Afterfall: Reconquest (previously titled as Afterfall: Pearl of the Wastelands) is an episodic story-driven third-person shooter video game with action and adventure elements, developed by Intoxicate Studios and published by Nicolas Entertainment Group for Microsoft Windows. It is the sequel to the video game Afterfall: Insanity. The game was to consist of 9 episodes. The first episode was released on February 19, 2015.

Afterfall: Reconquest
Developer(s)Intoxicate Studios
Publisher(s)Nicolas Entertainment Group
Platform(s)Microsoft Windows
ReleaseEpisode 1
  • WW: February 19, 2015
Genre(s)Third-person shooter, action, adventure
Mode(s)Single-player

Gameplay

edit

The game like its predecessor is a third-person shooter. However unlike the survival horror gameplay of the first game it is a story-driven shooter with a semi-open world.[1] The art style of the game is comic book-style black-and-white with items of interests highlighted in red. The aiming style of the game is a centered one.[2] The player faces both human and non-human enemies in the game with mutants being the most common enemies and he has two types of weapons at his disposal. One are the conventional types of weapons with limited ammunition, for example a 10-mm handgun, and the other are energy-based weapons which recharge over time. The player can also zoom in with the weapons. The Reaper said player is in control of has access to three separate "powers" at any given time. The life drain power drains life energy from the mutants the player slaughtered and converts it to his own, a hand-mounted shotgun and the holographic shield that protects from damage but drains the energy ammunition whenever it takes damage. The player can also lure enemies to narrow alleyways where gunfire can sometimes ricochet.[3] The mutants which are the most common enemies attack using their claws while the human enemies use weapons. The player is given quests by characters in the game that encourage exploration of the maps of the game which are usually linked through tunnels.[4]

Synopsis

edit

The game takes place 63 years after the events of the previous game in a post-apocalyptic world. Those that found shelter in "sanctuary cities" in mountains survived the nuclear holocaust. After some years, the resources in these cities began to run out and the survivors were forced to venture in the outside world to find places suitable for life. The game features three powerful factions which are the Hartor, Irivdali and Red Eye.

Factions

edit

Hartor

edit

Hartor family members are direct descendants of pre-war scientists. The family is controlled by baron slavers who are in turn controlled by the High Council. The Hartor family is the most powerful technocratic family. It is an authoritarian group which maintains complete control over its populace. The family maintains complete monopoly over clean water and medicines in areas controlled by it. They have developed a certain bond with mutants using them to conquer other areas. Their technology is based on bioengineering and mutation.

Irivdali

edit

The Irivdali family are pure-blood technocrats. They are technologically the most advanced and their technology is based on computer and industrial technology. Their expansions are often on lands with high manpower and resources. They are often employed by other families to reverse-engineer old technology. The family is ruled by the "Father". The current Father of the family suffers from an incurable sickness which causes him to follow the path of genetics. This sows seeds of distrust among his family since this is against family traditions.

Red Eye

edit

The Red Eyes are a group of well-organised mutants that attacks and destroys settlements. Nothing of them is known by the human families. Unlike other mutants, they are intelligent and their raids are well-organised.

Characters

edit

The game was to follow the story of 3 characters through 9 episodes. They are Reaper, Hope Iriv and Rattogar.

Reaper

edit

Reaper is the only surviving member of the Corvin family which was annihilated when he was a child. He doesn't remember how he or his friends survived. During his youth, he witnessed many atrocities committed on the humans by the mutants which causes him to deeply hate the mutants. He and his fellow survivors join up with an informal group of inhabitants of a settlement known as the Reapers. He embarks on a quest to discover mutant dwellings and new unknown areas and sharing all the new information with his group through a radio.

Hope Iriv

edit

She is the daughter of the leader of the Irivdali family. She is extremely intelligent and has a flair for invention, turning most of the ridiculous ideas into a reality. This caught her father's attention. She is the only female in the family who ever gained access to their technical knowledge. She once came into conflict with her elder brother whom she suspects of attempting to seize power. When her father started suffering from an unknown disease, she ventured into the wasteland to search for the mythical Pearls of the Wasteland which she believes might cure her father.

Rottgar

edit

Rottgar is the son of the leader of the Irivdali family and was brought up far from his family. He spent his youth being trained by the Etoh Corps which are the special forces of the Irivdali. He remains faithful to the tradition and policy of the family. When he returns, he is shocked to see that his father has started embracing mutation due to his incurable disease which is against the family rules. Seeing that his father is a coward, this forces Rottgar to embark upon a journey into the wasteland.

Development and release

edit

On October 19, 2012, the developer Nicolas Entertainment Group revealed that a sequel of the game would be developed through the creation of a Facebook page "Pearl of the Wasteland". The game was titled Afterfall: Pearl of the Wasteland.[5] The title of the game was later changed to Afterfall: Reconquest due to a change in the format of the game. Due to the changing of the title, the name of the Facebook page was also changed. Concept art, new information and pictures about the game were posted on the website.[6] The game was announced to be episodic[7] and consisting of nine episodes each focusing on different overlapping scenarios.[8]

On July 21, 2014, Intoxicate Studios revealed that an early access version of the game would be released on Steam Early Access on July 24, 2014. A teaser trailer and screenshots of the game were also released. The early access version of Episode 1 was released on July 24, 2014, and contained a small part of the entirety of the full episode.[9][10] In November 2014, update 1.4 for the early access version was released that added improvements to the game along with a journal for quest logs. Also update 1.5 was announced.[11] In December 2014, update 1.5 was released which added a new art style of the game.[12]

On January 20, 2015, the developers revealed that the first episode would be released in the last week of February and that an accurate release date would be revealed later on.[13] On February 9, they revealed the release date of the first episode as February 19.[14] The episode was released on Steam on the announced date.[15]

The developer declared itself bankrupt in an application to a court in Katowice on June 8, 2015, as a result of legal dispute with Epic Games, the creators of Unreal Engine 3. Epic Games had filed a lawsuit in October 2012 over overdue royalties for using their game engine. A month later, the developers were ordered by the court to cease production and distribution of a video game as well as hand out all the data carriers with the game engine. After the developers failed to comply, Epic Games contacted Valve which blocked the video games made by it from being sold on Steam by May 2015.[16]

References

edit
  1. ^ "Afterfall Reconquest Episode 1 – the story-driven action shooter is now available via Steam Early Access. Gamers can enjoy around 1 hour of gameplay out of 4 hours long first episode of the game". MCV. Intent Media. July 24, 2014. Retrieved January 1, 2015.
  2. ^ "Afterfall Reconquest Episode One Review | MOUSE n JOYPAD". Archived from the original on February 24, 2015. Retrieved March 22, 2015.
  3. ^ Radu Haulica (August 21, 2014). "Quick Look: Afterfall Reconquest Episode 1 – Gameplay Video". Softpedia. SoftNews Net SRL. Retrieved January 1, 2015.[permanent dead link]
  4. ^ "Cambi di rotta".
  5. ^ James (October 19, 2012). ""Afterfall: Pearl of the Wasteland" revealed through fan page". Indiegame HQ. Archived from the original on January 26, 2013. Retrieved December 30, 2012.
  6. ^ ""Afterfall: Pearl of the Wasteland" zmienia nazwę". Onet.gry. July 18, 2013. Retrieved January 1, 2015.
  7. ^ Jenni Lada (January 16, 2013). "Afterfall: Pearl of the Wasteland is episodic". Technologytell.com. Retrieved January 30, 2013.
  8. ^ "Afterfall: Reconquest Steam Early Access Teaser Trailer (HD)". Gamershell. July 24, 2014. Archived from the original on September 19, 2015. Retrieved January 1, 2015.
  9. ^ John Papadoupalos (July 21, 2014). "Afterfall Reconquest – Story-driven Action Shooter – Hits Steam Early Access On July 24". Dark Side of Gaming. Retrieved January 1, 2015.
  10. ^ "Afterfall: Reconquest Gets Steam Early Access, Teaser Trailer Released". Gamershell. July 24, 2014. Archived from the original on March 4, 2016. Retrieved January 1, 2015.
  11. ^ "Afterfall Reconquest Update 1.4 !!!". Gamasutra. UBM plc. November 21, 2014. Retrieved January 1, 2015.
  12. ^ "Afterfall Reconquest Ep 01- the most important update .... of all". MCV. Intent Media. December 19, 2014. Retrieved January 1, 2015.
  13. ^ "Wyznaczenie daty premiery pierwszego epizodu Afterfall Reconquest" (in Polish). Bankier.pl. January 20, 2015. Retrieved January 20, 2015.
  14. ^ "BRIEF-Afterfall Reconquest EP premiere date revealed". Reuters. February 9, 2015. Retrieved November 11, 2016.
  15. ^ "Afterfall Reconquest Ep. 01 - Premiere!". Gamasutra. February 19, 2015. Retrieved November 11, 2016.
  16. ^ "Afterfall Series Developer Nicolas Games Goes Bankrupt". GamePressure. Gry-Online. June 9, 2015. Retrieved November 11, 2016.