Brazil Rendering System was a proprietary commercial plugin for 3D Studio Max, Autodesk VIZ and Rhinoceros 3D. Steve Blackmon and Scott Kirvan started developing Brazil R/S while working as the R&D team of Blur Studio, and formed the company SplutterFish to sell and market Brazil. It was capable of photorealistic rendering using fast ray tracing and global illumination.
Developer(s) | SplutterFish LLC |
---|---|
Initial release | 1.0 / September 3, 2002[1] |
Final release | 2.0
/ November 29, 2007[2] |
Preview release | 3.0 beta
/ August 9, 2011[3] |
Type | Rendering system |
License | Proprietary |
Website | www |
Developer(s) | Imagination Technologies |
---|---|
Final release | 1.1
|
Platform | OpenRL |
Type | Rendering system |
License | Proprietary |
Website | www.caustic.com |
It was used by computer graphics artists to generate content for print, online content, broadcast solutions and feature films. Some major examples are Star Wars: Episode III – Revenge of the Sith,[4] Sin City,[5] Superman Returns[6] and The Incredibles.[7]
Imagination Technologies announced Brazil's end-of-life, effective May 14, 2012.[8]
PowerVR Brazil SDK
editDeveloper(s) | Imagination Technologies |
---|---|
Final release | 1.3
|
Platform | Maya,[9] SketchUp |
Type | Rendering system |
License | Proprietary |
Website | www.getvisualizer.com |
Developer(s) | Robert McNeel & Associates |
---|---|
Final release | |
Platform | Rhinoceros 3D |
Type | Rendering system |
License | Proprietary |
Website | v5 |
Splutterfish was acquired by Caustic Graphics in 2008[11] (which was later acquired by Imagination Technologies in December 2010.)[12]
After Splutterfish's acquisition by Caustic Graphics, they began a rewrite of Brazil r/s using Caustic's OpenRL API to leverage Caustic's raytracing hardware. The new render engine was initially publicly called the "Brazil 3.0 SDK"[13] but was later renamed the "PowerVR Brazil SDK".) [14]
The PowerVR Brazil SDK was used in Caustic Visualizer, a real-time rendering plugin for Maya and SketchUp, and Neon, a viewport rendering plugin for Rhinoceros 3D.[9] Caustic Visualizer for Maya and R2100/R2500 hardware were EOLed on June 13, 2014[15][16] and Caustic Visualizer for SketchUp was EOLed on March 23, 2015.[17]
In 2015 Imagination Technologies introduced the PowerVR Wizard GPU architecture, that integrated Imagination's hardware raytracing cores. Wizard replaced the OpenRL API with vendor-specific OpenGL ES raytracing extensions. The Brazil SDK, using its internal name 'Resin', was updated to demo the new architecture.[18]
References
edit- ^ "SplutterFish Announces Worldwide Availability of Brazil Rendering System v1.0". CG Society. 3 September 2002. Archived from the original on 29 September 2015. Retrieved 19 July 2017.
- ^ "Brazil r/s v.2". CG Society. 29 November 2007.[permanent dead link ]
- ^ "Imagination previews Brazil 3.0 Beta running on OpenRL at SIGGRAPH 2011". Imagination Technologies. 9 August 2011.
- ^ Desowitz, Bill. "Revenge of the Sith: Part 2 — Digital Environments Strike Back". VFXworld.
- ^ Crabtree, Sheigh. "'Sin'-ful effects". Hollywood Reporter. Archived from the original on 2005-04-17. Retrieved 2008-07-22.
- ^ "Brazil r/s 2.0 Announcement Press Release". Splutterfish LLC. Archived from the original on 2008-12-03. Retrieved 2008-07-22.
- ^ "Inside the Incredibles". Computer Arts. Retrieved 2008-07-22.
- ^ "End-of-Sale and End-of-Life Announcement". 14 May 2012. Archived from the original on 5 February 2013. Retrieved 4 February 2013.
- ^ a b Can raytracing really kill raster graphics? CG Channel February 5, 2013
- ^ a b Neon change log Robert McNeel & Associates
- ^ "Important Announcement from Caustic Graphics". 4 December 2009. Archived from the original on 7 April 2013. Retrieved 4 February 2013.
- ^ "Imagination Technologies plc – Acquisition Announcement" (Press release). 4 December 2010. Archived from the original on 14 March 2013. Retrieved 4 February 2013.
- ^ Imagination previews Brazil 3.0 Beta running on OpenRL at SIGGRAPH 2011 Imagination Technologies August 9, 2011
- ^ [1] Imagination Technologies
- ^ End-of-Life Announcement - Caustic Series2 Ray Tracing Accelerator Cards & Visualizer for Autodesk Maya Imagination Technologies
- ^ Imagination retires Caustic Visualizer for Maya CG Channel July 7th, 2014
- ^ Visualizer for SketchUp - Official End-of-Product Announcement Imagination Technologies
- ^ Ray Tracing on the Wizard GPU Archived 2016-10-14 at the Wayback Machine Imagination Technologies 2016
External links
edit- SplutterFish Archived 2005-07-15 at the Wayback Machine