Template talk:HSLtoRGB.R

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Latest comment: 14 years ago by AvMrk in topic Mistakes

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Example of color palette generation

This palette generates a spiral palette, whose hue turns nearly 3 times around the color circle, saturation grows from 66.7% to 100%, and lightness grows from 40% to 79%; in that palette, all colors have distinct hue, saturation and lightness values, and at least two distinct values of red, green or blue components.

H S L R G B
36.7*0 2/3+1/90*0 0.4+0.013*0 170 34 34
36.7*1 2/3+1/90*1 0.4+0.013*1 177 121 34
36.7*2 2/3+1/90*2 0.4+0.013*2 150 183 34
36.7*3 2/3+1/90*3 0.4+0.013*3 59 190 34
36.7*4 2/3+1/90*4 0.4+0.013*4 33 197 107
36.7*5 2/3+1/90*5 0.4+0.013*5 33 194 204
36.7*6 2/3+1/90*6 0.4+0.013*6 33 91 211
36.7*7 2/3+1/90*7 0.4+0.013*7 85 32 218
36.7*8 2/3+1/90*8 0.4+0.013*8 204 33 224
36.7*9 2/3+1/90*9 0.4+0.013*9 226 37 131
36.7*10 2/3+1/90*10 0.4+0.013*10 228 64 42
36.7*11 2/3+1/90*11 0.4+0.013*11 230 180 47
36.7*12 2/3+1/90*12 0.4+0.013*12 171 232 51
36.7*13 2/3+1/90*13 0.4+0.013*13 65 234 56
36.7*14 2/3+1/90*14 0.4+0.013*14 61 236 160
36.7*15 2/3+1/90*15 0.4+0.013*15 66 208 238
36.7*16 2/3+1/90*16 0.4+0.013*16 71 107 239
36.7*17 2/3+1/90*17 0.4+0.013*17 142 76 241
36.7*18 2/3+1/90*18 0.4+0.013*18 243 81 241
36.7*19 2/3+1/90*19 0.4+0.013*19 244 86 146
36.7*20 2/3+1/90*20 0.4+0.013*20 245 127 91
36.7*21 2/3+1/90*21 0.4+0.013*21 247 223 97
36.7*22 2/3+1/90*22 0.4+0.013*22 181 248 102
36.7*23 2/3+1/90*23 0.4+0.013*23 107 249 117
36.7*24 2/3+1/90*24 0.4+0.013*24 113 250 206
36.7*25 2/3+1/90*25 0.4+0.013*25 119 212 251
36.7*26 2/3+1/90*26 0.4+0.013*26 124 137 252
36.7*27 2/3+1/90*27 0.4+0.013*27 193 130 253
36.7*28 2/3+1/90*28 0.4+0.013*28 254 136 239
36.7*29 2/3+1/90*29 0.4+0.013*29 254 142 171
36.7*30 2/3+1/90*30 0.4+0.013*30 255 185 148

Mistakes

edit

Hi

I've spend plenty of time with searching for the mistakes in this post, so be warned: the brackets around (H mod 360) are not correct / sometimes missing. I can just post parts of my working csharp code here: G = lum - (1 - (hue % 360) / 30.0) * sat * (1 - lum); G = (1 - (1 - (hue % 360) / 30) * sat) * lum; AvMrk (talk) 20:56, 29 July 2010 (UTC)Reply