An animated narrative vignette (ANV) is an instructional technology used to motivate and facilitate role-playing, problem solving, and discussion. Teachers make use of the ANVs to aid presentations in class or for online training. Students also create them for experiential learning exercises.
Teachers provide computer animated representations to teach concepts and encourage critical thinking. It can also serve as an assessment tool for students’ attitudes and behaviors. Vignettes have been used to teach mathematics and science, management skills, problem solving, and character education.
See also
editReferences
edit- Tettegah, S. (2005). Technology, Narratives, Vignettes, and the Intercultural and Cross-Cultural Teaching Portal. Urban education, 40(4), 368–393.
- Bailey, B.P., Tettegah, S.Y. Bradley, T.J. (2006, in press). Clover: Connecting Technology and Character Education Using Personally-Constructed Animated Vignettes. Interacting with Computers.
- Campbell, P.B. (1996) How Would I Handle That? Using Vignettes to Promote Good Math and Science Education. American Association for the Advancement of Science.
- Chau, J., A. Chang, I. Lee, W. Ip, D. Lee and Y. Wootton. (2001) Effects of Using Videotaped Vignettes on Enhancing Students' Critical Thinking Ability in a Baccelaureate Nursing Programme. J. Advanced Nursing, 36(1), 112–119.