Tom Clancy's The Division is an online-only action role-playing video game developed by Massive Entertainment and published by Ubisoft, for Microsoft Windows, PlayStation 4, and Xbox One. It is set in a near future New York City in the aftermath of a viral pandemic; the player, a Special Agent of the Strategic Homeland Division, is tasked with helping the group rebuild its operations in Manhattan, investigate the nature of the outbreak, and combat criminal activity in its wake. The Division is structured with elements of role-playing games, as well as cooperative and player versus player online multiplayer. This game also marked the debut of Massive and Ubisoft's Snowdrop game engine. Some of the game's characters are featured in XDefiant.
Tom Clancy's The Division | |
---|---|
Developer(s) | Massive Entertainment[a] |
Publisher(s) | Ubisoft |
Director(s) | Magnus Jansén Julian Gerighty |
Producer(s) | Petter Sydow |
Designer(s) | Matthias Karlson |
Composer(s) | Ola Strandh[2] |
Series | Tom Clancy's |
Engine | Snowdrop |
Platform(s) | Microsoft Windows PlayStation 4 Xbox One |
Release | 8 March 2016[1] |
Genre(s) | Action role-playing, third person shooter |
Mode(s) | Multiplayer |
Released on 8 March 2016, Tom Clancy's The Division received generally positive reviews from critics. A sequel was released in March 2019.
Gameplay
editTom Clancy's The Division is an action role-playing game set in an open world mid-crisis Manhattan with destructible environments that can be freely explored by the players. The player's mission is to restore order by investigating the source of a virus. The player character can carry three weapons, and explosives like sticky bombs and seeker mines to fight against enemies.[3] Players may take cover behind objects during fire-fights to avoid taking damage from enemies, and to give them a tactical advantage when attacking. The game is played from a third-person perspective.[4]
As players progress, they earn experience points (commonly known as XP) and currency. They can use this currency to buy weapons and gear, and use the points to learn new talents and skills. The player's gear is categorized into seven levels: worn, standard, specialized, superior, high-end, gear set items or the rarer exotic items, each with a specific color code. Gear can be either bought, or found as in-game loot, or crafted from gathered materials. The storyline missions involve objectives that are relevant to their respective wing of the Base of Operations, which serves as the player's home base. At the player's home base there are three wings: Medical, Security, and Tech. Playing missions for a wing grants the player points for that wing which the player can spend to gain access to new talents, perks and facilities in the Base of Operations. The player will receive intel videos from each head of the wing at certain progression points, which the player can watch. The intel received is specific to its wing, with the Medical wing giving virus reports on the outbreak, the Security wing giving insight into each in-game enemy faction and the Tech wing providing camera footage.[5] The game features a dynamic, time-based weather system which may bring benefits or disadvantages to players. For instance, storms can hinder player's visibility and make aiming difficult. The game also features a day-night cycle which can change the behaviour of enemies in the game.[6]
The Dark Zone is the player-versus-player competitive multiplayer mode featured in The Division, where a lot of high-end weapons are left behind when the military retreats in the game. It is separated from the main campaign and has its own progression system. Higher quality items can be found within the Dark Zone, but are considered "contaminated"; contaminated loot can be stolen by other players, and must be flown out via helicopter in order for them to be available to the player after they leave the Dark Zone.[7] Players can be accompanied by several co-operative partners and other neutral, player-controlled agents. These people, however, can turn against the player at any moment, going rogue. Players' level and ranking may drop if they die too often in the zone.[5]
Plot
editOn Black Friday 2015, a viral epidemic, transmitted by a smallpox-based virus planted on banknotes, sweeps through New York City. The disease, known as "Green Poison" or the "Dollar Flu", causes widespread chaos, and major cities across the United States are placed under quarantine. Facing the collapse of law and order, the United States government activates sleeper agents in the population who work for the Strategic Homeland Division (SHD; or simply "the Division"), to assist the Joint Task Force (JTF)—a combined task force of police, fire and rescue, National Guard, disaster response organizations, and civilian volunteers—in restoring order. However, the first wave of agents deployed to New York City goes AWOL, forcing the deployment of a second wave.
The second wave, including the player Agent and fellow agent Faye Lau (Melissa O'Neil), are preparing to deploy to Manhattan when the aircraft meant to take them there explodes, killing the Division Commander and most of the second wave, and wounding Lau. Deploying from a JTF helicopter instead, the Agent reclaims the James A. Farley Building to use as their base of operations. From there, the Agent undertakes assignments to assist and rescue personnel, restore the base to full working capacity, and combat New York City's dominant criminal groups: the Rioters, common street thugs attempting to take advantage of the quarantine; the Rikers, sadistic escapees from Rikers Island; and the Cleaners, Department of Sanitation employees who seek to "purify" whatever they deem infected using incendiary weapons. The Agent eventually recovers a sample of Green Poison, and learns it was a biological agent manufactured and modified by controversial biologist Dr. Gordon Amherst. They also learn of rogue Division agent Aaron Keener, who broke down and defected alongside the first wave to assist the Last Man Battalion (LMB), a private military company hostile to the Division.
Intercepting a signal from the Russian consulate, the Agent attempts to rescue Vitaly Tchernenko, a Russian virologist who claims to have information on the Green Poison; however, he is kidnapped by Keener and the LMB before they can reach him. After helping the JTF secure supplies and weapons, the JTF and the Agent assault the LMB's base, the now-evacuated Headquarters of the United Nations, but Keener and the agents abandon the LMB, taking Tchernenko with them. The leader of the LMB, Charles Bliss, initially escapes in a helicopter, but returns to make a last stand alongside his men and is killed in a battle with the Agent. In the aftermath, Lau informs the Agent that most threats are destroyed or weakened, the LMB was split into factions, and New York City is approaching stability.
Later, an unknown signal leads the Agent to a secluded laboratory, where they find Amherst's remains and learn he died from the Green Poison. The Agent is informed that the information in the lab will further the development of a vaccine and is shown a recovered message from Amherst, stating he developed Green Poison as part of his eco-terrorist plan to decimate humanity to preserve the environment. The Agent also finds a message from Keener, who reveals he intends to develop a new strain of the Green Poison, and offers the Agent a position beside him as a Rogue Agent.
Development
editTom Clancy's The Division was originally being developed as an eighth generation consoles exclusive.[8] Shortly after the game's unveiling, Ubisoft stated that other platforms were not ruled out.[9] Ubisoft asked PC gamers to show interest in the game by signing petitions, and then they would decide. The new intellectual property and tech has been in development for several years although development on the actual game began in early 2013.[10][11]
During E3 2013, the game was officially announced,[12][13] with a trailer explaining the results of Operation Dark Winter and the purpose of Directive 51. During the Expo, Ubisoft announced a companion app that allows players to play the game on tablets. Players are able to join in the game as a drone to offer tactical support for players playing on PC and consoles.[14] On 20 August 2013, Ubisoft announced that the game would be released for PC on Windows as a result of the "vocal and passionate PC community."[15] On 7 February 2014, Ubisoft announced that Ubisoft Reflections was co-developing the game and was responsible for developing the map-design, character-design and the online components of the game.[16] Red Storm Entertainment, a subsidiary of Ubisoft that was co-founded by Tom Clancy, was also working on the weapon-design of the game.[17] Ubisoft Annecy was also announced to be one of the co-developers of the game on 8 May 2015.[18]
On 15 May 2014, it was announced that The Division would be delayed until 2015, according to an anonymous source inside Massive Entertainment studio. The Division uses Ubisoft's new proprietary engine known as Snowdrop, which is made for PC, PlayStation 4 and Xbox One.[19] On 9 June 2014, The Division was showcased at E3 2014 with an anticipated release for late 2015.[20] In February 2016, Ubisoft announced that downloadable content for The Division would be timed exclusives for Xbox One.[21]
During E3 2015, the game's final release date and a player versus player area known as the Dark Zone were revealed.[22] Its companion app was cancelled, as the company considered that the addition of drones will bring unfairness to the competitive multiplayer mode of the game.[23] Unlike the previous E3 demo, Long Island, and Staten Island do not appear in the game at launch, while Brooklyn only appears in the opening hours of the game as the tutorial area. The beta was set to be released for the Xbox One in December 2015 and for PlayStation 4 and Windows in 2016.[24] On 7 December 2015, Ubisoft announced that The Division's beta would be moved to "early 2016" and that an Xbox One exclusive alpha would begin on 9 December 2015.
On 26 January 2016, it was confirmed that the Closed Beta would begin on 28 January 2016 for Xbox One and 29 January 2016 for PlayStation 4 and Windows,[25] and end, for all platforms, on 1 February 2016. On 31 January 2016, Ubisoft announced that they had extended the beta, and that it would end on 2 February 2016.[26]
On 9 February 2016, Ubisoft announced that The Division's open beta would begin for Xbox One on 18 February 2016, and for PC and PlayStation 4 on 19 February 2016, and would end for all platforms on 22 February 2016.[27] Over 6.4 million players, across all platforms, participated in the open beta. On 27 February 2016, Ubisoft confirmed that there would be no microtransactions at launch. The Division was released on 8 March 2016, two years after its initially planned release.[28]
There was a promotional short film released on Amazon Prime Video titled The Division: Agent Origins.[29]
Post-release content
editThe game is supported by additional content, such as daily and weekly missions, Dark Zone missions and free updates, after the game's launch. The April update, Incursions, introduces new gadgets, a new area called Falcon Lost and updated AI to the game.[30] The May update, named Conflict, adds Dark Zone Extraction Hijacking and the new Incursion - Clear Sky, which was released. The game was announced to be supported by 3 paid expansions. In June, Underground, which includes missions set in tunnels and subways, was released. It was reported that it would be followed by Survival, which adds the Survival game mode. Last Stand was set to be released in the last quarter of the year.[31]
Survival and Last Stand were delayed to late 2016 and early 2017, respectively, so that Ubisoft could focus its effort on fixing the core game's issues, such as balancing and bugs.[32] Survival was available on all platforms by December.[33] Last Stand was released on 28 February 2017.[34]
Ubisoft in March 2017 revealed plans for a second year of additional content with two free expansions.[35] Update 1.7 was released on 15 August including additional features and tweaks. The update added "Global Events", limited-time events with gameplay modifiers that give special rewards. It also adds the ability to customize a character's face, cosmetic items as well as "Commendations" which replaces "Feats".[36]
Update 1.8 was released on 5 December 2017. It adds a new area called West Side Pier as well as two new games modes called Resistance and Skirmish. In Resistance, the player has to fend off waves of enemies. Skirmish is a multiplayer mode where teams of four players have to achieve the highest kill-count.[37]
Reception
editReviews
editAggregator | Score |
---|---|
Metacritic | (PS4) 80/100[38] (XONE) 80/100[39] (PC) 79/100[40] |
Publication | Score |
---|---|
Destructoid | 6.5/10[41] |
Electronic Gaming Monthly | 9/10[42] |
Game Informer | 8/10[43] |
GameRevolution | [45] |
GameSpot | 8/10[44] |
GamesRadar+ | [46] |
Giant Bomb | [47] |
IGN | 6.7/10[48] |
PC Gamer (US) | 68/100[49] |
Polygon | 7/10[50] |
VideoGamer.com | 8/10[51] |
Tom Clancy's The Division received "generally favourable" reviews according to review aggregator, Metacritic. Ars Technica drew comparisons between The Division and Destiny, a first-person shooter game with similar overall mechanics regarding items, crafting, and "shared world" elements. The game was also compared to "modern" massively multiplayer online role-playing games (MMORPG), explaining that "structurally, it all feels like it could have been ripped from Guild Wars 2 or a latter-day World of Warcraft," including "that old MMO staple of being stuck in a server queue before diving into a game" on-launch, in combination with the "quintessential Ubisoft design style" of varying types of collectible and upgrade systems. The Division was criticized for lacking variety in its activities and missions, explaining that it "does little to break from or advance what is fast becoming the general form of the "loot shooter" genre. In fact, it takes very few risks at all, particularly with its enemies and encounter design." The Dark Zone was described as being "harrowing", but was panned for sharing characteristics with the post-game content of Destiny, as being the only means of obtaining higher-level gear that is, ultimately, only theoretically needed for further play in the Dark Zone, and for not introducing any major differences in gameplay mechanics like the raids of Destiny.[52]
Vince Ingenito of IGN was more critical of The Division, outlining that "next to every good thing The Division does, there hangs a big, ugly asterisk". The overall atmosphere was panned for being "barren and unengaging" overall; as examples, Ingenito focused upon the lack of dynamic events in the game world, that there were "long stretches of eventless walking where very little happens" due to the lack of events and encounters, the lack of variety in missions and activities, and that the grid layout of Manhattan made navigation and exploration "tedious". The gun mechanics of The Division were described as being "standard" and more in line with the more realistic feel of other Tom Clancy-branded games, with guns that had distinct feels due to their varying statistics, and that "the fact that the action leans so heavily on smart tactics makes it rewarding when the last foe in a pack finally goes down."[48]
The progression system was also criticized for being "fractured", requiring that players visit multiple locations with different systems in order to upgrade their abilities, explaining that "[it's] hard to accurately gauge just how strong you really are, and as a result, easy to get in over your head in a mission that your character level indicates you can handle." While noting that its "post-game" content was mainly limited to harder versions of story missions with stronger "bullet sponge" enemies, Ingenito praised the Dark Zone for "[fixing] just about every problem I have with The Division's pacing, its lack of player-driven moments, and the overall toothlessness and emptiness of its open world", by adding an "omnipresent" danger and a higher degree of risk to player interactions. In conclusion, Ingenito felt that the game's ideas and mechanics were "not spread evenly or interwoven cleanly enough to form a cohesive, consistently enjoyable loop".[48]
Prior to version 1.0.2 of the game, named enemy NPCs would respawn indefinitely, as long as their entourage of minions were never killed. This allowed players to collect the named enemies' superior and high-end loot over and over again. The most popular target of this exploit was a character known as the Bullet King, as this character was the named enemy closest to any player spawn point in the game.[53][54][55][56] The glitch has been resolved in patch 1.0.2 of the game,[57] released by Ubisoft on 22 March 2016. An exotic weapon (the highest quality weapon), an LMG whose ability allows its user to never reload while firing, was named after the character in The Division 2.
During the 20th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Tom Clancy's The Division for "Role-Playing/Massively Multiplayer Game of the Year" and "Outstanding Achievement in Online Gameplay".[58]
Sales
editAccording to Ubisoft, the game broke company records, including highest number of first-day sales[59] (breaking the record previously set by Watch Dogs in 2014), and becoming the company's best-selling game. The Division also broke the industry record for biggest first-week launch for a new game franchise, generating an estimated amount of $330 million globally.[60] The retail version of The Division was the best selling game in its week of release in the U.K. and Ireland, debuting at No. 1 in the UK retail software sales chart. The game's launch marked the biggest video game debut in the first quarter of the year in the U.K., breaking the record previously held by Sony's Gran Turismo 4. It was the third biggest launch of a Ubisoft game in the U.K., behind Assassin's Creed III and Watch Dogs.[61] The game has the highest week one sales for a new intellectual property, breaking the record held by Destiny.[62] The game was No. 1 in Japan, selling over 80,000 units in its first week.[63] The NPD Group indicated that the retail version of The Division was the best selling game in March 2016 in the U.S.[64] The game sold more than 10 million copies during the eighth generation of video game consoles.[65]
Film adaptation
editIn June 2016, it was announced that a live action feature film adaption of The Division is in development. Jake Gyllenhaal was cast to star in the lead role, and to co-produce the film with CEO of Ubisoft Motion Pictures, Gerard Guillemot.[66] By August, Jessica Chastain was cast in the co-starring role of the film.[67]
In January 2017, Stephen Gaghan was attached to direct,[68] though he left the project in 2018. In April 2018, David Leitch signed on as director. Kelly McCormick, Gyllenhaal, Guillemot, Riva Marker, Chastain and Kelly Carmichael will act as producers for the film.[69]
In June 2019 during Ubisoft's E3 2019 presentation, the company announced that Rafe Judkins was serving as screenwriter. Netflix purchased the distribution rights to the film, and would exclusively release the feature through its streaming service. The project is a joint venture between Nine Stories Productions, Freckle Films, 87North, and Ubisoft Motion Pictures.[70] On February 25, 2021, Deadline reported that Rawson Marshall Thurber would replace Leitch as director due to Leitch's scheduling conflicts with the film Bullet Train but would stay on as producer.[71]
Sequel
editOn 9 March 2018, a sequel to the game, Tom Clancy's The Division 2, was announced, that was currently being worked on by Massive Entertainment.[72][73] The game was officially premiered at the Electronic Entertainment Expo 2018 in June 2018.[73][74] On 10 June 2018, Tom Clancy’s The Division 2 was announced to be released on 15 March 2019,[73] with the game set to take place within Washington, D.C. after it falls into anarchy, and six months after the events of Tom Clancy's The Division.[75]
Notes
edit- ^ Additional work by Ubisoft Reflections, Red Storm Entertainment, Ubisoft Annecy, and Ubisoft Leamington
References
edit- ^ Pereira, Chris (12 May 2015). "The Division Delayed, Now Slated for Early 2016 Release". GameSpot. Archived from the original on 14 May 2015. Retrieved 12 May 2015.
- ^ Greening, Chris (10 June 2014). "The Division composed by Ubisoft Massive in-house musician". Game Music Online. Archived from the original on 7 July 2014. Retrieved 11 June 2014.
- ^ Roberts, Samuel (15 June 2015). "The Division preview: playing PvP in the lawless Dark Zone". PC Gamer. Archived from the original on 17 December 2015. Retrieved 26 November 2015.
- ^ Gies, Arthur (23 June 2015). "The Division has promise — if you can keep from shooting the wrong people". Polygon. Archived from the original on 26 November 2015. Retrieved 26 November 2015.
- ^ a b Sheridan, Connor (26 November 2015). "The Division's character progression sure sounds like an MMO". GamesRadar. Archived from the original on 26 November 2015. Retrieved 26 November 2015.
- ^ Nunneley, Stephany (23 October 2015). "The Division – more on how dynamic weather and lighting can affect gameplay". VG247. Archived from the original on 26 November 2015. Retrieved 26 November 2015.
- ^ Makuch, Eddie (27 February 2015). "The Division's PvP "Dark Zones" Detailed". GameSpot. Archived from the original on 6 December 2015. Retrieved 26 November 2015.
- ^ "The Division homepage". Ubisoft. Archived from the original on 26 August 2013. Retrieved 20 August 2013.
- ^ "Tweet about other platforms". Twitter. Archived from the original on 6 October 2013. Retrieved 12 June 2013.
- ^ Papadopoulos, John (14 June 2014). "Ubisoft asks PC gamers to show interest about The Division, petition almost hits its initial goal". DSOGaming. Archived from the original on 12 September 2015. Retrieved 14 June 2014.
- ^ Savage, Phil (17 June 2013). "The Division: Ubisoft encourages players to sign PC petition – over 50,000 do". PC Gamer. Retrieved 13 May 2014.
- ^ Goldfarb, Andrew (10 June 2013). "E3 2013: Open World Tom Clancy RPG The Division Announced". IGN. Archived from the original on 13 June 2013. Retrieved 20 August 2013.
- ^ LeJacq, Yannick (10 June 2013). "Ubisoft unveils Tom Clancy game 'The Division'". NBC News. Archived from the original on 11 June 2013. Retrieved 10 June 2013.
- ^ "Tom Clancy's The Division to let mobile players get in on post-apocalyptic console action". Polygon. 10 June 2013. Archived from the original on 4 July 2015. Retrieved 20 August 2013.
- ^ Pitcher, Jenna (20 August 2013). "The Division confirmed for Windows PC". iMore. Archived from the original on 20 August 2013. Retrieved 20 August 2013.
- ^ Sarkar, Samit (7 February 2014). "The Division being co-developed by Ubisoft Reflections and Massive". Polygon. Archived from the original on 10 February 2014. Retrieved 7 February 2014.
- ^ Scammell, David (9 April 2014). "Red Storm teams up with Ubisoft Massive on The Division". VideoGamer.com. Archived from the original on 13 April 2014. Retrieved 13 May 2014.
- ^ McWhertor, Michael (8 May 2015). "Ubisoft brings in another studio to help make Tom Clancy's The Division". Polygon. Archived from the original on 15 July 2015. Retrieved 9 May 2015.
- ^ Crecente, Brian (19 May 2014). "Here's The Division's amazing game engine in action". Polygon. Archived from the original on 23 November 2018. Retrieved 26 June 2015.
- ^ Karmali, Luke (15 May 2014). "The Division may be Delayed to 2015". IGN. Archived from the original on 13 April 2014. Retrieved 15 May 2014.
- ^ "The Division's DLC will launch as timed Xbox One exclusive". Polygon. 17 February 2016. Archived from the original on 18 February 2016. Retrieved 17 February 2016.
- ^ Hindes, Daniel (16 June 2015). "Forging Fragile Alliances At E3 2015 In The Division's Dark Zones". GameSpot. Archived from the original on 18 June 2015. Retrieved 16 June 2015.
- ^ Sheridan, Connor (15 June 2015). "The Division subtracts its cool-looking companion app 'drone experience'". GamesRadar. Archived from the original on 22 June 2015. Retrieved 16 June 2015.
- ^ Krupa, Daniel (15 June 2015). "E3 2015: The Division Beta Begins In This Year". IGN. Archived from the original on 18 June 2015. Retrieved 16 June 2015.
- ^ Sheridan, Connor (26 January 2016). "Here's exactly when you can start playing The Division beta". GamesRadar. Archived from the original on 27 January 2016. Retrieved 26 January 2016.
- ^ Good, Owen S. (31 January 2016). "The Division's closed beta is extended one day". Polygon. Archived from the original on 15 February 2016. Retrieved 9 February 2016.
- ^ Nunneley, Stephany (9 February 2016). "The Division open beta kicks off February 18th, 2016 for Xbox One, February 19th, 2016 for PlayStation 4 and PC". VG247. Archived from the original on 10 February 2016. Retrieved 9 February 2016.
- ^ Villegas, Jackie (23 January 2016). "'Tom Clancy's The Division' Release Date, Details: New Video Game Is 'Compelling' And 'Realer-Than-Real,' Creative Director Says". Christian Post. Archived from the original on 1 February 2016. Retrieved 26 January 2016.
- ^ "IMDB Agent Origins". IMDb. 19 January 2016. Archived from the original on 8 August 2018. Retrieved 1 July 2018.
- ^ Jones, Gary (1 April 2016). "The Division Incursions UPDATE: Falcon Lost underground lair and Dark Zone missions reveal". Express.co.uk. Archived from the original on 5 April 2016. Retrieved 6 April 2016.
- ^ Passalacqua, Michael (3 March 2016). "The Division DLC Release Windows Announced". IGN. Archived from the original on 6 April 2016. Retrieved 6 April 2016.
- ^ Chalk, Andy (26 August 2016). "Ubisoft delays the next two Division expansions to Ubisoft delays the next two Division expansions to focus on fixing the game". PC Gamer. Archived from the original on 25 August 2016. Retrieved 26 August 2016.
- ^ Williatham, Atle (22 December 2016). "The Division's Survival DLC has launched on PlayStation 4". GameZone. Archived from the original on 6 February 2018. Retrieved 2 February 2018.
- ^ Ricchuito, Madelinr (28 February 2017). "The Division Got An 8.5GB Update Today Along With DLC And A Free Trial". Bleeding Cool. Archived from the original on 6 February 2018. Retrieved 6 February 2018.
- ^ Yin-Poole, Wesley (8 March 2017). "There's good news and bad news on The Division year two". Eurogamer. Archived from the original on 2 March 2018. Retrieved 1 March 2018.
- ^ Pereira, Chris (15 August 2017). "The Division's 1.7 Update Out Now, Here Are The Patch Notes". GameSpot. Archived from the original on 2 March 2018. Retrieved 1 March 2018.
- ^ Hester, Blake (5 December 2017). "'The Division' Update 1.8 Adds New Gameplay Modes and Area". Rolling Stone. Archived from the original on 2 March 2018. Retrieved 1 March 2018.
- ^ "Tom Clancy's The Division for PlayStation 4 Reviews". Metacritic. Archived from the original on 19 March 2016. Retrieved 9 March 2016.
- ^ "Tom Clancy's The Division for Xbox One Reviews". Metacritic. Archived from the original on 8 March 2016. Retrieved 9 March 2016.
- ^ "Tom Clancy's The Division for PC Reviews". Metacritic. Archived from the original on 10 March 2016. Retrieved 9 March 2016.
- ^ Carter, Chris (14 March 2016). "Review: Tom Clancy's The Division". Destructoid. Archived from the original on 14 March 2016. Retrieved 14 March 2016.
- ^ Plessas, Nick (16 March 2016). "Tom Clancy's The Division review". Electronic Gaming Monthly. Retrieved 16 March 2016.
- ^ Bertz, Matt (15 March 2016). "Ubisoft Forges A New Destiny For Online Shooters - The Division - PlayStation 4". Game Informer. Archived from the original on 16 March 2016. Retrieved 15 March 2016.
- ^ Butterworth, Scott (13 March 2016). "Tom Clancy's The Division Review". GameSpot. Archived from the original on 15 March 2016. Retrieved 13 March 2016.
- ^ Paras, Peter (21 March 2016). "Tom Clancy's The Division Review". Game Revolution. Archived from the original on 25 March 2016. Retrieved 21 March 2016.
- ^ Hartup, Andy (23 March 2016). "Tom Clancy's The Division review". GamesRadar. Archived from the original on 11 February 2017. Retrieved 23 March 2016.
- ^ Gerstmann, Jeff (14 March 2016). "Tom Clancy's The Division Review". Giant Bomb. Archived from the original on 17 March 2016. Retrieved 14 March 2016.
- ^ a b c Ingenito, Vince (16 March 2016). "Tom Clancy's The Division Review". IGN. Archived from the original on 17 March 2016. Retrieved 16 March 2016.
- ^ Davenport, James (15 March 2016). "Tom Clancy's The Division review". PC Gamer. Retrieved 15 March 2016.
- ^ Gies, Arthur (15 March 2016). "The Division review". Polygon. Archived from the original on 16 March 2016. Retrieved 15 March 2016.
- ^ Bell, Alice (10 March 2016). "Tom Clancy's The Division Review". VideoGamer.com. Archived from the original on 19 March 2016. Retrieved 10 March 2016.
- ^ "The Division review: Mistakes were made, both old and new". Ars Technica. Conde Nast. 13 March 2016. Archived from the original on 13 March 2016. Retrieved 13 March 2016.
- ^ Here's a Good Way to Farm Items and Phoenix Credits in The Division Archived 11 August 2020 at the Wayback Machine. Kotaku, March 2016
- ^ Bullet King is The Division's loot cave Archived 29 November 2020 at the Wayback Machine. Rock, Paper, Shotgun, 21 March 2016
- ^ The Division dev addressing loot cave with new update Archived 3 October 2018 at the Wayback Machine. GameSpot
- ^ The Division Phoenix credits farming spot found Archived 8 November 2020 at the Wayback Machine. Eurogamer. 21 March 2016
- ^ "Tom Clancy's The Division version 1.0.2 release notes". Archived from the original on 9 January 2017. Retrieved 25 June 2016.
- ^ "D.I.C.E. Awards By Video Game Details Tom Clancy's The Division". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 30 November 2023.
- ^ Varanini, Giancarlo (9 March 2016). "The Division Breaks Ubisoft Records". Ubiblog. Archived from the original on 18 March 2016. Retrieved 30 April 2016.
- ^ Varanini, Giancarlo (15 March 2016). "The Division Has Biggest First Week Ever for New Game Franchise". Ubiblog. Archived from the original on 17 March 2016. Retrieved 30 April 2016.
- ^ Phillips, Tom (14 March 2015). "The Division is UK's biggest ever Q1 launch". Eurogamer. Archived from the original on 14 March 2016. Retrieved 14 March 2016.
- ^ Matulef, Jeffery (15 March 2016). "The Division claims fastest-selling new games IP crown". Eurogamer. Archived from the original on 16 March 2016. Retrieved 16 March 2016.
- ^ Parffit, Ben (16 March 2016). "The Division outsells Zelda Twilight Princess in Japan". MCV. Archived from the original on 19 March 2016. Retrieved 17 March 2016.
- ^ Grubb, Jeff (14 April 2016). "March 2016 NPD: Ubisoft, Nintendo shake up sales chart with The Division, Zelda". VentureBeat. Archived from the original on 20 April 2016. Retrieved 31 May 2017.
- ^ Valentine, Rebekah (14 May 2020). "Ubisoft prepares for rebound with five AAA titles planned for this fiscal year". Gameindustry.biz. Archived from the original on 11 November 2020. Retrieved 15 May 2020.
- ^ Kroll, Justin (1 June 2016). "Jake Gyllenhaal to Star in Ubisoft's 'The Division' Movie (EXCLUSIVE)". Variety. Archived from the original on 26 November 2021. Retrieved 2 June 2016.
- ^ Nakamura, Reid (2 August 2016). "Jessica Chastain Joins Jake Gyllenhaal in Tom Clancy Video Game Adaptation 'The Division'". The Wrap. Archived from the original on 26 November 2021. Retrieved 2 August 2016.
- ^ Kroll, Justin (19 January 2017). "Stephen Gaghan to Direct 'The Division' Movie Starring Jake Gyllenhaal and Jessica Chastain (EXCLUSIVE)". Variety.
- ^ Kroll, Justin. "'Deadpool 2's' David Leitch to Direct Jessica Chastain, Jake Gyllenhaal in 'The Division' (EXCLUSIVE)". Variety. Retrieved 19 April 2018.
- ^ McNary, Dave. "Netflix Buys 'Tom Clancy's The Division' Starring Jessica Chastain and Jake Gyllenhaal". Variety. Retrieved 10 June 2019.
- ^ Kroll, Justin. "Rawson Marshall Thurber To Direct Netflix Adaptation Of Popular Video Game 'The Division' Starring Jake Gyllenhaal And Jessica Chastain". Deadline. Retrieved 2 March 2021.
- ^ Philips, Tom (8 March 2018). "The Division 2 details leak online ahead of announcement". Eurogamer. Gamer Network. Archived from the original on 15 June 2018. Retrieved 14 June 2018.
- ^ a b c Nunneley, Stephen (8 March 2018). "The Division 2 is currently in the works at Massive Entertainment, more to come at E3 2018". vg247. Archived from the original on 12 June 2018. Retrieved 18 March 2018.
- ^ Horti, Samuel (May 2018). "The Division 2 will release within the next 12 months, Ubisoft confirms". PC Gamer. Future, Inc. Archived from the original on 12 June 2018. Retrieved 20 May 2018.
- ^ Goslin, Austen; Good, Owen S. (10 June 2018). "Tom Clancy's The Division 2 launches next March". Polygon. Vox Media, Inc. Archived from the original on 14 June 2018. Retrieved 14 June 2018.