Beyond the Quadra Zone (or BQZ) is an open-ended, computer-moderated science fiction, play-by-mail (PBM) game. It was published by Quest Games, Inc.
Publishers | Quest Games, Inc |
---|---|
Years active | 1984 to unknown |
Genres | science fiction, play-by-mail |
Languages | English |
Playing time | open-ended |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail |
History and development
editBeyond the Quadra Zone was a mid-complexity, open-ended, science fiction PBM game.[1] One reviewer called it a "power game".[2] Quest Games, Inc. published the game, which drew from the design of Universe II.[1] It was computer-moderated with some human assistance.[1]
Gameplay
editThe game setting is outer space in the year 2615.[3] As starship captains, players explored space and collected resources.[1] Beyond the charted regions of space, the uncharted "quadra zone" was newly accessible for exploration.[4] The elements of gameplay included combat.[1]
Reception
editA reviewer in the Summer–Fall 1984 issue of Gaming Universal rated the game "excellent" at four of five stars, stating "I recommend Beyond the Quadra Zone highly."[1] In late 1984, David Webber, the editor of Paper Mayhem magazine reviewed the game, saying it "has quickly become one of my favorite PBM games".[3]
See also
editReferences
edit- ^ a b c d e f Editors 1984. p. 57.
- ^ Hainly 1985. p. 25.
- ^ a b Webber 1984. p. 6.
- ^ Editors 1984. p. 23.
Bibliography
edit- Editors (Summer–Fall 1984). "Gamealog: Beyond the Quadra Zone". Gaming Universal. No. 3–4. p. 56.
- Editors (July–August 1984). "Gameline: Beyond the Quadra Zone". Paper Mayhem. No. 7. p. 23.
- Webber, David (November–December 1984). "Beyond the Quadra Zone". Paper Mayhem. No. 9. pp. 4–9.
- Hainly, John F. (May–June 1985). "Strategy Advice for Beyond the Quadra Zone". Paper Mayhem. No. 12. p. 25.