Substance 3D Modeler is a 3D modeling software developed by Adobe Inc. It is part of the Substance 3D suite of tools designed for 3D digital content creation, specifically focusing on editing and sculpting 3D models.[1][2]
Developer(s) | Adobe Inc. |
---|---|
Type | 3D computer graphics software |
Website | adobe.com/substance3d-modeler.html |
History
editSubstance 3D Modeler was initially developed by Allegorithmic, a French software company founded in 2002. In January 2019, Adobe Inc. acquired Allegorithmic, including its suite of Substance tools.[3]
Features
editIntegration with other Adobe Substance 3D tools, such as Substance Painter, Substance 3D Sampler, Substance 3D Stager, and Substance Designer, as well as other 3D modeling and rendering software.
- Procedural Modeling
- Non-destructive editing
- Polygonal modeling
- Sculpting
- UV Mapping
- Retopology
- Virtual reality modeling
File types supported
editImports
editSMOD, FBX, OBJ, GLTF, USD, IGS, JT, STEP, STL
Exports
editSee also
editReferences
edit- ^ Paul Hatton (2023-06-23). "Adobe Substance 3D Modeler review: better workflow, more compatibility". Creative Bloq. Retrieved 2024-03-22.
- ^ "Adobe Substance 3D Modeler review: better workflow, more compatibility". Yahoo Life. 2023-06-23. Retrieved 2024-03-22.
- ^ Lardinois, Frederic (2019-01-23). "Adobe acquires Allegorithmic, makers of the Substance texture tools". TechCrunch. Retrieved 2024-03-22.
- ^ https://helpx.adobe.com/substance-3d-modeler/technical-support/supported-file-formats.html