Terraria ( /təˈrɛəriə/ tə-RAIR-ee-ə[1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a procedurally generated 2D world. Terraria is one of the best-selling video games of all time, selling 58.7 million copies as of 2024[update].[2]
Terraria | |
---|---|
Developer(s) | Re-Logic[a] |
Publisher(s) | 505 Games[b] |
Producer(s) | Whitney Spinks |
Designer(s) |
|
Programmer(s) |
|
Artist(s) |
|
Composer(s) | Scott Lloyd Shelly |
Platform(s) | |
Release | May 16, 2011
|
Genre(s) | Action-adventure, sandbox |
Mode(s) | Single-player, multiplayer |
Gameplay
Terraria is a 2D sandbox game with gameplay that revolves around exploration, building, crafting, combat, survival, and mining, playable in both single-player and multiplayer modes.[3][4] The game has a 2D sprite tile-based graphical style reminiscent of the 16-bit sprites found on the Super NES.[4] The game is noted for its classic exploration-adventure style of gameplay, similar to games such as the Metroid series and Minecraft.[4][5][6]
The game starts in a procedurally generated world, with players starting out with basic tools and a non-player character (NPC) guide to get them started and bring their attention to aspects of the game and progression.[3] The game's world is made up of several layers of tiles that players can interact with and modify.[citation needed] Many resources, such as metal ores, can be found while exploring caves. Players begin with low health, mana, and summon slots, which can be increased by finding and crafting specific equipment or items.[3][7] Some resources may only be found in specific areas of the map, stored in common and rare containers, or dropped by certain enemies.[3] Players use resources to craft new items and equipment. Different recipes require different resources and crafting stations. Several items in Terraria create complex crafting trees involving a large amount of items to create a single powerful piece of equipment.
Players have the option to customize their character's appearance when creating a new character, and in-game through items and NPCs. Along with that, players can obtain vanity items, which are special armor pieces and accessories with only a cosmetic effect, and dyes to change the color of equipped armor or accessories. Characters have three inventory slots for armor to be equipped, and several inventory slots for various accessories to provide a boost to a player's statistics, such as wings or boots, as well as vanity slots for all of them, allowing them to be hidden behind cosmetics while retaining their effects. Much like most Terraria items, armor and accessories can be crafted, found around the world, and obtained from defeating bosses.[citation needed]
Players can encounter many different types of enemies in Terraria, the occurrence of which depends on several factors including time, location, and random events.[3] The game features an open-ended class system, primarily divided into melee, ranged, magic and summoner classes.[8] Players may also battle bosses that utilize a number of different combat mechanics and can drop rare and valuable items. Bosses are summoned by using certain items or when certain criteria are met. The defeat of some bosses is directly tied to in-game progression, while others remain optional.[9] Defeating the Wall of Flesh boss advances the game into "hardmode", which adds many new enemies throughout the world, as well as new NPCs and items.[10] Like bosses, players can battle special enemies and mini bosses during invasions, in which enemies appear constantly and they either must be defeated or a certain amount of time must pass before the event ends. Terraria also features seasonal events which activate during certain periods of the real world calendar year, adding new enemies and content.
By completing specific goals, such as defeating a boss or obtaining a certain item, players can attract NPCs to occupy structures or rooms they have built, such as a merchant, nurse, or wizard.[3] Some NPCs can be acquired by finding them throughout the world and will then reside in player-created houses after being rescued. Players may then buy or sell items and certain services from NPCs with coins obtained from defeating enemies and bosses. The game features many different biomes and areas, which are each home to a unique set of enemies and challenges. The Corruption, Crimson, and the hardmode-exclusive Hallow, will expand by slowly overtaking and converting nearby blocks. NPCs prefer to be around certain biomes and with certain other NPCs, and will raise and lower their prices and sell special items depending on if they are sufficiently happy.
"Expert" and "Master mode" are difficulty modes that increase the challenge of the game in exchange for some exclusive items. "Journey" mode allows players to duplicate items, adjust the world's difficulty, and control weather and time at will while playing.[11]
Terraria has support for mods, which is facilitated by the third-party tModLoader.[12][13][14] It later received official support when it was released as free downloadable content alongside the "Journey's End" update on Steam in 2020.[15] Mods for Terraria vary widely in their scope, content, and purpose. Some, such as Thorium and Calamity, add new content to the game, including new bosses, weapons, and biomes.[12][14] Others, such as Overhaul, rework the mechanics of the game to provide players with a different experience.[12][14] And additional ones, such as Recipe Browser, Veinminer, and Fargo's Mutant Mod, aim to improve quality of life by streamlining parts of the game.[14]
Development and release
Development of Terraria began in January 2011 by Re-Logic,[16] built on the Microsoft XNA framework and written in C#.[17] Re-Logic was composed of Andrew "Redigit" Spinks, who designed and programmed the game; Finn Brice, who, along with Spinks, did the graphic design for the game. The music was composed by Scott Lloyd Shelly.[18] The game was released for Windows on May 16, 2011.[19] In December 2011, the game was updated to version 1.1, adding new monsters, bosses, NPCs, and items. The update also included improvements to the game's world generation technology and lighting system.[20] In February 2012, the developers announced that they would not continue development but would release a final bug-fix patch.[21] However, development resumed in 2013 with Spinks asking the community for ideas to include in future content updates.[22]
In September 2012, Spinks announced that Engine Software and 505 Games would be porting Terraria to Xbox 360 and PlayStation 3.[23] The game was released for Xbox 360 via Xbox Live Arcade on March 27, 2013.[24] The PlayStation 3 version was released via the PlayStation Network in North America on March 26, 2013[24] and in Europe and Australia on May 15, 2013.[25] Shortly after the initial console release, 505 Games announced Terraria for PlayStation Vita;[26] it was released in Europe on December 11, 2013, and in North America on December 17, 2013.[27] Spike Chunsoft localized the PlayStation 3 and Vita versions for release in Japan, including exclusive items such as a costume based on Monokuma from their Danganronpa series.[28][29] In May 2013, 505 Games announced a mobile version of Terraria ported by Dutch studio Codeglue for Android, iOS, and Windows Phone.[30] It was released for iOS on August 29, 2013,[31] and for Android on September 13, 2013.[32] The Windows Phone version was released on September 12, 2014.[33]
In October 2013, Re-Logic released version 1.2 for Terraria on Windows. The update added a host of new mechanics, gameplay changes, and graphics adjustments.[34] After the 1.2 update was released the game returned to receiving continuous updates.[35][36] The console and mobile versions received the update in 2014.[37][38] Terraria released on GOG.com on October 2, 2014.[39] A downloadable version of Terraria was released for PlayStation 4 on November 11, 2014, and Xbox One on November 14, 2014,[40][41] with a retail release on December 2, 2014.[42] In September 2014, Re-Logic announced that Terraria would be coming to macOS and Linux.[43] They were both released on August 12, 2015.[44] The Nintendo 3DS version was first released on the Nintendo eShop on December 10, 2015.[45] A Wii U version was released on the eShop in June 2016.[46]
Version 1.3 was released on June 30, 2015, adding even more items, events, enemies, bosses, and gameplay features. The update was released for consoles on December 12, 2017, and was released for mobile on August 27, 2019.[47] In July 2016, 505 Games announced that Engine Software and Codeglue would no longer be working on the console and mobile versions respectively and that a new studio, Pipeworks, would take over the development of those versions.[48] A version for the Nintendo Switch, ported by 505 Games, was released on June 27, 2019.[49] In December 2018, 505 Games announced that development of the 1.3 update for mobile would be taken over by DR Studios to help Pipeworks focus on the Switch port of the game.[50] In August 2020, Re-Logic announced that development of the Console and Switch would be taken over by DR Studios.[51]
The fourth and final major update for the game, Journey's End, was released on May 16, 2020, the ninth anniversary of the game's initial release.[52] As with previous updates, it added new items, enemies, difficulty modes, and gameplay features.[53][54]
In February 2021, Spinks announced the cancellation of the Stadia port of Terraria due to the suspension of the Re-Logic/Spinks's Google account without a given reason for over three weeks.[55] He also announced that Re-Logic would not be working with Google again in the future stating, "I will not be involved with a corporation that values their customers and partners so little. Doing business with Google is a liability."[56] He later clarified that existing Android and Google Play versions of the game will not be affected.[57] Later that February, Google reached out to Re-Logic about the account shutdown and provided transparency around the situation and restored their accounts, and subsequently, Re-Logic reaffirmed that they still planned to release the game for Stadia, which it did on March 18, 2021.[58]
A March 2021 update for the Steam version of the game added direct support for resource packs, worlds, and character sharing through the Steam Workshop. tModLoader is still used to help provide and install user-created mods for the game.[59] In November 2021, a crossover update added content from the survival game Don't Starve Together, which received its own Terraria-themed content in return.[60] An update known as "Labor of Love" (named after the Steam award) which added many quality-of-life features was released on September 28, 2022.[61][62]
Sequels
In October 2013, Spinks announced that he was planning Terraria 2, stating that it would be significantly different from the original game.[63][64] In August 2022, Spinks released concept art for the sequel, and mentioned that it would use a new, updated game engine.[65]
Terraria: Otherworld was a separate game in the series which was announced in February 2015 and planned for release later that year.[66] Otherworld tasked the player with trying to purify the world of the Corruption, which was to be achieved mainly by finding and activating "purifying towers" that push back the spread of the Corruption. Otherworld would have included more strategy and role-playing elements, such as a tower defense gameplay element, skill trees, and a plot. In April 2017, Re-Logic announced that the previous partner on the project, Engine Software, would be dropped in favor of a new studio, Pipeworks, due to the game being behind schedule.[67][68] A year later, Re-Logic announced that Otherworld had been cancelled due to them not being satisfied with its development.[69]
Reception
Aggregator | Score |
---|---|
Metacritic | PC: 83/100[70] PS3: 81/100[71] X360: 81/100[72] iOS: 82/100[73] VITA: 85/100[74] PS4: 83/100[75] XONE: 84/100[76] 3DS: 71/100[77] NS: 82/100[78] |
Publication | Score |
---|---|
Destructoid | 8/10[79] |
GameSpot | 8/10[3] |
GameZone | 9/10[80] |
IGN | 9/10[81] |
PC Gamer (US) | 79%[82] |
TouchArcade | iOS: [83] |
Terraria received generally favorable reviews from critics, according to review aggregator Metacritic.[70][71][72][73][74][75][76] A review for Destructoid included praise for Terraria as "full of depth".[84] Another reviewer praised Terraria's integration of some of Minecraft's concepts into two dimensions.[85] GameSpot praised Terraria's exploration and feeling of accomplishment but criticized its lack of tutorial or explicit directions.[3] IGN praised the game, claiming that Terraria: "expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure."[81] Terraria received the #1 of 2011 Indie of the Year Player Choice on IndieDB.[86] Terraria has been described as a Minecraft clone by various video gaming media outlets.[81][87]
Terraria sold 200,000 copies in just over a week after its release,[88] and over 432,000 within a month.[89] By May 2022, over 44.5 million copies of Terraria had been sold, making it one of the best-selling video games of all time. The total is split between 23 million on PC, 12.4 million on mobile, and 9.1 million on console.[90]
Notes
- ^ Ported to mobile and console platforms by DR Studios. The mobile version was formerly developed by Codeglue, who also developed the Nintendo 3DS version. The console version was formerly developed by Pipeworks Studios and Engine Software.
- ^ The PC versions are self-published by Re-Logic, while a retail Windows version was published by Headup Games in Europe. Japanese version published by Spike Chunsoft.
References
- ^ Re-Logic (April 20, 2011). "Let's Play Terraria Pt. 1 "Hello World"". YouTube. Retrieved April 5, 2023.
- ^ "Terraria State of the Game – June 2024". Terraria Forums. June 24, 2024. Archived from the original on June 27, 2024. Retrieved June 27, 2024.
- ^ a b c d e f g h Mc Shea, Tim (May 31, 2011). "Terraria Review, Terraria PC Review". Archived from the original on February 24, 2021. Retrieved June 3, 2020.
- ^ a b c McWhertor, Michael (May 13, 2011). "Somewhere Between Super Metroid and Minecraft Lies the Intriguing Terraria". Kotaku. Gawker Media. Archived from the original on June 12, 2018. Retrieved May 18, 2011.
- ^ Devore, Jordan (April 25, 2011). "Minecraft in 2D, you say? Terraria looks legit". Destructoid. Archived from the original on September 23, 2015. Retrieved May 22, 2011.
- ^ Geere, Duncan (May 18, 2011). "Terraria offers two-dimensional mining, exploring and giant eyeballs". Wired. Condé Nast Publications. Archived from the original on May 21, 2011. Retrieved May 22, 2011.
- ^ Zalace, Jacqueline (January 17, 2022). "Terraria: Everything You Need To Know About Summoning Weapons". TheGamer. Retrieved March 28, 2024.
- ^ Coles, Jason (May 17, 2020). "The best Terraria builds for each class". PC Gamer. Retrieved May 9, 2022.
- ^ Coles, Jason (December 23, 2020). "Every boss in Terraria and how to beat them". PC Gamer. Archived from the original on May 10, 2021. Retrieved May 10, 2021.
- ^ "Terraria patch 1.1 to add new bosses, monsters, NPCs, hard mode and Unreal Megashark | News". PC Gamer. November 28, 2011. Archived from the original on October 19, 2013. Retrieved October 21, 2013.
- ^ Chalk, Andy (May 6, 2020). "Terraria's Journey Mode will let you play with item duplication, God mode and more". PC Gamer. Archived from the original on May 11, 2020. Retrieved May 15, 2020.
- ^ a b c Tucker, Jake; Joe, Donnelly (January 16, 2017). "The best Terraria mods". PC Gamer. Archived from the original on July 23, 2017. Retrieved July 28, 2017.
- ^ Skyes, Tom (September 30, 2016). "Super Terraria World mods Re-Logic's game into a full-fledged RPG". PC Gamer. Archived from the original on June 12, 2018. Retrieved July 28, 2017.
- ^ a b c d Tarason, Dominic (April 15, 2019). "Modder Superior: Digging deep into mods for Terraria". Rock, Paper, Shotgun. Archived from the original on May 17, 2020. Retrieved May 5, 2020.
- ^ Talbot, Carrie (April 29, 2020). "Major fan-made Terraria mod tool coming to Steam as free DLC with Journey's End". PCGamesN. Archived from the original on May 6, 2020. Retrieved May 5, 2020.
- ^ Jongewaard, Dana (April 29, 2011). "Minecraft: The Platformer". IGN. Ziff Davis. Archived from the original on September 22, 2019. Retrieved July 25, 2015.
- ^ Chalk, Andy (February 1, 2013). "Microsoft Confirms the End of XNA". The Escapist. Defy Media. Archived from the original on September 24, 2015. Retrieved July 25, 2015.
- ^ "About". resonancearray.com. Archived from the original on July 16, 2015. Retrieved July 25, 2015.
- ^ Senior, Tom (May 16, 2011). "2D Minecraft-alike Terraria is out today". PC Gamer. Future Publishing. Archived from the original on June 14, 2018. Retrieved July 25, 2015.
- ^ Senior, Tom (November 28, 2011). "Terrraria patch 1.1 to add new bosses, monsters, NPCs, hard mode and Unreal Megashark". PC Gamer. Future Publishing. Archived from the original on June 12, 2018. Retrieved July 25, 2015.
- ^ Pearson, Craig (February 22, 2012). "Terraria Dev: "Time to move on"; Fans: "Nooooooo!"". Rock, Paper, Shotgun. Archived from the original on June 13, 2018. Retrieved July 25, 2015.
- ^ Sykes, Tom (January 26, 2013). "Terraria creator asks what YOU would like to see in a possible update". PC Gamer. Future Publishing. Archived from the original on June 12, 2018. Retrieved July 25, 2015.
- ^ Purchese, Robert (September 11, 2012). "Terraria heading to PSN and XBLA early next year". Eurogamer. Gamer Network. Archived from the original on June 12, 2018. Retrieved July 25, 2015.
- ^ a b Devore, Jordan (March 22, 2013). "Terraria hits Xbox 360 and PlayStation 3 next week". Destructoid. Archived from the original on September 24, 2015. Retrieved July 25, 2015.
- ^ Fletcher, JC (April 30, 2013). "Terraria expands to European PSN May 15". Engadget. AOL. Archived from the original on June 13, 2018. Retrieved July 25, 2015.
- ^ Philips, Tom (March 28, 2013). "Indie darling Terraria announced for PlayStation Vita". Eurogamer. Gamer Network. Archived from the original on July 25, 2015. Retrieved July 25, 2015.
- ^ Moriarty, Colin (December 10, 2013). "Terraria (Finally) Gets a Release Date for PS Vita". IGN. Ziff Davis. Archived from the original on September 22, 2019. Retrieved July 25, 2015.
- ^ Gifford, Kevin (October 2, 2013). "How the PS3 version of Terraria became an unconventional success in Japan". Polygon. Vox Media. Archived from the original on June 13, 2018. Retrieved July 25, 2015.
- ^ Spencer (January 15, 2014). "Monomi From Danganronpa 2 And Toro Make Cameos In Terraria In Japan". Siliconera. Archived from the original on August 2, 2015. Retrieved July 25, 2015.
- ^ Sarkar, Samit (May 31, 2013). "Terraria coming to iOS, Android, Windows Phone 8 this summer (update)". Polygon. Vox Media. Archived from the original on June 13, 2018. Retrieved July 25, 2015.
- ^ Sliwinski, Alexander (August 28, 2013). "Terraria iOS out tomorrow". Engadget. AOL. Archived from the original on June 13, 2018. Retrieved July 25, 2015.
- ^ Suszek, Mike (September 13, 2013). "PSA: Terraria grounded on Android". Engadget. AOL. Archived from the original on June 13, 2018. Retrieved July 25, 2015.
- ^ Edmonds, Rich (September 12, 2014). "Terraria finally arrives on Windows Phone with Xbox Live support". Windows Central. Archived from the original on August 12, 2015. Retrieved July 25, 2015.
- ^ Savage, Phil (October 2, 2013). "Terraria 1.2 update released, tweaks almost every part of the game". PC Gamer. Future Publishing. Archived from the original on June 12, 2018. Retrieved July 25, 2015.
- ^ Vandell, Perry (October 25, 2013). "Terraria offers new treats, no tricks, in Halloween update". PC Gamer. Future Publishing. Archived from the original on June 13, 2018. Retrieved July 25, 2015.
- ^ Cowan, Danny (December 10, 2013). "Terraria launches Christmas update on iOS, Android". Engadget. AOL. Archived from the original on June 13, 2018. Retrieved July 25, 2015.
- ^ Philips, Tom (April 15, 2014). "Terraria's massive console update coming Thursday". Eurogamer. Gamer Network. Archived from the original on June 13, 2018. Retrieved July 25, 2015.
- ^ "Terraria on Mobile Updated to v1.2". gamershell.com. December 4, 2014. Archived from the original on September 24, 2015. Retrieved July 25, 2015.
- ^ "Terraria Now Available on GOG!". terraria.org. Archived from the original on July 25, 2015. Retrieved July 25, 2015.
- ^ Prell, Sam (November 9, 2014). "Terraria hits PS4 on Tuesday — can you dig it?". Engadget. AOL. Archived from the original on June 13, 2018. Retrieved July 25, 2015.
- ^ Cowan, Danny (November 14, 2014). "Terraria carves out an Xbox One release today". Engadget. AOL. Archived from the original on June 13, 2018. Retrieved July 25, 2015.
- ^ Tipps, Seth (November 4, 2014). "Terraria PS4 Coming to PSN Next Tuesday". IGN. Ziff Davis. Archived from the original on March 5, 2022. Retrieved July 25, 2015.
- ^ Farokhmanesh, Megan (September 15, 2014). "Terraria in development for Mac and Linux". Polygon. Vox Media. Archived from the original on June 26, 2015. Retrieved July 25, 2015.
- ^ Devore, Jordan (August 12, 2015). "Terraria hits Mac and Linux at long last". Destructoid. Archived from the original on August 15, 2015. Retrieved August 13, 2015.
- ^ Blake, Vikki (December 3, 2015). "Terraria Release Date Confirmed for Nintendo 3DS". IGN. Archived from the original on December 3, 2015. Retrieved December 4, 2015.
- ^ Philips, Tom (June 8, 2014). "Terraria confirmed for 3DS and Wii U". Eurogamer. Gamer Network. Archived from the original on July 22, 2015. Retrieved July 25, 2015.
- ^ "Mobile - Terraria Mobile 1.3 Release Date Revealed!". Terraria Community Forums. August 13, 2019. Archived from the original on December 22, 2019. Retrieved August 18, 2019.
- ^ "The Path Ahead: Major News Updates for Console & Mobile". terraria.org. July 25, 2016. Archived from the original on June 13, 2018. Retrieved July 28, 2017.
- ^ Devore, Jordan (June 25, 2019). "Terraria lands on Nintendo Switch this week". Destructoid. Archived from the original on September 20, 2020. Retrieved June 25, 2019.
- ^ 505 Games (December 11, 2018). "Terraria Mobile Update - Introducing DR Studios". terraria.org. Archived from the original on March 5, 2022. Retrieved March 18, 2019.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ Re-Logic (August 25, 2020). "Terraria State of the Game - August 2020". terraria.org. Archived from the original on March 5, 2022. Retrieved April 20, 2021.
- ^ Clayton, Natalie (May 16, 2020). "Terraria's massive final update, Journey's End, is out today". Rock Paper Shotgun. Archived from the original on May 17, 2020. Retrieved May 16, 2020.
- ^ Bailey, Dustin (April 13, 2020). "Terraria's fourth and final free expansion launched in May". PCGamesN. Archived from the original on April 16, 2020. Retrieved April 13, 2020.
- ^ Grubb, Jeff (June 10, 2019). "Terraria: Journey's End is a massive free update". Venture Beat. Archived from the original on June 21, 2019. Retrieved June 22, 2019.
- ^ Good, Owen (February 8, 2021). "Terraria canceled on Stadia after developer gets locked out of his Google accounts". Polygon. Archived from the original on February 12, 2021. Retrieved February 27, 2021.
- ^ @Demilogic (February 8, 2021). "I will not be involved with a..." (Tweet) – via Twitter.
- ^ Kim, Matt (February 8, 2021). "Terraria Devs: Google Boycott Includes Future Games, but Not Existing Ones - IGN". IGN. Archived from the original on February 22, 2021. Retrieved February 26, 2021.
- ^ Lyles, Taylor (February 26, 2021). "Stadia version of Terraria is back in production after developer reconciles with Google". The Verge. Archived from the original on February 26, 2021. Retrieved February 27, 2021.
- ^ Clayton, Natalie (March 29, 2021). "Ten years after release, Terraria gets Steam Workshop support". PC Gamer. Archived from the original on March 29, 2021. Retrieved March 29, 2021.
- ^ Moore, Jared (October 22, 2021). "Don't Starve and Terraria Are Crossing Over for Halloween". IGN. Archived from the original on October 27, 2021. Retrieved October 27, 2021.
- ^ Terraria. "Labor of Love: Our plan is to release the update on PC at 10 am EST on September 28th. We'll push all other approved platforms live at that time, keep in mind, those systems are more complex, so actual time it arrives on your device could vary -you'll want to keep an eye out!". Twitter. Retrieved September 27, 2022.
- ^ "Terraria State of the Game - August 2022". forums.terraria.org. August 25, 2022. Retrieved August 25, 2022.
- ^ Grayson, Nathan (October 3, 2013). "Well Here's A Thing: Redigit Tells RPS There's A Terraria 2". Rock, Paper, Shotgun. Archived from the original on August 5, 2015. Retrieved July 25, 2015.
- ^ Pereira, Chris (October 3, 2013). "Terraria 2 Will Have infinite Worlds and be 'Quite Different'". IGN. Archived from the original on April 19, 2016. Retrieved April 21, 2016.
- ^ Troughton, James (August 29, 2022). "Terraria Dev Shares Concept Art For The Sequel". TheGamer. Retrieved March 24, 2024.
- ^ Nakamura, Darren (February 16, 2015). "Terraria: Otherworld trailer shows an alternate dimension to the sandbox". Destructoid. Archived from the original on July 14, 2015. Retrieved July 25, 2015.
- ^ Chalk, Andy (April 4, 2017). "Terraria: Otherworld update reveals a new 'development partner'". PC Gamer. Archived from the original on June 12, 2018. Retrieved April 4, 2017.
- ^ Prescott, Shaun (March 11, 2015). "Terraria: Otherworld is Terraria with 'purpose'". PC Gamer. Archived from the original on June 16, 2018. Retrieved April 4, 2017.
- ^ Jenni (April 13, 2018). "Terraria: Otherworld Has Been Canceled". Siliconera. Archived from the original on April 14, 2018. Retrieved April 13, 2018.
- ^ a b "Terraria for PC Reviews". Metacritic. CBS Interactive. Archived from the original on March 5, 2022. Retrieved July 25, 2015.
- ^ a b "Terraria for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved August 22, 2016.
- ^ a b "Terraria for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on March 5, 2022. Retrieved August 22, 2016.
- ^ a b "Terraria for iPhone/iPad Reviews". Metacritic. CBS Interactive. Archived from the original on March 5, 2022. Retrieved August 22, 2016.
- ^ a b "Terraria for PlayStation Vita Reviews". Metacritic. CBS Interactive. Retrieved July 28, 2017.
- ^ a b "Terraria for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on July 29, 2017. Retrieved July 28, 2017.
- ^ a b "Terraria for Xbox One Reviews". Metacritic. CBS Interactive. Archived from the original on September 9, 2017. Retrieved July 28, 2017.
- ^ "Terraria for 3DS Reviews". Metacritic. CBS Interactive. Archived from the original on December 21, 2017. Retrieved July 28, 2017.
- ^ "Terraria for Switch Reviews". Metacritic. CBS Interactive. Retrieved April 2, 2020.
- ^ Nakamura, Darren (April 17, 2013). "Review: Terraria". Archived from the original on April 19, 2013. Retrieved January 11, 2013.
- ^ Sanchez, David. "Terraria Review". GameZone. Archived from the original on September 27, 2011. Retrieved April 7, 2012.
- ^ a b c "Terraria Review". IGN. May 25, 2011. Archived from the original on March 23, 2014. Retrieved April 21, 2014.
- ^ "Terraria Review on PC Gamer". PC Gamer. Archived from the original on February 25, 2021. Retrieved October 25, 2014.
- ^ deMelo, Jeffrey (September 5, 2013). "'Terraria' Review – A 2D 'Minecraft'-like With a Sense of Adventure". TouchArcade. Archived from the original on March 5, 2022. Retrieved July 3, 2018.
- ^ Devore, Jordan (May 25, 2011). "Impressions: Terraria". Destructoid. Archived from the original on May 28, 2011. Retrieved May 28, 2011.
- ^ Castelli, Stefano (May 23, 2011). "Un tris di mini-recensioni". Videogame.it. Archived from the original on June 13, 2018. Retrieved May 28, 2011.
- ^ "Space Station Room With a View". IndieDB. December 25, 2011. Archived from the original on March 30, 2013. Retrieved November 27, 2012.
- ^ *Plunkett, Luke (March 13, 2014). "Not All Minecraft Clones Are A Waste Of Time". Kotaku. Archived from the original on June 14, 2018. Retrieved January 21, 2016.
- Webster, Andrew (July 27, 2011). "Living under a blocky shadow: the world of Minecraft clones". Ars Technica. Archived from the original on December 3, 2012. Retrieved January 21, 2016.
- Edwards, Tim (September 20, 2011). "The game's industry's massive fail: where are all the Minecraft clones?". PC Gamer. Archived from the original on June 14, 2018. Retrieved January 21, 2016.
- Bailey, Dustin (April 13, 2020). "Terraria's fourth and final free expansion launches in May". PCGamesN. Archived from the original on April 30, 2020. Retrieved May 15, 2020.
- ^ Cifaldi, Frank (May 25, 2011). "2D Word-Of-Mouth Hit Terraria Sells 200K In Nine Days". Gamasutra. UBM plc. Archived from the original on July 9, 2015. Retrieved July 25, 2015.
- ^ Senior, Tom (June 17, 2011). "Terraria sells 432,000 in one month, hardcore mode revealed". PC Gamer. Future Publishing. Archived from the original on June 12, 2018. Retrieved July 25, 2015.
- ^ Loki (May 23, 2022). "Terraria State of the Game - May 2022". forums.terraria.org. Retrieved May 29, 2022.