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Clarence Windom "Win" Wenger, Ph.D. | |
---|---|
Born | April 27, 1938 |
Died | January 7, 2021 Gaithersburg, MD USA | (aged 82)
Nationality | American |
Occupation(s) | Teacher, writer, speaker |
Known for | Creative problem solving techniques; Teaching and learning techniques |
Website | Win Wenger Archives |
Clarence Windom "Win" Wenger, Jr. (April 27, 1938 – January 7, 2021) was a teacher and writer in the fields of creativity, accelerated learning, brain and mind development, and political economy.[1][2]
Formerly of Harrisonburg, VA., Dr. Wenger graduated from the University of Virginia with a Masters in Education and a Bachelors in Economics. He received a Ph.D. in Education from the University of Sarasota. He taught Economics, History, and Psychology at Kirkland Hall College and Ocean City College. At Cambridge College’s (Mass.) National Institute for Teaching Excellence, he taught Educational Methods and Accelerative Learning. He also was an adjunct professor at Goddard College, VT.[3]
Wenger was the author of many published works, some of which have been translated into Italian[4], German[5], Japanese[6], and Turkish[7]. He has taught in universities and at workshops in numerous countries around the world. A respected member and consultant highly involved with multiple worldwide creative communities including Mindcamp Canada[8], Creative Problem Solving Institute, South African Creativity Conference, Creativity in Business Conference[9], and many more.
Wenger also founded a non-profit organization called Project Renaissance[10], dedicated to increasing individuals’ potential dedicated to freely disseminating creativity, problem-solving, teaching, and learning strategies.[11][12] He developed many techniques[13][14] but is best known for Image Streaming, a method of using the intuition to draw on the subconscious mind to solve problems, come up with new ideas, and improve learning.[15][16][17]
Selected Works
edit- Wenger, Win (1979). Beyond O.K.: Psychegenic Tools Relating to Health of Body and Mind (Psychegenic Library of Experiential Protocols). Psychegenics Press. ISBN 9780931865015.
- Wenger, Win (1987). How to Increase Your Intelligence. The Bobbs-Merrill Company. ISBN 978-0880471527.
- Wenger, Win (1992). Beyond Teaching and Learning. Project Renaissance. ISBN 978-9810040031.
- Wenger, Win; Poe, Richard (1995). The Einstein Factor: A Proven New Method for Increasing Your Intelligence. Penguin Random House. ASIN B07JJJCVLS.
- Wenger, Win (1999). Discovering The Obvious: Techniques of Original, Inspired Scientific Discovery, Technical Invention, and Innovation. Psychegenics Press. ISBN 9780931865534.
- Scheele, Paul; Wenger, Win (2008). Genius Code. Learning Strategies Corporation. ASIN O925480444.
- Wenger, Win (2003). Brain Boosters: 20 Minutes a Day to a More Powerful Intelligence. Project Renaissance. ASIN B00OH7AXZ4.
- Wenger, Win; Benda, Harman Max (2011). Dynamic Teaching. Tijl Koenderink. ISBN 9781257148738.
- Bossert, Mark; Wenger, Win (2011). End Writer's Block Forever: Accessing the inner powers of your mind. mbossert. ISBN 9781257154456.
- Wenger, Win (2010). Three Easy Tactics to Use in Your Classroom. Center for Modern Socratic Innovation. ISBN 9781257325016.
- Roman, Charles (2011). Win Wenger's Image Streaming: Reaching the higher powers of your mind. Project Renaissance. ISBN 9781257148684.
- McKechnie, Isa; Wenger, Win (2011). Win Wenger's Super Skills for Students. Project Renaissance. ASIN B00930OF0Y.
- Wenger, Win; Benda, Harman Max (2012). Borrowed Genius: Gateway to self-transformation. Project Renaissance. ASIN B009FO45P8.
- Wenger, Win; Benda, Harman Max (2012). The Creative Problem-Solving Tool Kit. Project Renaissance. ISBN 9781257173129.
Further reading
edit- "Gehirn-Special: Sich in den Geist des Universums einklinken". Zeiten Schrift (86). May 2016. Retrieved March 2, 2024.
- Weaver, Juanita (July 1, 2003). "Eyes Wide Shut?". Entrepreneur. Retrieved March 3, 2024.
- Stievater, Susan M. (December 1997). "Bibliography of Recent Books on Creativity and Problem Solving: Supplement XXXV". Journal of Creative Behavior. 31 (4). Retrieved March 3, 2024.
- Parnes, Sidney J. (December 1987). "Visioneering — State of the Art". Journal of Creative Behavior. 21 (4): 283–299. Retrieved March 3, 2024.
- Ainsworth-Land, Vaune (March 1982). "Imaging and Creativity: An Integrating Perspective". Journal of Creative Behavior. 16 (1): 5–28. Retrieved March 3, 2024.
- Wenger, Win (June 1981). "Creative Creativity: Some Strategies for Developing Specific Areas of the Brain and for Working Both Sides Together". Journal of Creative Behavior. 15 (2). Retrieved March 3, 2024.
References
edit- ^ "Authors and Mentors". Learning Strategies. Retrieved March 2, 2024.
- ^ *"Advisory Memorial Board". Lifeboat Foundation. Retrieved March 2, 2024.
- ^ "Clarence Windom "Win" Wenger Jr., Ph.D." Dignity Memorial. Retrieved March 2, 2024.
- ^ "Libri di Win Wenger". Fetrinelli ibs.it. Fetrinelli. Retrieved March 2, 2024.
- ^ "Der Einstein Faktor". amazon.de. Amazon Deutschland. Retrieved March 2, 2024.
- ^ "アインシュタイン・ファクタ". Amazon Japan. Amazon. Retrieved March 2, 2024.
- ^ "Einstein Faktörü". Amazon España. Amazon. Retrieved March 2, 2024.
- ^ "Presenters Past (and Present)". Mindcamp Canada. Archived from the original on March 1, 2024. Retrieved March 1, 2024.
- ^ "Creativity in Business Conference 2009". The Center for Creative Emergence. Archived from the original on March 1, 2024. Retrieved March 1, 2024.
- ^ "Project Renaissance". Win Wenger Archives. Project Renaissance. Retrieved March 2, 2024.
- ^ "About Win Wenger". Win Wenger Archives. Retrieved March 2, 2024.
- ^ "Win Wenger: In Memory". Mindcamp Canada. Retrieved March 3, 2024.
- ^ "Creative Problem-Solving (CPS) Techniques". Win Wenger Archives. Retrieved March 3, 2024.
- ^ "Teaching & Learning Techniques". Win Wenger Archives. Retrieved March 3, 2024.
- ^ Farrick, Doug. "How to Use "Image Streaming" to Unleash Creative Breakthroughs". Creative Public. Retrieved March 3, 2024.
- ^ Martelli, Marko. "Using Image Streaming to Learn Visualization". UnchainMyBrain. Retrieved March 3, 2024.
- ^ Smith, Mark Ashton. "Image Streaming : Cognitive Neuroscience Insights". Mindware Lab. Retrieved March 3, 2024.
External links
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