Battle Through Time is a computer game for the Commodore 64 computer, programmed by Ken Grant.[2] This video game is a side-scrolling ground-based shoot 'em up game drawing obvious influence from the arcade game Moon Patrol.

Battle Through Time
Cover art
Developer(s)Anirog Software
Publisher(s)Anirog Software
Designer(s)Ken Grant
Platform(s)Commodore 64
Release
[1]
Genre(s)Action
Mode(s)Single-player

Gameplay

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Gameplay screenshot

The basic gameplay is similar to Moon Patrol, in that the player has to drive a jeep through rough landscape and jump over potholes and obstacles, and shoot at enemies both on the ground and in the sky.[3] The player has to travel ten miles in each level before they can progress to the next one.[4]

Battle Through Time is themed after the most famous wars in the 20th century. It has seven levels, each with their own settings:

  1. World War I
  2. World War II
  3. The Korean War
  4. The Vietnam War
  5. World War III
  6. War Mutations,[5] an alien-looking landscape almost devoid of enemies, only riddled with obstacles
  7. In the Beginning, back to Stone Age, with a Tyrannosaurus rex as an end-of-level boss.

Each level has its own music theme, which consist of computer renditions of various famous melodies, such as Symphony #5 by Ludwig van Beethoven[5] and The Blue Danube by Johann Strauss the Younger, and contemporary classics such as the Darth Vader theme.

Reception

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Big K gave the game an overall score of 'two Ks' out of three.[3] Home Computing Weekly gave it four stars out of five.[4] Computer Gamer gave it three stars out of five.[5]

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References

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  1. ^ "Battle Through Time - Software - Game - Computing History".
  2. ^ "Lemon64 - Battle Through Time".
  3. ^ a b c Conquest, John (January 1985). "BATTLE THROUGH TIME - AUTO vs. DEATH LIZARD". Big K. No. 10. IPC Magazines. p. 34. ISSN 0266-5492.
  4. ^ a b c Ryan, Margaret (February 5, 1985). "Now Follow That!". Home Computing Weekly. No. 98. Argus Specialist Publications. p. 25.
  5. ^ a b c d "Software Reviews - Battle Through Time". Computer Gamer. No. 1. Argus Specialist Publications. April 1985. p. 50.