User:HarJIT/Final Reality
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Developer(s) | Remedy Entertainment, VNU European Labs |
---|---|
Stable release | 1.01
/ January 28, 1997 |
Operating system | Microsoft Windows |
Platform | x86-compatible |
Type | Benchmark software |
License | Proprietary |
Final Reality is a computer benchmarking software tool co-developed by Remedy Entertainment and VNU European Labs (a testing division of VNU Business Publications)[1], and released in November 1997. Its purpose is to determine the overall performance of a computer, based in 2D and 3D graphics rendering tests as well as bus transfer rate tests. It became an industry standard for benchmarking and part of the bundled software for many graphics cards. Over five million copies were distributed worldwide. Remedy Entertainment announced the discontinuation of support to the application on November 15, 1998, shortly after the launch of 3DMark 99 by its spin-off company FutureMark.
History
editIn summer 1997, Remedy Entertainment was contacted by VNU Business Publications (considered at the time the biggest computer magazine publisher in Europe) and asked to create a 3D accelerator benchmark program. Remedy accepted and signed a development contract for the application which was later to be known as Final Reality. Remedy also found this a good opportunity to try out their upcoming 3D engine MAX-FX, which was later to be used in Max Payne and 3DMark99.[2] But in the final version Final Reality used Remedy's in-house developed "e2 - Exit Technology" 3D Engine.[3] The soundtrack accompanying the main demo was composed by Tero "Teque" Kostermaa (who also composed for 3DMark2000) and the soundtrack accompanying the credits was composed by Jonne Valtonen (who composed also for Remedy's video game Death Rally).[4][1] The demo also included a remix of part of the soundtrack from the critically acclaimed demo "Second Reality" by Future Crew.[1][5]
The Tests
editFinal Reality included a group of nine tests to evaluate a system's overall performance, these were categorized into 2D tests, 3D tests, bus transfer tests, and a separate AGP test. Although separated from the others, the AGP test is also a bus transfer test that measured the speed of graphics rendering when dealing with amounts of textures superior to the graphics card video memory.
References
edit- ^ a b c "Press release: Thursday 1st May 1997". Remedy Entertainment. Archived from the original on 2000/10/11. Retrieved 2010/02/08.
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(help) - ^ "Remedy company profile". Remedy Entertainment. Archived from the original on 2000/08/18. Retrieved 2010/02/08.
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(help) - ^ "Final Reality main page". Remedy Entertainment. Archived from the original on 1998/12/06. Retrieved 2010/02/08.
Final Reality uses Remedy's in-house developed "e2 - Exit Technology" 3D Engine.
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(help) - ^ See the internal module texts in FR.xm (the soundtrack file distributed with the benchmark) and also Kostermaa's website: http://teque.planet-d.net/music_game.htm
- ^ Skaven of Future Crew says of this: "A part of this song, remixed, is also used in the Final Reality soundtrack." -- http://www.futurecrew.com/skaven/tracker_music.html