12 bits each to construct the variables for attack and defense points, the PAL version used 10 bits each. This means 4000 points (12 bits=4095 maximum) can be achieved on the USA version but the PAL version stops at 1023 (10 bits=1023 max). This makes later part of the game and especially the final boss extremely challenging to beat. However, it is still possible to beat the game. Both versions use 128kb ROMs and have access to the same amount of RAM. Only the programmers know why these seemingly very important 4 bits were sacrificed. — Preceding unsigned comment added by 75.111.44.124 (talk) 04:16, 2 October 2013 (UTC)Reply

Gameplay section

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The 'Gameplay' section is almost all additional plot and says almost nothing about how the game is played. Ashmoo (talk) 12:42, 29 January 2019 (UTC)Reply