Battle of Antietam is a computer wargame written for the Apple II by Chuck Kroegel and David Landrey and published by Strategic Simulations in 1985.[1]
Battle of Antietam | |
---|---|
Publisher(s) | Strategic Simulations |
Designer(s) | Chuck Kroegel David Landrey[1] |
Platform(s) | Apple II, Atari 8-bit, Commodore 64, MS-DOS |
Release | 1985 |
Genre(s) | Wargame |
Gameplay
editBattle of Antietam is a game in which the Battle of Antietam is simulated.[2]
Reception
editWilliam H. Harrington reviewed the game for Computer Gaming World, and stated that "SSI and the authors have created more than a first rate grand tactical simulation of one of the most critical battles of the Civil War with BOA. They have captured some of the look and 'feel' of Civil War combat, and it shows."[2]
Reviews
edit- Computer Gaming World - Oct, 1990
See also
editReferences
edit- ^ a b Hague, James. "The Giant List of Classic Game Programmers".
- ^ a b Harrington, William H. (April 1986). "Battle of Antietam". Computer Gaming World. Vol. 1, no. 27. pp. 34–35.
External links
edit- Review in Compute!
- Review in Family Computing
- Review in Compute!'s Gazette
- Review in InCider
- Article in Atari Interface