Working Designs

(Redirected from Victor Ireland)

Working Designs was an American video game publisher that specialized in the localization of Japanese role-playing video games, strategy video games and top-down shooters for various platforms. Though the company had published many cult hits, it was known best to fans as the long-time exclusive North American publisher of the Lunar series. The company was one of the few game publishers that attempted to bridge the cultural gap between the Japanese and American video game industries during the 1990s with an eclectic selection of releases from various genres, and was also one of the earliest American publishers to make use of the CD-ROM format for full, spoken English dialogue in their titles at a time when voice acting was not a common feature in most mainstream games.

Working Designs
Company typeDefunct
IndustryVideo games
Founded1986
Defunct2005
SuccessorGaijinworks
Headquarters18135 Clear Creek Road, Redding, CA 96001
Key people
Victor Ireland, Todd Mark, Sylvia Schmitt
Websitehttp://www.workingdesigns.com/

On December 12, 2005, Victor Ireland, President of Working Designs, announced via the company's message board that it was closing its doors. He later started a new company called Gaijinworks in 2006.

History

edit

Working Designs was initially founded as a software company focusing on logging management software for the IBM PC.[1] After lead programmer Todd Mark's death in 1988, Victor Ireland was hired to complete Mark's unfinished work before transitioning the company to a game publisher in 1990.[2]

Working Designs published games for the Sega CD and TurboGrafx-CD due to the appeal of the CD medium, instead of the more popular cartridge-based Super Nintendo Entertainment System and Sega Genesis. The company released some of their games with premium packaging for higher prices. They applied foil stamps and extensive artwork to their packaging and supplied games with full color manuals with anime artwork and concept art at a time when many game manuals for Western releases were in greyscale. Also, every manual came with notes describing the translation process and procedure of their games, usually found on the last page of the manual. Every edition of these notes closed with the signature phrase, "We're nothing without you!"

Working Designs became known for their incorporating quirky, distinctively American humor in their translations. President Victor Ireland maintained that the company has always adhered as closely to the original Japanese text as they could while making it understandable to U.S. audiences, and said the addition of American-style humor was necessary to replace Japanese jokes which most Americans would not be able to understand.[3]

When the Sony PlayStation and Sega Saturn were released, Working Designs met with Sony Computer Entertainment America (SCEA, whose president at the time was Bernie Stolar). SCEA said they had no interest in seeing non-action games released for the PlayStation, and as Working Designs published mainly strategy games and RPGs, this led them to begin publishing exclusively for the Sega Saturn.[4] Working Designs had also built a strong working relationship with Sega by this time.[3]

The final Sega Saturn game released in the US, Magic Knight Rayearth, was delayed for over two years. Following Stolar's departure from Sony, Working Designs began working on games for the PlayStation, for which they released the most single titles on a console (10 titles) in their history, and continued to branch out by introducing their "Spaz" label of arcade-style shoot 'em ups.[5] Following E3 1997, where Ireland complained that Sega of America assigned them an out-of-the-way booth and was giving away information about the upcoming Dreamcast console to the detriment of the Saturn market, Working Designs announced they would publish no more Saturn games beyond the four that were then in progress.[6]

Due to a series of delays, approval snags, and sagging sales, Working Designs announced on December 12, 2005 that all existing staff had been laid off and the company was effectively defunct. In a public statement posted on the message board hosted at Working Designs' official site, President Victor Ireland, though expressing much gratitude for strong core fan support over the years, stated that a series of complications related to the approval of upcoming games for the PlayStation 2 had created a loss of revenue from which the company would not be able to recover.[7]

List of Published/Handled[8] Working Designs Games

edit
Title Release date System Developer
Parasol Stars 1991 TurboGrafx-16 Taito
Cadash 1991 TurboGrafx-16 Taito
Exile 1992 TurboGrafx-CD Telenet Japan
Cosmic Fantasy 2 June 9, 1992 TurboGrafx-CD Telenet Japan
Vasteel 1993 TurboGrafx-CD Human Entertainment
Exile: Wicked Phenomenon July 31, 1993 TurboGrafx-CD Telenet Japan
Dungeon Explorer II
(English-Dub Only[8] )
October 1993 TurboGrafx-CD Hudson Soft
Lunar: The Silver Star December 1993 Sega CD Game Arts
Vay July 1994 Sega CD Hertz
Popful Mail February 23, 1995 Sega CD Nihon Falcom
Lunar: Eternal Blue September 1995 Sega CD Game Arts
Iron Storm May 8, 1996 Sega Saturn Sega
Shining Wisdom June 27, 1996 Sega Saturn Sonic! Software Planning
RayStorm October 1996 PlayStation Taito
Dragon Force November 1996 Sega Saturn Sega, J-Force
Albert Odyssey: Legend of Eldean July 23, 1997 Sega Saturn Sunsoft
Sega Ages Volume 1 November 7, 1997 Sega Saturn Sega
Alundra January 7, 1998 PlayStation Matrix Software
Elemental Gearbolt August 7, 1998 PlayStation Alfa System
Thunder Force V November 13, 1998 PlayStation Technosoft
Magic Knight Rayearth December 11, 1998 Sega Saturn Sega
Lunar: Silver Star Story Complete May 28, 1999 PlayStation Game Arts
Silhouette Mirage January 25, 2000 PlayStation Treasure
Vanguard Bandits June 28, 2000 PlayStation Human Entertainment
RayCrisis October 25, 2000 PlayStation Taito
Gungriffon Blaze October 26, 2000 PlayStation 2 Game Arts
Lunar 2: Eternal Blue Complete December 15, 2000 PlayStation Game Arts
Silpheed: The Lost Planet April 10, 2001 PlayStation 2 Game Arts, Treasure
Arc the Lad Collection April 18, 2002 PlayStation ARC Entertainment
Growlanser II/Growlanser III
(As Growlanser Generations)
December 7, 2004 PlayStation 2 Career Soft

References

edit
  1. ^ "WD Trivia/Storytime Thread - Page 17". www.gaijinworks.com. Retrieved 2019-05-09.
  2. ^ "Working Designs Company Profile". Working Designs. 2005-01-11. Archived from the original on 2005-12-30. Retrieved 2019-05-09.
  3. ^ a b "Working Designs: Sega's RPG Workhorse". Electronic Gaming Monthly. No. 88. Ziff Davis. November 1996. pp. 134, 138.
  4. ^ "Behind the Screens". Electronic Gaming Monthly. No. 85. Ziff Davis. August 1996. p. 61.
  5. ^ "In the Studio". Next Generation. No. 30. Imagine Media. June 1997. p. 19.
  6. ^ "Working Designs to End Publishing for Sega". Electronic Gaming Monthly. No. 98. Ziff Davis. September 1997. p. 73.
  7. ^ Kennedy, Sam (December 13, 2005). "Working Designs Officially Dead". 1up.com. Archived from the original on 2007-09-27.
  8. ^ a b Dungeon Explorer II was translated/plublished by TTI
edit