Team 0% is a community project with the aim to ensure that every user-made course in Super Mario Maker and Super Mario Maker 2 has been completed by at least one person other than the original uploader.[1]
Team 0% | |
---|---|
Type of project | Clearing all user-created levels in Super Mario Maker and Super Mario Maker 2 |
Established | December 2017 |
Status | Super Mario Maker: Complete Super Mario Maker 2: Active |
Website | Super Mario Maker: issmmbeatenyet Super Mario Maker 2: www |
The project completed all courses in Super Mario Maker before the scheduled shutdown of the Wii U and Nintendo 3DS online servers in April 2024.[2] As of April 2024, the project's goal is to clear all uncleared courses in Super Mario Maker 2 created before the shutdown of the online servers of the game.
Background
editSuper Mario Maker is a 2015 video game for the Wii U[a] wherein players can create and play platformer levels known in-game as "courses" using mechanics from various entries in the Super Mario series. These courses could then be published for others to play, as long as the course's creator was able to verify the course by first completing it themselves.[4]
History
editTeam 0% began in 2017 when a player compiled a spreadsheet of courses uploaded in 2015 with a zero percent clear rate (meaning nobody online had cleared the course) in Super Mario Maker and shared it on Reddit. Players online then created a Discord server dedicated to clearing all courses on the spreadsheet.[1][5] In March 2021, Nintendo permanently suspended new uploads to Super Mario Maker, fixing the number of courses in place and thereby making it possible to clear every course.[6] Attention from streamers grew the project's popularity,[1] and by February 2023, there were 41,113 uncleared courses.[7]
In October 2023, Nintendo announced the closure of their online services for the Wii U and 3DS, including Super Mario Maker, meaning the courses would no longer be accessible after the deadline of April 8, 2024.[8][9] Four weeks after the shutdown announcement, the team had cleared 7,384 more courses, with fewer than 25,000 courses remaining.[1] By March 5, 2024, 178 courses remained.[8]
On March 15, 2024, the last course, titled "The Last Dance", was cleared by the user Yamada_SMM2 (天王寺やまだ). It was believed that another course, "Trimming the Herbs", remained, and it was attempted over 280,000 times. A week later, the creator of that course revealed that it was uploaded using a tool-assisted superplay, excluding it from being a "legitimate course".[5][10] Despite this, the level was cleared on April 5, 2024, by sanyx91smm2.[11][12]
In response to Team 0%'s success, a developer of Super Mario Maker, Takashi Tezuka said "That's actually pretty cool" and told Ars Technica he would tell the team about the project.[13]
As of April 2024, Team 0% plans to continue clearing all courses in Super Mario Maker 2.[1]
Rules
editCourses considered necessary for clearing are humanly possible courses. Courses uploaded using cheats that are impossible or not uploaded legitimately were excluded.[10] Similarly, courses that were possible with glitches that were later patched in software updates of the game and cannot be beaten in an unintended way were not counted as clearable. Most of these had been deleted by Nintendo.[1][6]
For a course to be considered "cleared", the course must be cleared legitimately without cheats or external tools.[1] They cannot be cleared by the creator of the course, as the game does not recognize that as a course being cleared.
See also
editNotes
edit- ^ A version for the Nintendo 3DS exists, but online course sharing was not possible on this platform.[3]
References
edit- ^ a b c d e f g Plant, Logan (2024-03-18). "Inside the Multi-Year Quest to Finish Every Single Mario Maker Level Before the Servers Close for Good". IGN. Archived from the original on 2024-03-19. Retrieved 2024-03-19.
- ^ Davis, Wes (2024-03-23). "Congratulations to Team 0%!". The Verge. Archived from the original on April 21, 2024. Retrieved 2024-03-23.
- ^ "How to Share a Level (Super Mario Maker for Nintendo 3DS)". Nintendo. Archived from the original on 17 August 2022. Retrieved 30 September 2024.
Levels created in Super Mario Maker for Nintendo 3DS cannot be uploaded or shared via the Internet.
- ^ Otero, Jose (2016-07-14). "E3 2015: 9 Exciting Things You Need to Know About Super Mario Maker". IGN. Archived from the original on 2017-09-12. Retrieved 2024-03-26.
- ^ a b Benson, Julian (2024-03-28). "'I wasn't sure it was even possible': the race to finish 80,000 levels of Super Mario Maker". The Guardian. Archived from the original on 2024-03-29. Retrieved 2024-03-31.
- ^ a b Orland, Kyle (2024-03-19). "The Super Mario Maker community faces its final boss". Ars Technica. Archived from the original on 2024-03-20. Retrieved 2024-03-23.
- ^ Meeks, Randy (March 7, 2024). "There are only 178 levels left to overcome in 'Super Mario Maker'… and one month to achieve it". Softonic. Archived from the original on March 13, 2024. Retrieved March 13, 2024.
- ^ a b Bailey, Dustin (2024-03-05). "Super Mario Maker players are 99.62% of the way to beating every single level - and they've only got a month left to clear 178 of the most devious platformer levels ever made". GamesRadar+. Archived from the original on 2024-03-12. Retrieved 2024-03-23.
- ^ Shutler, Ali (2024-03-01). "Fans are trying to beat every level of 'Super Mario Maker' before server shutdown". NME. Archived from the original on 2024-03-21. Retrieved 2024-03-23.
- ^ a b Bailey, Dustin (2024-03-22). "After 280,000 attempts, the final level of Super Mario Maker turns out to be a fake, and now players can start celebrating a victory they already achieved a week ago". GamesRadar+. Archived from the original on 2024-03-25. Retrieved 2024-03-23.
- ^ Doolan, Liam (April 5, 2024). "Super Mario Maker Community Clears 'Trimming The Herbs' Just Days Before Wii U Online Shutdown". Nintendo Life. Archived from the original on April 6, 2024. Retrieved April 5, 2024.
- ^ Erskine, Donovan (April 8, 2024). "Sanyx91SMM2 clears the unbeatable Super Mario Maker level just before Wii U servers go offline". Shacknews. Archived from the original on April 9, 2024. Retrieved October 27, 2024.
- ^ Orland, Kyle (2024-04-17). "After decades of Mario, how do developers bridge a widening generation gap?". Ars Technica. Retrieved 2024-04-18.